wlatopa, on 22 November 2018 - 03:37 PM, said:
And if you don't report the issues, you are not helping the person fix the issue for you. Right now you're not even telling the development team the issue you have. That's the whole point of the bug report.
R0I, on 22 November 2018 - 11:36 PM, said:
First: the beta tester and the alpha tester emblems are for people who were in the alpha and beta of the game before its release. Currently, testing is done through the Dev team QA dept, super-tasters have very specific testing of features not looking for bugs. The bugs pre 2.0 are actually somewhat different to the ones now because of the huge amount of changes made the UI and the gameplay, for instance, the missions.
And it's not about not ready to hear about bugs. The fact is when you report a bug, any bug you will be asked to give details on how it came about, instructions best how to replicate it and software and hardware info so the development team can find the cause. As a person who owns a company you will know this process that you need more than just "It doesn't start". Especially considering a lot of the reports from people usually are fixed with a clear cache. But the same result can come from more than 1 cause and more than one issue, again something I'm sure you're more than aware of as an active owner of a development company.
Next you have priority of bugs when you have resources to allocate, though you may have a "serious" bug if it's reported by one person that's not as serious for the team as say a less severe bug reported by a thousand people. Priority is not just about the severity but the frequency, the only real way to get that across is from the bug reports to help highlight the severity of the issue. Crashes have auto-generated reports because the client knows what happened and will send it. But a bug where your screen goes black for 1 spawn is not something the client will register, you are the one who knows this and can report it.
Once again ALPHA testers were for the alpha of the game. BETA testers were for the beta of the game. These are tags for people who were around at that time, not current processes, again you should know this as a person who owns a development team or someone who knows the processes of game development, the alpha tester was someone who played the game in the alpha part of the game. These titles and tasks have changed a lot in the game with more emphasis being on early access vs actual testing.
Once again I highlight to you as someone who will know this in a development industry. Bugs that get through are bugs you don't know about until they're reported. That's why they're called bugs. You don't plan for them and they're the ones that got through, they weren't reproduced or found and the only way you get to know the cause is someone telling you a) what happened, b) what they did (to reproduce the effect) c) What they're using that may be unique in causing the effect. If you don't provide this information the development team has to work even longer to find all that information and the bug will be present for an even longer period of time while the fix is found. You then also have priority of bugs and if there's 1 report without that information vs a lot of reports for another bug, the more reported and serious bugs will get more priority based on resource allocation. I'm sure you know all of this full well with your indepth industry knowledge, but just in-case.
You will also benefit from reading what I was replying to about playing or not. A person who says they will not provide bug reports because it's not their job and if the game breaks they just won't play and watch TV instead, that is at the end of the day their choice, they have made the choice they have the full right to make.
wlatopa, on 22 November 2018 - 03:13 PM, said:
Is not my work.......i give the informations to developing team as other players over the bugs (all same bugs),but if the game is not satisfying or unplayable,i shut up the game and i go to see tv.
Edited by eekeeboo, 23 November 2018 - 10:02 AM.