

#161 Posted 27 September 2013 - 06:01 PM
And I thought the naabs learned finally how to shoot.

#162 Posted 27 September 2013 - 06:04 PM
Stabu, on 27 September 2013 - 05:14 PM, said:
Borhanix, on 27 September 2013 - 05:06 PM, said:
I havent actually noticed any improvement or worsening in gameplay since before patch (and aim assist) and im not getting killed more often either since patch
The only major thing that matters is that it takes more time to kill any plane I think they buffed all their hitpoints
So I dont see what all this fuss is about? are the *pros* that dont need aim assist getting killed easier now or what? because im not, and im not killing any easier either
Also, to what extent is that aim assist effective? I think if anything it just lets a few bullets hit because of network lag or something, like battlefield for example
*Slams face in to a desk*
I hope you mean his face, you should not hurt yourself for the stupidity of others.

Are you an ={ACE}=? Check wowp-ace.eu
#163 Posted 27 September 2013 - 06:04 PM
_Grim_, on 27 September 2013 - 05:41 PM, said:
Ivan_Kulbich, on 27 September 2013 - 05:24 PM, said:

Guys, calm down a bit please.
Nothing changed with autoaim in 0.5.3. Nothing changed in autoaim for at least half of year.
Autoaim only helps a bit, gives few hits instead of nothing. Skill still matter a lot, good shooting gives much more hits.

Evasion also is very possible for skilled player.
Also autoaim reduces for higher tiers and for bigger cannons.

Cause if you haven't done any intended tweaks to the auto-aiming in 0.5.3.,then you have a serious bug on your hand

Nice point, we will research this tiil/on Monday, with our daily battle statistics report.
#165 Posted 27 September 2013 - 06:07 PM
Ivan_Kulbich, on 27 September 2013 - 06:04 PM, said:
_Grim_, on 27 September 2013 - 05:41 PM, said:
Ivan_Kulbich, on 27 September 2013 - 05:24 PM, said:

Guys, calm down a bit please.
Nothing changed with autoaim in 0.5.3. Nothing changed in autoaim for at least half of year.
Autoaim only helps a bit, gives few hits instead of nothing. Skill still matter a lot, good shooting gives much more hits.

Evasion also is very possible for skilled player.
Also autoaim reduces for higher tiers and for bigger cannons.

Cause if you haven't done any intended tweaks to the auto-aiming in 0.5.3.,then you have a serious bug on your hand

Nice point, we will research this tiil/on Monday, with our daily battle statistics report.
Thank you.
#166 Posted 27 September 2013 - 06:11 PM
Ivan_Kulbich, on 27 September 2013 - 05:24 PM, said:

Guys, calm down a bit please.
Nothing changed with autoaim in 0.5.3. Nothing changed in autoaim for at least half of year.

So with your statement we are alltogether that no change in auto-aim is intended. This means this whole thread is about some bugging gamefeature. So hopefully you find the defect soon.

Edit:
Ivan_Kulbich, on 27 September 2013 - 06:06 PM, said:
Edited by Huhudidi, 27 September 2013 - 06:13 PM.
#167 Posted 27 September 2013 - 06:13 PM
Ivan_Kulbich, on 27 September 2013 - 06:04 PM, said:
Edited by _Grim_, 27 September 2013 - 06:14 PM.

..........................................................................................................Death from Above Reaper and Magister
#168 Posted 27 September 2013 - 06:13 PM
Borhanix, on 27 September 2013 - 05:35 PM, said:
The goal is too stay alive for as long as possible (in both games) because the longer you are alive the more damage and kills do you score. And that ultimately leads to more wins and a higher WR.
But all this is irrelavant to the topic.
The point is if they tried to implement a system in WoT where every 10th shell you fire hits the target as long as you fire it in the vicinity of the enemy tank and even if the shell has to fly around obstacles...well...I'm guessing a lot of people wouldn't play WoT in that case.
Ivan_Kulbich, on 27 September 2013 - 05:24 PM, said:

I told you.
It is only noticable on the higher tiers if you shoot from longer ranges...but it works for cannons too.
Also, please don't tell me what to do WG person...
Edited by AnuSuaraj, 27 September 2013 - 06:15 PM.
Death From Above Member
#169 Posted 27 September 2013 - 06:14 PM

Mitglied der Flying Ducks in World of Warplanes
https://www.twitch.tv/wargaminggames
#170 Posted 27 September 2013 - 06:18 PM
THIS NOT ACCEPTABLE!!!!!

