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Dispersion and firing accuracy


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DerFangzahn #1 Posted 10 January 2018 - 08:05 AM

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Hi,

 

Can someone explain how the firing mechanics work here. I dont get it in detail how dispersion and the increased firing accuracy from the gunsight effect my firing.

 

Thank you!



CheefCoach #2 Posted 10 January 2018 - 12:40 PM

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The shells are dispersed in cone shape which base is determent by normal distribution same as in every WG game. Shooting don't seems to change size of base that since 2.0. Gun sight will reduce surface of base by 10 % (or what ever is written on description). I am fairly sure that there is autoaim to some degree. 
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Keulz #3 Posted 10 January 2018 - 02:10 PM

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View PostCheefCoach, on 10 January 2018 - 01:40 PM, said:

The shells are dispersed in cone shape which base is determent by normal distribution same as in every WG game. Shooting don't seems to change size of base that since 2.0. Gun sight will reduce surface of base by 10 % (or what ever is written on description).

 

It's the angle that is reduced so, more or less the radius of the base of the cone you're talking about.

View PostCheefCoach, on 10 January 2018 - 01:40 PM, said:

I am fairly sure that there is autoaim to some degree. 

 

​There always were some kind of autoaim in WoWp.

mancer55 #4 Posted 10 January 2018 - 02:54 PM

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I tend to equip Optics to planes that have wing mounted weapons, helps a lot. Or planes with really high caliber guns usually in the nose because they are just slow firing dead weight if you cant hit what you aim for.

Keulz #5 Posted 10 January 2018 - 03:16 PM

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View Postmancer55, on 10 January 2018 - 03:54 PM, said:

I tend to equip Optics to planes that have wing mounted weapons

Wings or not doesn't really change anything. They decide the dispersion based on balance.



CheefCoach #6 Posted 11 January 2018 - 05:17 AM

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About gun sights back in 1.9 you could actually see dispersion circle. If you put in aiming sight, and putting out, and measuring the diameter of circle, it was smaller with gun sight. But if sight give 10 % accuracy, than surface (and not diameter) is 10 % smaller. Surface=diameter^2*Pi/4, so it doesn't seems that much. 

 

Block Quote

 Wings or not doesn't really change anything. They decide the dispersion based on balance.

 

https://gamemodels3d...s/vehicles/5601

https://gamemodels3d...s/vehicles/2601

https://gamemodels3d...s/vehicles/2603

 

MGs have dispersion of around 0,8, 20 mm around 0,6 and derp guns on Yak 9U around 0,15. Who wants can research more. 


Edited by CheefCoach, 11 January 2018 - 05:21 AM.

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Keulz #7 Posted 11 January 2018 - 11:01 AM

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View PostCheefCoach, on 11 January 2018 - 06:17 AM, said:

About gun sights back in 1.9 you could actually see dispersion circle. If you put in aiming sight, and putting out, and measuring the diameter of circle, it was smaller with gun sight. But if sight give 10 % accuracy, than surface (and not diameter) is 10 % smaller. Surface=diameter^2*Pi/4, so it doesn't seems that much. 

 

 

https://gamemodels3d...s/vehicles/5601

https://gamemodels3d...s/vehicles/2601

https://gamemodels3d...s/vehicles/2603

 

MGs have dispersion of around 0,8, 20 mm around 0,6 and derp guns on Yak 9U around 0,15. Who wants can research more. 

 

P.228 : 30mm, cowling mounted, dispersion angle = 0.6

Javelin : 30mm wing mounted, dispersion angle = 0.6

Attacker : 20mm, wing mounted, dispersion angle = 0.55

 

Another one : P.1056

20mm cowling mounted : 0.55

20mm wing mounted : 0.55

 

So : wings or not doesn't change anything, the dispersion is decided by balance.



mancer55 #8 Posted 11 January 2018 - 08:44 PM

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Okay, good to know. Also nice it has nothing to do with things like barrel length that was actually present on that specific plane. Oh realism...where are you when we need you...

 


Edited by mancer55, 11 January 2018 - 08:45 PM.


Keulz #9 Posted 12 January 2018 - 07:51 AM

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View Postmancer55, on 11 January 2018 - 09:44 PM, said:

Okay, good to know. Also nice it has nothing to do with things like barrel length that was actually present on that specific plane. Oh realism...where are you when we need you...

 

 

In a pvp multi-players game, i would have balance over realism anytime of day. 

DerFangzahn #10 Posted 12 January 2018 - 09:13 AM

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So to sum up. Dispersion and firing accuracy are basically the same. Both tighten the cone your bullets are fired?

Keulz #11 Posted 12 January 2018 - 09:56 AM

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View PostDerFangzahn, on 12 January 2018 - 10:13 AM, said:

So to sum up. Dispersion and firing accuracy are basically the same. Both tighten the cone your bullets are fired?

 

Not sure since i think  'accuracy' is used the the second aiming skill about improving accuracy on manoeuvering targets, in this case i thing it's about the auto-aim.

mancer55 #12 Posted 12 January 2018 - 07:45 PM

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View PostKeulz, on 12 January 2018 - 07:51 AM, said:

 

In a pvp multi-players game, i would have balance over realism anytime of day. 

 

Yet we have none :)

Keulz #13 Posted 13 January 2018 - 09:34 AM

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View Postmancer55, on 12 January 2018 - 08:45 PM, said:

 

Yet we have none :)

 

Well, balance is still better than in warthunder... 

saidor #14 Posted 13 January 2018 - 01:55 PM

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I think the balance in game is pretty good, there are no planes that I dont want to face where as pre 2.0 when everything was just a game of chicken, there was considerable inbalance.
Dont get me wrong, there is natural imbalance from the nature of having different planes, and sometimes you come up against an oppenent you willl never out turn, but thats where player skill comes in, knowing your enemy, knowing your own plane, knowing effective combat manouveres for a given situation. Player skill is the biggest imbalance in the game. All the idiots who fight at 2000m when half their team cant get close to that height, or those who kill steal instead of protecting someone being shot at, or muppets in heavies trying to dogfight rather than take out AA for your team. (I appreciate teh rewards are less, but still)

Keulz #15 Posted 14 January 2018 - 01:27 PM

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View Postsaidor, on 13 January 2018 - 02:55 PM, said:

I think the balance in game is pretty good, there are no planes that I dont want to face where as pre 2.0 when everything was just a game of chicken, there was considerable inbalance.
Dont get me wrong, there is natural imbalance from the nature of having different planes, and sometimes you come up against an oppenent you willl never out turn, but thats where player skill comes in, knowing your enemy, knowing your own plane, knowing effective combat manouveres for a given situation. Player skill is the biggest imbalance in the game. All the idiots who fight at 2000m when half their team cant get close to that height, or those who kill steal instead of protecting someone being shot at, or muppets in heavies trying to dogfight rather than take out AA for your team. (I appreciate teh rewards are less, but still)

 

Well, no matter what there are some planes that are imbalanced, that's a fact. But i've seen a lot worse.

CheefCoach #16 Posted 19 January 2018 - 08:13 AM

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View PostDerFangzahn, on 12 January 2018 - 10:13 AM, said:

So to sum up. Dispersion and firing accuracy are basically the same. Both tighten the cone your bullets are fired?

 

Game as mechanic have dispersion cone and some sort of autoaim assistance. Equipment tightens cone, and skills-I am not sure. Marksmanship 2 might increase autoaim assistance? Size of cone seems to be constant from 2.0. 

If you want accuracy, you still need to aim as a player. 


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