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Patch 2.0.5 Feedback


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eekeeboo #161 Posted 21 June 2018 - 10:04 AM

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View PostBGENGINEER, on 21 June 2018 - 06:54 AM, said:

For a long time, I say someone: has to be sacked.
Stop changing things!

After the last update, the game crashes! Does not go !!!

 

Please follow the forum rules and make sure you adhere to them. Thank-you. 

GonerNL #162 Posted 21 June 2018 - 01:40 PM

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View PostDhilys, on 19 June 2018 - 11:18 AM, said:

As more and more people get specialist lvl planes that issue will subside imo  

 

I doubt that ... started playing with a new account, so low tiers.

It's quite easy to get Specialist there, but I seldom see any. Most of the newcomers (+ 40% WG claims ?!) are not interested or do not understand.

 

And on high tiers it's nearly impossible to get specialist. So many points needed (only victorious battles) and requirements like "15 kills by reargunner" ...



Isoruku_Yamamoto #163 Posted 21 June 2018 - 02:16 PM

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View PostGonerNL, on 21 June 2018 - 01:40 PM, said:

 

I doubt that ... started playing with a new account, so low tiers.

It's quite easy to get Specialist there, but I seldom see any. Most of the newcomers (+ 40% WG claims ?!) are not interested or do not understand.

 

And on high tiers it's nearly impossible to get specialist. So many points needed (only victorious battles) and requirements like "15 kills by reargunner" ...

 

Still, apart from the bomber turretry requirement you should get specialist eventually, simply by playing (given that you win every once in a while). Only misc one is multiroles. 

georges1991 #164 Posted Yesterday, 03:12 PM

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( Form my post in french, sorry for the bad translate ) 

 

Well, I tested this update. I had stopped Warplanes with the 2.0, so I reinstalled the game in view of new announcements in recent weeks.

 

My opinion,

 

Good + :

- The new system of progression of the planes, it is certainly a little confusing but initiates an idea of ​​gameplay more in depth in the life time and the time which one passes on each aircraft. This may make the game more attractive because more thing to do, possibility of technical customization on aircraft.

 

- Overall the parties are starting faster than since my last visit.

 

- The sound effects are not bad, there is still work, but I think it has progressed well.

 

- The visual effects of the damage have clearly gained in credibility, engine flames, smoke, etc ...

 

 

Bad - :

 

- The optimization completely picks it up, the game runs at 70-80 fps, then suddenly drops 20-30 fps for no apparent reason. The client almost always crash during an "alt-tab".

 

- The model of surreal flight, I do not know if it is the angle of the camera that gives it, but no feeling of resistance of the fluids (air), the planes move really oddly. It's really unpleasant.

 

- AA shots completely surreal, it explodes in all directions, it's rough.

 

- The play mode unreadable and unrealistic wish. V2 that takes off and falls on a ridiculous distance while they are supposed to travel several hundred kilometers, ground area captures while we are in planes. (How do they do to change the camps DCA in seconds? ...). I feel like they had a lot of ideas and they did a mix of that. Frankly, this mode of play is the death of the furious Dogfight that is expected of a game of Warbirds. This is a warplanes game, not a strategy game... We want Dogfighting. 

 

- The music too invasive, the narrator at play is irritating

 

- The new hangar that completely misses the airfield spirit WW2, atmosphere Warbirds. Sincerely, guys, go to La Ferté-Alais, Duxford's Flying Legends and get inspired by that. When I see how the garage of World Of Tank has evolved positively, with an immersion of the armored world, in the forest. I do not understand how Warplanes could do the complete opposite.

 

 

Personal opinion, suggestion:

 

Is this really what the player is looking for in a WG game? A game capture mode, management, draft or everyone do anything without really understanding what is happening ... We are far from a rich team gameplay, simple and competitive. The 15 vs 15 classic or we take advantage of the advantages and weaknesses of vehicles that we control. (Like a Tank or Warship) The game mode attack / defense, capture / eliminations are clearly secondary among our neighbors. It is the characteristics of the vehicles that prevail and especially the way one draws benefits or not from them. On Warplanes, it's the game mode that has priority. It is a mistake. All improvements are not to be discarded, especially the last one that seems to push towards a slower side of the technical management of aircraft, which will push us to spend more time on each aircraft to optimize it to the maximum.

 

But will not it be time to leave a blank sheet to create a game mode where the plane will resume its place? With differences really felt in the flight between a Zero and a Mustang, between a 109 and a Spitfire? We create a simple, concrete, competitive and effective game mode. We are not against a little more original defense and attack ideas from Bombardier run by an AI that should be defended. With perhaps two-party round attack / defense took turns. There is a way to do new things, simple and effective. But especially not this kind of sand-box mode drafts incomprehensible.

