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Visibility System Official Feedback Thread


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blindfoId #1 Posted 29 April 2019 - 01:37 PM

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Update 2.0.12 introduced serious changes to the visibility system. You can find the list of changes under the spoiler:

 

Spoiler

 

Update 2.0.12 also brought flight model (some aircraft behavior in stall has been adjusted) changes as well as other aircraft balance changes.

 

Please share with us your feedback on the following points:

 

Visibility System

1. Have you noticed any changes in the visibility system?

2. Are you satisfied with the current visibility system? Please explain your opinion.

 

Radar

1. Does in-game radar helps you to understand the situation in the battle?

 

Balance Changes

1. Is stall now more controlled and easy to recover from? 

2. Please share your opinion about other game balance changes in update 2.0.12.

 

Keep your feedback constructive and on-topic. 

 

Thank you for your time and answers! :honoring:



apartclassic #2 Posted 29 April 2019 - 01:58 PM

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OOoohhh - there you go:

 

Visibility:

1. none at all; because visibility bubble increases when a)firing or under fire, b)on fire and c)when boosting - and every single entity on the map boosts like 24/7 - the visibility is practically at max all the time. Clouds do make a difference, but it's because of them, not because of changes in plane's visibility

2. completely transparent, the change didn't change anything; if one plane sees another plane, all see them (radio ftw)

 

Radar:

1. absolutely yes, it's my basic tool; I understand the difficulty of translating threedimensional situation into twodimensional represantation, and don't have any idea how to improve it (sizes of the plane's signicatures seem the best solution); I have no complaints about the size of radar as well, I always keep it maxed, and the ability to zoom in/out helps occasionaly

 

Balance changes:

1. I commented on it, and will gladly comment again. And again. And again, till it's removed. To answer the question directly - yes, stalling is more controllable now, it is much easier to recover from it too. BUT it's an unwarranted change, catering ONLY to players having difficulties coping with one of the basic aviation issues. It changed the balance of power, rendering one of the basics - vertical BnZ - even less viable than it was till now. If memory serves, it's the third big change to the technique of BnZ, and also to the planes build and designed (in reality as well as in the game) to utilize it. Also, I don't think you have predicted changes to bot behaviour. Ground attack bots are commonly encountered on 1000-1500m altitude now; most bots do not stall at all, having all the computational power to calculate the best mix of speed/angle of attack; and are almost inescapeable; multirole bots in particular are climbing absurdly high. I believe bombers are having even harder time staying safe, due to the fact that bots can go significantly higher now with a very small (if any) penalty to their performance. It is my firm opinion that the change is a step in a wrong direction. As the one benefiting from it I sort of like it - some planes are a lot easier to fly now, and I can torment the other team easier and more effectively. At the same time I don't think the receiving end feels as smug about it, being clubbed faster and harder than before. The bar is being lowered too much with this change, it stops to be resembling flying in favour of a simple calculation of firepower and turning ability. The altitude dimension can be safely neglected - anything can climb, anything can negate altitude performance of the opponent with impunity. You climb, you stall, you climb again (btw 'Mad Max' reference - you live, you die, you live again, right?). When the patch notes announced 'small', I got nervous; 'small' turned out to be rather 'huge', in reality removing stall mechanics from the game - 1 or 2 seconds of reduced controllability is not stalling, it's the time it takes me to reach for my coffee. Please reduce the change (probably a question of a single integer in the equation) or revert it.

2) other balance changes - i.e. IL40P etc - feel just about right, no complaints about it.

 

To sum it up - generally I don't feel impacted by the patch by any major way except.... BRING BACK THE STALL plox. And I never thought I'd ask for that....

 

EDIT for an afterthought: I realize my nagging about stalling is kind of 'pro' nitpicking fine details. I am under the impression the majority of players will like it, because THEIR planes fly easier. Most players will not even notice they are getting shot down easier or faster, because they are used to being shot down. One or two more respawns per battle don't matter. The skill gap between less and more experienced players will be even bigger now though, and I can already see people quitting battles after just looking at team composition - because a veteran can do nasty things to others a lot faster and easier now. I'd rather have it more difficult for everyone (i.e. with the previous stall mechanics) - because it evens out the chances - than too simple. Simplicity and ease are not exactly fun. If there's no challenge, the reward feels petty. You get more easy victories then there's no point in playing anymore. I am aware it's posh and all, but it's the way I look at this change: although it makes flying easier, it makes victories count for less. It's like seal-clubbing on all tiers. I don't want to be doing it, and I don't like it done to others.


Edited by apartclassic, 29 April 2019 - 02:09 PM.

