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Patch 2.0.5 Feedback


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RoyalFlyingCorps #101 Posted 17 June 2018 - 08:02 AM

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Please see post http://forum.worldof...164#entry561164, where I listed aspects of the patch that I liked, had no strong opinion upon and disliked.  Having played the patch for a few days, this is my first fully-formed opinion of it.  If anything below is factually wrong, please let me know.  The complexity of the patch is such that even a few days' familiarity with it is not enough to guarantee I have understood all aspects of it correctly.  If I haved missed something (for instance, I'm aware of discontent concerning conversion of certain items in the game that amounts to a serious loss of gold for some players, but I don't know the details currently), please let me know this too.

 

Concept

The concept of the patch, which is to increase the complexity of the equipment system, is excellent.  The ability to customise an aircraft and kit it up for different playing styles has been enhanced considerably.  This ought to provide considerable interest to existing players and it also provides something to do with tier 10 aircraft.  The decision to include penalties that accompany enhancements for equipment is controversial, because having provided choice to players, the developers have then limited each choice with a constraint that tends to encourage players down a particular path of customisation.

 

Implementation

The implementation of the concept is what we see in the game and some of the developers' decisions are questionable.

 

Major Problems

  1.  This system is too complicated for new players, who in any case won't have the materials to enhance equipment.  It will also put them at an even greater disadvantage against experienced players, who are likely to have relatively abundant equipment and materials, and who are forced to play at low tiers to gain tokens.  Giving the nuisances that are seal clubbing players more of an advantage is also not a good idea.
  2.  Limiting the award of materials solely to winning teams may be a conceptually satisfying idea (the winning team wins control of the ground and therefore their salvage teams can scour the battlefield), but in practice is not sensible.
  3.  Players should not have to choose between mounting a first aid kit and a fire extinguisher.  It is not possible to mitigate satisfactorily the consequences of not having one of these important consumables, particularly pilot injury.

 

Recommendations and reasoning

Major

  1.  The new system is limited to tier 5 and above aircraft.  The old system should apply for newer players.  This won't eliminate the problem of them meeting experienced players or nuisance seal clubbers, but it will reverse the even greater disadvantage at which this patch puts them.
  2.  Materials should be awarded under certain circumstances to players on the losing side, perhaps for those that finish in the top three, who earn epic medals, who score a certain amount of personal points or a combination of these and perhaps other factors.  Good play even in losing teams should be rewarded.
  3.  A "universal" slot should be provided to allow players to mount both first aid kit and fire extinguisher.  This may upset some carefully constructed equipment/consumable balancing mechanism in the developers' minds, but only being able to choose one of these is loathed by the majority of players to whom I have talked.  They care little for that "balancing mechanism".
  4.  The stock configuration of an aircraft should not have limited equipment and consumable slots when the specialist configuration has been unlocked.  If not that, then the specialist configuration should not be limited to the top modules.  Many players prefer to play a number of aircraft with modules that are not the top ones, e.g. the 20mm cannons on the tier 7 Bf 109 Z (Zwilling) or the tier 9 Me 262 HG II.

Minor

  1.  The amount of tokens needed to complete an aircraft's specialist mission should reduce proportionally the closer it is to completion.  If it takes 110 tokens to complete a tier 10 aircraft mission, then at 50% completion it should take 55 tokens.  Tokens cannot be earned quickly enough to make it viable to complete specialist missions if full price has to be paid no matter how near to completion they are.
  2.  If you decide not to apply a calibration you have invoked on a piece of equipment you should not lose your credits and materials.  You should just be prevented from attempting to calibrate it again until you have played another game in the aircraft.
  3.  Inappropriate specialist missions should be revised where they are not suited to certain aircraft.  I have noted missions for multirole aircraft that are unsuitable for them, e.g. the F-94D Starfire.
  4.  Aircraft in the specialist configuration should not be highlighted with a special symbol in the game.  Player hunting is already a problem in the game; this will make it worse for players in specialist aircraft.
  5.  New premium ordnance should be removed from the game.  Most players do not want this kind of "pay to win" development within the game.
  6.  More information to be provided on exactly how the enhancement and negative consequences of it affect the parameters of the equipment and aircraft.  8% more accuracy on the gunsight and 3% more chance of pilot injury means what, exactly?  The current information within game is too indicative and not explanatory enough.
  7.  The promised availability of stock configurations alongside specialist ones for aircraft should be introduced as a priority.  There are certain aircraft where the top modules are not necessarily the best choice, e.g. the tier 9 Me 262 HG II.  Note: see major recommendation no. 4.
  8.  I'm now fairly certain that the loss of the concealing livery equipment, along with the loss of turret gun stabilisation, represents a fairly significant nerf to GAAs and low-flying bombers.  I don't believe that these can be fully compensated for by the new equipment or the bonuses that come along by chance when enhancements are applied to, for example, the reinforced airframe.  Some may think that's a good thing with respect to the latter, but I think the game is unbalanced by the changes and will deter people from playing these categories of aircraft.  I think something akin to concealing livery and turret gun stabilisation needs to be reintroduced.
  9.  Bonus characteristics on enhanced equipment only work when an aircraft is specialised.  This restriction should be removed and the enhanced equipment plus bonus characteristics should function in the stock configuration.

