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how many players played last day ?

battle fought players onlie statistics 2.0

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Dr_Ar_MG #1 Posted 31 January 2018 - 08:37 AM

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 the statistics and data from last day (30.1.2018) hall of fame o see the number of 2.0 players

 

last day 3447 players had at least 5 battles

we don't know how many players had 1-4 battle so let's suppose 1000 players had 4 battles or less >>> 4000 battles

 

so I think 3447+1000 = 4447 players last day

 

 you can see the complete exact statistics of number of battles fought in ONE DAY below

 

the Vertical Axis show the number of players and the Horizontal show how many battles they had

for example:

- 517 players had 5 battles

- 424 players had 6 battles

 

 

total battle fought last day is 39756 (minimum 5 battle) +4000 battles for players who had less 4 battles

43756 BATTLES LAST DAY

 

for 10 min each battle >>>>>>> 437560 minutes = 7293 hours >>>>>> 7293 hours /4447 players =1.64 hours average for each player

for 15 min each battle >>>>>>> 656340 minutes =10939 hours >>>>>>10939 hours /4447 players=2.45 hours average for each player (MAXIMUM !)

24 hours / 1.64 =14.63  so =>  4447/14.63 = 304  (min) average online players per hour !

24 hours / 2.45 = 9.8     so =>  4447/9.8 = 453  (max) average online players per hour !

 

we calculate it during last events and i think it was about 500-600 so it shows the number of player has reduced and 2.0 is another failur (for 1.9 the average was 560 in normal day and +640 during events )

______________________________________________________________________________________________________

you can see documents here:

http://image.ibb.co/nDFveR/last_5.jpg

http://image.ibb.co/hSqBKR/Last_6.jpg

http://image.ibb.co/fjBwm6/last_7.jpg

http://image.ibb.co/mWuhR6/last_8.jpg

http://image.ibb.co/dCutYm/Last_9.jpg

http://image.ibb.co/kVdntm/Last_10.jpg

http://image.ibb.co/b8D3Ym/Last_11.jpg

http://image.ibb.co/iqSK66/Last_12.jpg

http://image.ibb.co/b9mwm6/Last_13.jpg

http://image.ibb.co/fsDLDm/Last_14.jpg

http://image.ibb.co/f9uozR/Last_15.jpg

check the rest in hall of fame . . .


Edited by Dr_Ar_MG, 31 January 2018 - 08:55 AM.


Grumpy_Guts #2 Posted 31 January 2018 - 08:55 AM

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Depressing statistics indeed.

krismorgan #3 Posted 31 January 2018 - 08:57 AM

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I am trying to convert the blind

KLguns #4 Posted 31 January 2018 - 09:03 AM

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So this game is as DEAD as always, update 2.0 did nothing...

Keulz #5 Posted 31 January 2018 - 10:13 AM

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View PostDr_Ar_MG, on 31 January 2018 - 09:37 AM, said:

 the statistics and data from last day (30.1.2018) hall of fame o see the number of 2.0 players

 

 

Extensive approach and nice job.

 

But i have a question, what is your aim by doing that ? Showing WG the number of players is decreasing ?



zgubny #6 Posted 31 January 2018 - 10:22 AM

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View PostKeulz, on 31 January 2018 - 11:13 AM, said:

 

Extensive approach and nice job.

 

But i have a question, what is your aim by doing that ? Showing WG the number of players is decreasing ?

 

The aim is to show the truth and reality : this 2.0 i a fail even if you like it

Keulz #7 Posted 31 January 2018 - 10:52 AM

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View Postzgubny, on 31 January 2018 - 11:22 AM, said:

 

The aim is to show the truth and reality : this 2.0 i a fail even if you like it

 

Show the truth to whom ? WG ?

zen_monk_ #8 Posted 31 January 2018 - 12:09 PM

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Irrelevant statistic.

 

The only important one is how much money - prem time, prem planes and all - have the new players brought. Compared to the revenue they had from 629 forumites who want 1.9 reversed.

 

Be assured, they've checked accounts of all 629. If it's "oh, all these veterans farm tokens and gold and play for free", then even a dozen new players who spend real money are far, far more important.

 

PS

And bear in mind, Planes are a vanity project of WG. Financially dead from the start, alive only due to the enormous success of Tanks so this "player base" means zilch. You might like this, you might not, but this is how it is.


stats were invented by Satan himself to suck the carefree fun out of gaming

Midway_Ghost #9 Posted 31 January 2018 - 01:03 PM

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2.0 is not an addictive game mode

wowp need another game mode ASAP

 

just for comparison :

 

 

weekly players V 1.9 weekly players V 2.0
23 janvier 2017 8680 17 janvier 2018 8511
30 janvier 2017 8693 24 janvier 2018 7363
07 février 2017 8865 30 janvier 2018 6923
15 février 2017 8972    
21 février 2017 8547    
02 mars 2017 8625    
08 mars 2017 8450    
15 mars 2017 8184    
21 mars 2017 7908    
30 mars 2017 7572    
06 avril 2017 7308    
10 avril 2017 7595    
19 avril 2017 7868    
26 avril 2017 7700    
03 mai 2017 7222    
10 mai 2017 7447    
18 mai 2017 7675    
24 mai 2017 6935    

Edited by Midway_Ghost, 31 January 2018 - 01:06 PM.


