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Tips for an old hand who's been away


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Ziptop #1 Posted 15 July 2019 - 07:35 PM

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Me again. 

So, I played during the beta and I'm I'm back after a fairly long break. 

 

Just wondering if folks can chime in about the meta/quirks of game in its current incarnation. 

 

I've flown a bunch of old aircraft from my hangar and some are roughly how I remember them and others...not so much. - is energy fighting not so much of a thing anymore? 

 

On specific aircraft - I've got the XP-77, it's ugly and not much good for much but a few of the consumable tweaks have actually helped.

I've also got the X4FU-1 (premium Corsair) which I seem to remember being ok back in the day but now it just feels like it flies like a bus and can't really pull off the "zoom" part of a BnZ.

 

All your comments will be gladly accepted. 



zen_monk_ #2 Posted 15 July 2019 - 09:03 PM

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The first surprise for me was replenishing ordnance - in the old days, you fire your rockets / bombs and that's it. Now it recharges.

 

It was new for me. "Wtf, I have bombs again?!!" :teethhappy:

 

Energy, BnZ, TnB, are all still here but the borders between them are kinda blurred, mellow compared to the old ones. Lots of planes can do what they couldn't before so your preferred actions would be surprisingly countered by a plane you haven't expected to be able so.

 

Take this as a new game - which it basically is - and ease your way into it without much comparing to the old.

 

 


Edited by zen_monk_, 15 July 2019 - 09:07 PM.

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Ziptop #3 Posted 15 July 2019 - 09:55 PM

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View Postzen_monk_, on 15 July 2019 - 10:03 PM, said

 

Energy, BnZ, TnB, are all still here but the borders between them are kinda blurred, mellow compared to the old ones. Lots of planes can do what they couldn't before so your preferred actions would be surprisingly countered by a plane you haven't expected to be able so.

 

 

 

 

Yes, I've been caught a couple of times like that. 

 

Right now I'm still trying to figure out what this XF4U-1 premium I have in the hangar is good at. I thought the corsair line used to be quite tasty, but this flies like a bus and doesn't seem to really have vertical chops either. :-/  I've not researched the tech-tree corsair yet so I've no idea if it handles better than the Premium. (sometimes true) but for me this one is a dog. 



Mehrunnes #4 Posted 16 July 2019 - 12:42 AM

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Whole new equipment stuff and slots - you can pimp your airplane beyound well-known limitations in most cases. Fighters not designed to tun fight now can engage in turn fight and shine. Fast shooting weapons can spew bullets even faster. Shotgun weapons (like Me 262) know for their quickly overheating now can shoot longer before they jam...

 

Plus now airplanes can have specialist coniguration, which allows to pack even more useful gear and consumables. Fully fitted machines can be ludicrously overpowered and deadly. But that is rather costly - because you have to gamble, oh I'm sorry, to use upgrading mechanism which use a lot of cash and materials.

 

Right, materials - now after victorius battle you'll get some parts: lightbulbs, nuts, bolts and other fancy scrap. You'll need them to ugrade equipment.

 

Say hello to bombers - brand new class supposed to help with capturing sectors. However, you will either encounter players that are good in bombers or bots, that are plain stupid. So overall, they are annoying part of gameplay. At leats GAA have a little bit easier in their life. Very little, but still.

 

Most fighters with specific strengts - like german good in BnZ, american with their pepperspray guns and speed - kinda lost their selling point in current meta, which is heavily based on TnB. To capture a sector you need to kill planes, either guarding bots or enemy planes. To defend zone, you have to kill everything that enters the zone. This require constant movement in low altitude - you know, GAA flying really low doing their job, so Air Defence Aircraft (ADA) also are low, so both defenders and attackers engage each other in a mass furball fight  in low altitude. Of course there are players who manage to do an excellent job in P-51 or Bf 109, but let's be honest... most people use fighters with either really strong & deadly guns (so they can oneshot enemy) or with good maneuverability (so they can outturn enemy).