 

Bugs

  1.  Delayed server-side hit registration needs to be fixed urgentlyNote: this should have been fixed in patch 2.0.5.5.  I'll confirm over the next few days, but so far it appears to be the case.
  2.  Clicking on the progress note in the battle results for the specialist mission does not open the specialist mission dialogue, though it does close the battle results dialogueNote: this looks like it has been fixed by one of the recent patches.
  3.  Daily multiplier signifiers (note: not daily multipliers themselves) do not disappear after the first win of the day on an aircraftNote: this looks like it has been fixed by one of the recent patches.
  4.  The hanger UI is noticeably slow compared to previous iterations of the game.  Optimisation is required.

 

Other items

  1.  Patches should not override players' button or joystick assignments.
  2.  The nerfing of the Soviet female pilot's 'Femme Fatale' skill was handled very badly.  Encouraging players to play hundreds of man-hours over a weekend to obtain her and then debilitating her not two weeks later was an aggravatingly stupid thing for WoWP to do.  As an aside, her skill is now wrongly described in the game.  Note: I am advised by a WG developer that the nerfing of the Soviet female pilot was not intentional.  However, it will not be a priority to fix.  That this should be fixed I have no doubt; having reassigned the pilot to her designated aircraft, the tier 6 IL-2(t), and played a number of games in it, I've yet to see the nerfed skill activate.

 

Conclusion

I like the concept behind this patch.  If the few major problems are fixed, I think it will be a good development in the game.  As it is, I think it's flawed and it is producing, alongside interest in the new ways aircraft can be configured, a lot of frustration in the player population.  It could have been much worse, but it could also have been much better.  WoWP, you have work to do to make this patch welcome to many of the players of this game.

 

Update to conclusions

Greater familiarity with the patch has, unfortunately, caused me to reverse my opinion.  I do not think this is a good development, potential or otherwise, in the game.  I explain this in post 179 in this thread.

 

Post change log

  1. 18-Jun-18 0635 BST: added minor recommendation concerning the availability of the stock configuration of a specialised aircraft.
  2. 20-Jun-18 0738 BST: struck out the comment in "other items" concerning the Soviet female pilot and added an explanatory note.
  3. 20-Jun-18 1838 BST: struck through no. 7 in "minor recommendations".  Added a major recommendation, no. 4, on the same topic.
  4. 21-Jun-18 0652 BST: added minor recommendation no. 8.
  5. 22-Jun-18 0728 BST: added note to Bugs no. 1.
  6. 22-Jun-18 1405 BST: added note to Bugs nos. 2 & 3.
  7. 25-Jun-18 0656 BST: added minor recommendation no. 9.
  8. 30-Jun-18 1139 BST: referred to a later post explaining why my opinion has changed for the worse.

Edited by RoyalFlyingCorps, 30 June 2018 - 10:42 AM.


2BIG2Beat #102 Posted 17 June 2018 - 09:24 AM

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I have upgraded my picture to version 2 to better explain it. the version 1 was done in the night too quickly.

https://www.imageupload.co.uk/image/EbVE

 

please share your comments or your view if I did some mistake or if my view is correct.

 

also I found a lot of new bugs in the game:

Game crashes - A LOT

shells are not hitting properly - they fly to the plane and nothing happens and then suddenly some plane just dies. maybe some lags or some delay in calculations, but it is bad for the game experience

FPS are now very bad.

 

the game really needs BIG focus on bug fixing



McTorpe #103 Posted 17 June 2018 - 10:07 AM

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Holasss.

 

RoyaFlyingCorps, en gran parte estoy de acuerdo contigo. Simplemente, voy a señalar alguna discrepancia. Muy buen análisis. ¡Chapeau!

