Jump to content


Patch 2.0.5 Feedback


  • Please log in to reply
211 replies to this topic

eekeeboo #161 Posted 21 June 2018 - 10:04 AM

    Community Manager

  • WG Staff
  • 5026 battles
  • 2,495
  • Member since:
    01-26-2012

View PostBGENGINEER, on 21 June 2018 - 06:54 AM, said:

For a long time, I say someone: has to be sacked.
Stop changing things!

After the last update, the game crashes! Does not go !!!

 

Please follow the forum rules and make sure you adhere to them. Thank-you. 

GonerNL #162 Posted 21 June 2018 - 01:40 PM

    First Lieutenant

  • Advanced Member
  • 12699 battles
  • 2,804
  • Member since:
    09-02-2017

View PostDhilys, on 19 June 2018 - 11:18 AM, said:

As more and more people get specialist lvl planes that issue will subside imo  

 

I doubt that ... started playing with a new account, so low tiers.

It's quite easy to get Specialist there, but I seldom see any. Most of the newcomers (+ 40% WG claims ?!) are not interested or do not understand.

 

And on high tiers it's nearly impossible to get specialist. So many points needed (only victorious battles) and requirements like "15 kills by reargunner" ...



Isoruku_Yamamoto #163 Posted 21 June 2018 - 02:16 PM

    Command Chief Master Sergeant

  • Advanced Member
  • 2283 battles
  • 635
  • [BBMM] BBMM
  • Member since:
    07-02-2015

View PostGonerNL, on 21 June 2018 - 01:40 PM, said:

 

I doubt that ... started playing with a new account, so low tiers.

It's quite easy to get Specialist there, but I seldom see any. Most of the newcomers (+ 40% WG claims ?!) are not interested or do not understand.

 

And on high tiers it's nearly impossible to get specialist. So many points needed (only victorious battles) and requirements like "15 kills by reargunner" ...

 

Still, apart from the bomber turretry requirement you should get specialist eventually, simply by playing (given that you win every once in a while). Only misc one is multiroles. 

georges1991 #164 Posted 23 June 2018 - 03:12 PM

    Command Chief Master Sergeant

  • Beta Tester
  • 22 battles
  • 558
  • [M_R_A] M_R_A
  • Member since:
    01-26-2012

( Form my post in french, sorry for the bad translate ) 

 

Well, I tested this update. I had stopped Warplanes with the 2.0, so I reinstalled the game in view of new announcements in recent weeks.

 

My opinion,

 

Good + :

- The new system of progression of the planes, it is certainly a little confusing but initiates an idea of ​​gameplay more in depth in the life time and the time which one passes on each aircraft. This may make the game more attractive because more thing to do, possibility of technical customization on aircraft.

 

- Overall the parties are starting faster than since my last visit.

 

- The sound effects are not bad, there is still work, but I think it has progressed well.

 

- The visual effects of the damage have clearly gained in credibility, engine flames, smoke, etc ...

 

 

Bad - :

 

- The optimization completely picks it up, the game runs at 70-80 fps, then suddenly drops 20-30 fps for no apparent reason. The client almost always crash during an "alt-tab".

 

- The model of surreal flight, I do not know if it is the angle of the camera that gives it, but no feeling of resistance of the fluids (air), the planes move really oddly. It's really unpleasant.

 

- AA shots completely surreal, it explodes in all directions, it's rough.

 

- The play mode unreadable and unrealistic wish. V2 that takes off and falls on a ridiculous distance while they are supposed to travel several hundred kilometers, ground area captures while we are in planes. (How do they do to change the camps DCA in seconds? ...). I feel like they had a lot of ideas and they did a mix of that. Frankly, this mode of play is the death of the furious Dogfight that is expected of a game of Warbirds. This is a warplanes game, not a strategy game... We want Dogfighting. 

 

- The music too invasive, the narrator at play is irritating

 

- The new hangar that completely misses the airfield spirit WW2, atmosphere Warbirds. Sincerely, guys, go to La Ferté-Alais, Duxford's Flying Legends and get inspired by that. When I see how the garage of World Of Tank has evolved positively, with an immersion of the armored world, in the forest. I do not understand how Warplanes could do the complete opposite.

