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New developer blogs

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BiBaBummsebiene #21 Posted 13 June 2018 - 02:10 PM

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I will take a look at this but I have a really really bad feeling that will end up in total chaos at least the first month. After that we will see 3-4 usable modules.

Since this seem to be endgame content for 24/7 gamers this will make (again) the strong players stronger and the weak ones weaker.

Again WG: just try these things on a testserver first. We are all tired of „open heart interventions“. Now you have eekeeboo for collecting and classifying feedback. Use that tool. :facepalm:




[JG26] Jagdgeschwader 26

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wenn wir Ein' saufen dann steh ich für zwei, und geht es ans Sterben......ICH bin dabei

eekeeboo #22 Posted 13 June 2018 - 02:31 PM

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Now that I can finally speak I will be addressing concerns and issues elsewhere. 


The pay 2 win elements some of you refer to have not change. Gold ammo is still gold only, it still has the same benefits as before. The difference being statistical chances on effects but does not extra damage per hit. 


Likewise with upgrades, until you get your hands on them and try them out you have no particular way of knowing how they might impact certain classes. I can say personally this will allow you to alter your GAA or Bomber to be aggressive and offensive, or you can build it for as much HP and tanky-ness as you possibly can. 

CheefCoach #23 Posted 13 June 2018 - 02:34 PM

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When we are talking about developers blogs, can developers do one that talks about classes of bots and differences between them? Thanks.

omglaserspewpew #24 Posted 13 June 2018 - 03:11 PM

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I'll test the stuff before I vomit all over it criticize, but on the first look, this system has a Korean-MMO-level of grind written all over it.


I can't wait to spend the remainder of my mortal life farming materials and rolling the dice on equipment stats. :bajan:

Edited by omglaserspewpew, 13 June 2018 - 03:11 PM.

dreambill #25 Posted 13 June 2018 - 03:39 PM

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I won't bother at all, until they introduce a mode that's fun to play, without "neutral" factions and magically appearing - dissapearing planes and targets

blackmoomba #26 Posted 13 June 2018 - 03:40 PM

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it would be Korean-MMO grind if they restricted materials on each plane... otherwise i think its gonna be decent

CaptBoombeard #27 Posted 13 June 2018 - 04:00 PM

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I unplugged and packed away my pc 3 days ago. This is a mildly interesting update, but not of the most important things to make this game viable or worth setting up my pc again. Bring in new planes, modes, and better game engine, and fire the company who provide the chat software.

Isoruku_Yamamoto #28 Posted 13 June 2018 - 08:52 PM

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I have now seen the update notes & im a bit more positive.

Ill have to see tomorrow, who knows what ill say then.

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