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This Weekends: Invasion is Back


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blindfoId #1 Posted 21 March 2019 - 01:36 PM

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The Invasion Game Mode is back to World of Warplanes!

 

This post will help you to refresh your memory on the main aspects of this mode.

 

This is an asymmetric game mode: one team will attack the positions held by the rival team in an attempt to capture them. At the beginning of the battle, all the territories on the battlefield are controlled by the defending team, and the attackers have limited time to recapture them. They will have 4 minutes to capture the first one, gaining an additional 90 seconds for every subsequent territory up to a maximum of 12 minutes of battle duration. 

 

Both teams will have a limited supply of reserve aircraft (respawns), win conditions are simple: the attacking team needs to capture all the territories in the given time or destroy all the enemy team aircraft, including the reserve ones. The defending team needs to save their warplanes, manage to keep at least one territory under their control or destroy the attacking team completely.

 

And the final important detail: since the defending team cannot recapture lost territories, assault classes (attack aircraft and bombers) will not have suitable targets. Thus, the matchmaker will only put these classes into attacking teams. Regular rules apply for all the other classes. For aircraft with outboard armament installation of bombs or rockets will not affect the matchmaking, they can be seeded both into attacking and defending teams.

 

For more information you can check the developers blog. However, Update 2.0.10 introduced the following changes to the game mode: 

 

  • The battle tier range for most map layouts has been changed from 4 to 2.
  • Added 3 new map layouts: Arctic Region: Night raid (battle Tiers IV-V), Cold Peak: Risky attempt (battle Tiers VII-VIII), and Alpine Gambit: Forgotten garrison (battle Tiers VIII-IX).
  • Improved some map layouts that were previously removed from the list of available ones: territories replaced, entry points were added or replaced as well for some map layouts.
  • Activated the Group respawn mechanics at 40-second intervals.
  • For some map layouts, the individual number of respawns available to teams has been configured.


Piq_Mastika #2 Posted 21 March 2019 - 02:44 PM

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New fresh maps is cool. Thank you!

Horcan #3 Posted 21 March 2019 - 04:23 PM

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Completely broken and untested mode. Really people , how did you get your jobs? Games end too fast to do anything, and just to give an example of plain stupidity, one of the mission for fighters is to capture sectors to get ranks. Maximum rank is 5 sectors, but then you get in battle and guess what. There are only 4 sectors, which cannot be exchanged by teams, since they are destroyed instead of captured. This, and fact that games end in like 3 minutes, make virtually impossible to complete 3rd mission with rank 2 , whatever it is cause i didnt even bothered checking. Seriously , give this game to a decent studio or just end it. It becomes ridiculous.

Sidus_Preclarum #4 Posted 21 March 2019 - 04:28 PM

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Getting spawncamped as attacker is fun (especially since IA planes absolutely don't try to deal with it)

DoomHerald #5 Posted 21 March 2019 - 05:22 PM

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5 battles so far, 5 times defending team won.

Really... 

Just donno what to say anymore.

I feel we are not players, but beta testers.



apartclassic #6 Posted 21 March 2019 - 05:26 PM

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I played this mode when it was introduced for the first time, and wasn't entirely happy with it, mildly speaking. Back then it was very simple - on higher tiers attackers won 99.9% (the IL swarm and reargunner slaughterhouse), on lower tiers defenders won (weak bombers/ground attackers vs relatively strong heavies, coupled with players' gangb... erm, you know what, the attackers). I suspect this will be the same, only faster (as in 'faster bombers making it even less possible to defend' etc).