 

 

Personal opinion, suggestion:

 

Is this really what the player is looking for in a WG game? A game capture mode, management, draft or everyone do anything without really understanding what is happening ... We are far from a rich team gameplay, simple and competitive. The 15 vs 15 classic or we take advantage of the advantages and weaknesses of vehicles that we control. (Like a Tank or Warship) The game mode attack / defense, capture / eliminations are clearly secondary among our neighbors. It is the characteristics of the vehicles that prevail and especially the way one draws benefits or not from them. On Warplanes, it's the game mode that has priority. It is a mistake. All improvements are not to be discarded, especially the last one that seems to push towards a slower side of the technical management of aircraft, which will push us to spend more time on each aircraft to optimize it to the maximum.

 

But will not it be time to leave a blank sheet to create a game mode where the plane will resume its place? With differences really felt in the flight between a Zero and a Mustang, between a 109 and a Spitfire? We create a simple, concrete, competitive and effective game mode. We are not against a little more original defense and attack ideas from Bombardier run by an AI that should be defended. With perhaps two-party round attack / defense took turns. There is a way to do new things, simple and effective. But especially not this kind of sand-box mode drafts incomprehensible.

 

It's nice to see the communication, the investment in time and money in the game evolved positively. But before putting forward a product, it is necessary that it is technically stable and playable (which is clearly not the case). But above all to have a base of players who love the game, have fun and are ready to defend their game. And again it is not the case. "Step by step", unfortunately I feel that things are done in hasty ways (Pressure WG? Shareholders?).

 

Anyway, I'm sure there is a way to make Warplanes attractive, keeping the good ideas, the good technical / visual / sound evolutions that have been brought in recent months. And starting from a clean sheet for the gameplay and the game mode. I am confident, positive signs have appeared, communications reestablished between player and WG, etc ...

 

It's your turn !

 

:popcorn:



deaxter_hero #165 Posted 24 June 2018 - 03:59 PM

    Senior Master Sergeant

  • Conquest Member
  • 6926 battles
  • 270
  • [-DFA-] -DFA-
  • Member since:
    09-17-2013

1) I am realistic and know what profit and loss statement looks like. That is why I spend real money on this game that I love. To keep it alive. However I have a bad feeling that the game has been eating its own children alive over last 9 months. The moves seem not to increase loyalty of vet players, paying vet players should I add. And now even the loyalty of 2.0 newbies is compromised. I do not appreciate that 2.0.5 makes efforts of those who invested money, energy, time into the game inadequate. By means of power creep. You have resources? Good. You have a lot of resources? Great. Abraka dabra. You have not all resources you need to stay competitive. Why did I buy T8 prems to make tons of credits when all of the sudden you introduce new currency to game (materials) and credits alone are irrelevant for Specialist? Does that improve player base retention? It is not ideas like Specialist that don´t resonate favourably with people it is the way how these improvements generally improve foremost economy of wg on the cost of those that invested in the game before long enough. We do not want something in exchange for nothing. We want balanced commercial relationship. SOLUTION? Simple. Let players get Materials for credits. Let players respec their pilot skills with discount for limited time. Give current players a small gift / bonus for continuing/ grinding Specialist, be nice here and there, dont just slice limbs off on regular bases and describe it as great improvement for the limbless. Put in Machiavellian terms: Just show you appreciate not only new sources of income but also old sources of income by some honey here and there :child:.  

2) I do not appreciate the gambling part and randomness of Special Effects of the Equipment. Yes, I know you can dismantle the equipment with Effect you did not like. But you lose time and Materials for that. I know it was mentioned that we can reroll bonus characteristics. Just no one mentioned what shall be the price and in which century shall it take place :).    


Edited by deaxter_hero, 24 June 2018 - 04:02 PM.