 

Fighters and MRF fight with each other over zones, heavy fighters hunt down bombers and bombers from bomber flight, bombers drop their bombs and then got smashed by heavies, GAA travel from one zone to another, pounding GT. Crazy conga line fun & shiet. Until squall hit the map, so no more respawns for both teams.

 

Well.. not everyone likes 2.0 version of this game. It's now way more arcade-ish.

Anyway, GL & HF.



RoyalFlyingCorps #5 Posted 16 July 2019 - 05:58 AM

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View PostZiptop, on 15 July 2019 - 09:55 PM, said:

Right now I'm still trying to figure out what this XF4U-1 premium I have in the hangar is good at.

 

It's used to best effect gathering dust in your hangar.  It's a dog.

Piq_Mastika #6 Posted 16 July 2019 - 06:09 AM

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As an addition to the above comments, I want to point the natural targets of each type.

HF - Occasionally you can kill anything if you place a well-aimed salvo, but your naturally targets are bombers and GAA.

Bombers, GAA - ground targets.

MRF - Mostly depends on bomb load and maneuverability. If you can turn well, you can focus other MRF and LF. If you have good guns - GAA. If you have a lot of bombs, you can mainly focus ground targets. If you have speed, go vs HF and bombers. BNZ is possible if you have good climb speed.

LF - There are 2 subgroups: TNB and BNZ. TNB focus the low-hp targets like another LFs and MRF. Due to their weak guns, most of them suffer if they focus GAA. BNZ ones can chase HFs. Here the Altitude stat is the main ability to fight at high altitude - you can turn and fly well at heights. BNZ tactic is applicable if you have climb speed, the total altitude is not that important here.


 

The BNZ style is easier if played horizontally. Or mix between vertical and horizontal: dive - boom - horizontal escape.


 

Specifically your 2 planes, they can be used as high-altitude turn fighters. You can focus the HFs (NOT FRONTAL), bombers (except the USA ones), and the idiotic bots, who climb at 2k meters with yaks. If you specialize them and put upgraded Polished Skin, Engine Boost Mixture Injection System, Uprated Engine, you will climb well and try classic BNZ. Still, I strongly recommend better guns for the classic BNZ. Equipment here.



GonerNL #7 Posted 16 July 2019 - 08:17 AM

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View PostRoyalFlyingCorps, on 16 July 2019 - 07:58 AM, said:

It's used to best effect gathering dust in your hangar.  It's a dog.

 

It's faster than other fighters at tier V ... and long boost. Just don't go turnfighting in it. Great for zooming thru furballs over airfields.


Edited by GonerNL, 16 July 2019 - 08:20 AM.


BravelyRanAway #8 Posted 16 July 2019 - 09:04 AM

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View PostGonerNL, on 16 July 2019 - 08:17 AM, said:

 

It's faster than other fighters at tier V ... and long boost. Just don't go turnfighting in it. Great for zooming thru furballs over airfields.

.....and it's guns fire for quite a while without over-heating.


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apartclassic #9 Posted 16 July 2019 - 10:43 AM

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Current meta almost invalidates ZnB in anything but HF. Vertical ZnB is extremely hard to pull off due to recent stall deletion (there is no stall anymore, only a momentary loss of control, and with bots it's even more pronounced because they don't care about stalling at all), horizontal is a bit more feasable but a lot more time-consuming when compared to TnB. The damage mechanics means that you are almost guaranteed to lose a wing/engine/pilot either diving to your target or running away from the furball. TnB is easier, bots usually do that too, and you will be forced into it regardless of your preferences.

2.0 introduced respawn, so nobody even tries to preserve hp/life - everyone and everything goes head-on and starts turning after each other's tail till someone dies; rinse and repeat. Since you respawn, people don't even care about not dying over sectors (so frequent flips occur all the time), and bots are bots - they just try to kill no matter what. Ramming is rampant, and bots are even scripted to ram in particular situations.