 

BUT! I already encountered one bug, and it was so silly it made my laugh real hard. Imagine this - you pick your favourite bomber (He-111, obviously - B-32 is overhyped) and rather logically assume that you will spawn with your teammates. I mean, you are blue, right? Reds are on the other side, blues is - are - on my side, right? So I take a look around, and all I see is... red. Really. At the start of the battle my bomber was spawned WITH the red team, only slightly above the bazzilion heavy bots already having me on the list. Before I fell down my chair laughing, I was already on the way to respawn, and - would you believe that - this spawn was on the proper side of the map. Only, like 40 seconds behind the rest of my team, so I could watch them getting annihilated while climbing. I was so surprised I didn't take any screenies, but I had time enough to express my surprise on global chat with the properly understated astonished 'wtf!'. Funny, but a bug nevertheless.



Horcan #7 Posted 21 March 2019 - 05:34 PM

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Won a couple as attacker , but both were the same, flipped an airbase , suicided to switch to a bomber and try to get a win with it, but dont even get to attack a sector, its over cause my team roflstomp the rest of the bases for a 2:30 min or something win. Ridiculous. Honestly, the only reason i will endure this piece of garbage is to get some gold. Zero fun.

BTW, do you really understand what defender word means? It means you have to be around something to defend it. How am i suppose to defend an airbase if when i arrive there, it is already captured or 3/4 captured?


Edited by Horcan, 21 March 2019 - 05:52 PM.


Sidus_Preclarum #8 Posted 21 March 2019 - 06:05 PM

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View PostHorcan, on 21 March 2019 - 04:23 PM, said:

Completely broken and untested mode. Really people , how did you get your jobs? Games end too fast to do anything, and just to give an example of plain stupidity, one of the mission for fighters is to capture sectors to get ranks. Maximum rank is 5 sectors, but then you get in battle and guess what. There are only 4 sectors, which cannot be exchanged by teams, since they are destroyed instead of captured. This, and fact that games end in like 3 minutes, make virtually impossible to complete 3rd mission with rank 2 , whatever it is cause i didnt even bothered checking. Seriously , give this game to a decent studio or just end it. It becomes ridiculous.

 

It's technically doable tho (well, at least for multis, haven't played fighters yet, dunno if their other 2 conditions are different)

 



elias_the_great #9 Posted 21 March 2019 - 11:12 PM

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Why you even bother with this game mod WG...Why you dont just let it be erased from our memory?The mod's main problem is that it ends too fast...and you still did nothing to fix this problem

-No extra resurve planes

-No extra points to capture/defend

-No extra time at the start

...God...are we beta testers now? You have super testers for Ho 229's and you cannot have people to test the mods when you "re-balance" them....In this phase you cannot win with mid tier bombers (since offence is autoloose always) and i dont think that is possible to win grade 2 with any class apart from high tier attack planes(if you are lucky and the enemy team actually makes the game last a little)...So how are we supposed to win the t10 bombers if we cannot win the phase rewards during Invasion Phases????

You shouldnt have brought the mod back....was badly emplemented,both then and now...I have no problem playing Conquest or Bomber escort for that matter....i wont be playing this Weekend


Edited by elias_the_great, 21 March 2019 - 11:14 PM.


Cruditatem #10 Posted 22 March 2019 - 06:51 AM

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Grade 2 is no problem, winning is problem.... Posted Image  Posted Image 

Edited by Cruditatem, 22 March 2019 - 06:53 AM.


Renwor #11 Posted 22 March 2019 - 07:17 AM

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View Postapartclassic, on 21 March 2019 - 06:26 PM, said:

 

 

BUT! I already encountered one bug, and it was so silly it made my laugh real hard. Imagine this - you pick your favourite bomber (He-111, obviously - B-32 is overhyped) and rather logically assume that you will spawn with your teammates. I mean, you are blue, right? Reds are on the other side, blues is - are - on my side, right? So I take a look around, and all I see is... red. Really. At the start of the battle my bomber was spawned WITH the red team, only slightly above the bazzilion heavy bots already having me on the list. 

 

I can confirm it, from the other side. I did not bother to fly bombers, but I saw red bombers spawning at our place myself. Only that in this case, at first i thought they are dead meat and ignored them, But then had to go back, or rather go up, because one of them was ignored by everybody. It was hilarious anyway. Not for the bomber jockey, definitely.