 


Clean #166 Posted 24 June 2018 - 04:11 PM

    Senior Master Sergeant

  • Advanced Member
  • 4848 battles
  • 153
  • [FIFO] FIFO
  • Member since:
    01-26-2012

I would like to second what deaxter_hero says here. I think credits for salvage material is a great idea. I was about to add a post to say how pitiful the reward is currently for wins and good performances etc. He makes a good point what is the point of premium planes now?

 

If you allow salvage to be bought for credits then would this not be a better option for new players to grind. Salvage crates is bad business but if you can buy premium planes that reward greater profits does that not please more people?

 

WG make money and the customer gets a new plane to fly as a crew trainer and generator for cash/salvage.

 

eekeeboo the reward currently for salvage is pathetic and WG need to be told. I'm all for grind but coal mining with a toothpick is too much!



britinmadrid #167 Posted 24 June 2018 - 04:13 PM

    Senior Master Sergeant

  • Advanced Member
  • 4486 battles
  • 123
  • [FIFO] FIFO
  • Member since:
    06-17-2012

View Postdeaxter_hero, on 24 June 2018 - 04:59 PM, said:

You have not all resources you need to stay competitive. Why did I buy T8 prems to make tons of credits when all of the sudden you introduce new currency to game (materials) and credits alone are irrelevant for Specialist? Does that improve player base retention? It is not ideas like Specialist that don´t resonate favourably with people it is the way how these improvements generally improve foremost economy of wg on the cost of those that invested in the game before long enough. We do not want something in exchange for nothing. We want balanced commercial relationship. SOLUTION? Simple. Let players get Materials for credits. Let players respec their pilot skills with discount for limited time. Give current players a small gift / bonus for continuing/ grinding Specialist, be nice here and there, dont just slice limbs off on regular bases and describe it as great improvement for the limbless. Put in Machiavellian terms: Just show you appreciate not only new sources of income but also old sources of income by some honey here and there.

 

A valid point.

 

Even buying Tier IX and X aircraft as we unlock them I have 40 million credits at the moment and my Flight mate has 55 million. There is little incentive to buy Premiums as the economy is, effectively, broken with the ridiculous amount of Credits earned and the introduction of a new currency in the form of Salvage which can be bought for real world money. Crew training necessitates one Premium per nation if you choose carefully.

 

Surely this will hit WG in the pocket … it seems ill thought out.

 

 



Rannulfus #168 Posted 24 June 2018 - 06:48 PM

    Airman Basic

  • Member
  • 2062 battles
  • 8
  • Member since:
    11-30-2014

View Postdeaxter_hero, on 24 June 2018 - 03:59 PM, said:

1) I am realistic and know what profit and loss statement looks like. That is why I spend real money on this game that I love. To keep it alive. However I have a bad feeling that the game has been eating its own children alive over last 9 months. The moves seem not to increase loyalty of vet players, paying vet players should I add. And now even the loyalty of 2.0 newbies is compromised. I do not appreciate that 2.0.5 makes efforts of those who invested money, energy, time into the game inadequate. By means of power creep. You have resources? Good. You have a lot of resources? Great. Abraka dabra. You have not all resources you need to stay competitive. Why did I buy T8 prems to make tons of credits when all of the sudden you introduce new currency to game (materials) and credits alone are irrelevant for Specialist? Does that improve player base retention? It is not ideas like Specialist that don´t resonate favourably with people it is the way how these improvements generally improve foremost economy of wg on the cost of those that invested in the game before long enough. We do not want something in exchange for nothing. We want balanced commercial relationship. SOLUTION? Simple. Let players get Materials for credits. Let players respec their pilot skills with discount for limited time. Give current players a small gift / bonus for continuing/ grinding Specialist, be nice here and there, dont just slice limbs off on regular bases and describe it as great improvement for the limbless. Put in Machiavellian terms: Just show you appreciate not only new sources of income but also old sources of income by some honey here and there :child:.

2) I do not appreciate the gambling part and randomness of Special Effects of the Equipment. Yes, I know you can dismantle the equipment with Effect you did not like. But you lose time and Materials for that. I know it was mentioned that we can reroll bonus characteristics. Just no one mentioned what shall be the price and in which century shall it take place :).  

