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Hurricane needs love.


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jnishar #21 Posted 19 January 2018 - 11:11 AM

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View PostWilhelmII, on 16 January 2018 - 11:48 AM, said:

And let us also not forget, that it was the Hurricane and NOT the Spitfire that won the Battle of Britain.

 

Yes, mainly by numbers. They were 2 to 1 compared to the spitfire.
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CheefCoach #22 Posted 20 January 2018 - 07:57 AM

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View PostCecilpanzer, on 15 January 2018 - 12:18 AM, said:

 

I'm not expecting it to climb quickly to 10kft but it would be nice to be capable of it, the low altitude element of game play needs looking at. bombers can get to 8k and bomb easily. Also from an immersion pov not being able to shoot down german bombers in the hurricane mk I sucks...

 

Altitudes are also part of balancing. If Hurricane go higher altitude, it would probably make him more overpowered. All climbing in WoWp are quickly, because there is no time for otherwise. 
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Cecilpanzer #23 Posted 21 January 2018 - 12:26 AM

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View PostCheefCoach, on 20 January 2018 - 07:57 AM, said:

 

Altitudes are also part of balancing. If Hurricane go higher altitude, it would probably make him more overpowered. All climbing in WoWp are quickly, because there is no time for otherwise. 

 

Hurricane mk I is not IMO OP. How is the plane OP Bf 109 is faster and has better guns, the a6m1 is more agile and has cannon, there are differences between the aircraft, The altitude rating meaning my bf 109b struggles to get high enough to escort do 17's and my Hurricane can't fly high enough to shoot them down.... then look at the spitfire vs ju 88a and also the bf taking ages if it tries to escort. Wheres the immersion I cant escort or shoot down bombers in the planes that did this in real life.....

jakub_czyli_ja #24 Posted 21 January 2018 - 09:50 AM

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In real life Corsair flew higher than Mustang.

Planes' shapes are the only thing that is more or less aligned with real life, everything else is sucked from the thumb.


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jss78 #25 Posted 21 January 2018 - 12:07 PM

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I enjoying the Hurricane I during the Albion event, however that's with the huge caveat that those games were mostly against bots.

 

I think often people play multirole fighters as only ostensibly so, but I think with the Hurricane you shouldn't ignore the bombs. They have good punch and reload quite quick, and while staying low your 8xMG will make quick work of ground attack planes or any fighters that come low.

 

I usually didn't have the time to explore the high-altitude performance.



Cecilpanzer #26 Posted 21 January 2018 - 01:41 PM

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View Postjakub_czyli_ja, on 21 January 2018 - 09:50 AM, said:

In real life Corsair flew higher than Mustang.

Planes' shapes are the only thing that is more or less aligned with real life, everything else is sucked from the thumb.

 

jakub I think we both have similiar frustrations with flight models in this game. If WoWP is to grow new players need to feel immersed. If they aren't capable of doing things that happend in real life they won't feel any immersion. I want to climb to 10k in spitfires to encounter German bombers escorted by bf 109's but at the moment the British planes struggle to get high enough and the performance reduction of the bf109 above 8k ft is terrible... The points about the Corsiar is perfectly valid and I agree with you that the FW 190 line also needs love.

 

With the implementation of bombers I feel its time altitude performance for nearly all planes was addressed.



jakub_czyli_ja #27 Posted 21 January 2018 - 01:53 PM

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I'm afraid that the best way of finding immerse is to install other game with planes, tanks and ships.

 

OTOH - if altitude performance would be real, it would take too long to gain it, and there would be other issues.


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Cecilpanzer #28 Posted 22 January 2018 - 09:28 PM

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I'm not saying make altitude real just make it less compressed. Getting to 15k would be a start.



jakub_czyli_ja #29 Posted 22 January 2018 - 09:54 PM

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15k feet is 4.5 km.

Hurricane II climb to that alt: http://www.wwiiaircr...rricane-II.html 5.9 minutes. In-game 25 m/s -- 180s ~ 3 minutes.

 

It's half the battle.


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shrapnel_bait #30 Posted 23 January 2018 - 07:38 AM

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There's no need to climb to combat altitudes, they can program the game so that planes start out at the preferred combat altitude, have the bombers at 15 or 20k with the fighters spawning a couple of k below and GAA below them, then it's up to the fighter pilots whether they want to drop down to engage/defend the GAA or climb to engage/defend the bombers.

jakub_czyli_ja #31 Posted 24 January 2018 - 07:31 AM

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Only that fighters had better altitude performance than bombers.

 

In WoWP mechanics bombers are HP piniata, and if would operate at fighters optimal altitudes, they would live very shortly.

So WG implementing paper/rock/scissors idea, gave them immunity letting them to operate at altitudes that fighters struggle to reach, and because of that, gave heavy fighters a bit more purpose to fly.


