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What worst planes in the game?


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MayyoNaise #41 Posted 01 April 2017 - 09:25 AM

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View PostDidgnmatt, on 23 March 2017 - 10:32 PM, said:

TA 152 x 5

it is soo bad i gave up grinding towards TA 183 5 months ago.

3 shots and the guns are french fries, miserable aiming, manoevrability too bad to come back before christmas to finish someone off, just not right.

 

https://www.youtube....h?v=NeBeuqiJ8SU



King_ExtincE #42 Posted 01 April 2017 - 10:03 AM

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View PostMayyoNaise, on 01 April 2017 - 10:25 AM, said:

 

that doesnt really go far in showcasing that the ta152 is good.. it only shows how bad hitreg is. I mean there's like 50 shells that go no where NEAR the target, yet damage is being applied. WTF? Especially the first shot on the ground attacker, it's like 150m off (can clearly see the shells land in the sea) but because his crosshair was over the plane, it randomly applied damage? that crapis fucked up. 

But yeah, the ta152, provided you have a lot of patience and can play the slow game, is an amazing high flyer.

 

I mean, look at this crap: http://prntscr.com/er394a 

That green tracer never comes CLOSE to the plane, neither was the crosshair when he fired. Yet this shot applies 112 damage. WUT?


Edited by King_ExtincE, 01 April 2017 - 10:06 AM.

                                                                                                                

MayyoNaise #43 Posted 01 April 2017 - 10:55 AM

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View PostKing_ExtincE, on 01 April 2017 - 11:03 AM, said:

that doesnt really go far in showcasing that the ta152 is good.. it only shows how bad hitreg is. I mean there's like 50 shells that go no where NEAR the target, yet damage is being applied. WTF? Especially the first shot on the ground attacker, it's like 150m off (can clearly see the shells land in the sea) but because his crosshair was over the plane, it randomly applied damage? that crapis fucked up. 

But yeah, the ta152, provided you have a lot of patience and can play the slow game, is an amazing high flyer.

 

I mean, look at this crap: http://prntscr.com/er394a 

That green tracer never comes CLOSE to the plane, neither was the crosshair when he fired. Yet this shot applies 112 damage. WUT?

 

replays, unlike video recordings are known to show graphical glitches in a lot of games. I think thats what happened here.



jakub_czyli_ja #44 Posted 01 April 2017 - 11:16 AM

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Soviets seem to be somehow hypnotized by Ta 152s, maybe because one-shot full RNG capability.

Check their pen'n'paper clan wars and their setups: https://www.youtube....=dd&shelf_id=10


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Cheaterhater #45 Posted 01 April 2017 - 01:14 PM

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View PostMayyoNaise, on 01 April 2017 - 12:55 PM, said:

replays, unlike video recordings are known to show graphical glitches in a lot of games. I think thats what happened here.

 

While it's true that the replays don't always show everything accurately, the same issue does happen in games as well. And I can tell you that this is very annoying when playing the Ta 152. Basically, you aim for the enemy, shoot, and miss. Now you want to adjust your aim by looking where your tracer went. However, this does not work, as the shell did not go where the tracer went. This means you have no visual indicator where your shell went, and this is what makes the Ta 152 so frustrating (in addition to that, the lead aiming point is also inaccurate).

 

My theory why this happens is that tracers are calculated client-side. This would explain why the tracers don't line up with your shots. This is not so much of a problem when you're close to the target or when you have a high rate of fire, but it does affect planes like the Ta 152 a lot, since you can only fire once per second and every shot counts, and you don't have much time shooting a target either. Sometimes you'll also shoot (and hit) without seeing any tracer (although this might be a just a visual bug). I also think that the same behaviour applies to rockets (again, they're also sometimes invisible, though again, this might be a bug). This leads to very misleading situations and makes aiming with them much harder than it needs to be.

 

And well, of course, with enough practice, it is possible to aim properly with the Ta 152. But you don't have any visual aid (neither tracers nor lead aiming point) and have to figure out everything by trial and error until you know it by heart. And the way of getting there is very, very frustrating. Well, at least that's my impression. Also, my theory might be wrong, so I'm curious if others had the same experience.


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TANKOPPRESSION #46 Posted 01 April 2017 - 03:36 PM

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MayyoNaise #47 Posted 02 April 2017 - 08:50 AM

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View PostCheaterhater, on 01 April 2017 - 02:14 PM, said:

While it's true that the replays don't always show everything accurately, the same issue does happen in games as well. And I can tell you that this is very annoying when playing the Ta 152. Basically, you aim for the enemy, shoot, and miss. Now you want to adjust your aim by looking where your tracer went. However, this does not work, as the shell did not go where the tracer went. This means you have no visual indicator where your shell went, and this is what makes the Ta 152 so frustrating (in addition to that, the lead aiming point is also inaccurate).

