Ffor the first 5 in the losing team, give...
TinManNL
23 Apr 2014
I'm pretty sure your Credit winnings for a good loss is near the rate you would get with a win, but you obviously have to pay more for ammo+consumables used+repairs. At least for me, when I did well on a loss I always get some credits extra.
And I must say I like the idea, for egotistical reasons, but I do fear it will break the game's economy if implemented.
For starters it would make premium planes/premium time obsolete, so that would hit WG's income hard, so that would be the deathknell for this game.
Compobob
24 Apr 2014
Woland_
24 Apr 2014
TankalizatorPL
24 Apr 2014
Game is about winning. If you lose why should you get reward? Respect that someone else won and that's end of topic for me.
If whole team did nothing and were swept 0-15, the best of that team should get reward?
Only giving 1,5 experience and credits bonus to players that earned some epic achievment makes sense (just like it is in tanks - you earn a medal = you get bonus just like winner).
dan_can
24 Apr 2014
I thought this game was meant to be played for fun. How much fun is it if you own team rather crashes into enemy GTs than doing something useful.
The OP's idea would be a way to reward individual skill, which in my view would encourage players to 'do their part', but only if WG decides to reduce the amount of silver/exp fighters receive from destryoing GTs, otherwise we would have the same situation like we had during the last missions with those 600GTs. What a mess...
deeze67
24 Apr 2014
Tankalizator you're missing the point. If the team is swept 0-15 then the rewards to the first five will be minuscule.
Good idea in my opinion, though I think it wouldn't add much to the battles - people still try to get as much as possible when in dire situations. Still, some consolidation for the guys that really delivered, plus you have an epic battle and still your team loses, because the rest completely screwed up... you will get the reward you deserve.
Technocrat_Prime
24 Apr 2014
TankalizatorPL, on 24 April 2014 - 10:17 AM, said:
Game is about winning. If you lose why should you get reward?
You are clearly no warrior! You see, a warrior does not care about winning, but that is was a good fight. And other warriors respect him only for how good he fought, no matter if he ultimately lost or won.
TankalizatorPL
24 Apr 2014
deeze67, on 24 April 2014 - 02:52 PM, said:
Tankalizator you're missing the point. If the team is swept 0-15 then the rewards to the first five will be minuscule.
Good idea in my opinion, though I think it wouldn't add much to the battles - people still try to get as much as possible when in dire situations. Still, some consolidation for the guys that really delivered, plus you have an epic battle and still your team loses, because the rest completely screwed up... you will get the reward you deserve.
It is hard to say who screwed up becouse it is hard to tell for what exacly you earn experience points in this game. For me is unknown so I don't necceserly understand this top 5 loosers exp giveaway.
If someone - for example one heavy fighther takes fight on altitude which is suitable for most enemy (not his teammates) aircraft and than he escapes living his teammates behind, his teammates die without any kill nor dmg = no experience for them. He kills one-two enemy afterwards and earn more exp points than those 10 players which he left behind. Is that fair that he will get even more exp after some clueless plays? No, it is not, so for me it doesn't make any sense to always reward loosers just you all would like to. If you loose time and time again it means you are doing something wrong and you should make something diffrent.
You shouldn't be rewarded for it.
It wouldn't make any diffrence in overall gameplay.
But rewarding pilots who lost and earned:
a) ace medal - big carry; killing at least 1/3 of enemy team
b) thunder medal - not as much but also it is some contribution
c) GAA medal
d) epic medals (those for more kills+gts) - it means you were basicly one man army
makes sense.
Why?
Becouse it is proccess thinking - you are doing things corectly but effects were not as good as you would like to. But if you keep doing same thing you will win more and generaly will be productive for his teammates in long term.
Why?
Becouse for example as GAA you were shooting ground targets and you were not tard who left his teammates behind in light fighther, shot 3-4 ground targets and becouse of that he earned more exp points than player who was left alone in light fighter and died doing his job - fighting in light fighther.
Good read for you folks: http://en.wikipedia...._of_constraints)
Your way of thinking is wrong becouse beeing in top 5 players in loosers team not always did something good for your team.
Some person can play without platoon and take enemy on his tail - and make easy kills for his teammates, I think it won't give him experience and dmg.
