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Calibration Mechanic

Calibration Guide

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eekeeboo #1 Posted 11 July 2018 - 11:15 AM

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Because I haven't seen many guides or work on it. I put together this simple help guide for players. Let me know if you feel there's further explanation still needed or if you'd like more information and/or screenshots? You can see my previous set of screenshots illustrating this calibration process in-game and showing the before and after effects of calibration: 

 

 

 

Further to the enhancement feature introduced in Progression 2.0 is the ability to "calibrate" your equipment. Basically this is a process where you are able to "tweak" the Primary bonus and penalty values on equipment (refer to the table below to see the ranges of these values at each enhancement level). and materials. These ranges overlap slightly, for instance, fully calibrated Improved equipment will be slightly better than a piece that was simply enhanced to the Advanced tier without further calibration. The positive and negative basic effects of equipment are linked and progress simultaneously while calibrating — all new equipment is a compromise between boosting one parameter of an aircraft and slightly weakening another. 

 

Calibration currently DOES NOT affect bonus characteristics, like enhancement, calibration requires credits 

 

As a visual representation of the level of calibration, there is a Technological level meter in the Calibration menu. For each quality tier, it shows how close you are to getting the best rolls. Keep in mind that improvements to the positive effects affect this meter much more than weakening the penalties of the negative ones. There cannot be a “bad” calibration roll where everything gets worse, at least something will be improved. Nevertheless, if the positive effect rolls the same while the negative changes only slightly, the meter might even roll back, though in fact the equipment will still become a little bit better. You can "re-roll" a negative calibration by clicking "calibrate" again and it will not apply the roll then complete another roll costing you credits and/or materials again. If you like the roll, you will need to apply before calibrating again or leaving or you will lose that current roll and the resources spent.

 

It is important that some players will keep pressing calibrate thinking that it will be pure RNG if you get a max roll. It is possible and easier to accept lots of small increments for calibration rolls and building on them, rather than wasting resources continually rolling trying to get a max roll which will be unlikely. 

caibrate_en.jpg

As the same with enhancement, the table of values for the max primary stats are available in the table

 


zgubny #2 Posted 11 July 2018 - 12:33 PM

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houghtonbee #3 Posted 11 July 2018 - 12:47 PM

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eekeeboo #4 Posted 11 July 2018 - 02:30 PM

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Please clarify any areas of confusion or areas you need further information for. 

_Desper #5 Posted 11 July 2018 - 03:07 PM

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I checked the table and the system is really awful. Like +20% of something and -15% of something or worse ratio with bad roll? 

 

This is not a change which would bring masses back into game, I would say otherwise. I have zero attention to play. 


Edited by _Desper, 11 July 2018 - 04:18 PM.


Tha_Truth #6 Posted 11 July 2018 - 04:25 PM

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just noticed that one module, for the same tier (tier 5,6 and 7) has 478 (full status), with worse settings then a non full (432) setting.

 

module bomb reload 478 points:  20% bomb reload speed.

                                  432 points:  27% bomb reload speed. and better negatives (less punishment).

 

Also there are many different bonusses they can have.

i wish there was a bonus roulette-reset.  To change the different bonusses.

weird stuff...  calibrating really changes many things.

 

the thing is some people explained it to me, that they also thought that the goals with calibration is to get to the maximum (478). and then you will have the best.

 

That is completely false.

 

Having modules calibrated to 478 maximum, does not mean they are the best!

 


Edited by Tha_Truth, 11 July 2018 - 04:29 PM.

Fix in game flight-wing chat !!!!! 

Horcan #7 Posted 11 July 2018 - 05:05 PM

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I continue to be amazed how much fuss about a pointless feature that shouldnt be in a game that is rather situational, rather than mathematics and number. If i take someone from behind ( in the game :) ) or sideways when he is busy with something else, i shred it to pieces and he cant do anything about it, regardless if it takes me 2.79 seconds or 3.16. Yeah, you may have a bit better maneouvrability or whatever, but i dont see anything  enabling me to do something that i otherwise not doing anyway with a plane that have no equipment installed. I only see it as a distraction so that people have the illusion that they get something and having something to do, rather than as a feature that was needed in this game genre. I will do it because there is no other use for those parts and not because i see any real effect in the actual gameplay, but overall i dont give a damn about all this calibration/enhancement stuff.

Start2 #8 Posted Yesterday, 08:21 PM

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View PostHorcan, on 11 July 2018 - 05:05 PM, said:

I continue to be amazed how much fuss about a pointless feature that shouldnt be in a game that is rather situational, rather than mathematics and number. If i take someone from behind ( in the game :) ) or sideways when he is busy with something else, i shred it to pieces and he cant do anything about it, regardless if it takes me 2.79 seconds or 3.16. Yeah, you may have a bit better maneouvrability or whatever, but i dont see anything  enabling me to do something that i otherwise not doing anyway with a plane that have no equipment installed. I only see it as a distraction so that people have the illusion that they get something and having something to do, rather than as a feature that was needed in this game genre. I will do it because there is no other use for those parts and not because i see any real effect in the actual gameplay, but overall i dont give a damn about all this calibration/enhancement stuff.

I MAY do it because there is no other use for those parts and not because i see any real effect in the actual gameplay, but overall i dont give a damn about all this calibration/enhancement stuff.

 

I cannot agree more! I have completely moved on from this "feature" and even do not care about a "specialist" plane either.

 

You have stated the situation well dear sir!


Edited by Start2, Yesterday, 08:22 PM.






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