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Attrition Warfare mode questionnaire


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Poll: Attrition Warfare mode questionnaire (53 members have cast votes)

You have to complete 10 battles in order to participate this poll.

1. How many battles have your played in Attrition Warfare mode?

  1. 1–5 (1 vote [1.89%])

    Percentage of vote: 1.89%

  2. 6–10 (2 votes [3.77%])

    Percentage of vote: 3.77%

  3. More than 10 (50 votes [94.34%])

    Percentage of vote: 94.34%

2. Is Attrition Warfare mode too similar to Conquest mode?

  1. Yes, they are almost identical. (7 votes [13.21%])

    Percentage of vote: 13.21%

  2. There are certain differences in the gameplay. (29 votes [54.72%])

    Percentage of vote: 54.72%

  3. They are two clearly different modes. (17 votes [32.08%])

    Percentage of vote: 32.08%

3. Did you like Attrition Warfare mode more than Invasion mode?

  1. Yes, the new mode is more interesting. (28 votes [52.83%])

    Percentage of vote: 52.83%

  2. No, Invasion mode is better. (5 votes [9.43%])

    Percentage of vote: 9.43%

  3. Both modes are equally interesting. (20 votes [37.74%])

    Percentage of vote: 37.74%

4. How important is teamwork in Attrition Warfare mode?

  1. It is essential. You cannot win a battle on your own. (25 votes [47.17%])

    Percentage of vote: 47.17%

  2. It is important. It is easier to win as a team, but you can also influence the course of a battle on your own. (26 votes [49.06%])

    Percentage of vote: 49.06%

  3. You can change the course of a battle by playing right and ignoring the actions of your teammates. (2 votes [3.77%])

    Percentage of vote: 3.77%

5. Is the battle interface (hints) in Attrition Warfare mode clear?

  1. Yes, it gives a clue to what is going on and helps making decisions. (18 votes [33.96%])

    Percentage of vote: 33.96%

  2. Partially. I only check the state of a battle if necessary. (16 votes [30.19%])

    Percentage of vote: 30.19%

  3. No, it is unclear, sometimes it's hard to understand what's going on. (12 votes [22.64%])

    Percentage of vote: 22.64%

  4. I don't monitor the battle interface. (7 votes [13.21%])

    Percentage of vote: 13.21%

6. How content are you with the dynamics of battles in Attrition Warfare mode?

  1. The dynamics are excellent. A battle lasts exactly as long as it should. (24 votes [45.28%])

    Percentage of vote: 45.28%

  2. Battles end too quickly. I don't have enough time to influence the outcome. (25 votes [47.17%])

    Percentage of vote: 47.17%

  3. Battles are too long. You want to finish them as soon as possible. (4 votes [7.55%])

    Percentage of vote: 7.55%

7. Is it clear in the middle of a battle what team is more likely to win?

  1. Normally, it is not clear. Both sides have equal chances. (24 votes [45.28%])

    Percentage of vote: 45.28%

  2. It is clear right away which side is more likely to win. (11 votes [20.75%])

    Percentage of vote: 20.75%

  3. The outcome of a battle is almost always clear by the middle of a battle. (18 votes [33.96%])

    Percentage of vote: 33.96%

8. Are you satisfied with the role of each aircraft type in the Attrition Warfare?

  1. Yes, all aircraft types are equally useful. (22 votes [41.51%])

    Percentage of vote: 41.51%

  2. No, some aircraft types are too strong, while some of them are almost useless in the mode. (31 votes [58.49%])

    Percentage of vote: 58.49%

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jnishar #21 Posted 08 April 2018 - 11:34 PM

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View Postjakub_czyli_ja, on 08 April 2018 - 06:28 PM, said:

And this is something that screws this mode all over.

 

why do you think that?? :)  now a, above average player, really can make a difference. even with fewer bases imo.


