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The walking library & perhaps a new CC

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Isoruku_Yamamoto #1 Posted 01 August 2018 - 10:32 AM

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Hello all, 

 

I'm flying under the name of Isoruku_Yamamoto. 
I've been playing WG stuff for over half a decade now and recently I've begun to really enjoy World of Warplanes. 

 

I've always had some interest in being a bit more active within the community, but WoWS has such a big community that I'm not sure I'd fully find my place there- so perhaps i could give it a try here. 

So, how do I feel I could help WG by being a CC for WoWP?

 

First of all, I am a bit of a walking library. I play these games by learning a tonload of statistics, numbers, figuring stuff behind the scenes out and all that. That stuff can be put into manuals, guides, videos (although I haven't had much success yet in trying to make vids). And maybe even more important: the wiki. I've already edited a couple articles, but theres still a ton to do in the wiki. But I really think that WoWP can benefit a lot from writing guides, wikis etc- and I'd gladly do that. 

Second, as a both open beta and now newly 2.x player, I think I have a proper fresh look on the game, while also knowing where it all came from. Okay, I've never played the glorious 1.9, but I know some of the history. 
 

Thirdly, as I also play WoWS (and former WoT) I could also do a bit of dual content: show a bit of both worlds, draw the parallels, point out the differences. 
In all games I am quite an allround player, meaning I play every class (including carriers in WoWS). 

Some examples of my written stuff so far (it's limited, but hey, I thought the programme was dead :child: ) :
- WoWP Crew page is largely written and or edited by me

- The medals guide on the forum is from me. I'll drag that up sometime to make it fully complete soon

- I'm working on a controls guide now based on recent questions about flaps and weapons groups. 

- In the WoWS wiki I have several edits after major updates to correct information on ships, mechanics etc. Although this may seem minor, I found the Wiki to be generally overlooked when large updates are implemented. 

- I've joined the discussion about the mechanics behind equipment enhancement & calibration quite a bit & i'm quite sure i posted the correct answers in there, but they got snowed under a bit haha

- I'm willing to say that I can create any written guide on game mechanics you want for WoWP. 

I know my portfolio is not quite impressive, but again, if I had known the CC programme was alive I wouldve started much sooner. 
Just contact me if you are interested in anything i've written. 

 

Links: more to be included

http://wiki.wargamin...t/en/Ammo_(WoWP)#Ammo_Types  (ammo types section)

http://wiki.wargamin...t/en/Crew_(WoWP) (rear gunner skills section)


Discord: @ Isoruku_Yamamoto #9776               (note that the Isoruku is intended, i made a spelling error when creating my acc). 

Activities: Wiki, forum, guides, video content asap (not sure yet if thats really something i'm capable of, i'll have to learn it). 

Support: Tell me how to make vids & help me map what written articles should be made. How we could best sort out the wiki etc. 

 

Grtz, Isoruku_Yamamoto

P.S. Remember that requests for guides etc are welcome at any given time. 
 

 


Edited by Isoruku_Yamamoto, 01 August 2018 - 11:15 AM.


Renwor #2 Posted 01 August 2018 - 01:38 PM

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Well, Isoruku, I have seen your input about equipment, it's kinda sad this work has to be done by players for players, but good job. Definitely people can benefit from reliable "handbooks". 

So if you are willing to invest your time in "figuring things out" for us, wonderful. Planes (tanks, ships) comparisions are always popular.  Also finer points of interface, like attitude indicators and why to never trust the altimeter etc...

With 2.0 there appeared a claim, that all planes behave the same and that you can outmaneuvre a Zero in Tsh-3. Can you prove/disprove that? 

 

If you are walking library, maybe you noticed that while all performance data at least try to pretend to be based on historical models, climb rates are completely out of proportion. Why?  That is of course more question to WG, but do we get an answer? Ever?

 

Oh, one more thing:  How could you help WG?  Are you asking on the  forums about it?  You know, readers may be more interested in how you can help player community (which is of course helping WG, indirectly) but I am not sure your question was politically correct. 

 



 


Isoruku_Yamamoto #3 Posted 01 August 2018 - 02:07 PM

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View PostRenwor, on 01 August 2018 - 01:38 PM, said:

Well, Isoruku, I have seen your input about equipment, it's kinda sad this work has to be done by players for players, but good job. Definitely people can benefit from reliable "handbooks". 

So if you are willing to invest your time in "figuring things out" for us, wonderful. Planes (tanks, ships) comparisions are always popular.  Also finer points of interface, like attitude indicators and why to never trust the altimeter etc...

With 2.0 there appeared a claim, that all planes behave the same and that you can outmaneuvre a Zero in Tsh-3. Can you prove/disprove that? 

 

If you are walking library, maybe you noticed that while all performance data at least try to pretend to be based on historical models, climb rates are completely out of proportion. Why?  That is of course more question to WG, but do we get an answer? Ever?

 

Oh, one more thing:  How could you help WG?  Are you asking on the  forums about it?  You know, readers may be more interested in how you can help player community (which is of course helping WG, indirectly) but I am not sure your question was politically correct. 

 

 

Thank you Renwor, good questions. 