 

I'd like to comment further on the issue of currency.

Earlier we  had to mount and dismount the equipent for gold. Then came the change and the glorious announcement that we no longer have to pay for mounting and dismounting equipment.

But if you enhance the equipent, you have to pay with tokens to mount and dismount it!  Once, I went to buy gold for my hangar/equipent/premium needs. Now I have to go shop for tokens too! (Or grind weeks to finish the daily missions to get them!)

Why do I have to pay twice? Why can I buy a hangar slot for tokens or gold but mount/dismount enhanced equipment ony for tokens?


 

Furthermore, I enhanced a piece of equipent all they way on an elite airplane. It let me do it but afterwards, I discovered that the equipent will not operate because the plane is not specialist. Furthermore, I had no tokens to dismount it.

Why is it possible to enhance the equipent for specialist planes on a regular plane? Why doesn't it at least gives a warning that the equipment won't function on this plane, if enhanced??

Btw, I expect an RTFM answer about enhancing and calibrating equipent. But I do not agree. The game should be easy to be fun. Even enhancing things should be clear with a hover of a mouse over something.

This crap will work with veteran players, but a newbie, excited and toying with upgrading and ending up with malfunctioning equipent he has to pay for to dismount (or dismantle and lose money) will get sorely pissed.


 


 


Edited by Rannulfus, 24 June 2018 - 06:59 PM.


RoyalFlyingCorps #169 Posted 25 June 2018 - 05:58 AM

    Second Lieutenant

  • Advanced Member
  • 17371 battles
  • 1,701
  • Member since:
    05-05-2016

Please see post http://forum.worldof...916#entry561916 for my full opinion and recommendations concerning patch 2.0.5.

 

Echoing the thoughts of others, with which I agree, I have added the following recommendation:

"Bonus characteristics on enhanced equipment only work when an aircraft is specialised.  This restriction should be removed and the enhanced equipment plus bonus characteristics should function in the stock configuration."



Isoruku_Yamamoto #170 Posted 25 June 2018 - 08:12 AM

    Command Chief Master Sergeant

  • Advanced Member
  • 2283 battles
  • 635
  • [BBMM] BBMM
  • Member since:
    07-02-2015

View PostRoyalFlyingCorps, on 25 June 2018 - 05:58 AM, said:

Please see post http://forum.worldof...916#entry561916 for my full opinion and recommendations concerning patch 2.0.5.

 

Echoing the thoughts of others, with which I agree, I have added the following recommendation:

"Bonus characteristics on enhanced equipment only work when an aircraft is specialised.  This restriction should be removed and the enhanced equipment plus bonus characteristics should function in the stock configuration."

 

These are only the bonus effects, not the primary bonusses. Once you start getting significant effects you should have it specialized right

Capt_Cornhole #171 Posted 25 June 2018 - 02:52 PM

    Airman Basic

  • Member
  • 795 battles
  • 3
  • Member since:
    11-07-2015

Hi Everyone,

     I'm one of those Newbies to WP 2.0. I just started playing about a month ago after watching Mr. Jingles and Flamu's new vids on Youtube. I have played Ships for several years and tried Planes about 3 years ago and it was aweful...I'll have to say 2.0 is much improved and actually fun now. I got the chance to start playing before the latest Patch and must agree with most everyone here that the pre-patch mods were much better. I was excited when I read that the new patch and the "Specialist" rank would let you customize your plane to your playing style...but then after the patch I was sorely disappointed. The upgrades are waaayyyy more limited than before, sure you can customize but not to my playing style but to how someone at Wargaming thinks I should play. I really do like the Enhance and Calibration system but we should be able to choose which attributes we want to upgrade. The limitation of either First AId or Fire Extingusher leaves me speechless....


