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Patch 2.0.7 Content & Changes Feedback


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eekeeboo #1 Posted 03 October 2018 - 09:26 AM

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Greetings pilots,

 

Update 2.0.7 has a lot of changes in it, please provide your feedback on the patch and all the features in it. 

 

Some changes include: 

1) Changes to the camouflage system.

2) New Matchmaker balancing.

3) AA changes. 

4) New Bomber escort game mode.

5) New event.

6) New Aircraft.

 

 

Note that any posts which do not follow the proposed format will be un-approved. Keep your feedback constructive and on-topic. 

 

 

Thank you for your answers!



Niekolaus #2 Posted 03 October 2018 - 07:44 PM

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Thank you for a another patch to my favourite game with WW2 airplanes.

 

I only have a tiny little wish concerning the camouflage system. Please, make it more like the camo-system in World of Warships :)

 

Instead of winter, dessert, marine and summer. Simply have a single paintjob for each plane per battle, let these paintjobs add different values to your plane (like in WOWS).

 

The different paintjobs could be universal, improved, advanced and special.

 

Universal paintjobs could add 10% camo-rating and 5% tolerance from AA-gunfire.

Improved paintjobs could add 15% camo-rating, 7,5% tolerance from AA-gunfire and 2,5% Tolerance from gunners (maybe require elite configuration).

Advanced paintjobs could add 20% camo-rating , 10% tolerance from AA-gunfire and 5% Tolerance from gunners (maybe require specialist config.).

Special paintjobs should be a mix of all the rest. They could add 3% added cruise speed, or 20% crew XP, extra credits earned or maybe they could have another ratio of the stats above.

 

Beside the paintjobs there should of course still be Emblems and Noseart, maybee there could also be added some new customisable Wing-art and Tail-art as well.

 

Once again thanks and keep up the good work. :medal:


Edited by Niekolaus, 06 October 2018 - 07:41 PM.


klbergmen #3 Posted 04 October 2018 - 07:47 AM

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- I like the new flak sounds.

- Gameplay in high tier is much faster and its harder to get kills and cap points. Bot GAA are incredibly fast in capping and killing ground targets. If your not fast enough in killing an enemy plane a bot teammember will get it before you. I tend to see this more as a good thing but have to see more of it.

- I don't like that you have to choose camos that I don't like if I want the AA bonus. This is a bad idea when there is only one choice and as I wrote already this devalues the special camos.



Cruditatem #4 Posted 04 October 2018 - 09:00 AM

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Short: Sound is nice. Gameplay for Bombers and Attackers more worse.  So worse fo rme, that i really have no fun anymore. I bet there was no real test with all classes, just some theoretical *censored* 

 

1. Good Idea with Camos, but i would prefer custom camos

2. Don't see difference,  except Bots are better than most Players... Bots are so good, that u must fly with Bombers at the edge of the possible height, if you come down you are normally dead Tier 5 + / , T8 Bomber - if an enemie likes you, you are dead in seconds...and i mean seconds, no long shooting or something...seconds...

3.  They hit like before, dont see really a difference (Bombers with camo). I did a few test with RB 17 attack runs on Plants. You just survive 3 runs with camo and without.  If lucky u can do a 4th but then for sure dead. With 2.06 you could do more or circle a bit above, now i go straight through (evading bad, becaus eu had to drop bombs...). Til now you feeled equal to bots and other players, now you feel more like a gambler with or without luck). :facepalm:

4. Not seen til now

5. Not seen 

6. Not seen 

7. Bots - This is more worse than before, at least for attackers 

 

I do not like this update. The general tactical feeling is gone, now it is like a bad race. Fast Fighters, Multiroles and Heavies are the only Kings.

Also what happened to the armor of the attackers and bombers...i can shoot a RB 17 down in seconds now with my Meteor, also a Bot can shoot me down so fast with a T7 and i am in a RB-17. This happened not before 2.07. After some Dozen battles now for me this update is really crap. I fly mainly Attackers and Bombers, it feels like a huge nerf for them.  Before patch a bad lgme around 6 to 8k and NOW a GOOD game gets around 6K PP.  

