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Escort mode, positive thoughts so far.

escort bbmm timewarp76

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houghtonbee #21 Posted 05 October 2018 - 10:46 PM

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Having played about 15 or so matches tonight I have found it much more enjoyable. The only 2 games I lost were on defence with teams that simply dont understand that shooting down the bombers is the way to win the battles. You can camp over the bases shooting up GAA all you want, dont cry when you lose though. Just throw yourself against the bomber streams, spam rockets at them if you can, but concentrate on knocking down bombers and it really isnt difficult to defend and win.

Gorzki #22 Posted 05 October 2018 - 10:57 PM

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so we have a mode tht can be maybe usable if you play at mid tiers with HF?

great job

 

high tier fighters are completely useless as defenders and almost never play as attackers

 


this mode is so great that I think I will sealclub on tiers 1-3 for the weekend, no rewards are worth plying this mess


Remove the flights. No point giving statpadders another tool to grief other people.


GoldKnight #23 Posted 05 October 2018 - 11:18 PM

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View Posthoughtonbee, on 05 October 2018 - 11:46 PM, said:

Having played about 15 or so matches tonight I have found it much more enjoyable. The only 2 games I lost were on defence with teams that simply dont understand that shooting down the bombers is the way to win the battles. You can camp over the bases shooting up GAA all you want, dont cry when you lose though. Just throw yourself against the bomber streams, spam rockets at them if you can, but concentrate on knocking down bombers and it really isnt difficult to defend and win.

 

if u have a bunch of apes in attack, yes ;)

like some1 already told, 1 fighter/heavy with GA in toon and u going to have a bad day 

 

attack is so much easier, too much easier. U can win in defense, and i already wrote before what u have to find other side and the amount of effort u have to put into it. I have a little clue on what i'm doing, and so my clan mates, and having a mode where 1 side has to do 10 times more and put 10 times more focus and effort for the same result is not a balance game mode


Edited by GoldKnight, 05 October 2018 - 11:20 PM.


blackmoomba #24 Posted 05 October 2018 - 11:23 PM

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From the start i wanna say... i didn't play lower than Tier 8, and only Heavies, GAAs and Bombers.

Attacking with GAA, get a t10 and it's auto win. Bomber RB17... easy win in the first day, as nobody really knew to focus the bombers, doesn't look like a sure thing now, more like a 50/50.

Attacking with Heavies, just stay with the bombers=win at t8, if should manage to get at least 6-7 out on the first wave. Defending... it takes work, team-work. In the games that i had defending, i tried coordinating the team and it worked...ofc the team-mates were guys that i recognize and knew the win condition.

 

Fighters and Multiroles... didn't yet played them, but unless you get something with enough firepower and focus on defending YOUR HEAVIES, not sure if you can win as defender... attacker you're just there for the raid.



GoldKnight #25 Posted 06 October 2018 - 03:12 AM

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Ok, please, tell me how this should be balanced when u have 1-2 player on 1 side facing 4/5 GAs, meanwhile u have 2/3 waves of bombers incoming, so unless u have an epic Heavy plane ur chances are less than 2%

 

Also, if this game mode is so balanced, why i keep see all the same ppl always on GAs or Bombers? Use other planes if this mode is so balanced. Come on, let's face the reality, it has to be fixed and alot, with the amount of humans in game attack is in great advantage.

 

without consider the +/-1 tier and the fact that now tier 6 to 10 has just veteran bots, which means they has a little clue.

I can just join with GA and raise my winrate by 10/15 points and gg, game rly balanced, so fun. 

 

As i said in another post and topic, the way is increase hp on defense bases and reduce amount of bombers, also reduce the speed which bombers goes on waves cos most planes has no chances to fight 20/25 bombers on 2 sides, few planes can do it, and this game has not 12 humans per side, so u have to face the AI (or AD Artificial Dements) and their discutible decisions.