Take it to the limit.
One more time.

jakub_czyli_ja #22 Posted 09 April 2018 - 05:09 AM

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View Postjnishar, on 08 April 2018 - 11:34 PM, said:

why do you think that?? :)  now a, above average player, really can make a difference. even with fewer bases imo.

 

If you can shot down 4 enemy team planes while enemies take down 1 from your team - probably you can make a difference.

Yet somehow I doubt.



Fourbombs #23 Posted 09 April 2018 - 09:19 AM

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View Postjakub_czyli_ja, on 09 April 2018 - 05:09 AM, said:

 

If you can shot down 4 enemy team planes while enemies take down 1 from your team - probably you can make a difference.

Yet somehow I doubt.

 

I had multiple games were my team had 2 caps and the enemy had 3 caps and still won (or lost of course). 

jakub_czyli_ja #24 Posted 09 April 2018 - 04:06 PM

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View PostFourbombs, on 09 April 2018 - 09:19 AM, said:

I had multiple games were my team had 2 caps and the enemy had 3 caps and still won (or lost of course). 

And I had too much for my liking battles where mine or enemy team had 4 or 5 caps and won.

 

Having 1 cap you need 70 frags to win.

2: 35.

3: 24.

4: 18.

5: 14.



jnishar #25 Posted 09 April 2018 - 10:12 PM

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View Postjakub_czyli_ja, on 09 April 2018 - 04:06 PM, said:

And I had too much for my liking battles where mine or enemy team had 4 or 5 caps and won.

 

Having 1 cap you need 70 frags to win.

2: 35.

3: 24.

4: 18.

5: 14.

 

Yeah it's difficult. But doable if you have just a few bases. Sometimes just a little luck combined with good skills is enough :) 
Take it to the limit.
One more time.

chief_de_wrecker #26 Posted 13 April 2018 - 05:28 PM

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How many battles have your played in Attrition Warfare mode?

  1.  1–5
  2.  6–10
  3.  More than 10

2. Is Attrition Warfare mode too similar to Conquest mode?

  1.  Yes, they are almost identical.
  2.  There are certain differences in the gameplay.
  3.  They are two clearly different modes.

Both are crap...

3. Did you like Attrition Warfare mode more than Invasion mode?

  1.  Yes, the new mode is more interesting.
  2.  No, Invasion mode is better.
  3.  Both modes are equally interesting.
  4. Both are crap...

4. How important is teamwork in Attrition Warfare mode?

  1.  It is essential. You cannot win a battle on your own.
  2.  It is important. It is easier to win as a team, but you can also influence the course of a battle on your own.
  3.  You can change the course of a battle by playing right and ignoring the actions of your teammates.

Who the [edited]cares... I play for personal glory

5. Is the battle interface (hints) in Attrition Warfare mode clear?

  1.  Yes, it gives a clue to what is going on and helps making decisions.
  2.  Partially. I only check the state of a battle if necessary.
  3.  No, it is unclear, sometimes it's hard to understand what's going on.
  4.  I don't monitor the battle interface.

Bring back interface as in earlier mode

6. How content are you with the dynamics of battles in Attrition Warfare mode?

  1.  The dynamics are excellent. A battle lasts exactly as long as it should.
  2.  Battles end too quickly. I don't have enough time to influence the outcome.
  3.  Battles are too long. You want to finish them as soon as possible.

Not at all..either in Attrition, Invasion or conquest

7. Is it clear in the middle of a battle what team is more likely to win?

  1.  Normally, it is not clear. Both sides have equal chances.
  2.  It is clear right away which side is more likely to win.
  3.  The outcome of a battle is almost always clear by the middle of a battle.

It is clear in first minute..

8. Are you satisfied with the role of each aircraft type in the Attrition Warfare?

  1.  Yes, all aircraft types are equally useful.
  2.  No, some aircraft types are too strong, while some of them are almost useless in the mode.

An aircraft is only as good as its pilot..