You have reached your quota of positive votes for the day


deaxter_hero #3 Posted 30 April 2019 - 09:22 PM

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1. Visibility system and concealment would be important if there were no defending aeroplanes. If you want to sneak into base without players with GA or bomber the defender bots spot you anyway so what is the big deal of concealment? It might be useful in announced PvP in the future perhaps.

 

2. Radar - essential tool for anyone who is not a complete potato. In 1.9 the radar used to show whether the planes are above or bellow you by different outline of the marks but it is not critical in current meta.

 

3. Stall changes - a huge mistake. Specialist patch brought the BnZ back into game. This patch might kill whole branches of US lights, German lights and MiG Soviet lines. Unfortunate decision. Now you can also see Japanese multiroles and Yak-30s insanely high. Why to explore and purchase any other light than Spit 14 at T8 now? Bad, bad idea :facepalm:.   


 1.9 stats: ---- Alone: 86%    Squad: 14%  ----   Fighter (37%)   Heavy Fighter (31%) Multi-role Fighter (20%) Attack Aircraft (13%)


RoyalFlyingCorps #4 Posted 01 May 2019 - 10:23 AM

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Visibility

It's hard to detect any difference from before.  I wasn't dissatisfied with the system previously so obviously I'm not dissatisfied with it now.

 

Radar

Above all, it would be useful to have a relative altitude indication on the radar.  Not knowing if an enemy aircraft is below you, above you or at the same height is an inconvenience, albeit a small one.

 

Balance changes

Revert to the old stalling mechanic now.  There was no need to change it and it's removed a critical part of the game play available to aircraft that can climb quickly and high before turning on a stalled opponent that had chased them.

 

 



elias_the_great #5 Posted 01 May 2019 - 11:41 PM

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As the rest pointed out:

 

Concealment mechanic seems insugnificant and the only thing that changed was the circle in the mini map when you press Alt (its bigger).An indication that you are detected could help (like the other WG tittles have),but right now i see no reason behind the mechanic...you are always detected...

 

I didnt notice any diference on the radar...

 

Stall changes are idiotic,makes the game easier at the point that its noobproof!!Whats the point of having other lines if Yaks and Spits can do everything?? I havent used any fighters (myself) to have noticed a sugnificant difference these days,but i have seen J7 bots engaging bombers and Yak-30 players getting at 3000+ meters,no problem(which are easy kills for me in my XF-90 but must be super anoying for pretty much anyone else).Undo it ASAP

 


Edited by elias_the_great, 02 May 2019 - 08:32 PM.


Piq_Mastika #6 Posted 07 May 2019 - 06:29 AM

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Visibility System

1. Have you noticed any changes in the visibility system?

-Not really

2. Are you satisfied with the current visibility system? Please explain your opinion.

-It's not the worst, but can be better. The visibility is too big: The GAA and bombers are not safe and they are visible 90% of the time. I suggest to reduce the sight range (especially vertical)

 

Radar

1. Does in-game radar helps you to understand the situation in the battle?

-Definitely yes.

 

Balance Changes

1. Is stall now more controlled and easy to recover from?

-Yes.

2. Please share your opinion about other game balance changes in update 2.0.12.

-Now it's pointless to play any altitude plane. With the last stall changes all the low altitude planes have superiority. BnZ LFs and all the HF's were already lacking in the game, but now they are now almost unplayable.



apartclassic #7 Posted 11 May 2019 - 02:03 AM

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I have a nice exemplification of what I mean when I talk about unforeseen consequences of stall deletion in regards to bot behaviour. Remember? Bots climbing madly and without reason, contrary to their plane's specs and performance? Sounded vague, I suppose. So here you go - I-16(late), a plane with maximum optimum altitude of 600m and maximum service ceiling of 2600m (though I would buy a crate of beer to a player that manages to accomplish such a climb within the time of a single battle). Bot going between sectors, and it was still 'climbing', akin to a whale on rough seas, with absolutely no target in conceivable range:

 

 

Do you see the altitude indicator? Are you sure you thought this through? Did you really anticipate what will happen? Let me assure you, this isn't anything exceptional - this is how 'stall easier to control' affects bots, which in turn affects players. And of course there's not a single word in reply.


Edited by apartclassic, 12 May 2019 - 11:11 AM.

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RoyalFlyingCorps #8 Posted 13 May 2019 - 08:22 AM

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That is pretty crazy.  This morning I was followed by an I-17 bot past 2000 metres in a steep climb and it never stalled.

Edited by RoyalFlyingCorps, 13 May 2019 - 08:23 AM.


blindfoId #9 Posted 14 May 2019 - 10:12 AM

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Thank you for sharing your opinions. Your feedback is filed and sent to the developers team. 




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