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m249jim #21 Posted 09 January 2019 - 04:13 PM

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View PostIsoruku_Yamamoto, on 08 January 2019 - 07:46 AM, said:

 

I'm sorry but at this point i think WoWP cant exactly afford to cut down credit & XP income on coop-type battles. They can introduce such battles, but only at normal economics rates in the current state of the game. 

 

Well, WG manages this perfectly well in WoWS; so no reason why they couldn't get it to work on WoT or WoWP if they want it to. which was the point I was trying to make, that they already know how to do this successfully if they want to.

Edited by m249jim, 09 January 2019 - 04:14 PM.


RoyalFlyingCorps #22 Posted 09 January 2019 - 07:00 PM

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View Post_Neverm1nd_, on 09 January 2019 - 09:55 AM, said:

Hi, there is no separate queue for newcomers. Number of real players in teams depends on tiers and time. Back to thyladras question - such situations could happen if the waiting time for creating a battle  exceeded 100 seconds then the server creates  for you PVE arena. 

 

Thank you, _Neverm1nd_.  It's as I thought then; no protection.



Gladius__invader #23 Posted 10 January 2019 - 04:25 PM

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View Postklbergmen, on 09 January 2019 - 03:59 PM, said:

 

But that's exactly what _Neverm1nd_  said - there is no noob protection.

 

Yes and i say no Protection for new Players are stupid.I have to learn first what the Airplains can do and all the other Mechanics of the game.Bots are ok for that but until now i see only stupid Bots that are to easy to Fight.So i Prefer Real Players but same as me that start to play now and not Pro Players with xxxx Battles.The only thing i can learn from Pro Players at the start is to die fast and don't understand why.The Game must give new Players time to learn the basics of a Game before they use them as better Bots for the Old Players.Its one Reason why in WG games you find so much players in Tiers where they don't have to be.If you destroy me in Tier 1 with your Top Crew and Airplain i go to Tier 2 and if there is the same i make the same Game until the last Tier.You can avoid this with a separate Server so new players can learn the Game first with Players at there level much more as this game have no tutorial that explain you something.The only Thing i know until now is how to spent Money and to buy Premium Stuff as that is the only thing the game show you right at the start.

klbergmen #24 Posted 11 January 2019 - 08:57 AM

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View PostGladius__invader, on 10 January 2019 - 06:25 PM, said:

 

Yes and i say no Protection for new Players are stupid.I have to learn first what the Airplains can do and all the other Mechanics of the game.Bots are ok for that but until now i see only stupid Bots that are to easy to Fight.So i Prefer Real Players but same as me that start to play now and not Pro Players with xxxx Battles.The only thing i can learn from Pro Players at the start is to die fast and don't understand why.The Game must give new Players time to learn the basics of a Game before they use them as better Bots for the Old Players.Its one Reason why in WG games you find so much players in Tiers where they don't have to be.If you destroy me in Tier 1 with your Top Crew and Airplain i go to Tier 2 and if there is the same i make the same Game until the last Tier.You can avoid this with a separate Server so new players can learn the Game first with Players at there level much more as this game have no tutorial that explain you something.The only Thing i know until now is how to spent Money and to buy Premium Stuff as that is the only thing the game show you right at the start.

 

I think you learn much more from bots than from other noobs. Bot behaviour - more or less - makes sense.

And anyway the most important part is that you learn how to spend money :)

When I fly low tier because of token missions I always see a lot of humans.



Piq_Mastika #25 Posted 11 January 2019 - 09:15 AM

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View PostGladius__invader, on 10 January 2019 - 06:25 PM, said:

 

Yes and i say no Protection for new Players are stupid.I have to learn first what the Airplains can do and all the other Mechanics of the game.Bots are ok for that but until now i see only stupid Bots that are to easy to Fight.So i Prefer Real Players but same as me that start to play now and not Pro Players with xxxx Battles.The only thing i can learn from Pro Players at the start is to die fast and don't understand why.The Game must give new Players time to learn the basics of a Game before they use them as better Bots for the Old Players.Its one Reason why in WG games you find so much players in Tiers where they don't have to be.If you destroy me in Tier 1 with your Top Crew and Airplain i go to Tier 2 and if there is the same i make the same Game until the last Tier.You can avoid this with a separate Server so new players can learn the Game first with Players at there level much more as this game have no tutorial that explain you something.The only Thing i know until now is how to spent Money and to buy Premium Stuff as that is the only thing the game show you right at the start.