Probably the biggest change is the transition from frag-based wins to capture-based wins. You can have a lot of frags, but lose battles - you can have few frags but be effective at capping/defending sectors, and win battles. Many people still think 'iz red, I must shoots it!' attitude wins, but it's about sector control and capping order. Many maps are unbalanced in itself (e.g. maps with single mining plant), and it's crucial to think about sectors more than about where is the next plane to shoot at. Plane types specific missions point that out, giving you higher scores for 'kills in defence' or 'capturing sectors'. Big furballs might be fun, but rarely decide battles (unless over a strategic sector).

You will get the most bang for your bucks flying HFs. Usually having most speed, biggest guns and greatest flexibility with target choice, they can dominate battles. Pro statpadders usually fly either a HF or a bomber nowadays (remember, capping matters, not frags), with a significant proportion flying Shitfires (because of TnB meta). You want to win battles consistently, you need to cap (HF/bomber, especially on higher tiers) or prevent the other team from capping (HF, as it can deal with both bombers and GAA with greatest ease). You will notice people flying almost exclusively Beaufighters/Shitfires/XF90/recently added t10 bombers like Su-10. It doesn't mean other planes are useless, but the models I mentioned tend to be most effective on their respective tier, and some folks like it easy. Also keep in mind 'most effective' doesn't necessary mean the plane has best stats, but due to the way the game works they gain prominence (good example are people in Beaufighters never climbing higher than 500m because of multitude of players engaged in low-altitude TnB).

Last but not least - on low/mid tiers specialization (planes with wings in your team list) literally mean nothing more than said player has flown enough battles to specialize the plane (or as it is quite common, had the tokens to buy specialization). In most cases specialized planes are flown by average Joes, so don't expect miracles there, nor should you run away from any specialist you see. Situation changes on higher tiers where specialization requires a lot more dedication, and since base values are high, specialized equipment has bigger impact on plane's performance. With current population specialization in large part is just a gimmick, making it easier to distinguish a player from a bot. It sure can change some planes in major ways, but specialization =/= godmode. It will let you focus on something your plane does (be it faster ordnance reload, or more speed, or better turning) at a cost of being more fragile - it's not a magical wand giving you a better all-round performance.

 

That's just skimming the surface, but along with previous posts should give you an idea. I agree that there's no point comparing anything 1.x with 2.x - different games. This one is a lot more arcade and focused on different priorities than before.


Edited by apartclassic, 16 July 2019 - 10:48 AM.

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Ziptop #10 Posted 16 July 2019 - 08:51 PM

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View Postapartclassic, on 16 July 2019 - 11:43 AM,

That's just skimming the surface, 

Well, that's a fair bit more than just skimming the surface there mate. 

Your post along with others in this thread and the guides section have certainly given me something to work with and an update on the current state of play. Seems some things change while others stay the same.

 

Are there any mods worth looking at? No 3rd person view (just gunsight) etc? I also think I might have an old joystick XML from back in the day on a drive someplace. May see if that still works for me.

 

Anyways thanks to all who have responded in this thread so far. Your input is very welcome and I look forward to seeing you all in-game at some point. (Hopefully once I've learned how to fly and fight effectively in this game again.)



GonerNL #11 Posted 17 July 2019 - 07:53 AM

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Only mod I use is the "whos_the_ai_bots" by KrautJaeger. It puts an asterisk in the bots names, so you can easily identify them from humans.

 



Vladinir_Shotitov #12 Posted 03 September 2019 - 06:09 PM

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Having uninstalled 18-odd months ago, I also found this thread to be valuable on my return.

 

Now, can anyone tell me how to minimise rubber-banding?  Bear in mind I'm not computer literate... I'd just like to know if it's at the server end or if there's something I can actively do to minimise it (because it happens 33% of the games I have flown over the last 3 days).


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