 

My theory why this happens is that tracers are calculated client-side. This would explain why the tracers don't line up with your shots. This is not so much of a problem when you're close to the target or when you have a high rate of fire, but it does affect planes like the Ta 152 a lot, since you can only fire once per second and every shot counts, and you don't have much time shooting a target either. Sometimes you'll also shoot (and hit) without seeing any tracer (although this might be a just a visual bug). I also think that the same behaviour applies to rockets (again, they're also sometimes invisible, though again, this might be a bug). This leads to very misleading situations and makes aiming with them much harder than it needs to be.

 

And well, of course, with enough practice, it is possible to aim properly with the Ta 152. But you don't have any visual aid (neither tracers nor lead aiming point) and have to figure out everything by trial and error until you know it by heart. And the way of getting there is very, very frustrating. Well, at least that's my impression. Also, my theory might be wrong, so I'm curious if others had the same experience.

 

i can confirm that tracers on large caliber weapons are sometimes not drawn at all. this however can be bypassed by holding down the fire button a bit longer. Another thing that i have noticed is that the damage, on hit, on those seems to be delayed. which, while playing GA, a lot of the time makes me think that i missed a GT; then upon turning back towards it, it explodes. while i have never seen any invisible rockets i remember one or two games, from maybe a year ago, where they where flying very 'choppy-ly', as if they where drawn with a lower frame rate than the rest of the visuals.


Edited by MayyoNaise, 02 April 2017 - 08:51 AM.


Cheaterhater #48 Posted 02 April 2017 - 03:04 PM

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Well, the thing about the Ta 152 is this: If you fire 10 rounds per second and you can't see your tracer, it's not a problem - you just keep holding the trigger until the tracer appears. If, however, you fire only one round per second, that means you'll have to wait one additional second, and that's a lot of time.

 

I've noticed the thing with the damage being delayed as well, though I'm not sure if it really is its own issue, or if it's merely a symptom of another issue. If you fire two shells, whereas the first one has a tracer and misses and the second one doesn't have a tracer and hits, then it'll look like you hit with your first shell (because you don't get any feedback about the second one being fired at all) with severely delayed damage.

 

Those choppy rocket animations are a different issue. It occurs when you have low FPS, and it affects the artillery animations that you have on some maps (Winter War, Harbor, Bay, ...) as well, though these are only cosmetic. What's even worse, though, is that it affects the interface as well. If your FPS are below a certain threshold, then all these things start to be rendered with even less FPS (for some reason). This of course contributes to the problem of tracking rocket tracers, and it completely messes with mouse controls, since your cursor is only updated every fifth frame or so. Since I have low FPS in WoWP in general, I have this issue all the time, and it makes the game unplayable (it's especially bad on maps which have the aforementioned artillery).

 

Now back to the Ta 152: You really have to see it for yourself, and then you'll know what I mean. It is really, really frustrating. It's not completely impossible to make it work (though shooting an actively evading target will still be a problem), but the way of getting there is not intuitive at all, since you receive no visual feedback.


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omglaserspewpew #49 Posted 02 April 2017 - 05:07 PM

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I can also attest to not seeing tracers from 30mm shots a lot of time. Not just tracers, but sound cues as well - it's as if the gun didn't shoot at all, but the target still gets wrecked, which is the only indication that the shot was actually there. So it has to be something more than the game merely not drawing tracers every shot.

 

Still, while it's almost impossible to methodically aim via tracers, Ta 152's guns still have a consistency to them, so it is possible to learn to shoot them. I don't know if it's PC or internet connection-dependant, but I found that I hit a lot while aiming behind the target. It's really funny when the shots seem to fall far behind and the target still goes boom. :D



King_ExtincE #50 Posted 02 April 2017 - 07:39 PM

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I wouldnt have bothered pointing it ouit with a screenshot if i didnt know for certain that this actually happens in live games, all the time, and its frustrating the crap out of me as indeed, you can't adjust your aim based on the tracers because the tracers on my screen and the bullets on the server side are no where near each other.
                                                                                                                

MayyoNaise #51 Posted 03 April 2017 - 08:38 AM

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View PostCheaterhater, on 02 April 2017 - 04:04 PM, said:

Now back to the Ta 152: You really have to see it for yourself, and then you'll know what I mean.