 

Edit: After a few games more...please set the Bots back to where they was and why are there no public tests before going live. I can't even cap as fast as a BOT.  I got 2 caps (South and Rockets) 2:0, shot down  enemie IL8 and 10 on way to rockets then proceeded to North Airport, died  there from FLAK and a bunch of Bots and boom all Caps gone...and if oyu compare the PP of the Bots, whats equal there?

 

Posted Image 


Edited by Cruditatem, 04 October 2018 - 11:18 AM.


klbergmen #5 Posted 04 October 2018 - 06:22 PM

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Who the hell tested this new game mode ? Its so unbalanced its unbelievable. There is really no point trying to defend, just leave the battle and try again to get in the attacking side.

I also had so bad lag that it was practically unplayable.


 

I got two times kicked out of battle. The second time I only needed kills for mission and had some but they didn't go into the mission.


Edited by klbergmen, 05 October 2018 - 12:00 AM.


GoldKnight #6 Posted 04 October 2018 - 09:41 PM

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I see WG keep getting wrong decisions, lol

 

 

1) Changes to the camouflage is basically irrelevant, barely see any difference from before, just numbers to try to convince ppl to spend gold on them.

 

2) New Matchmaker balancing, giving all top lvl bots on tier 6-10 is crazy. Good players doesn't notice any difference and keep doing the massacre, bad players are gonna get annihilated even more. It was easy to solve, just give SAME amount of all 3 levels per side. So for example, team 1 have 3 humans, other 9 bots get divided in 3 veteran, 3 warrior and 3 beginner bots. Team 2 is going to receive exactly the same amount of exactly same level. In this way the bots are going to be competitive, instead to have 1 team with veterans and another with beginners, like many times happened. It also give variety to the gameplay, knowing already the power of ur opponent is boring.

 

3) AA changes is horrible, high altitude seems to have a big difference accuracy seems way higher than before and u can pass from full hp to dead in couple of shots... low altitude ones just rip off any kind of plane. GAs, Heavies, Bombers, wh0ever get focused by those AA get ripped off and even with full equipment to reduce damage or increase hp, nothing helps.

 

4) New Bomber escort game mode is even more unbalanced than previous mode... Too many bombers, too many hp, only thing needed is to wait the bombers to do their job and defend them without even focus much. the percentage of victories are so high in attack. In defense, even focusing just the bombers and ignoring everything else, the chances to victory are rly rly rly low. Reduce the amount of bombers, give the AA more effect (so u can care about them), but most important, reduce the amount of bombers, atm is absolutely pointless defending. Ah, pretty forgot, even in attack, which is basically free win, getting grade 2 is quite impossible, mostly for GAs and Bombers, games are too short and objectives too armored to managed to do sufficient ground damage or capture for it. All the GAs i saw till now barely managed grade IV

 

5) New event is exactly the same thing with point 4

 

6) New Aircraft, which aircraft? the ones u get with missions? another try to rip player's pockets :)

 

7) Credit income reduced, lol... This was the most pathetic move. WG did the same during the time on WoT and now repeating the same. Increased the amount of things which ask money, reducing the income, try to get ppl to buy gold or credits to stay on pace. 20k game with 100k net income are ridicolous when u need 10 times this for specialist and 60 times for a tier 10. Bad players are going to get rip off even more :)

 

8) Paint got increase in price in any of their version, 7, 30 and permanent... Togheter with income reduction is a joke... Pushing or trying to push ppl to buy gold on a broken product is rly low move

 

9) reserved for something i had to add, but i forgot at this moment :P


Edited by GoldKnight, 05 October 2018 - 03:36 AM.


eekeeboo #7 Posted 05 October 2018 - 08:04 AM

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View PostGoldKnight, on 04 October 2018 - 09:41 PM, said:

 

 

1) Have real effects for bombers and other aircraft more susceptible to damage from AA fire. 

2) Was already done, this is aimed at to negate all possible theories of imbalanced and rigging mm mechanics. 

3) AA mechanics were changed, the more you maneuver the less damage you take, the more predictable you fly, the more you take. 

