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Poll: likelihood (51 members have cast votes)

You have to complete 10 battles in order to participate this poll.

Chances of shooting me if you see me in game?

  1. #Lifegoals (9 votes [17.65%] - View)

    Percentage of vote: 17.65%

  2. Challenge Accepted (21 votes [41.18%] - View)

    Percentage of vote: 41.18%

  3. Nothing New (12 votes [23.53%] - View)

    Percentage of vote: 23.53%

  4. Who?! (9 votes [17.65%] - View)

    Percentage of vote: 17.65%

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jakub_czyli_ja #101 Posted 10 June 2018 - 10:12 PM

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View Posteekeeboo, on 10 June 2018 - 10:03 PM, said:

 

The planes where stats were changed were stated, in general those of altitude performance on Multi roles, no longer a large penalty for same calibre gun upgrades etc. The stats are there for yourself to compare and contrast. 

 

Energy loss in a maneuver isn't exactly a hidden stat.... you turn tight you will lose speed, this is a fundamental principle of physics. The more you want to turn the more speed you have to sacrifice until you get to a stage where your momentum is no longer sufficient to keep you in the air.

Oh my, what a surprise.

Friction is also a principle of physics, and yet we can from time to time read on WoT portal that terrain resistance for this or that tank was increased or reduced.

Block Quote

The F2G energy retention in optimum altitude is fantastic. You climb outside of that, usually 1.5 altitude and you're going to have a bad time.

For my model it's enough to go from horizontal to vertical flight, and energy is gone.

 

 



BiBaBummsebiene #102 Posted 11 June 2018 - 04:12 PM

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View Posteekeeboo, on 10 June 2018 - 10:03 PM, said:

Not much to add to your reasoning so far, will add as I go before I forget; the energy retention and ability to use it well is actually hugely more impactful now than before. If you use your altitude and energy right you can outturn most fighters at tier 7 in a meteor, whereas before you were doomed. There is a huge impact on the difference between choosing to vertical turn and horizontal turn your aircraft. Making sure you bait your enemy into turning how you want, dragging them up or down to your play ground and not theirs. A lot of people I see get lured into "just a little more" and over commit and lose the advantage.

[...] it's nice to have a discussion, share opinions and ideas in an adult manner. Not everything has to be about being right or wrong, calling people names etc. Sharing of 2 good ideas alone can sometimes make a fantastic idea when combined.

I love those discussions too, cause I think as long as they are constructive something better can arise :great:

The meteor was a beast in 1.X in my opinion. Despite it has only an optimum altitude of 1600 the engines were by far better and one was able to see these planes way higher than the opt. alt. let one expect it. But the numbers:12,3sec for a 360° is pretty long and is only "topped" by the 13,10 sec of the 302 in T7 fighter stats. All in all the T7 fighters are well balanced. Instead the Multiroles and Heavys aren't. If one is looking at the stats:

 

firepower

Opt. speed

climbing rate

360°-time

altitude

Fw 190 A-8/R2

36

439

96,60

13,30

1400

Fw 190 D

29 (37 with 30mm)

449 (buffed from 428)

102,10

13,30

1600

F4U

27

405

117,50

11,40

1300

P-47N

22

470

103,50

13,30

1600

J4M

25

460

138,40

12,30

1600

The J4M/F4U is dominant in the pure comparison of multiroles.  FW 190 D and A-8 and P-47N have similar stats, but the 47N outplays both Fw in speed by far. This should be compensated by 360°-time to favor the FWs. Additionally the 47N can carry more GA-firepower. Ok the FWs got more pvp (plane vs plane) firepower but you can't get away and can't outplay 47Ns anyway. In comparison with fighters the FWs are way too prone.

 

Next thing are the heavys which are a real mess in T7.