 


m249jim #12 Posted 22 March 2019 - 11:03 AM

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Have had a couple of games defending, where the attacking players just disconnect, can't blame them, a getting a win as an attacker is much harder than as a defender.

 

Unbalanced yes, but the credit income for a win isn't that great, as the games are just too short. 

 

If their going to be short, maybe reduced the number of re-spawsn available for the defenders, as the attackers seem to go through aircraft at 2-3x the number as defenders.

 

Definalty a fighter weekend.

 



Renwor #13 Posted 22 March 2019 - 11:06 AM

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View Postm249jim, on 22 March 2019 - 12:03 PM, said:

 

 

Definalty a fighter weekend.

 

 

Or maybe a tanks weekend ... once in a long while.


 


blindfoId #14 Posted 22 March 2019 - 11:51 AM

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View Postapartclassic, on 21 March 2019 - 08:26 PM, said:

BUT! I already encountered one bug, and it was so silly it made my laugh real hard. Imagine this - you pick your favourite bomber (He-111, obviously - B-32 is overhyped) and rather logically assume that you will spawn with your teammates. I mean, you are blue, right? Reds are on the other side, blues is - are - on my side, right? So I take a look around, and all I see is... red. Really. At the start of the battle my bomber was spawned WITH the red team, only slightly above the bazzilion heavy bots already having me on the list. Before I fell down my chair laughing, I was already on the way to respawn, and - would you believe that - this spawn was on the proper side of the map. Only, like 40 seconds behind the rest of my team, so I could watch them getting annihilated while climbing. I was so surprised I didn't take any screenies, but I had time enough to express my surprise on global chat with the properly understated astonished 'wtf!'. Funny, but a bug nevertheless.

 

View PostRenwor, on 22 March 2019 - 10:17 AM, said:

 

I can confirm it, from the other side. I did not bother to fly bombers, but I saw red bombers spawning at our place myself. Only that in this case, at first i thought they are dead meat and ignored them, But then had to go back, or rather go up, because one of them was ignored by everybody. It was hilarious anyway. Not for the bomber jockey, definitely.

 

Could you please recollect the map name? 

 

As for the game mode feedback I would greatly appreciate it if you could formulate your opinions more precise and reasoned. I truly understand that you are frustrated but it doesn't make any ease to my desire to help and pass along your feedback to the developers.

 

So far I can see, that the main points are:

1. Defenders are in more preferable position, and it is far way easier to win on the defenders side.

2. Due to the mode specifics the battles mostly are short which makes it practically impossible to win Grade II for the mission and/or achievement.

 

Anything else I'm missing? 

 



apartclassic #15 Posted 22 March 2019 - 11:59 AM

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View PostblindfoId, on 22 March 2019 - 11:51 AM, said:

 

 

Could you please recollect the map name? 

 

As for the game mode feedback I would greatly appreciate it if you could formulate your opinions more precise and reasoned. I truly understand that you are frustrated but it doesn't make any ease to my desire to help and pass along your feedback to the developers.

 

So far I can see, that the main points are:

1. Defenders are in more preferable position, and it is far way easier to win on the defenders side.

2. Due to the mode specifics the battles mostly are short which makes it practically impossible to win Grade II for the mission and/or achievement.

 

Anything else I'm missing? 

 

 

It's the El Alamein map, the one with pyramids

unseen_strike #16 Posted 22 March 2019 - 12:01 PM

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View PostblindfoId, on 22 March 2019 - 11:51 AM, said:

 

 

Could you please recollect the map name? 

 

As for the game mode feedback I would greatly appreciate it if you could formulate your opinions more precise and reasoned. I truly understand that you are frustrated but it doesn't make any ease to my desire to help and pass along your feedback to the developers.

 

So far I can see, that the main points are:

1. Defenders are in more preferable position, and it is far way easier to win on the defenders side.

2. Due to the mode specifics the battles mostly are short which makes it practically impossible to win Grade II for the mission and/or achievement.

