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GonerNL #141 Posted 08 September 2018 - 03:52 PM

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4 crates with some lightbulbs and a pilot for a plane I got with a 5 skillpoints pilot.

i think I'm gonna play tier I to III, more fun to be had.

 



svadilfari #142 Posted 08 September 2018 - 04:54 PM

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View PostGonerNL, on 08 September 2018 - 03:52 PM, said:

4 crates with some lightbulbs and a pilot for a plane I got with a 5 skillpoints pilot.

i think I'm gonna play tier I to III, more fun to be had.

 

 

amen

i played a few games today. my conclusion:

attrition might even be worse than invasion. you hop in a fighter, kill 20 planes, still lose because team can´t capture anything. hop in a gaa, cap 5 bases, still lose because team can´t kill anything.

that´s before considering that you have to get 25 wins to even unlock the insane grindfest crate mission

that´s before considering that the crates are a joke

etc.



AnCh #143 Posted 08 September 2018 - 05:58 PM

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You are sooooo right! I am sick of this mode where I have teammates that are not even in the game and AI bots with less than 300 points  while the team has bots better than most of my teammates. This mode is so  frustrating that sometimes is makes me throw my mouse into the wall. I have only one mission to fulfill and I cannot do that damn Ace medal because of this damn game mode.

Defeats over defeats!



Cruditatem #144 Posted 08 September 2018 - 06:45 PM

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No, it is absolutely ok. Just Invasion was crap...

CheefCoach #145 Posted 09 September 2018 - 01:28 AM

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View Postsvadilfari, on 08 September 2018 - 05:54 PM, said:

 

amen

i played a few games today. my conclusion:

attrition might even be worse than invasion. you hop in a fighter, kill 20 planes, still lose because team can´t capture anything. hop in a gaa, cap 5 bases, still lose because team can´t kill anything.

that´s before considering that you have to get 25 wins to even unlock the insane grindfest crate mission

that´s before considering that the crates are a joke

etc.

 

Nobody is stopping you to cap with a fighter, or to kill planes with attack plane. If you hold enough bases, your team will win. 


https://stats-sig.eu/wowp/CheefCoach/ussr/xs/en/sig.png

blackmoomba #146 Posted 09 September 2018 - 05:16 AM

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@CheefCoach - people don't know or just refuse to adapt to the game win conditions.

He kills 20 planes and expects to win... you can kill 49 planes and still lose if the team doesn't have 1 cap, and in reverse focusing on capping 5 bases instead of killing another GAA when he is in your sights and the team has the cap lead.

"Grind fest" - 50 kills in attack, defense, 400 sections, 25 caps... a GRIND. That's like 5-10 games for each... without win condition.



AnCh #147 Posted 09 September 2018 - 07:04 AM

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I believe he was saying the same. No matter how much he tries, if the rest of the team is not doing something, he will lose.

About that, it seems that the MM is somehow strange jsut because I had teams where I had 1-3 AI bots that had less than 2-300 points throughout the entire match and the reverse side where my team won before I had the chance to reach the second point to cap. I am not talking only about the attrition mode but about the entire MM. 

Very rarely I had matches where the score was tight until the end and in both teams the members had quite high scores....

 

LE: Just got one of those matches I was talking about. https://imgur.com/a/0mRvvWe

And those credits were made in a non premium plane with no premium account. 

However, I am not mad or upset (contrary to my usual state of spirit :D ) because I just had the medal I needed for this plane to have it in my hangar without prolonging the mission. https://imgur.com/a/8dosjAd 


Edited by AnCh, 09 September 2018 - 07:34 AM.


omglaserspewpew #148 Posted 09 September 2018 - 10:58 AM

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View PostCheefCoach, on 09 September 2018 - 01:28 AM, said:

 

Nobody is stopping you to cap with a fighter, or to kill planes with attack plane. If you hold enough bases, your team will win. 

 

Funny how a ~65% winrate player is trying to teach a ~75% winrate player.

 

Just saying.

 



AnCh #149 Posted 09 September 2018 - 04:14 PM

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I think that win rate is a very poor way to judge a person's ability to play this game. It is too much team dependent to be a good way of expressing someone's performance.

BravelyRanAway #150 Posted 09 September 2018 - 04:31 PM

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View PostAnCh, on 09 September 2018 - 04:14 PM, said:

I think that win rate is a very poor way to judge a person's ability to play this game. It is too much team dependent to be a good way of expressing someone's performance.

 

What other way would you suggest?...no one gets carried to 75%.........or even 55% for that matter.

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R0I #151 Posted 09 September 2018 - 04:47 PM

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View PostCheefCoach, on 09 September 2018 - 01:28 AM, said:

 

Nobody is stopping you to cap with a fighter, or to kill planes with attack plane. If you hold enough bases, your team will win. 