 

The other thing that gripes me is having to grind Premiums to the Specialist rank....The first thing I did after a couple of days playing was buy 4 premiums that I liked, I buy premiums BECAUSE I hate to grind for upgraded items....It took me almost 6 hours on each plane to grind to Specialist, I won't be buying anymore Premiums anytime soon and it's a shame...there are several more planes I would love to have. One of the things that made the grinding a real chore was the "in a Victorious Battle" ....My God...I wanted to throw my Mouse out the window about 20 times....The Bots suck....several times I had a super game with 8 to 10 kills and was the last Human alive on my team and the Bots wouldn't capture anything, they just flew in circles in a "Blue" zone. The accuracy of the enemy Bots is also ungodly good....I wish I could destroy the enemy planes with just 1 or 2 bursts.


 

I also find the new daily missions format a little rough on Newbies...In having to complete the mission you have to play in all Tier levels...I couldn't tell you how frustrating it was trying to grind up in T 1 and 2 with some of you really good veteran players swatting me like a fly after maybe 2 min of flying. It's enough to make you think twice about playing anymore.


 

All in all, I think the game has improved greatly since I played a couple of years ago, but many of this Patches "Improvements" should have been more throughly tested before being dumped on the public.


Edited by Capt_Cornhole, 25 June 2018 - 03:00 PM.


NatteFrost #172 Posted 25 June 2018 - 06:58 PM

    Senior Master Sergeant

  • Beta Tester
  • 1404 battles
  • 126
  • Member since:
    01-26-2012

4 day old rookie here.

not good at feedback at all so just going to toss out some points that i have experienced so far. if they are relevant to 2.0.5 idk! cuz i naturaly dont know how things was before 2.0.5.

 

pros:

-respawn system! (i hate 1 life games) whit reswpans ppl (and i) are not so cautious and take more risk, plus respawns wont nesseasarly limit your game time from playing like 1 life games like wot, warthunder, crossout and wows does)

-easy controlls. there might be some advanced controlls out there but im at t5 now and i have done just nicely so far whit just beeing a basic mouse+kb input player.

-mixed pvp/pve. it might NOT be intensional and simply is due to low playerbase, but i realy like it as it eliminates the need for a pure pvp and pure pve game mode.

im a pure pve player as i dont realy like pvp, but this mix feels very nice to me. granted the ai and the planes they select need mutch more adjustment and tweaking but hopefully that comes in time.

-no games are the same due to different cap zones. it might be pre determind but if it is, im too fresh to notice things like that.

-same progression system as your other 2 war title games.

-easy to understand battle UI whit the exeptions of white and yellow colored altitude and speed bar. (like what the hell do they mean??)

 

cons:

-too many rewards depends on victory, and in this game like any other WG title you loose more games then you win.

-too steep difference in cred/xp rewards between loss and win. increase loss rewards a bit.

-not fan of the specialist system. too many equipment slots locked behind it, and since all of them has atleast 1 victory only requirment, the grind is very, very long and some of them are not even rellevant.( turret kill on a bomber, give me a break...)

-game is fundamentaly created around fighters, heavyfighter and multirole. attackers and bombers have no way of being a reliable and serious part of the path to victory cuz the dmg they do and their survivability is way too low.

bombers dont have enugh dmg as their acc at 3000m is horrible, and attackers who is designed to NOT fight planes dont have the hp or resilience to do their job, plus their reargunner is more or less non functional.(cant even kill a fighter in auto mode)

-not fan of optimalisation and calibration at all as it basicly erases nation spesific playstyles and identity.

-i have not found, seen or heard about any end game modes. thats is bad as that means there realy are no reason to grind in this game. in wot when i was active back in 12, they atleast had clan wars and team battles.

-a little bit lacklusting lineup of plane selections at low tiers.

-no way of getting bots to follow me when i go alone to a cap zone.



GonerNL #173 Posted 26 June 2018 - 08:55 AM

    First Lieutenant

  • Advanced Member
  • 12699 battles
  • 2,804
  • Member since:
    09-02-2017

View PostNatteFrost, on 25 June 2018 - 06:58 PM, said:

-no way of getting bots to follow me when i go alone to a cap zone.

 

The only bots that will follow you are the enemy scalp hunter bots, to shoot or ram you ...

 

But that is one of the biggest problems of the bots ; often you end up as the only human in a team with 11 bots and most of the time they all attack the nearest garrison or whatever. The enemy often seems to get the smart bots that actually know which targets are important and take 3 bases while your bots are struggling with the garrison ...

