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Milckenbom #21 Posted 28 October 2017 - 04:03 PM

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If you change the keys for consumables it stays "1", "2" and "3". It would be nice  that they would say the new keys "name". 

Let talk flags...ypu have the one of Romania. But the Belgian one? You only have to change 1 color. :izmena:
 

ChevronTango #22 Posted 28 October 2017 - 09:19 PM

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I would like to see the RAF tail numbering reflect people's clans or be more than just AA for flights

maragotu #23 Posted 29 October 2017 - 03:04 PM

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View Postsvadilfari, on 26 October 2017 - 07:09 PM, said:

the daily mission "aerial support - earn 9000 combat points attacking ground targets" I-IV is broken.

i did 14000 and then 11000 point in the blenheim (only ground targets) and it won´t count.

 

edit: a 16k combat points match did the job...with the medal for earning 12k capture points

 

This happened to me too, finally I had to restart this mission, for another one...

 



Horcan #24 Posted 30 October 2017 - 01:42 AM

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I think that squall line or whatever its called should be removed and maybe replaced with fixed number of respawns.Its just disruptive, forcing you to suicide when it appear, or risk to be very low hp, and die to some opponent which you owned for the whole game, leading to not be in the game for the last minutes and lose a game which you controlled the whole time.Its sort of stupid that a player respawn several times , and when you die first time, you cant respawn.And being forced to suicide to prevent this is even more stupid. I know there are airports with repair zone but they are very rare, and auto repair of a portion of hp its not helping, since you still have no chance to a come backer with full hp at high altitude while you may be low altitude after a dogfight and 40% hp.

Capping bases is kinda stupid too, to give the base to one team while it is contested and there are still enemies in the area. I would understand if it is a bomber or heavy that refuse to come down from stratosphere, but until there are players from both teams under 1000m altitude , capping should be stalling.



Nightmare4U #25 Posted 30 October 2017 - 09:28 AM

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View PostHorcan, on 30 October 2017 - 01:42 AM, said:

I think that squall line or whatever its called should be removed and maybe replaced with fixed number of respawns.Its just disruptive, forcing you to suicide when it appear, or risk to be very low hp, and die to some opponent which you owned for the whole game, leading to not be in the game for the last minutes and lose a game which you controlled the whole time.Its sort of stupid that a player respawn several times , and when you die first time, you cant respawn.And being forced to suicide to prevent this is even more stupid. I know there are airports with repair zone but they are very rare, and auto repair of a portion of hp its not helping, since you still have no chance to a come backer with full hp at high altitude while you may be low altitude after a dogfight and 40% hp.

Capping bases is kinda stupid too, to give the base to one team while it is contested and there are still enemies in the area. I would understand if it is a bomber or heavy that refuse to come down from stratosphere, but until there are players from both teams under 1000m altitude , capping should be stalling.

 

So you're saying if I'm in the cap but I go up to 1002 meters because I'm manouvering it's is ok to lose that base suddenly,right? That doesn't make a lot of sense to me.. I seriously think that what we have is better and simple. Earn the cap point faster than your enemy and own the base. What is wrong with that? Your team was superior in that area and got rewarded for it. Simple as that. Wait 20 (or is it 30sec?) and you can take it back if you can.

Squall line on the other hand isn't that good indeed. I suicide quite frequently too.... Everybody does. Having a set number of respawn wouldn't be too good either. Let's say you have 3 respawns. Can you imagine how would you play your 3rd plane? It would be like camping in WOT. " I have only 30HP,I'm not going anywhere..."



dreambill #26 Posted 30 October 2017 - 09:38 AM

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View PostNightmare4U, on 30 October 2017 - 09:28 AM, said:

 

 Having a set number of respawn wouldn't be too good either. Let's say you have 3 respawns. Can you imagine how would you play your 3rd plane? It would be like camping in WOT. " I have only 30HP,I'm not going anywhere..."

 

In old wowp with no respawn, you HAD to play good and watch your [edited]. I LOVED this and hate respawn, but in the shake of new player friendly, I could accept 1 or maybe 2 respawns in order for new players to have more time in one battle.

BUT as it is everyone can do whatever bullshit he wants even suicide and be in the game till squall line. What kind of game this is ? Does WoT or WoWs have respawn ???

