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Fall Campaign


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Pun1sher #61 Posted 10 September 2019 - 04:55 PM

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will give this a try! will see how it goes!

nitemare_gary #62 Posted 10 September 2019 - 07:02 PM

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Well thank you blindfold, you've convinced me.

I've never tried my hand at this type of event, but this time I shall.

View Postzen_monk_, on 10 September 2019 - 01:27 PM, said:

I've opted for Starfire.

Good, easy meat for my Spity.



Grison_SE #63 Posted 10 September 2019 - 09:18 PM

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View Postzen_monk_, on 10 September 2019 - 01:17 PM, said:

 

Exactly.

 

Only will pick planes for the event, all else stays the same.


I'm not sure I will play the Spit's, I grinded 2 of them to specialist, feels kind of fed up with them for the moment. Don't have the F4U-1 yet, neither the F94 or the 262 so that leaves the I-16, A6M1 and the Beau. Maybe I'll place the valkyrie in the FW 57 with a 6P gunner, but I guess the T1-4 will be crowded with them. Or play other aircrafts all weekend. I have a couple of bombers waiting to be specialized.


Please have patience with my spelling/language. English is not my native tounge.

GonerNL #64 Posted 11 September 2019 - 05:56 AM

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View PostNibloke, on 10 September 2019 - 05:53 PM, said:

SO nothing for little old me. :unsure:

 

Oh, there is enough for little old you.

Only the Goblin will be pretty difficult to get, other planes/rewards are perfectly do-able.



BackSliddder #65 Posted 11 September 2019 - 09:08 PM

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View PostblindfoId, on 10 September 2019 - 09:18 AM, said:

And it's purely your choice. As mentioned multiple times, most of the events will have Mastery ratings were you need just to play a needed amount of battles (usually 10). 

 

There is only one catch.

So called "mastery" battles don't entirely depend on skill. They as well depend on luck - to have a battle that nobody cares about the plane, and plane can kill anything.

Problem that such battles are rare, but the more battles are being played, the bigger chance to get such.

So this "mastery" part is also for no-lifes, who have time to try again and again to score better and better result in a battle.

 

Another funny thing is with that part that there is no way to track in-game progress.

All tools are present - weeklydaily missions and specialization track personal points scored in various situations, and there were multiple rankings available during last event.

One could think that ranking for this event is not impossible to make, but not made on purpose, to hide the fact that whole event is for no-lifes, who already spend their life in WoWP. Quite similar to player counter.

 

If you really want to increase number of players, introduce clan wars. If not for gold, they may be for a handful of tokens.



Aimless #66 Posted 11 September 2019 - 09:29 PM

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Clanwars? In WoWP? For currently two clans on the EU server who have at least nearly enough active players? Sorry but why on earth should they priorize this of all things now? :amazed:

Sidus_Preclarum #67 Posted 11 September 2019 - 10:09 PM

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Holy crapthis event made me realise I haven't elited the A6m1 yet :hiding:

BackSliddder #68 Posted 12 September 2019 - 06:31 AM

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View PostAimless, on 11 September 2019 - 09:29 PM, said:

Clanwars? In WoWP? For currently two clans on the EU server who have at least nearly enough active players? Sorry but why on earth should they priorize this of all things now? :amazed:

That's the thinking, only you mistake reason with the result.

 

After WoWP release people were asking for clans and clan wars, they even developed own pen and paper ones, after WG' promises about CW went void, and there were a number of clans.

CW died out of the loneliness, so as clans, since players started to leave. 2.0 didn't change that.

 

So CW, contrary to events like current, aren't supposed reward current players, but to attract and keep new ones or bring back and keep ones who already left - giving them a reason to start a game and play in a team, and win something in a way really depending on skill and coordination, not the time spent.



GonerNL #69 Posted 12 September 2019 - 07:31 AM

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View PostSidus_Preclarum, on 12 September 2019 - 12:09 AM, said:

Holy crapthis event made me realise I haven't elited the A6m1 yet :hiding:

 

That shouldn't take long ...



Aimless #70 Posted 12 September 2019 - 08:39 AM

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View PostBackSliddder, on 12 September 2019 - 06:31 AM, said:

That's the thinking, only you mistake reason with the result.

 

After WoWP release people were asking for clans and clan wars, they even developed own pen and paper ones, after WG' promises about CW went void, and there were a number of clans.

CW died out of the loneliness, so as clans, since players started to leave. 2.0 didn't change that.

 

So CW, contrary to events like current, aren't supposed reward current players, but to attract and keep new ones or bring back and keep ones who already left - giving them a reason to start a game and play in a team, and win something in a way really depending on skill and coordination, not the time spent.

 

At least you realized that many players left long before 2.0 was released. The reason why most of the players (the active ones, not the casuals) left the game wasn't the lack of CW. They left because the game physics were "dumbed down" from the end of the beta on, and the non-existing variety of battle modes, or any other content. Implementing CWs wouldn't have changed that at all, or at best only delayed what happened back then.

 

And an actual mistake is thinking that players and clans would come back immediately if only CW was introduced now, especially in its current state of buggyness. This is nothing for people who want to play in a seriously competitive way.


Edited by Aimless, 12 September 2019 - 08:40 AM.


svadilfari #71 Posted 12 September 2019 - 04:50 PM

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i really dislike this sort of event/campaign. cant be bothered to write two pages about it so i´ll keep it very brief.

-no tracking of score

-stretched over 3 months

-only on weekends (i work on weekends...)

