Remove the win condition in missions
MB72
27 Aug 2018
If the mission is to do something 5 times in wins, please change it to do the same thing more times, but it doesn't have to be in a win. I think that would be a lot better, because, well, you know exactly how bots are programmed ![]()
Also, thanks for the German Spitfire ![]()
eekeeboo
27 Aug 2018
If it helps I've already passed this on, but please by all means keep adding more posts to support this if a person does.
I understand the frustration for some who find winning difficult whereas some would prefer the win condition with less grind.
Silentraz
27 Aug 2018
"Daily" missions shouldn't be grind! Better way will be less tokens, but removing win conditon.
MB72
27 Aug 2018
eekeeboo, on 27 August 2018 - 11:05 AM, said:
If it helps I've already passed this on, but please by all means keep adding more posts to support this if a person does.
I understand the frustration for some who find winning difficult whereas some would prefer the win condition with less grind.
Thanks eekeeboo for all the hard work. It's so good that this game got you to take care of the community communications.
All the 10 token missions are grind (and a lot of the others as well), so it's too late for that
Maybe instead of "Destroy 70 ground targets in wins" (Taste of victory mission), it could be simply "Destroy 120 ground targets". Or both, so you can finish the mission either way. Thanks for the effort, once again
eekeeboo
27 Aug 2018
Silentraz, on 27 August 2018 - 11:46 AM, said:
"Daily" missions shouldn't be grind! Better way will be less tokens, but removing win conditon.
Any mission is technically a grind, more so if it provides you something for "free". If you remove the amount of tokens a person can earn, this alienates a large portion of players who have time but not money vs people who have money but not time.
Like the 10 token missions they can seem utterly frustrating but at the same time they are more efficient when you can complete them in a few days with dedication and will earn you more credits than say 7 days of 1 token missions. The main missions I know people (and myself) have had frustration with is getting 40k capture points in command centers at tier 1-4, when so few maps had that sector and even then, usually only 1 side. Ones that require basic grind an time are easier to complete but more frustrating for people who find themselves without the time to complete them as easily as short missions.
The best way to do dailies is to have them supplementary to aiming to completing your epic medal daily tokens. Unless you feel the need to save a large pool of tokens.
MB72
27 Aug 2018
eekeeboo, on 27 August 2018 - 01:31 PM, said:
Any mission is technically a grind, more so if it provides you something for "free". If you remove the amount of tokens a person can earn, this alienates a large portion of players who have time but not money vs people who have money but not time.
Like the 10 token missions they can seem utterly frustrating but at the same time they are more efficient when you can complete them in a few days with dedication and will earn you more credits than say 7 days of 1 token missions. The main missions I know people (and myself) have had frustration with is getting 40k capture points in command centers at tier 1-4, when so few maps had that sector and even then, usually only 1 side. Ones that require basic grind an time are easier to complete but more frustrating for people who find themselves without the time to complete them as easily as short missions.
The best way to do dailies is to have them supplementary to aiming to completing your epic medal daily tokens. Unless you feel the need to save a large pool of tokens.
I agree. Tiers I-IV are sometimes much tougher to finish than higher tiers. But the most frustrating thing to me, is when you do required things for the mission in match, but your team loses, so it was all for nothing. And it happens again and again and again... Normally, I'd finish 10 token missions over a couple of days, but now it's Summer Storm event
I try to get as many 10 token missions to buy supply crates. This is really a fantastic event. I got all 4 Soviet bombers and German Spitfire, so I want to buy as many supply crates as I can ![]()
eekeeboo
27 Aug 2018
I'm glad to hear! I hope you can keep feeding your token addiction ;)
MB72
27 Aug 2018
Ira9
30 Aug 2018
I propose to improve the rating of pilots. The rating that exists in version 2.0 is not correct. Now in the game there is an opportunity to get a high percentage of victories in the first level and to occupy a high place in the ranking. Beginners are often involved at this level. Here it is much easier to win a victory than at higher levels. I have suggestions for improving the rating system. 1. Record the rating to lead by the number of points scored. 2. Points to score for each game. In the event of a victory each pilot will be awarded points with additional bonus. 3. Points should also count on the pilots of the team that lost, but to a lesser extent. 4. The place of the pilot should be taken into account according to the results of each battle. 5. The number of points for winning or participating in the battle should increase in accordance with the increase in the level of combat. The first level - the minimum number, the tenth level - the maximum. 6. If pilots participate in a pair fight, then the number of points must be less than individual participation. 7. Points should also be awarded for the medals or medals awarded, depending on their weight and the difficulty of obtaining them. Best Regards, Ira9.
eekeeboo
30 Aug 2018
That's why you sort of have aircraft efficiency over-view, which is why I use this to judge the skill of a player more than others. I think this is the closest system we currently have.
klbergmen
30 Aug 2018
One point for the win condition is that without it many people will just try to do their missions and will not try to win. They will not really do something for the team, only for themselve.
I'm sure then we will see more discussions about bad teamplay.