RoyaFlyingCorps, I largely agree with you.Simply, I'm going to point out some discrepancy.Very good analysis. ¡Chapeau!

 

Limiting the award of materials solely to winning teams may be a conceptually satisfying idea (the winning team wins control of the ground and therefore their salvage teams can scour the battlefield), but in practice is not sensible.

Es la mejor forma de hacer que los jugadores participen en la batalla y no solo busquen su propio beneficio con "sus" misiones.

It is the best way to get players to participate in the battle and not only seek their own benefit with "their" missions.

 

Materials should be awarded under certain circumstances to players on the losing side, perhaps for those that finish in the top three, who earn epic medals, who score a certain amount of personal points or a combination of these and perhaps other factors.  Good play even in losing teams should be rewarded.

No por lo anterior. Como mucho, por logros como las fichas.

Not for the above.At most, for achievements such as tokens.

 

The amount of tokens needed to complete an aircraft's specialist mission should reduce proportionally the closer it is to completion.  If it takes 110 tokens to complete a tier 10 aircraft mission, then at 50% completion it should take 55 tokens.  Tokens cannot be earned quickly enough to make it viable to complete specialist missions if full price has to be paid no matter how near to completion they are.

Esta opción debería ser eliminada inmediatamente, nada de tener recompensas sin esfuerzo.

This option should be eliminated immediately, nothing to have rewards without effort.

 

Nota:

The new system is limited to tier 5 and above aircraft.  The old system should apply for newer players.  This won't eliminate the problem of them meeting experienced players or nuisance seal clubbers, but it will reverse the even greater disadvantage at which this patch puts them.

En el anális que estoy preparando, uno de mis primero puntos es este mismo. Muy bien visto.

In the analysis that I am preparing, one of my first points is this one. Very, very well.

 

Saluditos.



SiboSnakeEyes #104 Posted 17 June 2018 - 11:28 AM

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View Postbritinmadrid, on 15 June 2018 - 06:59 AM, said:

What about new players? They will turn up, lose the majority of their games as is the way with newbies against 71%+ players with Enhanced modules who HAVE to play low tiers to make the Tokens to try to lessen to soul-destroying grind to recover their large number of airplanes. Also, tokens can be used for free Premium Account time which is real money for students and kiddies. Upon his cross, Jesus wept! No one bothered to think this through, did they?

 

Find a way to take away Daily Missions for Tiers I - IV from accounts with Tier V+ planes. If not I will be playing 33% of my games there murdering potential new clients and driving them away.

 

 

I agree 100% with this... New players will get murdered... and quit... Sort the daily missions to exclude low tiers or you will never grow the player base now you are giving experienced players a bigger advantage... (After hours of grinding planes we already finished!)



houghtonbee #105 Posted 17 June 2018 - 11:36 AM

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Great post by RFC, WG would be very wise to listen to that one.

eekeeboo #106 Posted 17 June 2018 - 11:46 AM

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View PostRannulfus, on 17 June 2018 - 06:56 AM, said:

 

Just the fact that you have to study a guide to understand how to play the game proves that something is wrong.

To be fun the game should be simple (which it was).

This is my sincere, constructive opinion, despite my resentment of the patch.

 

The fact that most people don't seem to be willing to read patch notes and guides to understand the changes, is why I have asked to create a guide. 

 

If you put together ikea furniture without using instructions, it's down to you if it falls apart. 

 

I'm not saying this is you. But I know of and have read at least 6 people who have said "I don't understand...." and I ask "Have you looked at..." and the response was in words summarised in "no". 

 

The thing to remember is the decision for this game and the extension of it as well as encouraging players to continue playing even after unlocking a plane. Is not just for end game players, grindy players or even EU players. This is a patch for those who don't like going past tier 5. This is a patch to keep people engaged longer rather than flying up in tiers. It's meant to keep players on board for longer and give them more opportunities. This is an implementation of something for the long term and to open more possibilities for the future. 

 

As for everyone else, please don't stop providing feedback. I'm here to provide a voice for the community to the people who influence this game. It's a lot easier to do that if it's posts more than "I don't like it" or irrelevant and off topic. I can't say "This is hated by everyone" but only a few people post and like but that's it. Please keep up the good work and patience with the transition. 



Mikhail__ #107 Posted 17 June 2018 - 11:54 AM

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OMG its not "ikea furniture". It is supposed to be a simple arcade game...

BravelyRanAway #108 Posted 17 June 2018 - 12:12 PM

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View PostMikhail__, on 17 June 2018 - 11:54 AM, said:

OMG its not "ikea furniture".