Technocrat_Prime #27 Posted 18 April 2018 - 11:54 AM

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View PostHorcan, on 14 March 2018 - 05:13 PM, said:

Unfortunately, after first week with that so bad Invasion mode, i only played a few games in this new mode because i had no objective, being unable to select missions for it since i didnt finished the first 5 or so from the first week. Not that i have any hope to complete all 15 with secondaries anyway, and since its so failed event, im not playing at all on weekends, because we are forced to play this event and not allowed to play regular conquest and complete dailies ( i may give it a try for the 400 gold mission though ). Personally i dont really care what modes are, as long there are bots present in the games, and most human players are clueless anyway. THe only reason im still playing it every now and then is to farm goodies usable in WoT ( token, premium time, gold ). Its long since i lost all hope that this game can be turned into anything at least slightly fun. So as long as you stilll offer those things, i will still play , not caring much what the mode is. If its not that bad as Invasion , ofc.

 

​I agree in every detail and act like you do.

NON NOBIS DOMINE, NON NOBIS, SED NOMINI TUO DA GLORIAM


Moerdergrube #28 Posted 01 June 2018 - 05:37 PM

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This is why i don't like your idiot "new" game mode.

 

https://picload.org/...ot_148.jpg.html

 

It depends all on bots. If i want to role dice, i go to a casino. 120k grounddmg, almost always more sectors, but my bots managed to lose 1 sector after the other, dieing above it. The human GA i shot 3 times, the bot 1 time, cause he was in my way. Ridiculous this continous kidding. 



Funny_Farmer #29 Posted 01 June 2018 - 08:40 PM

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I like this game mode and would not mind if it became the new standard mode. However, there is a problem with very one-sided games due to the multiplicator.

I have an idea for solving this: How about caps turning neutral again after a certain time, e.g. 3 minutes? This would force the overwhelming team to recap and take some pressure off the other team.

 

Block Quote

It depends all on bots. If i want to role dice, i go to a casino.

 

I can understand your frustration but consider that bots are replacements for human players. If the teams were made up of all human players only, the game would not be any more balanced, likely it would be even more random. But yes, I get frustrated too sometimes.

 

 



blackmoomba #30 Posted 01 June 2018 - 10:30 PM

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For some reason, a lot of muppets think this game mode is won by flying GAAs... got a few games with 3-4 GAA or random bomber, doing almost nothing in terms of flipping bases, biatching about getting farmed by enemy.



Horcan #31 Posted 02 June 2018 - 12:18 AM

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The whole event is stupid, as they doesnt really play GAA because they try to win, but because the event rule add your points, and is much easier to farm points as a GAA than most other planes. Actually with an IL series, i dont think you can have a game with less than 10k , no matter how one sided it is. And one sided games are not because of bots, but because of fail MM that put more much better humans with better planes in same team, also allowing flights vs no flights.

Edited by Horcan, 02 June 2018 - 12:27 AM.


blackmoomba #32 Posted 02 June 2018 - 12:57 AM

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it requires a not-brain-dead pilot to score 10k+ PP in a GAA... and brain is in short supply, i've seen it too many times today.

Isoruku_Yamamoto #33 Posted 05 June 2018 - 10:18 AM

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Would like to add three comments:

 

1. I feel like the respawn times are completely random, ranging from 2s to nearly 1 minute with no indication of why.

 

2. Command centers and military bases can be incredibly OP in this game mode, especially due to the low count of reserves. 

3. It is HIGHLY ANNOYING that you can't do daily missions in these modes. This is a bug IMO, since it is a leftover from the time that you could choose between conquest and non-conquest, but right now we cant choose. I'd appreciate if that gets fixed. 



Milckenbom #34 Posted 10 June 2018 - 05:41 PM

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I don't understand how Attribution mode works anymore.

 

I thought it went like this. The task teams - to deprive the enemy of resources, destroying his aircraft. Each downed enemy aircraft means a loss of 1 Resource. Capturing territories, teams can increase the "cost" of each destroyed enemy aircraft. Two territories under the control of the team increase the losses of resources by the enemy in the destruction of the aircraft in 2 times, three - in 3 times, etc.