 

its not like i am arguing. in fact i have not yet stated a single opinion about the Ta 152 (how could I? as i have never played it).

 

  • in my first post i simply felt like sharing a video which i liked. and given that the Ta 152 is considered bad makes the performance of the player even more impressive (especially since he is fighting Tier 10s).
  • in my second post i pointed out that replays tend to exhibit graphical glitches. which could be the reason tracers in aforeposted video looked so off.
  • im my third post i shared my experiences on the matters you where curious about

    View PostCheaterhater, on 01 April 2017 - 02:14 PM, said:

    My theory why this happens is that tracers are calculated client-side. This would explain why the tracers don't line up with your shots. [...] Sometimes you'll also shoot (and hit) without seeing any tracer (although this might be a just a visual bug). I also think that the same behaviour applies to rockets (again, they're also sometimes invisible, though again, this might be a bug). [...] Also, my theory might be wrong, so I'm curious if others had the same experience.

 

 



Cheaterhater #52 Posted 03 April 2017 - 02:44 PM

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View PostMayyoNaise, on 03 April 2017 - 10:38 AM, said:

its not like i am arguing. in fact i have not yet stated a single opinion about the Ta 152 (how could I? as i have never played it).

 

Well, I didn't take that as arguing. What I was trying to say is that describing this issue by words doesn't do it justice (the first obstacle when describing this issue is figuring out what's actually happening - you see your shots don't seem to hit, but why?). And even a video cannot show it accurately, because the whole issue lies in the feedback you get (or the lack thereof). And when watching a video, you don't know what the player was inputting. It's an issue you have to feel, basically - you need to see what reactions your actions cause, and that's only possible by seeing for yourself.


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_MrPig_ #53 Posted 03 April 2017 - 03:06 PM

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View Postomglaserspewpew, on 02 April 2017 - 05:07 PM, said:

I can also attest to not seeing tracers from 30mm shots a lot of time. Not just tracers, but sound cues as well - it's as if the gun didn't shoot at all, but the target still gets wrecked, which is the only indication that the shot was actually there. 

 

Interesting observation. This happens also with the big guns on the Stuka (Ju 87).



Grumpy_Guts #54 Posted 03 April 2017 - 03:36 PM

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That explains a lot, thought it was my keyboard playing up, should have known it was there problem.

Didgnmatt #55 Posted 03 April 2017 - 04:39 PM

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View PostMayyoNaise, on 01 April 2017 - 09:25 AM, said:

 

Just proves my point.

The fact alone that in the enemy team only were stupidos that saved your live

instead of insta-killing you

allowed those kills of yours.

Returning three times to the same enemy to kill him off

without him going for you at some stage means, they were mere bots.

 

Not representative proof for the TA 152 being a good aircraft :D

I had good battles like this one in it, too, but it was rather the minority.


Edited by Didgnmatt, 03 April 2017 - 04:40 PM.

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King_ExtincE #56 Posted 03 April 2017 - 10:19 PM

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View PostA_Botnot, on 03 April 2017 - 04:36 PM, said:

That explains a lot, thought it was my keyboard playing up, should have known it was there problem.

 

Hah, no it's not. The slower the gun's rate of fire is, the bigger the chance you neither hear nor see any tracer unless you keep the trigger pulled. The only indications you'll get are A) weapon's cooldown increases or B) your invisible, inaudible bullet hit it's target.
                                                                                                                

Horcan #57 Posted 11 May 2017 - 10:43 AM

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Pegasus, even though at tier 2 you find enough idiots to shoot at, and all GAA withour rear gunner, since game is not working as intended and nobody want to be your escort, so when someone get his eyes on you , you can just crash and be over with.

Mosquito, both of them.



Grumpy_Guts #58 Posted 16 May 2017 - 12:27 AM

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As a founder member and CEO of the " Pegasus Acrobatic Display Team " will have to disagree with that, in fact with a strong cuppa tea and a digestive biscuit or two in fact.

The flying lawnmower is the queen of the skies and as majestic as a snail with wings, but so much fun to fly.

In fact the worst planes in the game are the bad bad ones that keep trying to put holes in it, no respect at all tut tut. 



papyfrance61 #59 Posted 11 October 2017 - 05:24 PM

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de quel jeu parle tu ?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????:visage de troll:

amo1amo1 #60 Posted 12 October 2017 - 04:20 AM

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For me Kampfflugplatte Sleipnir I...

As beside throwing snowballs, I have never been able to down any plane with it !

:)


Edited by amo1amo1, 12 October 2017 - 04:23 AM.





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