 

Separate server is too much, too hard to achieve, too useless (because how the "noobs" will be transferred later?). Protected MM is a good idea (and i'm really sad to hear it is not available).

johncarps #26 Posted 11 January 2019 - 10:23 AM

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View PostPiq_Mastika, on 11 January 2019 - 10:15 AM, said:

 

Separate server is too much, too hard to achieve, too useless (because how the "noobs" will be transferred later?). Protected MM is a good idea (and i'm really sad to hear it is not available).

 

and there no enough ppl to make a full battle, so there not enough at all ppl to separate server

and in regard of the number of players, protected MM would be totaly stupid for old players (or they will play only with bots perhaps it's what they want) 

the noob protect was stop because not enough player on the other game, the problem would be the same (for v2.0 vet)


qu'elle est la limite pour déclarer l'échec ?

zen_monk_ #27 Posted 11 January 2019 - 10:39 PM

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OP, you have a fighter at tier 4.

 

Why have you asked like you're total newbie with only starting planes an 20 games? Go play this Bf 109 B, it's well populated at all times (and you know it).


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RoyalFlyingCorps #28 Posted 12 January 2019 - 07:44 AM

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Again and again it has been pointed out how bad it is for WoWP to let people seal club new players.  It's not just the fact that experienced players are encouraged to fly at low tiers to complete daily missions, it's the fact that some people deliberately spend much of their time at low tiers seal clubbing because they can't cope against experienced players.  On the rare occasions I have dipped into tier I & II I have usually found that there's a flight of specialised planes, e.g. XP-31s, just waiting to beat up the new players.  Who knows how many new players have given up the game in disgust because they were matched against opponents of that kind?

 

Experienced players should a) not have to complete daily missions at low tiers and b) be strictly limited as to the number of low tier games they can play a day, or week, or similar.  I'm sure it would be easy to work out a scale so that as players played more battles their "allowance" for playing low tier aircraft was progressively reduced.



klbergmen #29 Posted 12 January 2019 - 09:36 AM

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View PostRoyalFlyingCorps, on 12 January 2019 - 09:44 AM, said:

Experienced players should a) not have to complete daily missions at low tiers and b) be strictly limited as to the number of low tier games they can play a day, or week, or similar.  I'm sure it would be easy to work out a scale so that as players played more battles their "allowance" for playing low tier aircraft was progressively reduced.

Make it a max possible percentage of their games. Otherwise they just sit it out until the can again sealclub and feel great. And make this percentage dependent on your overall number of battles.

For example: after 1000battles you are only allowed to fly 10% of your games in tier1-3, after 2000battles only 5%, 3000battles 2,5%



zen_monk_ #30 Posted 12 January 2019 - 10:58 AM

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Or even simpler solution: winrate should be counted only in tiers IV-X.

 

We've accepted it as normal in all events, like "you must play them in tiers that are real game". So it's perfectly logical that WR should refer only to those tiers.


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BravelyRanAway #31 Posted 12 January 2019 - 10:59 AM

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View PostRoyalFlyingCorps, on 12 January 2019 - 07:44 AM, said:

Experienced players should a) not have to complete daily missions at low tiers and b) be strictly limited as to the number of low tier games they can play a day, or week, or similar.  I'm sure it would be easy to work out a scale so that as players played more battles their "allowance" for playing low tier aircraft was progressively reduced.

How about at T3 and below, scavenged parts can only be used for those tiers. Daily missions and scavenged parts for all other planes should not start at all until T4


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RoyalFlyingCorps #32 Posted 12 January 2019 - 11:32 AM

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^ I've liked so many posts, a lot of them in this thread, that I'm unable to vote for your post, BravelyRanAway.  Nonetheless, it's another good idea to go with the others for which I have been able to vote.