THAT is another reason that if this mode stays as "new player friendly" it is IMPERATIVE to bring old mode back alongside it in order for a more serious gaming for the ones who like it.



andrashan #27 Posted 30 October 2017 - 09:47 AM

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My general feedback as "new" player that played until tier V.

 

Aircraft classes:

Ground attack planes:

Not very rewarding. Their missions are hard as either when you dominate there is nothing to attack or if not you get shot down quickly. You have a lot of HP but this just prolongs your suffering. Your main way of dealing with enemy aircraft is either ramming them or fly low and hope for a bomb kill. I never flew a bomber but they seem much better in every way as they are not surrounded by countless planes. The rear gunner is also not very effective

I would propose to have a rear gunner that is much more powerful towards a target that attacks you so that other planes have to think about the angle of attack.

Also ground attack planes are not mobile enough. Their boost should last much longer and give them a higher top speed (so that they can reach their attack targets faster).

Interestingly this is the class bots are best in :-) maybe because your basically fighting the environment and not players.

 

Heavy Fighters:

Generally I like them however their missions are also not ideal. You are supposed to chase bombers but when you are doing that you are giving up a lot of points as it takes time to catch a single bomber. I find them the second most difficult after GA to get good mission completion.

I propose that instead of having a mission to shoot down targets it should be to cause damage to aerial targets. As bombers and other heavies have much more HP it would make high altitude combat more rewarding. High altizude performance could be slightly better seeing that bombers sometimes really fly very high.

 

Multirole Fighters:

After fighters the second most easy class to achieve your mission goals. Although I perform better in them (rank wise) I feel I have less impact than in a heavy fighter. However in general a good class can do nothing exeptionally well but can do a bit of everything.

I would propose to have a more powerful or longer lasting boost. With the current one you cannot get away if you have a real fighter on your tail.

 

Fighters:

The easiest class to achieve mission goals. Just defend a central target and you make it to the best 3 of your team. Maybe a bit too easy for my taste (especially if you compare to the other class missions). I only played turn fighters so far but they are very beginner friendly. As most action happens on low altitude levels their missing altitude performance does not matter too much. Also defending is much easier than attacking.

There is really nothing to change in my opinion.

 

Bombers:

I do not have one so I cannot comment. Playstyle seems like ground attack craft but much more lonely and much safer. However if a heavy makes it up there there is not much you can do.

 

Respawn:

I like the fact that you can respawn but the squall line teaches you behaviour that is just weird. I find myself crashing on purpose if I am low health or holding back a kill 10 seconds so that it is after squall line... This is for sure not intended.

I would propose to have the squall line a bit earlier but even when you are killed after the squall line you have one more respawn.Also in the end if you only used 1, 2 or no respawns there should be rewards for that.

 

Maps:

Asymetrical maps are not balanced at the moment. I would love to have working asymetrical maps in the game but currently the are not working. Otherwise the maps look really beautiful.

 

Scoring/Capturing:

Well it is really not transparent how it works especially when two sides fight in a neutral sector. I think some sector changes happen to quickly and others not at all.

Also the first 2minutes of the game are too important (who ever captures some strategic sectors has a huge advantge for the rest of the game).

I think a sector is particularly vulnerable after it changes ownership. All ground targets respawn and if you have two bombers or ground attack craft in the area int can flip in an instant. Also the missile bases are very powerful. If you let them do their job and do not send any of your own aircraft there (which the enemy could use to gain def points) it will flip a sector and there is nothing you can do.

In general defending gameplay is much more rewarding than offensive gameplay which is a bit sad.

The missions for the different plane types are also not balanced. Fighters score a lot of points, ground attack and heavies much less.

I also would love to see different neutral plane types defending the sectors and not always the same types? Maybe have American planes on pacific maps, Russian planes on eastern front map etc.

 

Daily missions:

Too difficult. Some seem rather epic and some of the targets are very unclear (translation problems?). I can live if you have one epic mission which is difficult but at least 1 or 2 must be doable within reasonable time and completable even if you do not own a tier 8 plane

 

Other:

Steering freezes often especially when you alt+tab - pressing Esc 2x solves it but still it is annoying.

Tracers especially of large calibers could be clearer. I have difficulty judging where they go with all those light machine gun bulltes.

