As some of you might know I have been testing this game for well over a year now and although I am a huge fan of the game I cannot honestly say that I like the overall direction of development.
1. Fixing what ain't broke...
Wargaming development teams have this unhealthy desire to "fix" things that work rather well in the game whilst simultaniously ignoring large and gaping issues. For example, the radar system, which worked perfectly for most of closed Beta until some unknown genius decided it needs to "improved". First we got the large radar with tiny indicators (0.4.1) and with 0.5.1 we just got the tiny radar with huge indicators. Also, the white arrow that is suppose to indicate our planes position looks a bit deformed...increase res maybe?
Also, with this latest patch we got the "sound fix" which makes guns sound feeble and impotent...almost like I'm firing BB gun pellets instead of cannon shells.
This trend of ruining things that work perfectly fine within the game both confuses and scares me. Every patch all the things added or improved get overshadowed by things intentionally ruined for no reason whatsoever. This trend always ruins patch day for me. ALWAYS...
2. The balancing of aircraft...
Or should I say unbalancing of aircraft.
Something WoWP devs haven't figured out yet is the fact THAT YOU CAN'T BALANCE THIS GAME LIKE WOT. The whole balance according to global WR DOESN'T F***ING WORK!
Why? Because planes that are good for energy fighting demanded a certain skill level and patience to be effective, a skill level most players don't have which is why they turnfight these planes and lose a bucketload of battles. So then the agile fighters get nerfed and energy fighters become even more powerful, and again, good players then use those energy fighters to own everything but for every one of the good players there iz a million dweebs turnfighting the Me.262 lowering the global WR even more, and again the Me.262 gets buffed even more to the point it can do 950 kph in level flight and is the most OP plane in the freakin' game.
You cannot balance a 3D game the same way you balance a 2D game. The proof of this is a great quantity of already OP energy fighters that got buffed in the last patch (Bf.109B, Me.262, F2G).
3. Trying to compress the skill gap...
Doesn't work because the gap is already compressed as much as it could ever be...Proof of claim?
How about the recent attempt to compress the gap by nerfing gun accuracy AKA increasing weapon spread to an ridiculous amount. I'm guessing WG thought it would level the playing field if we all did lower damage by missing a lot. Problem? The spread increased in level flight increases exponencially when firing upward which means that better players who always maintain an altitude advantage are now even less likely to get killed or even seriously damaged by dweebs firing at them in a steep climb. Result? Skill gap is NOT compressed and also the whole playerbase is annoyed by these shotgun planes that can't hit a broadside of a barn. Also, the extra spread has actually made nose mounted guns better than before as in the olden days the tight grouping of the shots made aiming more difficult.
And btw Wargaming, the guns that spray the most are the wing mounted light MGs which are mostly present on lower tier AKA the tiers that new players will first fly...for a while at least, till they are so pis*ed off that they uninstall.
Oh, and one more thing. The guy that came up with the recent "collison avoidance system" that makes your plane 10x more agile when in proximity to other planes is the biggest dweeb in the history of mankind. Seriously, I cannot fathom how a living breathing thinking human being that develops games for a living thought to himself: "Hey, I know how to make planes not crash as much! Let's make a system that makes a plane fly erratic and uber fast when close to other planes, that should make avoiding collisions super easy!!"
Truly, some people seem to have the intelligence and reasoning skills similar to that of an eucaliptus tree.
4. Maps
We need a lot more of them before release. Also please remove Asian border, like FOREVAHH.
See attached pic below for clarification...
5. Optimization
Still remains the biggest issue of the game, along with stability ofc. Packet loss, fps drops and constant game crashes are an issue an MMO simply cannot afford to have. If the date for release is truly late September than me thinks WG has a lot of work to do.
Keep in mind though, that giving players the ability to degrade graphics to a level of an old Commodore 64 is not optimization, it is merely degradation and people aren't buying it.
State of the game is poor indeed. And the recent annoucements didn't make things any better.
Wargaming has rushed 0.4 update, has rushed OBT and is now rushing to release. And all this rushing is bound to backfire very soon.
But all this is just my humble opinion, my somewhat unwelcome perspective, a little something I like to call THE GODD*MN TRUTH!
Mighty Suaraj over and out...
Attached Files
Edited by AnuSuaraj, 21 August 2013 - 09:32 AM.

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