THIS IS BAD and we are disappointed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Edited by CLISSEFIGE, 28 September 2013 - 06:30 AM.
Hulahup... barbatruc
#171 Posted 27 September 2013 - 06:21 PM
I want a Laser i make 0 Dmg with my T1 Plane vs T10 planes!!!!1111!!!!!
#172 Posted 27 September 2013 - 06:27 PM
Edited by CLISSEFIGE, 28 September 2013 - 06:30 AM.
Hulahup... barbatruc
#173 Posted 27 September 2013 - 06:52 PM
and a second thing no to the slow pase of the game after 0.5.3 i can hardly turn a big plane 180 degrees before the game is over, it feel so slow, and yet the game is over in no time coz of autoaim........
I like grinding xp for the release, now its a pain, and i nearly have to force my self to play, i´ll still grind some, but if i dont get my turning and game speed back, i dont see my self playing this game much.... i was starting to feel like i was getting good at this, now it comes Down to luck more or less, and on top of that it seams that nealy every player just go for a plane to plane crash just to get a kill.
When you lose, someone else wins.
When this senario is true, think of them, and not your self.
#174 Posted 27 September 2013 - 07:03 PM
Ivan_Kulbich, on 27 September 2013 - 05:24 PM, said:

Guys, calm down a bit please.
Nothing changed with autoaim in 0.5.3. Nothing changed in autoaim for at least half of year.
Autoaim only helps a bit, gives few hits instead of nothing. Skill still matter a lot, good shooting gives much more hits.

Evasion also is very possible for skilled player.
Also autoaim reduces for higher tiers and for bigger cannons.

Good bughunting then!
It was possible to make "warning shots" around the plane with poor aim before. Now many bullets seems to have tiny homing-devices installed that directs them to the target if it is in the not-so-near-to-look-plausible vicinity.
#175 Posted 27 September 2013 - 07:23 PM
In correlation, I think heavy fighters take a bigger portion of kills than before.
#176 Posted 27 September 2013 - 07:49 PM
Borhanix, on 27 September 2013 - 04:11 PM, said:
Getting a lot of rear gunner type sounds on planes that dont have a rear gunner, like spitfire, mosquito, etc
Even if there is no enemy around or any friendly or AA and nothing to shoot at, it comes and goes randomly
It is just like rear gunner sound
Borhan
Necropsittacus, on 27 September 2013 - 05:23 PM, said:
Yep I have had this happen on a number of planes. Sometimes the shooting starts over my shoulder almost as soon as we spawn...


#177 Posted 27 September 2013 - 08:04 PM
EdvinRalph, on 27 September 2013 - 07:49 PM, said:
Borhanix, on 27 September 2013 - 04:11 PM, said:
Getting a lot of rear gunner type sounds on planes that dont have a rear gunner, like spitfire, mosquito, etc
Even if there is no enemy around or any friendly or AA and nothing to shoot at, it comes and goes randomly
It is just like rear gunner sound
Borhan
Necropsittacus, on 27 September 2013 - 05:23 PM, said:
Yep I have had this happen on a number of planes. Sometimes the shooting starts over my shoulder almost as soon as we spawn...


and even if someone who's dead looks over your shoulder, he'll get that sounds too

#178 Posted 27 September 2013 - 08:14 PM
Ivan_Kulbich, on 27 September 2013 - 05:24 PM, said:

Guys, calm down a bit please.
Nothing changed with autoaim in 0.5.3. Nothing changed in autoaim for at least half of year.
Autoaim only helps a bit, gives few hits instead of nothing. Skill still matter a lot, good shooting gives much more hits.

Evasion also is very possible for skilled player.
Also autoaim reduces for higher tiers and for bigger cannons.

Nothing to add ...
there has gone something really really wrong.
And btw.: auto AI to avoid crashing is such a pure bull*****. Pokemon is way more
Edited by chasey, 27 September 2013 - 08:15 PM.
Greetings, Chasey [DfA] - "The Chuck Norris of WoWp" (Bump [WG])
#179 Posted 27 September 2013 - 08:25 PM
Mirbis, on 27 September 2013 - 07:23 PM, said:
In correlation, I think heavy fighters take a bigger portion of kills than before.
This is my experience too
#180 Posted 27 September 2013 - 08:52 PM
https://www.change.org/de
0.5.3 sucks hard. autoaim sucks as hell and the new low fighting heights are also a big shit.
and my handling of the planes also feels not as good as before.
fights are much faster finished now.
maybe an english speaking mate can start a intelligent formulatet petition.
maybe its time to play bf4 ( beta on tuesday ) and delete wowp...
Edited by E1nzelK1nd, 27 September 2013 - 08:54 PM.
Also tagged with wg, has, ruined, wowp
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