Game mechanics seem a bit unclear. e.g. you can have better optics (10% less dispersion) but where do I see what my current dispersion is? Is it different for different guns? Does it affect convergance? How does it work?. What does boost actually do? Is it same power for every plane? A percentage? Different for every plane where do I see it? Does engine tuning work as no stat changes when I install it? A lot of those things confuse a new user.

 

 



Nightmare4U #28 Posted 30 October 2017 - 10:05 AM

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View Postdreambill, on 30 October 2017 - 09:38 AM, said:

 

In old wowp with no respawn, you HAD to play good and watch your [edited]. I LOVED this and hate respawn, but in the shake of new player friendly, I could accept 1 or maybe 2 respawns in order for new players to have more time in one battle.

BUT as it is everyone can do whatever bullshit he wants even suicide and be in the game till squall line. What kind of game this is ? Does WoT or WoWs have respawn ???

THAT is another reason that if this mode stays as "new player friendly" it is IMPERATIVE to bring old mode back alongside it in order for a more serious gaming for the ones who like it.

 

Man,this is 2.0 NOT 1.9.  You know what's IMPREATIVE? You accepting the fact that there is no 1.9 anymore. This is a different game. I'd love to see you surviving in 2.0 in one plane with all that AA fire and bots defending the caps. Pro or not,they would gun you down buddy...

In this game you actually HAVE TO expose yourself to danger in order to cap the bases. You WILL die no matter how good you are! You cannot just chill and relax on 3000m and wait for your enemy to make a mistake man. If you do then you're the one who's making a mistake ;) 

If you want a different game mode,fine. Good luck with it and if it happens I will try that too. More options we have is the better but I'm sure this topic isn't the place to discuss that. ;)



Horcan #29 Posted 30 October 2017 - 05:06 PM

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@nightmare: no you got it wrong. As far as i can tell, even a lucky plane can cap a base with 5 defenders present by just killing defense bots or buildings. What i say is one team should not cap a base unless all defenders lower than say it 2k m altitude are dead. Or do you think its fair that a bomber at 4k m altitude can cap an airport while there are 5 fighters at 500m that cant climb to fight him? I think its retarded.  As for the squall line i think its better if they remove it. It doesnt do anything but ruin gameplay by forcing people to suicide to be full hp for the end of the game.

Edited by Horcan, 30 October 2017 - 05:06 PM.


Nightmare4U #30 Posted 30 October 2017 - 07:32 PM

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View PostHorcan, on 30 October 2017 - 05:06 PM, said:

@nightmare: no you got it wrong. As far as i can tell, even a lucky plane can cap a base with 5 defenders present by just killing defense bots or buildings. What i say is one team should not cap a base unless all defenders lower than say it 2k m altitude are dead. Or do you think its fair that a bomber at 4k m altitude can cap an airport while there are 5 fighters at 500m that cant climb to fight him? I think its retarded.  As for the squall line i think its better if they remove it. It doesnt do anything but ruin gameplay by forcing people to suicide to be full hp for the end of the game.

 

You got to be extremely lucky to cap anything with some defenders+base defender bots around ;) I admit bombers are annoying but in fairness it's your team's heavy fighter's job to take them down. If they don't that's really not the game's fault. :(

Kubosushi #31 Posted 02 November 2017 - 03:39 PM

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Greetings,

 

Please keep in mind I never experienced pre Patch 1.9 I started to play this game with launch of patch 2.0
(PS: For those who need a match count... I only have over 100 matches, but number is rising. You can watch my stats for WoT or WoWs too make assumptions of my competence)

Therefore my opinion might not meet the expectation of a long time player, but I am able to describe the part of a newcomer.


In my opinion the game with patch 2.0 has certain pros and cons. Those are as follows:


Pros:

- only +/- 1 Tier difference almost every match (my highest tier is 7)
- very intuitive controls
- airplane roles are defined
- respawn makes this game very relaxing (and addicting)
- additonal quite easy to learn how to play a role due to respawns

- bots
in particular - they cant flame
sometimes good assistance in matches
benefits player (as targets) giving a chance for personal achievments each match and highlights

- "storm" feature - its a interesting way to add more tension in a round

 

Cons

- bots
in particular - no indication (except common sense names) to see which "player" is a bot

 

- matches with only 3 vs 3 (or below) humans (maybe change those matches to PvE with more bots)
- no stats for weapon cooldown if heated
- no extra UI-Elements to change e.g. the crosshair
- no country specific lines of the "commander"
- less variety for "storm" warning-lines of the "commander"
- some camouflage with no benefits

 

I like the current patch and the game in general, however there is lots of space for improvements.