Hardrider2010 #10 Posted 31 January 2018 - 01:08 PM

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View PostDr_Ar_MG, on 31 January 2018 - 09:37 AM, said:

 the statistics and data from last day (30.1.2018) hall of fame o see the number of 2.0 players

 

last day 3447 players had at least 5 battles

we don't know how many players had 1-4 battle so let's suppose 1000 players had 4 battles or less >>> 4000 battles

 

so I think 3447+1000 = 4447 players last day

 

 you can see the complete exact statistics of number of battles fought in ONE DAY below

 

the Vertical Axis show the number of players and the Horizontal show how many battles they had

for example:

- 517 players had 5 battles

- 424 players had 6 battles

 

 

total battle fought last day is 39756 (minimum 5 battle) +4000 battles for players who had less 4 battles

43756 BATTLES LAST DAY

 

for 10 min each battle >>>>>>> 437560 minutes = 7293 hours >>>>>> 7293 hours /4447 players =1.64 hours average for each player

for 15 min each battle >>>>>>> 656340 minutes =10939 hours >>>>>>10939 hours /4447 players=2.45 hours average for each player (MAXIMUM !)

24 hours / 1.64 =14.63  so =>  4447/14.63 = 304  (min) average online players per hour !

24 hours / 2.45 = 9.8     so =>  4447/9.8 = 453  (max) average online players per hour !

 

we calculate it during last events and i think it was about 500-600 so it shows the number of player has reduced and 2.0 is another failur (for 1.9 the average was 560 in normal day and +640 during events )

______________________________________________________________________________________________________

you can see documents here:

http://image.ibb.co/nDFveR/last_5.jpg

http://image.ibb.co/hSqBKR/Last_6.jpg

http://image.ibb.co/fjBwm6/last_7.jpg

http://image.ibb.co/mWuhR6/last_8.jpg

http://image.ibb.co/dCutYm/Last_9.jpg

http://image.ibb.co/kVdntm/Last_10.jpg

http://image.ibb.co/b8D3Ym/Last_11.jpg

http://image.ibb.co/iqSK66/Last_12.jpg

http://image.ibb.co/b9mwm6/Last_13.jpg

http://image.ibb.co/fsDLDm/Last_14.jpg

http://image.ibb.co/f9uozR/Last_15.jpg

check the rest in hall of fame . . .

 

So much work...

 

And what is it good for?

 

1.9 is gone forever! It will not come back!



MBCLK320 #11 Posted 31 January 2018 - 01:29 PM

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View PostHardrider2010, on 31 January 2018 - 01:08 PM, said:

 

So much work...

 

And what is it good for?

 

1.9 is gone forever! It will not come back!

 

Just to prove 2.0 fanboys- they were wrong from the day one, predicting the success of 2.0.

Hype is over, kids get bored.



Clean #12 Posted 31 January 2018 - 02:06 PM

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Well I am new to WoWp. I have spent a considerable amount on premium planes. In general myself and several others are all new and are playing regularly instead of tanks at the moment. We like the game. The main reason that I think less people are playing is because the game is still poorly optimised and crashes often which ruins the thrill.

 

The concept is fine from my point of view, just poorly executed. Considering 2.0 is a rebirth the level of customer support and apparent lack of cross pollination of coding from Tanks and Ships is jaw dropping. 



BravelyRanAway #13 Posted 31 January 2018 - 02:26 PM

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View PostMBCLK320, on 31 January 2018 - 01:29 PM, said:

 

Just to prove 2.0 fanboys- they were wrong from the day one, predicting the success of 2.0.

Hype is over, kids get bored.

Of course....guys who played the dead 1.9 and can't understand the economics of why it failed and want it back regardless even if no one else but them play it....aren't 'fanboys'..............oh wait!


"We don't stop playing because we grow old, we grow old because we stop playing".G.B.Shaw


jakub_czyli_ja #14 Posted 31 January 2018 - 05:20 PM

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View Postzen_monk_, on 31 January 2018 - 12:09 PM, said:

Irrelevant statistic.

 

The only important one is how much money - prem time, prem planes and all - have the new players brought. Compared to the revenue they had from 629 forumites who want 1.9 reversed.