 

 



Renwor #174 Posted 26 June 2018 - 09:10 AM

    Second Lieutenant

  • Beta Tester
  • 2740 battles
  • 1,326
  • Member since:
    01-22-2013

Ok, so I discovered the possibility to "press to activate"  was added to flaps. It used to be here, then it disappeared and now I found it's back (not sure for how long) Thats great! Now I can do left turns with flaps again :) ,I am tired of all the right turns.

 

Now please add the gun selector, so that I could switch on/off separate weapons groups. 



 


Isoruku_Yamamoto #175 Posted 26 June 2018 - 09:21 AM

    Command Chief Master Sergeant

  • Advanced Member
  • 2283 battles
  • 635
  • [BBMM] BBMM
  • Member since:
    07-02-2015

View PostRenwor, on 26 June 2018 - 09:10 AM, said:

Ok, so I discovered the possibility to "press to activate"  was added to flaps. It used to be here, then it disappeared and now I found it's back (not sure for how long) Thats great! Now I can do left turns with flaps again :) ,I am tired of all the right turns.

 

Now please add the gun selector, so that I could switch on/off separate weapons groups. 

 

I'd love to have even just two weapons groups: RMB and LMB for me. But it should also have the option to set LMB as all weapons groups then. 

I'm gonna have to try flaps sometime, never really took time to learn to use them

GonerNL #176 Posted 26 June 2018 - 11:47 AM

    First Lieutenant

  • Advanced Member
  • 12699 battles
  • 2,804
  • Member since:
    09-02-2017

View PostRenwor, on 26 June 2018 - 09:10 AM, said:

Ok, so I discovered the possibility to "press to activate"  was added to flaps.

 

Added ?? Always been there as long as I play (1.9 in September), on the joystick settings at least ...

 

Block Quote

Now please add the gun selector, so that I could switch on/off separate weapons groups. 

 

You mean firing the different weapons separately ?

I think I have at least 3 buttons for firing weapons group 1, 2 or 3 ... or is that not what you mean ??

 



Isoruku_Yamamoto #177 Posted 26 June 2018 - 12:21 PM

    Command Chief Master Sergeant

  • Advanced Member
  • 2283 battles
  • 635
  • [BBMM] BBMM
  • Member since:
    07-02-2015

View PostGonerNL, on 26 June 2018 - 11:47 AM, said:

 

Added ?? Always been there as long as I play (1.9 in September), on the joystick settings at least ...

 

 

You mean firing the different weapons separately ?

I think I have at least 3 buttons for firing weapons group 1, 2 or 3 ... or is that not what you mean ??

 

 

.... It is pretty much what he means. 
And it currently is available in Settings> Controls> Fire> Weapons group 1/2/3

But: You cant assign 1 key to multiple buttons. You cant even assign your Fire button (all groups) equal to just 1 group, which makes sense because it then overrides it all, but neither can you have a custom button for for instance group 1 and 3. 
Also, typically i'd want my long-reload heavy guns or the superheating guns to be on a seperate mouse button (or long range etc), but weapons come in different orders. 
Example: 
Yak-7: 37mm then 2*12.7mm

BF 110-C6: 4*7.92 then 30mm. 
These planes have different orders of groups, but im not sure if they are also SELECTED differently. Ill have to try. 

Not with the C6 cause i dont have it (i want it tho)

 

Also, it seems weapons group switch (like toggle), while i'd prefer instant switch (LMB= continous all groups, RMB = continous group 1 for instance. Current= LMB= fire, RMB is switch to group 1 mode)



klbergmen #178 Posted 26 June 2018 - 02:49 PM

    Command Chief Master Sergeant

  • Advanced Member
  • 5210 battles
  • 993
  • [BBMM] BBMM
  • Member since:
    08-13-2014

View PostNatteFrost, on 25 June 2018 - 06:58 PM, said:


 

-easy to understand battle UI whit the exeptions of white and yellow colored altitude and speed bar. (like what the hell do they mean??)