Edited by TankalizatorPL, 25 April 2014 - 05:03 AM.
TankalizatorPL
24 Apr 2014
Keulz, on 24 April 2014 - 05:57 PM, said:
Try to do nothing - crash into see or just survive in corner of map. Write down both numbers (for win and lose) and you will see.
Unless you prove me wrong - they do.
Edited by TankalizatorPL, 24 April 2014 - 04:53 PM.
Keulz
24 Apr 2014
TankalizatorPL, on 24 April 2014 - 06:53 PM, said:
Try to do nothing - crash into see or just survive in corner of map. Write down both numbers (for win and lose) and you will see.
Unless you prove me wrong - they do.
They are more variables to earnings, like ennemies dying while you're alive (if it works like WoT). They may even be a reward for a win, that won't be a coef applied to the credits (if you understand).
TankalizatorPL
25 Apr 2014
Keulz, on 24 April 2014 - 07:35 PM, said:
They are more variables to earnings, like ennemies dying while you're alive (if it works like WoT). They may even be a reward for a win, that won't be a coef applied to the credits (if you understand).
I will give you +1 on that one. I suppose that's how that forum works - someone throws out something, some group catches it without even thinking about drawbacks.
Is that realy your point? What are you talking about?
Did you understand what I said? Did you even took 3 sec to think about my post ffs? What variables if you imiediatly crash into something? I heard that you earn exp (perhaps credits also) for time spend in close dogfight. I don't know if there's some credit reward for spoting someone but I don't think that crashed aircraft can see things nor it can shoot down enemy aircraft.
So unless you crush into enemy ground target I think you should be fine (I don't know which plane is so fast btw to make it but props if you do so without any spoting of enemy). I guess it will also deal with surviving bonus if there's one.
If you played in WoT - look here: http://wiki.worldoftanks.com/Battle_Mechanics#Experience_and_Credits
So it is 1,85 not 1,5 in WoT, sory my bad...
And I don't understand what your two posts gave to this conversation, realy.
And I don't realy understand how you all can judge top five loosers productive if you can not exactly tell how credits/experience points are counted.
Rewarding medals is only reasonable becouse there are earned for doing your job.
Greyshark
25 Apr 2014
TankalizatorPL, on 25 April 2014 - 07:32 AM, said:
And I don't realy understand how you all can judge top five loosers productive if you can not exactly tell how credits/experience points are counted.
We can tell how credits/experience are counted. It was explained with details in 0.4.2 patch notes and linked many times at this forum. Use search function.
jakub_czyli_ja
25 Apr 2014
Greyshark, on 25 April 2014 - 08:25 AM, said:
We can tell how credits/experience are counted. It was explained with details in 0.4.2 patch notes and linked many times at this forum. Use search function.
And since then it has been changed at least 2 times, so currently value of that info in close to nothing.
Is there any mention that HP of GAA gives less exp than HP of a fighter? Not? Thing that can be verified during few battles.
TankalizatorPL
25 Apr 2014
Greyshark, on 25 April 2014 - 09:25 AM, said:
We can tell how credits/experience are counted. It was explained with details in 0.4.2 patch notes and linked many times at this forum. Use search function.
Thanks Greyshark I didn't know that.
source: http://forum.worldofwarplanes.eu/index.php?/topic/10415-developer-bulletin-patch-042/
Quote
So basicly high armoured plane fling above ground targets and doing nothing (afk) also get this bonus.
Quote
experience earned for combat activity = (team pool experience) * (combat activity points of the player) / (sum of the combat activity points across all players)
This value is stored in the statistics separately from the overall experience. Then, any further additional coefficient modifications can take place: plane tier and tier difference, premium account modifiers, a bonus for first win of the day, server events, etc.
etc. -> we don't know whole equation so you can not tell if there's some kind of modification just for winning game (not first victory of day).
Also judging by those patch notes I can tell that light fighter shooting ground targets also gets experience. So do you want to reward attacking ground targets in light fighters? And it can take to situation that almost whole team's fighting and one man is shooting ground targets on other side of map (getting combat activity points) and afterwards he is even more rewarded than a person who tries to fight and help his team in correct way but he don't have enough skill and get shot down. ![]()
ThrowingTracks
25 Apr 2014
"So basicly high armoured plane fling above ground targets and doing nothing (afk) also get this bonus."