 

Be assured, they've checked accounts of all 629. If it's "oh, all these veterans farm tokens and gold and play for free", then even a dozen new players who spend real money are far, far more important.

So you have a hand of new players, who lured by hype, youtube advertisements and whatever else, started playing, bought premium planes and premium time and gold.

Now they are leaving, and playerbase falls to the level of 1.9 (in fact it felt below average number of players of 1.9 last week: https://docs.google....dit?usp=sharing ) - I really doubt that now, or in quite close future there will be more paying players that were in 1.9.

 

On the other side you have costs of 2 years of development that ended in something really similar in terms of retention as state before development.

Block Quote

PS

And bear in mind, Planes are a vanity project of WG. Financially dead from the start, alive only due to the enormous success of Tanks so this "player base" means zilch. You might like this, you might not, but this is how it is.

WoWP could be profitable if would be a good game.

Only that didn't happen then, and didn't happen lately with 2.0.

 



Doktor_Plama #15 Posted 31 January 2018 - 07:37 PM

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I don't know the numbers and I don't really want to jump in in this discussion, but I don't think that there was any meaningful marketing campaign started for 2.0 yet. Obviously WG brass newer saw WoWp till 1.9 as a product worth investing (marketing) - let's see if something happens in the future. II'm assuming that first the game needs to be brought on some functional level (no more game crashes, no more weird bugs) - then it will make sense to do some marketing magic.

Dr_Ar_MG #16 Posted 31 January 2018 - 08:18 PM

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View PostKeulz, on 31 January 2018 - 10:13 AM, said:

 

Extensive approach and nice job.

 

But i have a question, what is your aim by doing that ? Showing WG the number of players is decreasing ?

 

I wanna show you the hidden facts  . but it's soon to say they are decreasing or not, I must repeat it several times per month.

and I don't have a clear  goal , because WG knows everything well, their problem is that they are so proud and selfish, they never listened to their customers, no matter 1.9 or 2.0. they don't care us

 

I don,t wanna say that  but they don't really care about us!

 



jakub_czyli_ja #17 Posted 31 January 2018 - 08:24 PM

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View PostDoktor_Plama, on 31 January 2018 - 07:37 PM, said:

I don't know the numbers and I don't really want to jump in in this discussion, but I don't think that there was any meaningful marketing campaign started for 2.0 yet. Obviously WG brass newer saw WoWp till 1.9 as a product worth investing (marketing) - let's see if something happens in the future. II'm assuming that first the game needs to be brought on some functional level (no more game crashes, no more weird bugs) - then it will make sense to do some marketing magic.

WoWP 2.0 within 3 months after release managed to lose 5k players weekly out from almost 12k.

 

After an action in WG launcher - hundreds of thousands possible players, plus a wide youtube action involving employees and ccs, and bloggers.

Damage had already been done, and semi-fresh start wasted. WoWP 2.0 is considered to be a failed game as WoWP 1.x was. Only that WoWP 1.x had better start, and WG managed to wast it even harder than with 2.0.



Dr_Ar_MG #18 Posted 31 January 2018 - 08:26 PM

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View PostDoktor_Plama, on 31 January 2018 - 07:37 PM, said:

I don't know the numbers and I don't really want to jump in in this discussion, but I don't think that there was any meaningful marketing campaign started for 2.0 yet. Obviously WG brass newer saw WoWp till 1.9 as a product worth investing (marketing) - let's see if something happens in the future. II'm assuming that first the game needs to be brought on some functional level (no more game crashes, no more weird bugs) - then it will make sense to do some marketing magic.

 

they don't need.

All the players world of tank players has seen wowp 2.0.

all world of ship players

all the players in 1.9

all the Wargaming Players...

 

and be sure if you test something for 10,000 people from all around the world and it can't make them interested BE SURE it will not make the rest millions . . .

 



BravelyRanAway #19 Posted 31 January 2018 - 08:36 PM

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What are the numbers like on the RU server?.....it appears that WG play to that crowd and we in the EU are just navel lint.

"We don't stop playing because we grow old, we grow old because we stop playing".G.B.Shaw


Dr_Ar_MG #20 Posted 31 January 2018 - 08:42 PM

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View PostHardrider2010, on 31 January 2018 - 01:08 PM, said:

 

So much work...

 

And what is it good for?

 

1.9 is gone forever! It will not come back!

 

I know man .. . the 1.9 had a little better statistics but I accepted that 1.9 couldn't be successful enough , I don,t mean they must back to 1.9. they must listen to customers and make a game for them.

many times we told them about 1.9 mistakes but they didn't listen. many times we and you (2.0 lovers) tell them about 2.0 mistakes and agian they don't care.

they act like a god for African children , every day they ask the god please some foods but the god even answer them " NO go f urself ! "







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