 

I hope this Feedback was helpful.

 

Kindly regards Kubo

 



Milckenbom #32 Posted 02 November 2017 - 04:08 PM

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Just had the update 2.01.

 

Is this gonna be a thing? All my settings are changed to the original settings. All my keys are again to the original keys. Is this gonna repeat every update? Me redoing my settings?

 

This is not a problem in WOWp.

 

In WT you can save your settings in a special file.

 

Why is this a problem here?


Edited by Milckenbom, 02 November 2017 - 04:09 PM.


vereybowring #33 Posted 02 November 2017 - 04:42 PM

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View PostMilckenbom, on 02 November 2017 - 04:08 PM, said:

Just had the update 2.01.

 

Is this gonna be a thing? All my settings are changed to the original settings. All my keys are again to the original keys. Is this gonna repeat every update? Me redoing my settings?

 

This is not a problem in WOWp.

 

In WT you can save your settings in a special file.

 

Why is this a problem here?

 

Yeah I just loaded in to find all my settings destroyed during the update.

 

This is just shoddy work, making every player who changed the settings have to redo all the changes they made.

I assume programmers at WG never change any of the settings in the software they use so they don't care if an update to any of it changes those settings ?

 

I use a flight stick and had just got things tuned nicely for play with the controls and now I have to start all over again.

Well done WG, messing up again.

 



LudraLudrovic #34 Posted 02 November 2017 - 08:53 PM

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I try it again after 15 days without WoWp and... no, it is not for me. The concept itself is wrong.
Game action is totaly mess, ton of airplanes, tons of action, tons of everything,
Airplanes has stupid fly characteristics.
I miss the addiction which you forced to hunt for another, better planes. Why in 2.0? This game is not about airplanes it is stupid boring shooting game.

Only possitive thing is that cure me from buying premium things in free to play games, especially from WG, you buy somethig and they give you, with shining smile, absolutelly different stuff.

So... uninstalled again, it is waste of time.



omglaserspewpew #35 Posted 03 November 2017 - 09:20 AM

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Bugged game is bugged:

 



Bratwurst_Bob #36 Posted 03 November 2017 - 10:15 AM

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Some feedback from me:

 

I like the new game. But:

  • Ground attackers have a hard time to actually complete  daily missions. My maxed out super pimped HS129, who is definitely a specialist for this never manages to actually finish any of those in a reasonable matter. Same goes for those grades, as a GA it's almost impossible to get past grade 5. Fights on the other hand seem to have a much easier time to get higher grades. I'd wish my extremely specialized Hs129 would be able to take out a AAA emplacement in one well executed attack run, instead there's always 1 bunker left stopping me from getting that kill counted. Having done the majority of damage to the building, I should still be credited with the kill in case I don't get to do the final shot (which is more often than not). EDIT: the Ju 88P on the other hand kills a building and its components super easy in stock config. Wtf? That is such a slap in the face for my attempt to make my HS129 worthwhile, had I known I hadn't even bothered. Please rethink what you are trying to do here.
  • Matches are too short. There simply is no comeback once you fall behind, since the time to recover is not there. That is frustrating, and sooner or later you just don't even bother to try. 
  • Having been number 1 in a match can't be found in my profile. Shouldn't I be able to see the amount of No.1's per aircraft there as well? Is there a Master level like in WoT? If so, that needs to be an available info somewhere.
  • A Commo Rose has to be at hand. The F keys are not practical enough for a quick radio call, and getting blocked from a 2nd call immediately after the first is stupid. I have sent the wrong cal so many times not to be able to correct it, I just don't even bother anymore.
  • The match objectives need to be made much more aware. I like to play GAs, but the lack of support & cover by my teammates (especially in a specialist like the Hs 129) takes all the fun out of it. Basically it's each to his own, forget about teamwork, just do your own thing, ignore anything else. That's what it looks and feels like to play the current game. That is not why I came back, it will drive me away.
  • A mix of objectives and plane types and the game design require teamwork to win. But then look at the daily missions, there's nothing there to emphasize teamwork, it's all about individual achievements. Most of the time it's each to his own, saving a teammate or supporting (covering) a GA doesn't yield any rewards, it's all about kills. And even then only the guy with the final shot gets the kill credited, and the one having done the other 99% damage gets nothing.
  • Key commands are not being saved. I set my pitch up to left shift, and today it was gone and I had to rebind it. 
  • The result screen in the hangar shouldn't be mandatory. Please let me toggle a permanent tick box to not have it shown.
  • I don't find the battle results to be very comprehensive. My eyes have to wonder around to collect stuff of interest, the medals are not really important it seems,I don't bother to analyze the result anymore as it is inconvenient. The dials aren't really telling the tale, I need to mouse over the explanation to get the relevance. Underneath that I get lines of info, it seems incoherent. I'd rather have the summary screen be more informative and not as basic, and give the specific mission achievements some more room on the personal score (and switch the tabs in that case).
  • The F1 help screen is way too rudimentary. WoWs has a superb  F1 screen as does WoT. Please consider expanding yours to a comparable level of detail and information.
  • Looking at the Aircrew and doing a mouseover should provide me with the amount needed to level up (XP bar), maybe right under his name, as that is the main reason I look at them anyway.
  • Consumables: Since the match is so short and dying is cheap and part of the match anyway: I never use any of those restoring or repairing items, there is simply no point. 
  • Income: way too low without premium. I can already tell that I won't even bother getting any further than level 5 or 6, for how long it takes to get enough cash to advance. Special ammo seems to be nice, but still, currently I need the cash to upgrade planes or try to get to the next plane. I wish advancing were cheaper at low levels and then progress towards the mandatory premium at later levels.
  • Hitting Space to rejoin a battle results in me dropping bombs by accident. Just put a delay on the bomb release when respawning! There's nothing to bomb at spawn, so why have it active when it's the same button as respawn?
  • The barrier to actually unlock tokens is set at a height that makes me not bother anymore. I would have loved to play a bomber but even with me playing 8 hours straight nets me nada. The amount of XP needed to get any tokens is ridiculous, especially with me playing GAs most of the time. So basically you can just stop trying to incent with barriers that high.
  • The lack of repair airfields makes any attempt of smart play irrelevant. Once my plane is hurt badly I might as well just get myself killed before the squall line hits and turns off the respawn. So basically playing like an numb minded simpleton is the default game setting; being smart is not desired, that's the message your setup sends me.

That's what came to mind for now.

 


Edited by Bratwurst_Bob, 03 November 2017 - 01:54 PM.


Joey_Hamlet #37 Posted 03 November 2017 - 01:41 PM

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My first bit of feedback regards the Outpost gamemode on the Schorching Sands map or every gamemode/ map simelar. For one team to have a missile base right next to thier spawn makes it impractical to attack and nearly impossible for the other team to win. This type of gamemode should be rebalanced to some degree or have greater rewards.

 

Secondly the amount of defensive aircraft circling over neutral bases shouldn't vary in amount. Rn it can vary which in some cases means the aircraft might not be enoughe to capture the point in the first place. This can become a unfair advantage to the team that gets better rng in this case. Beeing able to capture points quick in this game is key as many of you should know. 

 

Thanks for your attention!

Joey out.



GonerNL #38 Posted 03 November 2017 - 02:11 PM

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View Postdreambill, on 30 October 2017 - 09:38 AM, said:

 

In old wowp with no respawn, you HAD to play good and watch your [edited]. I LOVED this and hate respawn,

 

Agreed, respawning in the current config is ridiculous.

Several times now I killed defenders over their base and if they're lucky they can select that same base to respawn and then even spawn above and behind me and kill me while I'm damaged and they just spawned with 100% HP !!!



Custer85 #39 Posted 04 November 2017 - 02:47 PM

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I have not played the game prior to 2.0, so there is nothing I could miss from past iterations and I have to judge the game based on my first few games (100+).

The game is quite good, its easy to pick up like a mobile game but after the initial fun I got the impression that the game is far too easy to read. Iam not a good player, so there is that but other than that I find the matches to be extremely tiresome at times. You go into the battle and after 1-2 minutes the winner is determined because you will never make a comeback after a rough start. The remaining game is just a waste of time and you are forced to respawn into a lost battle. There is not much you and your team can do when the initial run for the sectors fails.