 

firepower

Opt. speed

climbing rate

360°-time

altitude

Bf 109 Z

42

600 (von: 514)

132,20

14,40

2200

F7F

36

518

94,00

14,40

1800

Ki-94-I

51

570

110,30

15,40

1600

Hornet

27

518 (von: 477)

96,20

14,40

1800

VB 10

40

580

68,30

13,50

1800

XP-75

24

638

129,80

13,10

2000

6 Heavys: 3 with 14,40 sec 360°-time. Let's for the easy being just compare the stats of 109Z and the F7F. Remember you have the same stats from 0m altitude to optimum altitude...

 

firepower

opt. speed climbing rate

360°-time

altitude

Bf 109 Z

42

600 (buffed from: 514)

132,20

14,40

2200

F7F

36

518

94,00

14,40

1800

Ok let's have a look:109Z is better in firepower, fast, better climbing rate, same 360°-time and better altitude. Ok both have still their characteristics and a good pilot in a F7F will win against a bad 109Z pilot but same the other way round, but all in all the 109Z is by far the better choice (30mm for GAA and bombers, 20mm for planes; when same skill). Ok the F7F is the better GAA. But there is such a bad state of affairs here that there has to be done some balancing. I am serious T7 multis and heavys need some love... (wanted to post a meme but failed hard in this stage :rolleyes: ). If you want me to show other balancing issues I can do so for T1,7,8,9,10 (the others I need to update my database).

 

Btw. sharing some ideas:

Following: how about alternating modes instead of these extreme strange missions for planes? I think this way it would be fun:

- first games: PvP, like conquest but with certain "mission" stages win X battled. Kill X planes, kill X gts (nothing new so far)

- If you have completed these (and no not extra challenges or "count only if winning") it becomes PvE: 15 humans vs X bots on easy: no respawn. The team (all humans) wins if one human survive and all enemys are destroyed (only fighters, multis, heavys allowed; all players have to chose one of 15 pre-set planes)

- next stage: landing of Normandie; extreme strong flaks. Only GAA and bombers "Clear the stage for upcoming landing"

- next stage: conquest: "landing". All humans start from one side agains "mid"-strong bots. PvE. Chose out of 15 pre-set planes. "last man standing"-wins

- next stage: Sea Incursion. Clear the enemy fleet in X minutes. All plane types. GAAs and bombers have to be protected. If all of them die it's an auto-lose. bots are veterans. Chose one of 15 pre-set planes.

- next stage: "the last hurdle". Spot all enemy bases without getting destroyed. (fast plane with low HP, escape the flaks)

- next stage: the grand finale. PvE: bots on extreme difficulty (mixed veterans and better). Destroy all gts or all planes before you get destroyed.

 

If there aren't 15 humans on one stage reduce enemy bots/gts on same level (or leave it and it gets more difficult anyways; if so the pros have their fun and challenge as long as they are only a few; if there are more it's getting easier anyways). This is for sure one hell of a work. So fix bugs etc. first but that's something I had in my mind for a long time now.

 

Greetings,

BiBa

 


Edited by BiBaBummsebiene, 11 June 2018 - 09:09 PM.

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jakub_czyli_ja #103 Posted 11 June 2018 - 05:06 PM

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View PostBiBaBummsebiene, on 11 June 2018 - 04:12 PM, said:

I love those discussions too, cause I think as long as they are constructive something better can arise :great:

The meteor was a beast in 1.X in my opinion. Despite it has only an optimum altitude of 1600 the engines were by far better and one was able to see these planes way higher than the opt. alt. let one expect it. But the numbers:12,3sec for a 360° is pretty long and is only "topped" by the 13,10 sec of the 302 in T7 fighter stats. All in all the T7 fighters are well balanced. Instead the Multiroles and Heavys aren't. If one is looking at the stats:

 

firepower

Opt. speed

climbing rate

360°-time

altitude

Fw 190 A-8/R2

36

439

96,60

13,30

1400

Fw 190 D

29 (37 with 30mm)

449 (buffed from 428)

102,10

13,30

1600

F4U

27

405

117,50

11,40

1300

P-47N

22

570

103,50

13,30

1600

J4M

25

460

138,40

12,30

1600

The J4M/F4U is dominant in the pure comparison of multiroles.  FW 190 D and A-8 and P-47N have similar stats, but the 47N outplays both Fw in speed by far. This should be compensated by 360°-time to favor the FWs. Additionally the 47N can carry more GA-firepower. Ok the FWs got more pvp (plane vs plane) firepower but you can't get away and can't outplay 47Ns anyway. In comparison with fighters the FWs are way too prone.