 

But now if a shoot a planes the number doesn't go down at all. Last game the enemy had 1 resource left. Me and another player shot 1 plane down and nothing it stayed 1. What are I missing?

 

Also

 

View PostIsoruku_Yamamoto, on 05 June 2018 - 10:18 AM, said:

Would like to add three comments:

 

1. I feel like the respawn times are completely random, ranging from 2s to nearly 1 minute with no indication of why.  Don't understand that also. Sometimes it's 30 sec and the next respawn is 1 sec. It's weird.

2. Command centers and military bases can be incredibly OP in this game mode, especially due to the low count of reserves. True. But in conquest it's also way to strong
3. It is HIGHLY ANNOYING that you can't do daily missions in these modes. This is a bug IMO, since it is a leftover from the time that you could choose between conquest and non-conquest, but right now we cant choose. I'd appreciate if that gets fixed. Also true

 

Edited by Milckenbom, 10 June 2018 - 05:45 PM.


Horcan #35 Posted 10 June 2018 - 07:06 PM

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Maybe you shot a bot base defender? Also notice kill takes a few seconds until it is deducted from general score.

jakub_czyli_ja #36 Posted 10 June 2018 - 09:38 PM

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View PostHorcan, on 02 June 2018 - 12:18 AM, said:

The whole event is stupid, as they doesnt really play GAA because they try to win, but because the event rule add your points, and is much easier to farm points as a GAA than most other planes. Actually with an IL series, i dont think you can have a game with less than 10k , no matter how one sided it is.

Of course you can have less than 10k points.

Team steamrolls over every cap, and bricks are unable to retake caps, and die with x4 or x5 - you as GAA have nothing to do, as there is no GT to destroy (another great thing in this random design).

Block Quote

And one sided games are not because of bots, but because of fail MM that put more much better humans with better planes in same team, also allowing flights vs no flights.

Not really.

If there are GAA and bombers, and if there is an airfield and rocket base, and GAA and bombers go over airfield from the beginning, battle is meant to be lost.

Live muppets bring their own load of retardness into battles, but apparently WG tries to not rely on that.



eekeeboo #37 Posted 10 June 2018 - 09:52 PM

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View PostMilckenbom, on 10 June 2018 - 05:41 PM, said:

I don't understand how Attribution mode works anymore.

 

I thought it went like this. The task teams - to deprive the enemy of resources, destroying his aircraft. Each downed enemy aircraft means a loss of 1 Resource. Capturing territories, teams can increase the "cost" of each destroyed enemy aircraft. Two territories under the control of the team increase the losses of resources by the enemy in the destruction of the aircraft in 2 times, three - in 3 times, etc.

 

But now if a shoot a planes the number doesn't go down at all. Last game the enemy had 1 resource left. Me and another player shot 1 plane down and nothing it stayed 1. What are I missing?

 

Also

 

 

ADA and neutral aircraft do not count, did you check this? 

 

Next Answers to the respawn question was in the Developers QnA thread I created. The other 2 points are that statistics will be monitored and developers will take action when skewed stats show an imbalance. Though suggested feedbacks is always welcome and the more people that support that suggestion, the more likely it is to be addressed by the developers.  



The_Last_Jedi #38 Posted 14 June 2018 - 04:35 PM

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Bla bla topic... Feed meee...

The "feedback is always welcome" because the deaf will do nothing...

https://imgur.com/a/YYwx8Lh

A game clan made for in wich you bang from there to there like a no head chichen.

The stronger bots win and a funny happy comsumer comes to talk about your winning rate from the rating pannel...

How can be that funny?

I have some games here, but i still can't see my "friends" marked ingame! At least in the starting label...



Isoruku_Yamamoto #39 Posted 15 June 2018 - 12:59 PM

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Poor mode but 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000x better than the update




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