-only a handful of players can get the rewards (would be easy for me but i honestly cant be bothered)

-players have to "fight" each other for rewards

 

so yeah, i´ll have to pass.



BackSliddder #72 Posted 12 September 2019 - 05:45 PM

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View PostAimless, on 12 September 2019 - 08:39 AM, said:

At least you realized that many players left long before 2.0 was released. The reason why most of the players (the active ones, not the casuals) left the game wasn't the lack of CW. They left because the game physics were "dumbed down" from the end of the beta on, and the non-existing variety of battle modes, or any other content. Implementing CWs wouldn't have changed that at all, or at best only delayed what happened back then.

 

And an actual mistake is thinking that players and clans would come back immediately if only CW was introduced now, especially in its current state of buggyness. This is nothing for people who want to play in a seriously competitive way.

Casual players are kind of more important than those who see difference in physics.

Game is aimed to attract as many players as possible, so each reason that players leave is not good.

CW presence could keep player base at "we can develop 1.x further" level, as there would be reasons for player to invest more time into the game.

 

Players don't have to go back immediately, and game quality is same for everybody.

There were contests played with even worse state, when battles were restarted few times, each time because one player didn't load.

Having automatic CW, nobody would care about drop outs, battle is battle and prizes are prizes.

 

As a first step it's enough to stop players leaving. That goal is barely achieved - lowest number of players having 20 battles weekly was as I've noticed 3858, it happened before introducing daily login rewards. After rewards it bumped up, and again started to roll down, to 4078 last Friday.

Login rewards barely worked for 3 months or so, currently they may increase number of players having around 7 battles a week - just enough to get a crate (and possible premium time and gold to spend in WoT).

 

Idea that for being in a clan and with low time investment (as it was in WoT with first CW implementation) player can win some goods (especially when the competition is low due to lack of players) could make some of them to play more.

 

For sure idea that there is an event for 180 no-lifes where some of them can win reasonable rewards, and state is unknown, isn't exciting. There may be a short burst of people who noticed Goblin but didn't read the fine print, but after 2 weeks, players will go back to usual levels.



Aimless #73 Posted 12 September 2019 - 08:22 PM

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View PostBackSliddder, on 12 September 2019 - 05:45 PM, said:

<valid arguments>

 

All fine. Are you posting with your main account or do you actually play this game? I never said CW wouldn't be an opportunity to attract players, but you can do that only if the game itself is running halfway flawlessly. This is not the case in its current state. Can you follow me? If yes, you surely agree that the devs of this game should set the priorities on other things. If you run a bus with two flat tyres, and the engine has backfires all the time, its a bad idea to think about attaching a trailer.



zen_monk_ #74 Posted 12 September 2019 - 08:24 PM

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Mate, you're feeding him...

stats were invented by Satan himself to suck the carefree fun out of gaming                            


0berhessen #75 Posted 13 September 2019 - 05:20 AM

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i do not understand all those complaints - there is nothing to loose, just give it a try.

even 1 chevron gives you 5 unique supply crates - wich is amazing...

 

i dont really go for the main prize, if it were the Do 335 yes, thats a plane i am looking for!

the event is pretty fine for me, see you in the virtual skies and good hunt pilots :honoring:


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Aimless #76 Posted 13 September 2019 - 07:37 AM

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View Postzen_monk_, on 12 September 2019 - 08:24 PM, said:

Mate, you're feeding him...

 

Thanks for the hint zen. I also sensed some fishy smell already.
Bye BlackSliddder, GL&HF :great:



zen_monk_ #77 Posted 13 September 2019 - 09:14 AM

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stats were invented by Satan himself to suck the carefree fun out of gaming                            


bug #78 Posted 13 September 2019 - 06:59 PM

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I newer know if its the diehard enthusiasts in the company trying to make game entertaining and fun, or if it is the marketing departement figuring out ways to make more money on players playing more, and more players paying for stuff like camo and prem equipment to perform better. Either way, I am a sucker and swallow the bait. Free stuff if I play, I spend hours playing for stuff with the same price as a bar of chocolate. Yep.

 

However, I cant help feeling sorry for new players in tiers as high as 6 or 7. I stopped playing Baufighter because it was so incredibly OP, it felt like cheating, no skill needed, and Im not even very good. Much more OP than same tier spit tbh. No, new players coming up tiers to meet so many players that can put pilots with like 10 or more skill points in elited tier 3 or 4 planes with camo and stuff, no, not very fair to players grinding their first planes.

Yes, its possible for new players to participate in the event and win a prem plane, just like all those poor people can become billionairs in USA, yea. :sceptic:

 



zen_monk_ #79 Posted 13 September 2019 - 07:55 PM

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So I've made 14 games today. 6 in the morning, the rest in pairs scattered truought the day.  All in Starfire.

The damage to areal targets went from by far worst with 2.6k to 17k the best, most of them above ~8-9k. (i'm targeting Perseverance)

Saturday and Sunday will play 10 games tops each day. Fair to assume the individual scores would be the same.

This is max I can do the gaming, these three days I got lucky with fewer chores than usual.

 

It would be interesting to see what will commitment like this bring. (not insane no-life, but a solid free weekend gaming)

 

 

PS

I was surprised with how few people do fly the needed planes. There were lots of people, but flying something else than those three.

 

 


stats were invented by Satan himself to suck the carefree fun out of gaming                            


houghtonbee #80 Posted 13 September 2019 - 08:03 PM

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Seeing the same as zen, lots of players online but very few flying the event aircraft.




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