Another problem is the bots in both teams, they will run into the same sectors unsupported and without any chance of making it. I would rather like to play in smaller teams then filling up the slots with bots.


Edited by Custer85, 04 November 2017 - 02:49 PM.


Bratwurst_Bob #40 Posted 05 November 2017 - 08:58 AM

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More and more the 2 usual patterns become obvious and tiresome:

  • You ended up in a doofus team that stumbles about and does not 'click' at all. Neither the GAAs nor the objectives get protection or a proper beating. Mostly individual players go anywhere but where it counts, the game is then either already lost in the first few minutes or since the other team is nearly as incompetent as mine it takes a bit longer.

or

  • You have enough smart players that use the minimap, understand the value of a brave and relentless GAA and protect it. They know to check the general situation with frequent use of the tab key and go where it is necessary. Or you at least have 2, maybe 3 really good players that just dominate by experience.

Either way, it is loopsided, and becomes rather boring fast. If the first scenario becomes painfully obvious quickly, I by now simply leave the match because

  • There is no comeback from an early majority of red bases due to the short match length
  • getting my behind handed to me while trying to do the right thing since nobody else gets it

In the second scenario I just go through the motions, but do feel sorry for the others that actually try to change the outcome. The victory is meaningless, since it wasn't a struggle, but an early good start (mostly by chance rather than design or coordination) as the lemmings happened to flock to the key objectives to absorb damage for the GAAs working the ground targets.

 

And what bothers me as well:

  • unless you get to have a match with repair airfields, you might as well kill yourself in a hopeless combat to shorten the outcome and you also should suicide a damaged plane before the squall line hits. It doesn't get more brain dead than this.
  • the enemy direction markers are neither prioritizing by distance or damaged, the ALT UI can't be turned on permanently the overall situational awareness is terrible. I doesn't encourage you to play smart or conservative, there is no point as it's information is so inaccurate and unsupportive, you're off better by just going in and pray and spray til you die.

 

The short match time might serve the crowd but I wish for lengthier matches where coordination, communication and wit mean something. RIght now all you need to bring is Fighters and GAAs, all the other classes are so handicapped in comparison, they're just free XP for the others. Why? Because it all comes down turn fights since you need to stick to the target to kill it and the destroyed ground targets get you the installation, and therefor the points. So e.g. a Fw190, being a fast diving slow turning fighter is a specialist with no niche big enough to justify its use, as in the end the close-up turn fights are what destroy the enemy fighter. I surely regret having gone that way and do not enjoy it. Feel free to disagree, this is my feedback and how I see the game now, and now the devs got to hear my side (if the mods forwarded it).

 

In all, it's a nice game for a couple of rounds, but I see neither a reason to invest beyond 2 low tier premiums nor to actively seek a clan, as there's simply nothing here to stimulate or challenge me.

 

EDIT: 3 days since last a mod logged in (Ph3lan) to check on topics. That's a lot of backlog to go through, makes you wonder how much of an impact any of this feedback will actually have with so much going by unnoticed. Great way to start a relaunch, WG!

 

And some more:

Why the hell is flak shooting at me when I'm dogfighting with red planes at 500m distance and closer? A tier 4 / 5 fighter plane gets eaten so fast by AAA, I might as well not even try. But then again, I need to take out the red planes to get a chance of whittling down the base defence. It makes no sense, since no AAA will ever shoot at me if I'm that close to one of their own; and what else am I supposed to do to turn the base blue (as a fighter)? Getting shot at while approaching, fine, that makes sense, but then again; how violent am I supposed to dodge to avoid the flak hits? So far maneuvering did nothing to help with that. 

In all the flak mechanic is crude and there is no way to be smart about it, you just soak it up and watch your HP get reduced, yay...

 

And the worst revelation I had: ignoring the ground targets, not attacking anything requiring effort (e.g. climbing to the AI bombers) and just simply dogfighting whatever gets in front of my guns nets me more XP, grade points and cash than being a team & objective oriented player. Even when playing a GAA you don't get credits or XP for a partially destroyed ground target, either you kill it and get it credited or you don't and the guy doing the coup de grace gets the kill counted. So in both cases you are advancing faster by being a selfish prick instead of a team player. Supporting gets you nowhere in terms of advancement. 

 

But then again, it fits the overall narrative, public on=brain off.


 

Edited by Jbnn, 23 November 2017 - 09:30 AM.






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