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F-94D grind


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dapprman #21 Posted 08 April 2020 - 01:49 PM

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I'm an odd one here.  I've left the vulcan on mine but I think I do actually prefer the first canon upgrade.  It might not have the consistent damage, but in short bursts it feels more deadly and is easier to get that first shot on target - important when the things you're shooting are more twisty or faster than you.  Interestingly I've hardly used the rockets since the first gun upgrade (I do still use them, jut not any where near as much and I don't think I'd miss them).

houghtonbee #22 Posted 09 April 2020 - 09:29 AM

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Got my second Golubev in mine over the weekend. On the map with 5 garrisons, flew to the nearest garrison and went towards the two hf ada which both came at me head on for easy rocket kills. We capped quickly so I went to the middle cap and found a damaged enemy bot bomber that I quickly got behind and used my remaining rockets for the coup de grace :) the other team were poor so it was an easy win from there. Even got a 4th rocket kill later!

levlos #23 Posted 09 April 2020 - 09:37 AM

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View Posthoughtonbee, on 09 April 2020 - 11:29 AM, said:

Got my second Golubev in mine over the weekend. On the map with 5 garrisons, flew to the nearest garrison and went towards the two hf ada which both came at me head on for easy rocket kills. We capped quickly so I went to the middle cap and found a damaged enemy bot bomber that I quickly got behind and used my remaining rockets for the coup de grace :) the other team were poor so it was an easy win from there. Even got a 4th rocket kill later!

 

Darn !

 

At what distance do you fire those naughty babies to get those results ? Can anyone have the same kind of results with the German BV multi-roles ?


Edited by levlos, 09 April 2020 - 09:38 AM.

- You can't shoot me! I have a very low threshold of death. My doctor says I can't have bullets enter my body at any time.-

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zen_monk_ #24 Posted 09 April 2020 - 09:46 AM

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Can jump in the topic... with Starfire, head-on, for humans it's under ~1,000 and don't change direction, let him play chicken too (meaning he'll stay head-on). For bots i tend to shove them up the throat, extremely close ~200-100. No f* way anyone can avoid. Same thing, extreme close up and personal only from behind goes for GAA & Bombers.

 

The same works for me in HG II.

 

Haven't flown BV's in quite a while but I guess same can apply.


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zen_monk_ #25 Posted 09 April 2020 - 10:12 AM

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Oh, and this thingy helps immensely with salvo-fired AA rockets:

 

 

Expert Rocketeer kinda gives a proximity fuse so more from the cluster explode. Effect of the improvement is palpable.


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houghtonbee #26 Posted 09 April 2020 - 11:14 AM

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View Postlevlos, on 09 April 2020 - 10:37 AM, said:

 

Darn !

 

At what distance do you fire those naughty babies to get those results ? Can anyone have the same kind of results with the German BV multi-roles ?

 

Hf ada are hopeless at moving as they seem to be programmed to ram MF and LF so i fired at about 2000 yards (I think I'm on yards for distance, will correct if wrong) plus a bit of Vulcan fire to knock a few hp off. Much closer for the bomber, possibly around 7 or 800 yards, it was down to around 200 hp. 

 

No rocketeer skill on that pilot yet, not far off having enough pilot xp to upgrade him.



levlos #27 Posted 09 April 2020 - 11:34 AM

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View Postzen_monk_, on 09 April 2020 - 12:12 PM, said:

Oh, and this thingy helps immensely with salvo-fired AA rockets:

 

 

Expert Rocketeer kinda gives a proximity fuse so more from the cluster explode. Effect of the improvement is palpable.

 

... any hard data on the Rocketeer improvement (distance, angle) ? Because "substantially" is rather vague -ah, those artists !


- You can't shoot me! I have a very low threshold of death. My doctor says I can't have bullets enter my body at any time.-

- Handle these capsules with care. Dr. Noah's bacillus is highly contagious. This germ, when distributed in the atmosphere will make all women beautiful and destroy all men over 4'6."-

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zen_monk_ #28 Posted 09 April 2020 - 12:35 PM

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OK, let's measure each others :teethhappy: My tape says this:

 

 

 

 

But the effect works different. A salvo goes towards the enemy and disperses, but instead only one of the rockets scoring direct hit and only that rocket making damage, here many around the target go boom. Like a proximity fuse.

 

No hard data is given on this effect (*look below), all comes down to "the most reliable data of them all", personal feel. BUT since I've trained my pilot on this, all head-ons result in target being killed while previously might be only damaged. And that's all the hard data I need.

 

 

*

you see they haven't even described this effect, instead using the "damage inflicted by rockers and bombs" template from the definition of Demolition Expert.


Edited by zen_monk_, 09 April 2020 - 09:42 PM.

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GonerNL #29 Posted 09 April 2020 - 12:56 PM

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View Posthoughtonbee, on 09 April 2020 - 12:14 PM, said:

No rocketeer skill on that pilot yet, not far off having enough pilot xp to upgrade him.

 

Got any plane xp ?? I've still got loads on planes where I forgot to check 'crew training' after researching everything.

There's a 1 - 35 exchange deal for free exp this weekend.


Edited by GonerNL, 09 April 2020 - 12:58 PM.


ThinderChief #30 Posted 09 April 2020 - 09:24 PM

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View PostGonerNL, on 09 April 2020 - 12:56 PM, said:

 

Got any plane xp ?? I've still got loads on planes where I forgot to check 'crew training' after researching everything.

There's a 1 - 35 exchange deal for free exp this weekend.


I got it, fully researched now.