 

The idea itself of this bomber escort is nice, but it has to be tweaked (and alot) to face the lack of humans and give chances to players to use different kind of planes, not just heavies and GAs...

 


Edited by GoldKnight, 06 October 2018 - 03:44 AM.


blackmoomba #26 Posted 06 October 2018 - 05:49 AM

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There are way too many variables to consider... you give the example of having OP GAAs, the first and second game i got in defense was against 3-4 GOOD humans in t8-9 GAAs. They flipped the sectors so fast it was unreal... guess what, they lost, cuz my team focused 100% on intercepting the bombers. I bet there is a very high chance of winning on fighters and multi-roles IF they intercept and kill the GAAs alone, why? cuz those AAs are a thing of nightmare for the bomber flights.

It's impossible to balance it, you have to think about that stupid flight of T7 jap paper planes that start chasing bombers, you have to think about the stupid t9 heavy that goes hunting GAAs and dies inside the sector cap to a lonely bot. There is no way the MM will know you have a guy playing with a layout of 7.7mm mgs in a mode that requires a lot of firepower and speed, not maneuvrability at 300m altitude.

 

The game modes are balanced around a number of players of close/equal skills that understand the win conditions and act accordingly... not the newbie or the random brain-dead that got to fly a few t8s having no clue what they do.



ARES_the_ONE #27 Posted 06 October 2018 - 06:31 AM

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     Hello everyone! Personal, I find this mode awsome! I won as an attacker, as an defender. Key to win is team. If they know what to do or if they don't know what to do but they listen, you will win. As a defender you must defend the bases with all costs, as an attacker you must destroy them. After that is easy. I made maxim 53k points in defence. It is easier to defend.

zen_monk_ #28 Posted 06 October 2018 - 07:24 AM

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After my initial "kinda like it" I've played more and for me now this mode is the best new mode ever.

 

You play bombers/gaa? It's very obvious what you need to do, go pump up your crews and free xp. If you fly HF, this is the Great Marianas Turkey Shoot. Juicy targets all around, that's why we've grinded those large cannons for. Shoot your heart out. Dynamic, intense fighting from the very first second.

 

Screw the balance nuisances or wr, I love this!


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Horcan #29 Posted 06 October 2018 - 10:23 AM

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Except the fact that missions were not tested (or not intended that someone to be able to finish all 15 (5x3) in a phase , as well as the chevron thingie ( maybe eekeeboo tested them and since he killed 76 bombers in 4 minutes, they thought its easy for a multirole or fighter to kill 30 bombers in a game for max rank,cant remember which one has this mission ).
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zen_monk_ #30 Posted 06 October 2018 - 10:45 AM

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That's stupidity of the event, not the mode. (like in Daily Missions for tiers I-IV)

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Cruditatem #31 Posted 06 October 2018 - 11:22 AM

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The flaks are to weak for the mass of bombers, so do not focus the GAA really. Just 1 or 2 Multiroles shall attack them. Rest to the bombers, but that functions only 1 of 20 times....

Horcan #32 Posted 06 October 2018 - 12:41 PM

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View PostCruditatem, on 06 October 2018 - 12:22 PM, said:

The flaks are to weak for the mass of bombers, so do not focus the GAA really. Just 1 or 2 Multiroles shall attack them. Rest to the bombers, but that functions only 1 of 20 times....

 

You must be playing different game. If you leave a base with 8 flaks alive, they will kill 15 bombers in max 10 seconds when they pass over.
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Keulz #33 Posted 06 October 2018 - 01:35 PM

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View PostHorcan, on 06 October 2018 - 01:41 PM, said:

 

You must be playing different game. If you leave a base with 8 flaks alive, they will kill 15 bombers in max 10 seconds when they pass over.

 

Yeah.

They are weak, but in HP, not in attack.



jakub_czyli_ja #34 Posted 06 October 2018 - 01:43 PM

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Totally imba mode promoting fast planes with high dps, contrary to other modes - TnB isn't really required.

 

If you have such top tier plane, is piece of cake, on both sides.