 

View Postomglaserspewpew, on 09 September 2018 - 10:58 AM, said:

 

Funny how a ~65% winrate player is trying to teach a ~75% winrate player.

 

Just saying.

 

 

View PostAnCh, on 09 September 2018 - 04:14 PM, said:

I think that win rate is a very poor way to judge a person's ability to play this game. It is too much team dependent to be a good way of expressing someone's performance.

 

View PostBravelyRanAway, on 09 September 2018 - 04:31 PM, said:

 

What other way would you suggest?...no one gets carried to 75%.........or even 55% for that matter.

 

 

i think ... the real question that answer by it self is...

are you having fun ? 

in the past we had fun even win/loose.

i met a lot of low rated players that was fun enough and good players too.. they are not just concerned by the stats.

in fact you can have high winrate just wining in low tiers vs noobs ...

so stats means you are winner... good ? it is to the looser to recognize it...

in this game mode win/loose do not depend of your skills in playing... 

all know what i think about this game mode... so for now not good not bad it is just a game where you have to try to have fun ...

this new mode does not request real player skills

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omglaserspewpew #152 Posted 09 September 2018 - 04:48 PM

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View PostAnCh, on 09 September 2018 - 04:14 PM, said:

I think that win rate is a very poor way to judge a person's ability to play this game. It is too much team dependent to be a good way of expressing someone's performance.

 

It's not the only possible means of measuring performance, but not due to a reason you mention.

 

Team dependence is a non-factor after about 1k matches or so, because bad and good teams cancel each other out and what remains is - your performance and your performance only. Blaming the team for the bad winrate over a longer period of time is just laughably wrong. Anyone denying that fact just doesn't have a clue about statistics, as simple as that.

 

Reasons why winrate may not express someone's measure of skill objectively are other; such as: playing OP planes, playing predominantly in flights, playing lower tiers only, etc. Still, anyone with 70%+ is bound to have at least a bit of a clue about how things work. :child:



AnCh #153 Posted 09 September 2018 - 07:04 PM

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I agree, but to state that someone who has 70% win rate is a lot better than one with 60% is way above your suggestions of what it should be.

 

Indeed, win rate should be one of the elements in the formula. But you give a lot more weight than it deserves. That "good player" rating should include a lot more such as: number of targets destroyed, cap point received in any way and places in the team no mater win or lose.

 

I believe those are more relevant for an individual contribution to the team than a lame win rate percentage where can be reached with lame idle presence as I've seen in way too many matches so far.

 

Just my 2cents

 

P.S. And just to remind you about the start of this thread that was just about what I am trying to say: Lots of individual contribution but still no win. I myself had several these days.


Edited by AnCh, 09 September 2018 - 07:10 PM.


omglaserspewpew #154 Posted 10 September 2018 - 03:20 PM

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Well, the original Cheef's statement that I qouted was talking about "winning more". So that's the very thing I focused on. :)

Horcan #155 Posted 13 September 2018 - 03:30 PM

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Apparently, since this week uses conquest, dailies work too during phases.

blackmoomba #156 Posted 13 September 2018 - 09:54 PM

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exploiters of the world unite :P

 



eekeeboo #157 Posted 14 September 2018 - 09:38 AM

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This bug will be addressed shortly. For a win to count on the win conditions you will need to score 1000 personal points before the squall line. Hopefully to address the issue with people crashing and leaving games also. 

Horcan #158 Posted 14 September 2018 - 09:51 AM

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View Posteekeeboo, on 14 September 2018 - 10:38 AM, said:

This bug will be addressed shortly. For a win to count on the win conditions you will need to score 1000 personal points before the squall line. Hopefully to address the issue with people crashing and leaving games also. 

 

It will still be exploitable, and tbh, the option to change plane at airbase should be removed from the game, because it breaks balance of the game. A 2GAA 2HF vs 2GAA 2HF can easily turn into 4 HF vs 2/2, which completely ruin that game.

BravelyRanAway #159 Posted 14 September 2018 - 11:16 AM

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View Postblackmoomba, on 13 September 2018 - 09:54 PM, said:

exploiters of the world unite :P

 

 

Clever sod!:teethhappy:


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blackmoomba #160 Posted 14 September 2018 - 01:28 PM

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1 win = 3 mission completions :) I would have go for 1=5 but i already had 2 of them done.

It's the best way to boost yourself fast through all the steps 1 of the mission... the tricky parts are: 1. to be sure of the victory 2. have an airbase 3. do the changes before the squall


Edited by blackmoomba, 14 September 2018 - 01:48 PM.





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