 


 

 

White mean's you'r ok.

Yellow means you'r too high, too fast or too slow.

Red means you'r way too high, too fast or too slow.

I think there is no yellow/red for too low but I'm not sure.



RoyalFlyingCorps #179 Posted 30 June 2018 - 10:37 AM

    Second Lieutenant

  • Advanced Member
  • 17371 battles
  • 1,701
  • Member since:
    05-05-2016
With this post, http://forum.worldof...916#entry561916, I worked through my initial reactions to patch 2.0.5.  It wasn't the patch I was expecting and I was rather taken aback by the introduction of complexity into the progression system.  Nonetheless, I came to this conclusion.
 

Block Quote

Conclusion

I like the concept behind this patch.  If the few major problems are fixed, I think it will be a good development in the game.  As it is, I think it's flawed and it is producing, alongside interest in the new ways aircraft can be configured, a lot of frustration in the player population.  It could have been much worse, but it could also have been much better.  WoWP, you have work to do to make this patch welcome to many of the players of this game.

 

I'm afraid in the days since I created that post my opinion has become less favourable.  Whilst I think the concept is interesting, I now consider it to be a mistake; perhaps more accurately, a misstep.  WoWP is, in my opinion, a simple, fast and exciting arcade-style game.  The old equipment system was simple and fitted well with that style.  This new system, leaving aside the flaws that are mentioned in my earlier post, detracts from that simplicity.  Instead of flying, we are being invited to spend time weighing up the pros and cons of one equipment choice versus another, the pros and cons of enhancing whatever our choice is, then how that choice might fit with choices for other pieces of equipment.  Quite simply, I do not want to spend time in the hangar thinking about such things and I believe it is an error for WoWP to encourage people, instead of playing, to get out their calculators and fiddle about with different equipment sets, enhancements and - something I find particularly annoying - gambling with calibration.  If WoWP argues that the new system gives greater choice to players to build aircraft in new and exciting ways, I would say that's wrong.  It's wrong because it's almost impossible to know what the actual effect of each piece of equipment and its enhancements really is and, in any case, once you start with a particular approach, for instance, improving the accuracy of your guns, you're more or less constrained to make other choices, in this case, ones that cope with the increased likelihood of pilot injury.  That's not really greater choice; that's being forced down one of a small set of particular build paths the turns and twists of which you have to spend time discovering instead of playing the game.

 

I much preferred the pre-2.0.5 system.  I regret the introduction of this new, fussy system.  Prior to its introduction I looked forward every day to starting the game and playing it (those that know me could tell you I played it a lot).  Now?  Well, succinctly, WoWP has gone from being firmly my number one choice of game to one amongst many and not even a favoured one at that.  I haven't played in a couple of days (considering I averaged 5 hours a days from November 24th last year that means rather more than at first it may seem).  I don't know when I will play again.  When I do play again, it will likely be only a couple of games before the new system dissuades me from continuing. 

 

With patch 2.0.5 WoWP appears to have lost sight of what makes the game fun, which is flying in battles.  Sitting in a hangar clicking here and there to work out whether or not this piece of equipment or that piece of equipment is preferable is not my idea of fun.  Grinding aircraft - including my premium planes for which I have paid quite a lot of money - towards specialist status just so I can have a full set of equipment and consumable slots is not my idea of fun.  This system is tedious.

 

I won't be commenting any further.  Unfortunately, the game is developing in a direction I don't like, so it looks as if, at least until proper new content is provided, I won't be playing much.


Edited by RoyalFlyingCorps, 30 June 2018 - 11:22 AM.


BravelyRanAway #180 Posted 30 June 2018 - 10:58 AM

    Second Lieutenant

  • Beta Tester
  • 4779 battles
  • 1,817
  • [H_I_T] H_I_T
  • Member since:
    01-26-2012

View PostRoyalFlyingCorps, on 30 June 2018 - 10:37 AM, said:

This system is tedious,

That about sums it up.


"We don't stop playing because we grow old, we grow old because we stop playing".G.B.Shaw





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users