Piq_Mastika #33 Posted 12 January 2019 - 11:41 AM

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View PostBravelyRanAway, on 12 January 2019 - 12:59 PM, said:

How about at T3 and below, scavenged parts can only be used for those tiers. Daily missions and scavenged parts for all other planes should not start at all until T4

 

WG is trying to fix this by not giving medals/tokens under t3, but the newbies still suffer.

zen_monk_ #34 Posted 12 January 2019 - 11:58 AM

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View PostPiq_Mastika, on 12 January 2019 - 11:41 AM, said:

 

WG is trying to fix this by not giving medals/tokens under t3, but the newbies still suffer.

 

Yes. Therefore, this:

 

View Postzen_monk_, on 12 January 2019 - 10:58 AM, said:

Or even simpler solution: winrate should be counted only in tiers IV-X.

 

We've accepted it as normal in all events, like "you must play them in tiers that are real game". So it's perfectly logical that WR should refer only to those tiers.

 


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BravelyRanAway #35 Posted 12 January 2019 - 12:41 PM

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View PostPiq_Mastika, on 12 January 2019 - 11:41 AM, said:

 

WG is trying to fix this by not giving medals/tokens under t3, but the newbies still suffer.

But then WG threw scavenged parts into the mix with 2.1 giving a big incentive for seasoned players to farm parts, where they have more control over the positive outcome of the battle...........................................and then candy canes at Christmas.:child:


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Piq_Mastika #36 Posted 14 January 2019 - 06:19 AM

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View PostBravelyRanAway, on 12 January 2019 - 02:41 PM, said:

But then WG threw scavenged parts into the mix with 2.1 giving a big incentive for seasoned players to farm parts, where they have more control over the positive outcome of the battle...........................................and then candy canes at Christmas.:child:

 

Xmass candies are a really huge farm (like 50 left for me, doh) but the victory candy reward count only in tiers 4-10.

BravelyRanAway #37 Posted 14 January 2019 - 08:28 AM

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View PostPiq_Mastika, on 14 January 2019 - 06:19 AM, said:

 

Xmass candies are a really huge farm (like 50 left for me, doh) but the victory candy reward count only in tiers 4-10.

You can harvest candy for earning personal points at all tiers win or lose. It's easiest and quickest at T1 + 2.


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klbergmen #38 Posted 14 January 2019 - 11:26 AM

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- No noob needs scavenging parts - thats way too complicated for them, so don't give them at all at Tier1-3.

- No noob needs a winrate, so don't let battles in Tier1-3 count for the statistic.

- Noobs don't need to know about token because they anyway cannot get them before Tier 4 or 5 (when you can get them for medals) So don't let battles in Tier1-3 count for token.

When you do all this and outside of the event (when there are no candies) there will still be people playing tier1 that shouldn't. So do all this but it will still be necessary to limit who can play in these tiers.



zen_monk_ #39 Posted 14 January 2019 - 11:37 AM

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If all the things you said here (and me, at the beginning of the thread) are implemented, there indeed still would be experienced players going to Tier I or II. But a lot, LOT LESS then now - when justified with missions and above all else, WR. It would trickle down only to epen compensation.

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Piq_Mastika #40 Posted 14 January 2019 - 12:48 PM

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View Postklbergmen, on 14 January 2019 - 01:26 PM, said:

- No noob needs scavenging parts - thats way too complicated for them, so don't give them at all at Tier1-3.

- No noob needs a winrate, so don't let battles in Tier1-3 count for the statistic.

- Noobs don't need to know about token because they anyway cannot get them before Tier 4 or 5 (when you can get them for medals) So don't let battles in Tier1-3 count for token.

When you do all this and outside of the event (when there are no candies) there will still be people playing tier1 that shouldn't. So do all this but it will still be necessary to limit who can play in these tiers.

 

Agree at 100%

- No noob needs scavenging parts - This is a must.

- No noob needs a winrate, so don't let battles in Tier1-3 count for the statistic - This is a must.

- Noobs don't need to know about token because they anyway cannot get them before Tier 4 or 5 (when you can get them for medals) So don't let battles in Tier1-3 count for token. - Now they don't take tokens/medals in 1-3.


 

Or a small MM change, who place players with <100 games in separate rooms can fix this.


Edited by Piq_Mastika, 14 January 2019 - 12:48 PM.





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