In dogfight it seems that it's better to have lower opt speed - when you bleed energy and lose speed, plane with low opt speed can still turn effectively, while plane with higher opt speed starts flying like a brick.

So increasing opt speed for P47 was in fact a nerf, not a buff.

 

Meteor in 1.9 was crap, F4U4 was better at everything.



BiBaBummsebiene #104 Posted 11 June 2018 - 09:16 PM

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View Postjakub_czyli_ja, on 11 June 2018 - 05:06 PM, said:

In dogfight it seems that it's better to have lower opt speed - when you bleed energy and lose speed, plane with low opt speed can still turn effectively, while plane with higher opt speed starts flying like a brick.

So increasing opt speed for P47 was in fact a nerf, not a buff.

 

Meteor in 1.9 was crap, F4U4 was better at everything.

 

I made a small fault: it‘s 470 Not 570, sry :)

still the 47N stall speed is the same as the FW190D one. Fw is losing energy pretty hard while turning. I have to admit that i never played the 47N but the T6 one. If they are similar. So it‘s just the manner of pumping the breaks right.

 

greetings,

BiBa


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wenn wir Ein' saufen dann steh ich für zwei, und geht es ans Sterben......ICH bin dabei


_se7en #105 Posted 19 June 2018 - 08:06 AM

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Late on the ball here, but congratulations Eek, good to see you. o7

 

/7


My favourite youtubers:

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eekeeboo #106 Posted 19 June 2018 - 08:16 AM

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View Post_se7en, on 19 June 2018 - 08:06 AM, said:

Late on the ball here, but congratulations Eek, good to see you. o7

 

/7

 

Thanks and nice to see you return too! 

_se7en #107 Posted 19 June 2018 - 08:32 AM

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View Posteekeeboo, on 19 June 2018 - 08:16 AM, said:

 

Thanks and nice to see you return too! 

 

I've been taking a little break because I was just feeling frustration over random losses and attrition mode. :) Trying out the new patch for the first time today, enjoying flying the planes.

My favourite youtubers:

Tironan: https://www.youtube....xlgqgTATDskLKnA

Phontomen, Shrike Gaming, Magus, Gaming Bear, Mighty Jingles, Flamu, Notser, iChase


Dhilys #108 Posted 19 June 2018 - 11:12 AM

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well they made a good choice. happy to have you as CM in here ( but i still gonna try and shoot you ingame :p)

eekeeboo #109 Posted 21 June 2018 - 09:07 PM

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View PostDhilys, on 19 June 2018 - 11:12 AM, said:

well they made a good choice. happy to have you as CM in here ( but i still gonna try and shoot you ingame :p)

 

:izmena:

Isoruku_Yamamoto #110 Posted 22 June 2018 - 07:57 AM

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View Posteekeeboo, on 21 June 2018 - 09:07 PM, said:

 

:izmena:

 

:child: Bring it :B

eekeeboo #111 Posted 22 June 2018 - 09:18 AM

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View PostIsoruku_Yamamoto, on 22 June 2018 - 07:57 AM, said:

 

:child: Bring it :B

 

:kamikaze:

GonerNL #112 Posted 26 June 2018 - 10:02 AM

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View Post_se7en, on 19 June 2018 - 08:32 AM, said:

I've been taking a little break because I was just feeling frustration over random losses and attrition mode. 

 

Did it help ?

I'm also losing interest after 2.0.5 ... maybe I should quit for a while. Bit of a shame re. the "equipment missions" that are only valid for 3 another weeks ... too bad.



Isoruku_Yamamoto #113 Posted 26 June 2018 - 10:09 AM

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View PostGonerNL, on 26 June 2018 - 10:02 AM, said:

 

Did it help ?