 

My first impression is that there is no point trying to get it to turn better, instead, Engine Guru 1 plus Stock Polished Skin and Uprated Engine mod are a must.

 

Gunnery is excellent but it remains vulnerable to more maneuverable A-Cs like the attacker or even Spitfire Mk XIV if you don't keep your speed up, so I spend a lot of time at high altitude, hunting bombers and doing high-speed yoyo on attack aircraft or targets of opportunity, assisting teammates.

 

I'm thinking about adding Engine Guru 2 to my pilot skills as well as Reinforced Bolt Carriers mod to see if I can avoid a second pass on targets I don't kill on the first one now, like bombers, some of them deal a lot of damage, there seems to be 2 engine slots, I might add High Speed Gas Turbine since I manage the boost OK.

 

Also,  If it will gain for changes in flight levels so I can start with assisting ground attack A-Cs more often and still prevent bombers to delay us taking caps, right now, I used the rockets in both A2A and A2g, I find they deal enough damage to take down buildings on plants or Command Centers.

 

It's a very good airframe, I like it a lot so far, I had a bad patch when I started playing it without the gun but I quickly recovered once I had it, the engines must be upgraded ASAP as well to make the most of it.

 

This was my last game, I reckon I could do better, especially with the number of time I was shot, I think better acceleration and speed will help a bit...

 

 

 

 

 

 


Edited by ThinderChief, 09 April 2020 - 09:27 PM.


ThinderChief #31 Posted 11 April 2020 - 04:12 AM

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OK. So now strictly for info:

Pilot: Aerodynamics Expert. Engine Guru I. Marksman I.
Aircraft in Specialist configuration: + and -
Gyroscopic gunsight. Enhanced and calibrated.
+16% accuracy. + 15% chances of inflicting critical damage. + 10% chance of causing fire. - 15% pilot resistance to injury.
Stock Polish Skin. +2% cruise speed. + 2% acceleration while diving.
- 1% Yaw maneuvrability. - 1% maneuverability in turn.
Improved Uprated Engine. Enhanced. Calibrated.
+ 4% acceleration without boost. + 2.2% cruise speed.
- 15% resistance to fire.
Stock High Speed Gas Turbine.
+ 2% acceleration with boost activated. + 2% maximum speed with boost activated.
- 5% boost availability.
Stock Gas Operated Action.
+ 4% rate of fire for forward firing offensive armament.
- 3% accuracy of forward firing offensive armament.
It's all gain for gunnery with + 18% accuracy, + 15% critical damage, + 10% chance of causing fire.
I find out I could kill many aircraft with one pass without having to maneuver and loose energy.
The loss of maneuverability is barely noticeable but increased performances in acceleration, speed and altitude are.
Before I decide of the next skill, I will see if performances are high enough or if it needs the extra Engine Guru II skill, if not, l'll go for the Rockets.
It's a trade-off but it works for me, hope this is helpful.
 


Vladinir_Shotitov #32 Posted 11 April 2020 - 10:00 AM

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Rockets should definitely be the next in-game skill.  Real-life skill: I'd suggest work on sociable interactions; perhaps you could fit a 100% swearing/profanity filter, too - might improve everyone's in-battle experience.


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ThinderChief #33 Posted 11 April 2020 - 01:42 PM

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all of themall of themView PostVladinir_Shotitov, on 11 April 2020 - 10:00 AM, said:

Rockets should definitely be the next in-game skill.  Real-life skill: I'd suggest work on sociable interactions; perhaps you could fit a 100% swearing/profanity filter, too - might improve everyone's in-battle experience.


Really? I suggest you finally understand that players pay their premium and don't expect other players to lock up games by camping on center caps (all of them, not only airfields), and feed on their XP. When this tactic isn't used I don't bother swearing and I don't see a reason why I should get rid of a natural reaction to abuses, which it is, only you're not saying it.

 

If the message doesn't go through politely I don't see why I shouldn't find a way to get noticed even if it doesn't please those who chose reality denial because it helps them brushing up their stats; in short, I've been through hundreds of games and it's EVERY SINGLE time the same mediocre scenario, take center, camp on it with specialised A-Cs, game locked, do the seal clubbing, the best is, taken individually most of those players aren't that hot.

 

I tried the politically correct way, only to be flamed to death by the best of those offenders. Sorry but I'm not playing their games, note that I don't imply you're part of it, just  saying.

 

The game is good, players abusing of some defects in maps or game mechanics is something else, "because everyone can do it" is a lame excuse, you can hardly deny what is taking place or that center caps command all other, so here you go, I gave an explanation but no apologies.

 

And btw, you're off-topic and it is not mine, so you should at least respect that. Thanks for the tip, I'll still do my own evaluation.


Edited by ThinderChief, 11 April 2020 - 01:49 PM.


Vladinir_Shotitov #34 Posted 11 April 2020 - 02:26 PM

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Thanks for the reminder about showing respect - I'll take that away with me, I obviously need it.
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houghtonbee #35 Posted 11 April 2020 - 04:45 PM

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If they camp over one cap zone that leaves 2 or 4 (usually) other caps to take and win with. If lemmings keep flying to the middle and dying individually its not surprising some players will sit waiting for them.

ThinderChief #36 Posted 11 April 2020 - 05:47 PM

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Wrong topic. I invite you to make your remarks in this one and remind you that this topic is NOT mine, cheers.

 

http://forum.worldofwarplanes.eu/index.php?/topic/50787-seal-clubbing-at-tier-1-how-honourable/page__st__300

 



houghtonbee #37 Posted 11 April 2020 - 06:29 PM

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:D well done on the promotion to moderator




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