Which is also cheap and tacky.


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jakub_czyli_ja #109 Posted 17 June 2018 - 12:30 PM

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View Posteekeeboo, on 17 June 2018 - 11:46 AM, said:

The fact that most people don't seem to be willing to read patch notes and guides to understand the changes, is why I have asked to create a guide.

If only these articles would be written in understandable manner: http://blog.worldofw...nd-calibration/

Let's take gunsight: each level decreases pilot's resistance to injuries, and suddenly in special effects column there is entry Pilot's resistance to injuries +5%.

So question arises - does it reduce or increase chance of injury after all?

 

And of course the hazard element - will it roll good, or bad, will a player have to spend another 10 hours in a game to try again...



ENGINEER__ #110 Posted 17 June 2018 - 01:17 PM

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Developers, why do my aircraft permanently lose equipment!

Some time ago I lost a gold camouflage!

  875 (* &% û) 3e2! ^ 97 & * #!



Spartan_93 #111 Posted 17 June 2018 - 02:30 PM

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View PostBGENGINEER, on 17 June 2018 - 01:17 PM, said:

Developers, why do my aircraft permanently lose equipment!
 

 

Easy, you use the equipment from another plane. You have the options to buy a new one, use one out of your storage or from an other plane.

Edited by Spartan_93, 17 June 2018 - 02:31 PM.


ENGINEER__ #112 Posted 17 June 2018 - 03:16 PM

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Someone have to fire.

 

Module, Enhancement, Calibration..... infinity.... nothing!!!! Give me back parts, please! (Improved Lightweigth Power Unit, 8 teir)



Spartan_93 #113 Posted 17 June 2018 - 03:23 PM

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ok, again. You equip your planes with equipment from an onther plane.

So, you need to buy a new one to equip both planes.



McTorpe #114 Posted 17 June 2018 - 03:36 PM

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Holasss.

 

Si alguien quiere mi opinión y mis sugerencias, ahí va la dirección y que use GT como yo aquí.

If someone wants my opinion and my suggestions, there is the link. Use GT like me here. Warning: too long. Thank you.

 

http://forum.worldof...001#entry562001

 

Saluditos.



Tugnut #115 Posted 17 June 2018 - 04:07 PM

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every game is 2 v 2 real players at most... and games seem to be more about what side has the "better" bots!

dreesh #116 Posted 17 June 2018 - 04:54 PM

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Please do something about the asymmetric maps.

They are literally infuriating to play if you happen to spawn on the "bad" spots (and it happened to me 3 times in a row...). The "good" spot meaning that the players instantly get a radar station (sorry, forgot the name, the one that spawns bombers), they cap it and get an advantage that can never be flipped, because it is next to their base and can repel any attack on it...

I am feeling that the team with the good spots wins about 80-90% of the time (official stats would be welcome).

(Sure the other team might seem to have the point advantage with more easy sectors capped at the start, but it vaporizes at the end)

From my side, I vote no to these layouts, please remove them as soon as possible (or implement a feature that puts me always on the good spot :P).



jakub_czyli_ja #117 Posted 17 June 2018 - 05:29 PM

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Even symmetrical in theory maps can be flawed - Road to Rome with Mine, 2 Command Centers, 2 Garrisons - left side has Command Center closer to spawn, right - has garrison.

Unless really lucky spawn for right team, they struggle to cap CC and then have bomber raids all over.



Rannulfus #118 Posted 17 June 2018 - 07:53 PM

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What happens after I sell a specialist plane?

Do I lose all progress and opened equipent slots?



jakub_czyli_ja #119 Posted 17 June 2018 - 08:12 PM

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View PostRannulfus, on 17 June 2018 - 07:53 PM, said:

What happens after I sell a specialist plane?

Do I lose all progress and opened equipent slots?

I think there are more chances that plane will keep its state as with elite one.

 

You can try with tier I plane, it costs nothing, and specialization of that is quite easy.



zen_monk_ #120 Posted 17 June 2018 - 09:47 PM

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An objection based on dozens and dozens of complaints in the main section of the Forum:

 

Soul crushing requirement of "only for victorious battles" in progress for Specialist configuration.

 

It is deeply demoralizing. You put your best effort, many many games with 14 000 + exp and chevrons and you lose and gain no progress. Simply isn't right.

 

While I fully accept this "only after victorious battles a raiding party will bring you parts", this victory only for personal points & aircraft kills has to stop. Make it absolute, like for Destroying Sections of Ground Targets and Sectors Captured.


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