 

I can easily disprove the Zero vs Tsh-3 claim, in fact that would be a nice topic for a video. But it boils down to one simply thing: if you specialise an aircraft for manoeuvrability, it becomes more manoeuvrable.
Some of the forum guests here may know about my Spitfire V DB- it's current rating (and im not 100% done yet, nearly there) is 97- while it started at 86. So while it should be less manoeuvrable than for instance a Yak 1-M at base (rated 90), i'll easily outmanoeuvre people who have a less specialised build than me. 
Of course this does not hold for a Tsh-3 vs a Zero, but it really depends on the game style both players use. Of course, there are situations where a Tsh-3 could win, but I'd rather be in the Zero. In fact, all base parameters that influence manoeuvrability are significantly better for the Zero (as expected) and if you'd try to make the Zero a brick and the Tsh-3 a turn point fighter, the Zero would still easily outmanoeuvre the Tsh-3, but less hard. 
So this claim is based on a logical idea (it doesnt seem fair that my Spitfire V DB can outmanoeuvre the manoeuvring gods), but it doesn't quite hold to the extent you describe. Also keep in mind both sides can go for a manoeuvrability build. 

On the historical accuracy / climb rate thing: I'd really have to look into this to give a 100% right answer, but in general this is built up of a couple of factors. 

1. WoWP is an arcade game, meaning all planes should be enjoyable to fly- even if in real life they'd be completely boring to fly. This may cause slight differences between aircraft- the first getting a higher rate of climb than logical, the second a lower. But thats relative to other planes. 

2. Actual rate of climb for WW2 aircraft and the rate of climb in WoWP are influenced by a lot of things. Lets simplify the case and only look at theoretical maximum; then even if WoWP took historically accurate data, they would not take it 1 on 1 from a spreadsheet. The reason for this is that the game has so called scaling factors. 
I think (not sure) the following will be present:
Horizontal distance scaling
Vertical distance scaling
Time scaling
Basically what this means is that if your aircraft is flying at 360km/h or 100m/s and you'd be flying perfectly vertical, you dont necessarily climb/ descend exactly 100m/s. 
I'm not sure about the values of these factors in the game and I am not even sure which are employed, but that would be a valid explanation. 
 

How could I help WG: Well this is interesting. Of course creating wiki etc is useful for WG, but less direct promotion than videos. I'll admit that. But I think WoWP has somewhat 3 years of forum/ wiki maintenance still to make up for, so maybe i could help with that. 
And I'm sort of planning on making vids, I just have little experience with that. 

Furthermore i can help WoWP with writing background articles for funny facts, awkward planes (history time :D ) and such. Bit like what WoWS has. 
And by creating basically any type of guide anyone (include WG) asks for, because if i don't know how something works in the game I'll just make sure to figure it out. 
Also, the WG CC programme is meant as a sort of link between WG and the player base, so I'd mainly be there for the community actually, but of course also for WG. But if i help the community, WG benefits, right?



Renwor #4 Posted 01 August 2018 - 02:31 PM

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Yep I guess you are mostly right with climb rates, however, it's just relative numbers anyway, so if they just divide them by 4 for all planes nothing really has to change and we wouldn't have WWII fighters with 100m/s declared climb.  But, I was just throwing in ideas for some "guide chapters", not really requesting the answer (at least in this thread)

Other topics's:

My point was:  "How can you help WG"  would be a question WG would be asking you when apllying for CC status.

On the forum, if you need help to answer the question, I would rephrase it "how can I help community?"

 

On the other hand, thinking about it, this forum has good sense of humor, still,  so maybe giving us the blunt question:

"Help me tell WG how I can help them"  may result in some hilarious answers :p

Hey people!!!  Hear that? How could Isoruku help WG ? Any ideas?

 



 


_Desper #5 Posted 02 August 2018 - 11:32 PM

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Hi I have one question. 

 

How to make radar zoom more? I seen that on some video but I can only make size bigger or smaller. 



Isoruku_Yamamoto #6 Posted 03 August 2018 - 12:01 AM

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View Post_Desper, on 02 August 2018 - 11:32 PM, said:

Hi I have one question. 

 

How to make radar zoom more? I seen that on some video but I can only make size bigger or smaller. 

Hi, 

 

You can change the size of the minimap by + and -, as you probably know. If i am correct, but i just quit the game so i'll need to check this later, the settings for zoom are [ and ]



Timewarp76 #7 Posted 03 August 2018 - 05:52 AM

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Good introduction Iso….. I look forward to checking out your content!! 
[BBMM] Beer Belly Master Mindz (recruiting) - English Speaking - Mature
If you are interested in having some fun and hanging out with a good crowd, look us up! Our primary  game language is English and we have members from all over the EU and even a few Americans living in Germany as well. We are typically online nightly around 2100 CET. Feel free to stop by and say hi, our voice server is Discord here is the link https://:  discord.gg/mezA43q

Isoruku_Yamamoto #8 Posted 21 September 2018 - 01:00 PM

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Hello everyone,

 

I feel like i may have misunderstood the intentions of the CC programme. I have to say that I have become somewhat puzzled by recent developments, so i'm not quite sure what to think of the situation. 

As for everything that i intended to do: One of my aims was to rebuild the Wiki, which i offer(ed) to do completely for free. However, I am largely unable to do so. 

Putting this together I basically would like to know two things: 

 

1. What are WGs expectations from the CC program? 

2. What are the community's expectations from the CC program?



eekeeboo #9 Posted 21 September 2018 - 04:34 PM

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View PostIsoruku_Yamamoto, on 21 September 2018 - 01:00 PM, said:

 

 

Please refer to the CC document as to what a CC will contribute normally. From guides, streams and videos. Someone who is a positive influence in the community who will be a good ambassador for the game and the community. Helping to drive both entertainment but engagement and learning. 

Isoruku_Yamamoto #10 Posted 24 September 2018 - 09:36 AM

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Yeah i know the document, but the reassurance is good ;)





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