 



houghtonbee #8 Posted 05 October 2018 - 08:41 AM

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View PostGoldKnight, on 04 October 2018 - 09:41 PM, said:

 

 

7) Credit income reduced, lol... This was the most pathetic move. WG did the same during the time on WoT and now repeating the same. Increased the amount of things which ask money, reducing the income, try to get ppl to buy gold or credits to stay on pace. 20k game with 100k net income are ridicolous when u need 10 times this for specialist and 60 times for a tier 10. Bad players are going to get rip off even more :)

 

 

 

 

In all honesty I'm surprised it's taken this long for credits to start decreasing, I just hope it doesn't drop to the terrible levels on WOT as the hellish grind on there turned me off that game a long time ago (other than the occasional session to mess about in Panthers, Tigers, Shermans or T34s :D ). 

 



perpete #9 Posted 05 October 2018 - 08:56 AM

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Guys,

 

Can someone manage to do the missions for new planes in 24 hours ? 

 

cannot proceed without buying bloody certificates :(

 

Quite disappointing... 

 

Perpete



eekeeboo #10 Posted 05 October 2018 - 10:10 AM

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View Postperpete, on 05 October 2018 - 08:56 AM, said:

 

 

You can also use tokens to extend the missions, which should buy you some time if you don't feel you can do it in 24 hours. 

GoldKnight #11 Posted 05 October 2018 - 12:50 PM

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View Posteekeeboo, on 05 October 2018 - 09:04 AM, said:

 

1) Have real effects for bombers and other aircraft more susceptible to damage from AA fire. 

2) Was already done, this is aimed at to negate all possible theories of imbalanced and rigging mm mechanics. 

3) AA mechanics were changed, the more you maneuver the less damage you take, the more predictable you fly, the more you take. 

 

 

1) Real effect on bombers and GAs? That's why they get ripped off by low altitude AA so easily and pretty shotted by high altitude ones even with full set of camos and equipment?

 

2) setting veteran bots on lvl 6 with noobs is a good way to balance? Mechanics get rigged quite easily anyway

 

3) i changed direction, moved left and right, even did a a 180° upside down, those AA on low altitude just kept shooting me and ripping hard, maybe removing the aimbot would be a good thing :P



Gorzki #12 Posted 05 October 2018 - 11:18 PM

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if defenders go after GAA they will not prevent them from destroying AA or from taking the cap anyway and will be riddled with crit enhanced rear gunners and finished by attackers

if defenders go after enemy escort, bombers will sneak through

if defenders go after bombers, they will be killed by enemy escort. it is possible to stop 2 waves in this scenario, but defenders plane reserve will be depleted by the time 3rd wave comes.

 

if defenders try to do all 3, defenders will fail

 

Also bombers have so much HP and reach the end so quick, there is no place for mistake and no time to help against multiple bomber groups.

 

Fighters allmost always get assigned to defending team and have not enough firepower to engage bombers or gaa effectively

 

 

All in all this mode is even more frustrating than invasion. Another event where sealclubbing is the best option.

 


Remove the flights. No point giving statpadders another tool to grief other people.


Niekolaus #13 Posted 06 October 2018 - 01:02 PM

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Please, please, please re-adjust the bots. :hiding:

 

The changes to the bots and the increased cost of high tier consumables makes the grind with tier VIII and tier IX planes almost as frustrating as in WoT (not positive). :unsure:

 

The usual lag during events and the improved bots also makes it a lot harder to earn credits in most high tier battles. The bots have simply become too good, as they don't experience lag and bad connections. :child:


Edited by Niekolaus, 30 October 2018 - 10:03 AM.


Horcan #14 Posted 06 October 2018 - 02:00 PM

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1.Absolutely disastruous. While introduction of bonuses is welcome, the way it is done is simply stupid, from making gift, special camos completely useless compared to the rental ones, to the fact that seasonal camos, with superior stats, have the same cost with universal ones whice are inferior.