In short, no, that's not correct. Although we don't know the exact range of the combat radius it would be fairly safe to assume that it would have to be within gun range (or close to that number) for that particular XP modifier to come into effect. So, if you're flying high so to speak then basically you are out of combat until such a time as another aircraft comes up to engage or indeed you go down to engage bringing you into the combat radius of ground or air and so enabling that particular modifier to be applied.
Shepbur
25 Apr 2014
ThrowingTracks, on 25 April 2014 - 11:51 AM, said:
In short, no, that's not correct. Although we don't know the exact range of the combat radius it would be fairly safe to assume that it would have to be within gun range (or close to that number) for that particular XP modifier to come into effect.
This ^ I've always imagined it to be ~500m or so radius. However it would be quite nice to increase this bonus >.> If it's increased to a certain point it might help slim the number of people using BnZ tactics as it would get them minimal xp compared to TnB aircraft...
jakub_czyli_ja
28 Apr 2014
TankalizatorPL, on 25 April 2014 - 11:07 AM, said:
Also judging by those patch notes I can tell that light fighter shooting ground targets also gets experience. So do you want to reward attacking ground targets in light fighters? And it can take to situation that almost whole team's fighting and one man is shooting ground targets on other side of map (getting combat activity points) and afterwards he is even more rewarded than a person who tries to fight and help his team in correct way but he don't have enough skill and get shot down. ![]()
Not because of nature of ground targets and light fighters.
First of all, ground targets give really shitty experience, barely acceptable for getting 5 to 10 of them in a GAA.
Second - they are able to defend themselves, while it is barely noticeable in kind of armored GAA (in most cases), they can shred light fighter into pieces, so even if being in the vicinity of ground target would be rewarded by exp, light fighter won't be able to be there for enough time to gather some significant amount of exp.
And for most light fighters it's hard to destroy a lot of ground targets, they simply lack firepower.
So if there are ways to exploit unknown exp algorithm, it isn't the way of doing that.
CoreCapator
01 May 2014
Doctor_Dread_, on 19 April 2014 - 08:13 PM, said:
After a lot of time spent on the Forum, I’ve seen that 90% of rants goes to MM, noobs in your own team, bad players who fail to contribute in crucial moments which results in loss, etc. There’s a simple solution (and please read the whole explanation):
The first 5 players in the losing team should be awarded xp and silver income as per win
My team lost? Well guess what, they are not my team. “My team” is something in Clan Wars, Tournaments, the selected players on Team Speak – and there, winner takes all, losers lose and so on. Here in randoms, we play with 14 random players. Amongst them are bozos, newbies, noobs, someone is drunk, stoned, or just plain stupid. It simply is not fair to be punished for their stupidity or lack of competence.
Just think for a moment: a lot of (if not the whole) frustration will be deflated. People would play happier – just remember all of your great games which ended in a loss due to “your” team, and your anger. First five of the losing team did their job, contributed something. Award them as well. There will be an added element of push to achieve something even in a hopeless situation, just to get into the first five.
No harm would be done. Competent players will earn well (as they should), the atmosphere in the game would be healthier, and a lot of anxiety eliminated. The game would be more fun to play – and isn’t that what we all want?
Thank you.
You have a +1 from me. This better happen!
zed22
01 May 2014
TankalizatorPL, on 24 April 2014 - 04:25 PM, said:
Some person can play without platoon and take enemy on his tail - and make easy kills for his teammates, I think it won't give him experience and dmg.
that's what i always think.
they should add also reward ( xp and cash ) for this guys who do baiting job right.( it's like LT tank in wot won't reward by what they spot and do track damage )
like if the enemy that fire at him shoot down by someone else and that enemy also focus fire on you it give some reward.
also give reward for guys who missed enemy shoot from bh by time and number of bullet that pass him.( at last that poor guys who try his best but his team fail still take little reward )
and add reward system for killing enemy that shooting ally when they are on ally 6 and/or firing at ally from bh.