For defender it's a token farm - Ace, Winged Legend, you don't have to even win.

For attacker - not so, as if you are successful in escorting, like taking down an equivalent of half of enemy team while escorting 1st wave, there is no 2nd wave, battle ends.

 

If you are bottom tier, you are more or less screwed - bombers are adjusted to fight top tier planes, so their gunners will shred you in no time, and you can't take them down fast enough to carry a battle.

 

 

I wonder how many times more they will try to develop even dumber mode just to not implement plain dogfight.

 



Keulz #35 Posted 06 October 2018 - 01:57 PM

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View Postjakub_czyli_ja, on 06 October 2018 - 02:43 PM, said:

Totally imba mode promoting fast planes with high dps, contrary to other modes - TnB isn't really required.

 

If you have such top tier plane, is piece of cake, on both sides.

For defender it's a token farm - Ace, Winged Legend, you don't have to even win.

For attacker - not so, as if you are successful in escorting, like taking down an equivalent of half of enemy team while escorting 1st wave, there is no 2nd wave, battle ends.

 

If you are bottom tier, you are more or less screwed - bombers are adjusted to fight top tier planes, so their gunners will shred you in no time, and you can't take them down fast enough to carry a battle.

 

 

I wonder how many times more they will try to develop even dumber mode just to not implement plain dogfight.

 

 

I don't agree with you, the idea is good.

But, the implementation is pathetic, they didn't even have played it themselves.



zen_monk_ #36 Posted 06 October 2018 - 02:03 PM

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View PostKeulz, on 06 October 2018 - 01:57 PM, said:

 

I don't agree with you, the idea is good.

But, the implementation is pathetic, they didn't even have played it themselves.

 

Yes, the idea is very good.

 

Where they've failed are the requirements for the event - made by probably the same guy who designed Daily Missions for tiers I-IV - and that is pathetic.

 

But the mode is action packed to the brim. Yep, heavier types of planes dominate, small turners don't, but what's wrong in having one of the modes like that? Take the proper plane for this mode and go enjoy. That's what all this is about.


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Keulz #37 Posted 06 October 2018 - 02:16 PM

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View Postzen_monk_, on 06 October 2018 - 03:03 PM, said:

 

 Take the proper plane for this mode 

 

Which is, in defense, the J7W3 at tier X and that's about all. The heavies like XF-90 or gloster really don't shine since you need to slow down to bombers speed and it's difficult in a heavy.

 

As for the attack, it's only the attack planes, since the number of players being so low, you will almost never be on the attacking side with a light/multi/heavy. At least, i never did.



longi17 #38 Posted 06 October 2018 - 02:48 PM

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I Like it. I've had a 50/50 success rate so far either defending or attacking. I've had some really intense dog fights which was really fun. I'm not sure if it does need too much tweaking for the defending side to win, I just need to work out how best to smash the invading team. It seams that leaving the the main bombing groups and smashing everything else in sight seems to work for me.

Horcan #39 Posted 06 October 2018 - 05:02 PM

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I dont know why they even try to make such modes like invasion or this. They should make a certain scenario, test it and balance it for certain planes, just like scenarios in wows, and for pve, not pvp. Same map or mode itself simply doesnt work, due to different speeds arriving at certain points, damage or whatever. Same setting for tier X wont work the same at tier IV, it doesnt take a genius to figure that out. A couple idiots, afk or quitters on a side will ruin the experience for everyone else and break the balance even more that it is already
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jakub_czyli_ja #40 Posted 06 October 2018 - 05:12 PM

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View PostKeulz, on 06 October 2018 - 01:57 PM, said:

I don't agree with you, the idea is good.

But, the implementation is pathetic, they didn't even have played it themselves.

Since it enforces teamplay in MMO game, is reatrded by definition.

 

And I'm not writing about idea, I'm writing about implementation, and implementation is screwed up, as all other modes.

 

It's have a slight bit of reason if there would be only planes of the same tier.







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