2.Absolutely worse than before. Here are two examples: 

3 tier X human GAA's vs none

Posted Image

and different bots in same plane performance, like the BV, fF7U or F-84B

Posted Image

3.AA is way too strong ( sometimes, especially GAA and bombers have to go in stright line to have good aim at targets ) and gameplay disruptive. Its a aircraft combat game, you should be focused what happens in the air, not at ground targets.

4.Escort mode is ok, but it still needs serious balancing, like the fact that attackers reach first base before defenders, or some mishaps i noticed, like bomber dissapearing but still being considered alive leading to game stuck until one side lose all reinforcements, or bases regenerating while waves were still around. Still i dont see this mode working, just like any other setup type, simply because its impossible to balance them. What works at tier X, doesnt work at tier 5-6. THe only way its to balance it as a pve event, with certain plane types and certain tiers, just like wows scenarios.

5.Event is awfull, while some gold is welcome, missions are very hard and require unhealty amount of time to play in very short time ( unless it was intended, not to be able to complete all 15 class specific missions) , and chevron missions are really broken, with way to high counts for ranks, like double from regular conquest ) and almost impossible to reach rank 2, not even mentioning rank 1 ).

6.Didnt get any yet.


Edited by Horcan, 06 October 2018 - 03:20 PM.

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jakub_czyli_ja #15 Posted 09 October 2018 - 09:28 AM

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Since Soviet bombers are researchable - why Pe-2 M82 engines are different from La-5 engines and have to be researched separately?

jakub_czyli_ja #16 Posted 09 October 2018 - 09:58 AM

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Changes to bots *edited - battles are even more one sided than before - one side is competent, other - dumb as bricks, bots behave like sheeps, do anything instead of fight.

One could think that it's because of conditions like Kozheedub medal in missions for planes.


Edited by Jenny001, 10 October 2018 - 09:33 AM.
This post has been edited by the moderation team due to inappropriate remarks.


Niekolaus #17 Posted 09 October 2018 - 02:06 PM

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Hi again, again :great:

 

Another idea conc. future changes to the camo-system.

 

Changes to how the players can customize the planes with small changes to nose-art and emblems, and by adding new tail-art and wing-art.

 

This would give us 5 (five) categories to work with: CamouflageEmblemsNose-art, Tail-art and Wing-art.

 

Move the location of emblems in-front of the cockpit on the sides, or to their correct historic place (if they are historic). Move the cartoons, inscriptions and pin-ups from the nose-art-category to the emblem-category. Let the emblems be on top of any selected nose-art, so that an all yellow nose doesn't cover the emblem.

 

Nose-art should simply be artistic-colourings, patterns or colours that are either historic or fantasy. So should tail-art and wing-art.

 

The universal, improved and advanced paintjobs should add a simple base colouring to the plane without any nose-art, tail-art or wing-art included.

 

Here follows an example with British planes: The univeral paintjob could be the well-known camouflage of brown and green with the skyblue underside. The player could then customize his plane as he saw fit, with an historic or fantasy emblem. With an all red propellor-cap as nose-art. With the historic British Red-White-Blue as tail-art. With the historic allied black and white striped wing-art.

 

Special paintjobs should contain all of the above and could be historic or fantasy with various "special" bonuses, as described in my first post.

These changes would really make it possible to customize the planes a lot more and make it simpler. :popcorn:


Edited by Niekolaus, 09 October 2018 - 02:12 PM.


GonerNL #18 Posted 09 October 2018 - 02:35 PM

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If anything is to changed to paintjobs, it should be the national markings, so you can change the US, UK etc markings to those of your own country. Would be great as a lot of others countries than the standard countries in Wowp flew the available planes ...

jakub_czyli_ja #19 Posted 18 October 2018 - 06:29 PM

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Aaand now we have again another retarded mode, this time 0:60 one. Morons will never learn.

 

Still not fixe problem with presenting equipment after leaving the battle.

 

Managed to start a battle, decide that is lost, leave the battle, and with the same plane fly another.


Edited by jakub_czyli_ja, 18 October 2018 - 06:50 PM.


Horcan #20 Posted 18 October 2018 - 11:32 PM

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Tried to play at 2:30 am with tier IX, same over and over random people versus flight. SO 2.7.5 is useless.
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