I usually stick around in spectator mode after being killed, and I see lots of players doing really stupid things - some you'd expect from people in T1-3, but you actually see them doing it at tier 8 too! So could I add some more general advice, none of which is terribly clever (mostly stuff experienced players take for granted probably) that even an average player like myself has learned:
For those unsure - LF = Light Fighter, HF - Heavy Fighter, GAA - Ground Attack aircraft (one of the IL family, or at lower tiers the TSH/BSH types).
BnZ - Boom n' Zoom - a plane that should normally be at high altitude looking below for victims, The BnZ dives on its target, fires, then escapes rather than staying to 'dogfight', normally attempting to regain a high altitiude.
The BnZ pilot who is sensible will always stop to consider whether the target is valuable enough, and how likely they are to get the kill., before diving as some energy is always lost making a pass. It is sometimes better to let someone else take a kill and wait for something more appropriate to come along. Consider height and speed to be like money in the bank - when you dive you lose money, if you don't zoom back up most of that money stays lost. Turnfighting always loses money (energy). Typical BnZ planes are the American and German LF's and all Heavy fighters - please note for beginners that the AO192 is one of the best (if not THE best) heavy fighters in the game, hanging bombs on this or any of the 110's is plain stupid.
Turnfighter - an agile fighter, so an LF for a start - biplanes, most Russian LF's (IL16, Yaks) the Japanese fighters. Usually best at low to medium heights, can lose a lot of speed and turning ability if flown too high. Dodge enemy attacks, turn onto their tails, always try to get behind your enemy. Avoid attacking anyone head on unless you are extremely sure you heavily outgun them.
1) Don't turnfight in a BnZ plane, You dive, shoot, keep going - do NOT turn after a more agile opponent once they start any serious dodging around, or they will be on your tail inside a minute exacting revenge - exit the furball at max speed and try to gain height (if you can do so without losing too much speed).Done properly you will then be able to turn back from 1km or so away and do the same thing in the other direction. Use the target selection key to click and select anyone you see on the radar behind you who appears to be chasing you - in the second camera view (small window showing your target) you will then be able to keep an eye on how far behind you they are - more importantly perhaps you will soon see if they are falling behind or catching you. An enemy plane that is 1000m, behind you (ballpark figure to get you started) is probably far enough back for you to turn back and get a decent shot at....anything less and you run the risk of never quite getting your guns on target while he sprays you quite happily all the way round your turn.
2) If you are turnfighting use your flaps to help, It is always amusing to see someone in a more agile fighter who did not use flaps being shot by a supposedly less agile fighter who IS using flaps, especially if they then rage in chat about cheater/hackers etc. You can also use short periods of engine boost in a turn fight to drag the nose round faster, although your boost management plans might make this inadvisable. (ie if you really need to get the nose round faster and you are intending to fight at the current level anyhow then fine, but if you want your boost intact to help you climb away anytime soon then forget it).
3) Don't attack ground in an LF or HF, You may HAVE to do this if your team is about to lose on superiority towards the end of the battle, but it should be something done in relatively rare cases, not something you set out to do from the start - every LF/HF at ground level is a potential target for a boom n zoom opponent, and you are leaving the rest of your team to fight outnumbered. Honestly, if WG gave me a player delete button I'd click LF/HF ground attackers from the battle as soon as I saw them heading downhill.Yes I KNOW it says HFs take out ground targets in the startup screen, thats's basically just a very noobish thing some idiot at WG who doesn't know his arse from his elbow about fighhting in WoWp typed up there.
4) Don't fight at low level over enemy AA, - if you currently do this then you should already know that time spent in AA cover is time spent seeing your plane's HP diminish. LF's especially will soon be crippled and killed over any concentration of enemy targets.
5) Don't try to climb in a turnfighter to reach a BnZ plane at altitude, You will stall before you get them, they will then have an almost stationary target to shoot at as they dive on you - stalling planes are very slow and cannot turn at all quickly to dodge. To combat a high flyer you have to tempt him to dive on you, dodge his attack, then latch onto him before he can zoom back up - remember, if you can squirt somewhere near him (even) so he uses boost to escape, then you are eating into his reserve energy - several such passes and he will have no boost left to escape with. Any slight damage you can inflict after a pass can reduce the ability of his plane to escape - damage that doesn't kill him can still take out a module that will affect his ability to zoom around (engine) or manouevre (tail, wings, fuselage, etc).
6) Don't attack the IL if there are 2 or more teammates down there already, don't dive a BnZ onto an IL if there are friendly turnfighters below you who can handle him already.There is nothing that says 'we are going to lose' quite like being at 3000m looking down at an enemy GAA aircraft with 6 or 7 of your stupid teammates all diving after him for an easy-ish kill. Sure they'll get him, but they will then be 6-7 easy targets for the enemy team that arrives 1000m higher above them.
No 'rule' is absolute of course - there are always exceptions to any rule, but some are right often enough to make them worth keeping to. Remember also that, in general, there is nothing like height and speed - when you run out of both, you die.
7) Don't make stupid accusations just 'cos you died - it just makes you look like an arse.
Edited by Bigglesof206, 18 April 2014 - 03:13 PM.