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Cecilpanzer #32 Posted 24 January 2018 - 09:56 AM

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View Postjakub_czyli_ja, on 22 January 2018 - 09:54 PM, said:

15k feet is 4.5 km.

Hurricane II climb to that alt: http://www.wwiiaircr...rricane-II.html 5.9 minutes. In-game 25 m/s -- 180s ~ 3 minutes.

 

It's half the battle.

 

Mk I jakob Pls read others comments before you post. The mk II is going to be inferior at climbing compared to mk I due to cannon adding weight and drag. Its more a GAA  than multirole at that point in the aircrafts history. I repeatedly state that total realism is not what I'm asking for just less compression. Ever thought of escorting bombers? Or bombers flying together to provide support maybe with an escort as well. Your objections make no sense jakub, first you ask for more realistic flight models... then when someone starts a thread asking for this on a particular aircraft you constantly complain and post objections whilst offering no constructive comments. I think you just post objections on any comments started by anyone who's ever contradicted you on any thread...

jakub_czyli_ja #33 Posted 24 January 2018 - 08:00 PM

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View PostCecilpanzer, on 24 January 2018 - 09:56 AM, said:

Mk I jakob Pls read others comments before you post. The mk II is going to be inferior at climbing compared to mk I due to cannon adding weight and drag.

Heh, somehow reality seems to think different.

Mk II got better engine, cannons were built-in withing big and generating a lot of drag wings common for both models.

So Mk I http://www.wwiiaircr...urricane-I.html were pretty similar - difference between Mk I and Mk II is 12 seconds - Mk I: 5.7 min, Mk II: 5.9 minutes. Mk II handled better above 15k feet.

Block Quote

Its more a GAA  than multirole at that point in the aircrafts history. I repeatedly state that total realism is not what I'm asking for just less compression.

As long, as it doesn't meet better performing fighters, it can be still a fighter.

Block Quote

Ever thought of escorting bombers? Or bombers flying together to provide support maybe with an escort as well. Your objections make no sense jakub, first you ask for more realistic flight models... then when someone starts a thread asking for this on a particular aircraft you constantly complain and post objections whilst offering no constructive comments. I think you just post objections on any comments started by anyone who's ever contradicted you on any thread...

In game?

It's paper/rock/scissors, so - no. Multirole aren't meant to escort bombers in WoWP.

 

You can forget about any real life altitude performance characteristics and about killing bombers, as bombers were modeled as high altitude clickers.

Currently you can try to kill bombers with light fighters like Mustang or heavy fighters.


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Cecilpanzer #34 Posted 25 January 2018 - 12:02 AM

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View Postjakub_czyli_ja, on 24 January 2018 - 08:00 PM, said:

Heh, somehow reality seems to think different.

Mk II got better engine, cannons were built-in withing big and generating a lot of drag wings common for both models.

So Mk I http://www.wwiiaircr...urricane-I.html were pretty similar - difference between Mk I and Mk II is 12 seconds - Mk I: 5.7 min, Mk II: 5.9 minutes. Mk II handled better above 15k feet.

As long, as it doesn't meet better performing fighters, it can be still a fighter.

In game?

It's paper/rock/scissors, so - no. Multirole aren't meant to escort bombers in WoWP.

 

You can forget about any real life altitude performance characteristics and about killing bombers, as bombers were modeled as high altitude clickers.

Currently you can try to kill bombers with light fighters like Mustang or heavy fighters.

 

At no point have I said anything aboit multirole as escort. I swear you largely just don't read things. Oh and P47's were used as escorts aas well as strike fighters. I never said that the Hurricane wasn't a fighter but that it was used more as a GAA by the RAF in the Mk II@s final configuration.

jakub_czyli_ja #35 Posted 25 January 2018 - 07:06 AM

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Yes, P-47s were used as an escort, and they weren't called multirole. On the other side - P-51s were able to carry rockets. Bf 109s had ability to install gunpods and bombs. Even Spitfires and F-86 could carry bombs.

Because main purpose of military plane is to be force multiplier, and presence of fighters is a result of a strong will to not let enemy multiply their forces. So after achieving air supremacy, virtually every plane was to be changed into air-to-ground ordnance platform.

 

But not in this game, because there is paper/rock/scissors model applied. Period. There is no realism, planes just look alike.

 

So you can forget about intercepting bombers in fighters that fly low, because so called balance says so, and no rant will change that. It's plain stupid, but that's a way as it is.

 


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The_Last_Jedi #36 Posted 28 January 2018 - 12:17 PM

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Damn... that Hu d2 premium is so OP... PAC-PAC... PUF-PUF... and... And i try to play Ki 33... 2x7,... macine guns... to prove what?... pfff...




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