I'm also losing interest after 2.0.5 ... maybe I should quit for a while. Bit of a shame re. the "equipment missions" that are only valid for 3 another weeks ... too bad.

 

I mainly think its a shame we only get 1 of them :S i took it for a fighter wing, which is cool and all, but i think i should have it for at least 20 different equipment pieces instead

GonerNL #114 Posted 26 June 2018 - 11:37 AM

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View PostIsoruku_Yamamoto, on 26 June 2018 - 10:09 AM, said:

I mainly think its a shame we only get 1 of them

 

Oh, please no ! Not if they all involve winning 2 consecutive battles ...

I've been trying in my IL-2 mod for 3 days to get 400 personal points damaging ground targets in 2 victorious battles in a row. But I give up easily these days ...



Isoruku_Yamamoto #115 Posted 26 June 2018 - 11:43 AM

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View PostGonerNL, on 26 June 2018 - 11:37 AM, said:

 

Oh, please no ! Not if they all involve winning 2 consecutive battles ...

I've been trying in my IL-2 mod for 3 days to get 400 personal points damaging ground targets in 2 victorious battles in a row. But I give up easily these days ...

 

Wait what, that would cost me two battles

Also, i had my first equipment mission done on the second day so yeah id like more

GonerNL #116 Posted 26 June 2018 - 12:00 PM

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Yeah well, every time I win a battle that counts and am 1/2, every next battle is a roflstomp with me on the losing side or a battle with only 3 bases so I can't get my IL-2 across the map fast enough to get 400 points. And I'm back to 0/2 ... 

Isoruku_Yamamoto #117 Posted 26 June 2018 - 12:02 PM

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View PostGonerNL, on 26 June 2018 - 12:00 PM, said:

Yeah well, every time I win a battle that counts and am 1/2, every next battle is a roflstomp with me on the losing side or a battle with only 3 bases so I can't get my IL-2 across the map fast enough to get 400 points. And I'm back to 0/2 ... 

 

Add me on your contacts list, Ill see if i can help if were both online ;)

NatteFrost #118 Posted 26 June 2018 - 12:06 PM

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View PostGonerNL, on 26 June 2018 - 12:00 PM, said:

Yeah well, every time I win a battle that counts and am 1/2, every next battle is a roflstomp with me on the losing side or a battle with only 3 bases so I can't get my IL-2 across the map fast enough to get 400 points. And I'm back to 0/2 ... 

 

im on the same stage and im not even going to bother to try it, cuz it cant be done whitout insane amount of luck, as i cant attacks planes. (ju87g/w 37mm)

Edited by NatteFrost, 26 June 2018 - 12:07 PM.


Drunk_General #119 Posted 05 July 2018 - 10:44 AM

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View Posteekeeboo, on 31 May 2018 - 08:35 AM, said:

Hello all, 

 

First I would like to announce that I have the pleasure of taking over as the Community Manager for World of Warplanes Europe. 

 

For those who know me (for good or bad!) you will know that I am passionate about this game, I've been around a long time, that I will try my best to help drive this game forward with your help.  

 

For those who don't know me, I have been playing world of warplanes on and off since the closed beta. I've got every tech tree plane in the game. I've won various contests and tournaments in the game. I willingly and enjoy helping new people where I can. 

 

I will leave for now before I make another wall of text post:hiding:. Wishing everyone a good day and I look forward to working with everyone to make the game and these forums a positive environment for players. 

 

This is the best WoWp news IN A LONG TIME! All the best to you Eekeeboo. Think I might drop by and take a look at the game again soon.

BGENGINEER #120 Posted 06 July 2018 - 03:28 PM

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Extremely sneaky game! I have 2 times (x1 hour) on the day I can win. Law !!!

The other time: with so many bots and terrestrial cannons, the game plays with you and makes fun of you - no effort will lead to anything.

 

Hollywood freaks are here! If you have nerves, welcome !!



Correction: 3 times >> 2 x 1 hours, 1 x 2 hours. All. Point.


Edited by Daxeno, 19 July 2018 - 09:07 AM.
This post has been edited by the moderation team due to use of the red color.





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