 

It's nice to see the communication, the investment in time and money in the game evolved positively. But before putting forward a product, it is necessary that it is technically stable and playable (which is clearly not the case). But above all to have a base of players who love the game, have fun and are ready to defend their game. And again it is not the case. "Step by step", unfortunately I feel that things are done in hasty ways (Pressure WG? Shareholders?).

 

Anyway, I'm sure there is a way to make Warplanes attractive, keeping the good ideas, the good technical / visual / sound evolutions that have been brought in recent months. And starting from a clean sheet for the gameplay and the game mode. I am confident, positive signs have appeared, communications reestablished between player and WG, etc ...

 

It's your turn !

 

:popcorn:



deaxter_hero #165 Posted Today, 03:59 PM

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1) I am realistic and know what profit and loss statement looks like. That is why I spend real money on this game that I love. To keep it alive. However I have a bad feeling that the game has been eating its own children alive over last 9 months. The moves seem not to increase loyalty of vet players, paying vet players should I add. And now even the loyalty of 2.0 newbies is compromised. I do not appreciate that 2.0.5 makes efforts of those who invested money, energy, time into the game inadequate. By means of power creep. You have resources? Good. You have a lot of resources? Great. Abraka dabra. You have not all resources you need to stay competitive. Why did I buy T8 prems to make tons of credits when all of the sudden you introduce new currency to game (materials) and credits alone are irrelevant for Specialist? Does that improve player base retention? It is not ideas like Specialist that don´t resonate favourably with people it is the way how these improvements generally improve foremost economy of wg on the cost of those that invested in the game before long enough. We do not want something in exchange for nothing. We want balanced commercial relationship. SOLUTION? Simple. Let players get Materials for credits. Let players respec their pilot skills with discount for limited time. Give current players a small gift / bonus for continuing/ grinding Specialist, be nice here and there, dont just slice limbs off on regular bases and describe it as great improvement for the limbless. Put in Machiavellian terms: Just show you appreciate not only new sources of income but also old sources of income by some honey here and there :child:.  

2) I do not appreciate the gambling part and randomness of Special Effects of the Equipment. Yes, I know you can dismantle the equipment with Effect you did not like. But you lose time and Materials for that. I know it was mentioned that we can reroll bonus characteristics. Just no one mentioned what shall be the price and in which century shall it take place :).    


Edited by deaxter_hero, Today, 04:02 PM.

 Something for 1.9 stats nerds ;) ---- Alone: 86%    Squad: 14%  ---- Fighter (37%) Heavy Fighter (31%) Multi-role Fighter (20%) Attack Aircraft (13%)


Clean #166 Posted Today, 04:11 PM

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I would like to second what deaxter_hero says here. I think credits for salvage material is a great idea. I was about to add a post to say how pitiful the reward is currently for wins and good performances etc. He makes a good point what is the point of premium planes now?

 

If you allow salvage to be bought for credits then would this not be a better option for new players to grind. Salvage crates is bad business but if you can buy premium planes that reward greater profits does that not please more people?

 

WG make money and the customer gets a new plane to fly as a crew trainer and generator for cash/salvage.

 

eekeeboo the reward currently for salvage is pathetic and WG need to be told. I'm all for grind but coal mining with a toothpick is too much!



britinmadrid #167 Posted Today, 04:13 PM

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View Postdeaxter_hero, on 24 June 2018 - 04:59 PM, said:

You have not all resources you need to stay competitive. Why did I buy T8 prems to make tons of credits when all of the sudden you introduce new currency to game (materials) and credits alone are irrelevant for Specialist? Does that improve player base retention? It is not ideas like Specialist that don´t resonate favourably with people it is the way how these improvements generally improve foremost economy of wg on the cost of those that invested in the game before long enough. We do not want something in exchange for nothing. We want balanced commercial relationship. SOLUTION? Simple. Let players get Materials for credits. Let players respec their pilot skills with discount for limited time. Give current players a small gift / bonus for continuing/ grinding Specialist, be nice here and there, dont just slice limbs off on regular bases and describe it as great improvement for the limbless. Put in Machiavellian terms: Just show you appreciate not only new sources of income but also old sources of income by some honey here and there.

 

A valid point.

 

Even buying Tier IX and X aircraft as we unlock them I have 40 million credits at the moment and my Flight mate has 55 million. There is little incentive to buy Premiums as the economy is, effectively, broken with the ridiculous amount of Credits earned and the introduction of a new currency in the form of Salvage which can be bought for real world money. Crew training necessitates one Premium per nation if you choose carefully.

 

Surely this will hit WG in the pocket … it seems ill thought out.

 

 






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