Ok let's sum this up and take some conclusions on this, as this is one important topic in my eyes!
Before I start: everyone will have his own vision of things on this, but I try to refer to all of them. Additionally I am no native speaker so if you think one point is making no sense pls just ask me first, don't just kick in and try to blame me. In this list I don't refer to bugs etc. it's just "if everything would run perfect".
1.) In the current game mode (conquest) you have a variety of tactics to win the game. The most efficient one is to take important bases (military, command, plant,...) and let them do the work (offensive: mb, cc) and defensive (high scoring: plant). This way you don't have to score high to win --> scoring your points in the "right place" is more important than simply shredding everything and get many points. The very team-addicted playstyle was an aim of WG, so as less impact one player has the better; favoring the "class-type" playstyle.
2.) as Horcan said: bots are a real issue in conquest as "others" than the players interfere in the conquering of a base. BUT in my eyes even with humans you have this problem.
3.) As a conclusion of 1.) and 2.) conquest is the team-mode with the tactical-waft
4.) Ok what's with all the "how can this and this result be possible"-comments. Well as still there are many players of 0.X and 1.X the educated thinking is: the more I do (kill) the more impact I have and the more I should get (better results). Still there is a bit of a point in that, but the simple "there more I kill the more I win" isn't present anymore.
5.) As you can never depict all opinions simple one game-mode won't make everyone happy (and that isn't even possible with 100 modes). Still there is a great amount of people who aren't very happy with the "new" game mode or others that have been tested. Still the gamemode is one of the most important things. It's the reason gamers come here. Just take a look at PUBG: not anything new but addictive game mode. Fortnite has nothing real incredibly new (yes building but that was possible in other games before too).
6.) Ok WGs point of view: if I make a new mode and give it to the players next to conquest I split the community. Correct if you are just counting with ppl that are already playing the game. -> more players -> more money-spender
7.) so how to get more players: real difficult issue as WG doesn't provide us with hard facts like daily/weekly/monthly player-numbers... (yes following is a bit speculative) So just pretend with 2.0 (as a risky step) there were some new players and some old left. For the sake of justice let's say the player numbers are the same (at least here in Europe). Still, there was a reason the game changed (not enough income). So with new players the income went up (new players invest new money; old players already bought everything). Fine for WG but obviously not enough. So we are still here: what to do? Well the engine changed from 1.x to 2.x. the mode changed. Still not a real step forwards. So the next step was: make it more complicated (new equip etc.). Nice for long time players, not very friendly for new players. Now to get the best way to get the best out of your plane is a long grind or big money. Eekee is working on explanations how the best way to get all out of the new system works. All this a new player has to go through.
-> conclude: many things that have been worked on but not a real effort in the sense of player-number-explosion
8.) Who is playing this game: I haven't seen many young players. Let's say the average (without knowing you all) is probably around 30-35. Why am I telling you this? Well, this generation isn't the "hype let's play this" generation. So the target-group is pretty limited.
--> if we now take a look at all points: we have a community that is split: some love conquest, some aren't very happy with it. We tried some new modes. Still not a 100% love. Old players wait for TDM (team death match) of 0.X and 1.X. We need/want new/more players. Easiest way: WG has lots of experience with TDM. Create this "old" game mode again next to conquest. It's not as a big risk as keeping it the way it currently is. If it fails you can say: at least we tried and reduce it back to conquest only. If the player numbers increase: well done!
WG, you risked it to go for 2.0 against much resistance, now risk it once more for the resistance
... and for hopefully many new players.
A game with a solid playerbase (even if it doesn't pay that much) is much more attractive then a game with a small playerbase.
greetings,
BiBa
Edited by BiBaBummsebiene, 11 July 2018 - 05:25 PM.