 

Anything else I'm missing? 

 

 

http://forum.worldof...063#entry585063

klbergmen #17 Posted 22 March 2019 - 01:28 PM

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1. Because caps can be captured only once you often cannot capture enough caps to get chevrons. In a normal game caps can switch side several times but in this mode not.

On the defending side you cannot capture any caps.

2. The attackers get bombers and GAA, the defenders only fighters. The defenders have support from AAA, the attackers not. So the defenders will get more kills. -> the attackers need to have more respawns than the defenders.

3. This mode is no fun at all with GAA and Bombers. The defenders concentrate solely on shooting down enemies, especially Bombers and GAA. So GAA and Bombers have a much harder life than normally.

4. Idiots and early quitters hurt their own team more than normally. Every lost friendly plane hurts because this reduces the number of available respawns. If an idiot continues flying into the ground he actively hurts his own team. If an early quitter or disconnected player repeatedly flies straight into the enemy because there is nobody in control this really hurts his own team.
 


Edited by klbergmen, 22 March 2019 - 01:30 PM.


blindfoId #18 Posted 22 March 2019 - 01:42 PM

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Thank you, added :honoring:

Renwor #19 Posted 22 March 2019 - 02:00 PM

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View PostblindfoId, on 22 March 2019 - 12:51 PM, said:

 

1. Defenders are in more preferable position, and it is far way easier to win on the defenders side.

 

 

Anything else I'm missing? 

 

IMHO alhough you summarized it in this "just one"  issue, it's the core one. Described in a more detail in multiple threads around the forum currently.

Basically, since attacking side gets ten fighters against 15 of defenders and adf's it would require solid coordination effort on part of attackers to break through concentrated defence.

The difference may in theory be offset by more planes in reserve pool, but it is not, because of snowball effect.  Every time attackers fight against superior numbers, and defender is not in any weaker possition at last garrison then at the start of the battle.

To balance it, either initial balance of teams should be different. Not 15 vs. 15, but maybe 12 vs. 15 ?   Or loosing the position should hurt the defender more. Maybe loosing some reserve aircraft pool? Or make all of them rocket bases, to help with aditional capturing. I don't know.

Adding more planes to reserve pool is not going to solve much.

 

That much said  I had few longer battles where four chevrons have been achieved, but that was sheer luck. (not skill - we lost one of those as defenders) 

 



 


Piq_Mastika #20 Posted 22 March 2019 - 02:19 PM

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View PostRenwor, on 22 March 2019 - 04:00 PM, said:

IMHO alhough you summarized it in this "just one"  issue, it's the core one. Described in a more detail in multiple threads around the forum currently.

Basically, since attacking side gets ten fighters against 15 of defenders and adf's it would require solid coordination effort on part of attackers to break through concentrated defence.

The difference may in theory be offset by more planes in reserve pool, but it is not, because of snowball effect.  Every time attackers fight against superior numbers, and defender is not in any weaker possition at last garrison then at the start of the battle.

To balance it, either initial balance of teams should be different. Not 15 vs. 15, but maybe 12 vs. 15 ?   Or loosing the position should hurt the defender more. Maybe loosing some reserve aircraft pool? Or make all of them rocket bases, to help with aditional capturing. I don't know.

Adding more planes to reserve pool is not going to solve much.

 

That much said  I had few longer battles where four chevrons have been achieved, but that was sheer luck. (not skill - we lost one of those as defenders)

 

 

Nice ideas. I can add few more. For example adding more initial time. Or/and more sectors for the defending team, but weaker. Or just to weaken the special sector (with artillery icon). The most of the buildings are shooting and they are well-fortified and doing solid damage. Maybe adding a sector for the attacking team is not a bad idea, too - an air base to regain hp or rocket/CC. Just the DEVs must choose the easiest way to balance, not rework the mode. There is no point of doing Sisyphean struggle.




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