Jump to content


The Great Holy Respawn Timer Mystery


  • Please log in to reply
13 replies to this topic

levlos #1 Posted 10 November 2019 - 09:42 AM

    Master Sergeant

  • Advanced Member
  • 3846 battles
  • 64
  • [-IRON] -IRON
  • Member since:
    03-19-2017

All hail to thee, fellow pilots !

 

I have a confession to make. It brings me puzzlement, frustration and sadness too. I have no bloody clue how the respawn Timer works. As any human being, I try hard to find a pattern, a reason, a logic in the timespan needed to respawn after I get shot down, but alas, nothing makes sense. I expect other things not to make sense: people's voting habits, a cat's impulses, humans that have faith in an invisible supreme being. All those things. But theTimer works in ways even more mysterious than a monotheistic cat about to vast a ballot vote.

 

In the olden days, the Timer made sense. The Timer had parted from the realm of magic and haruspicy (there). There were rules, written on marble tablets, that said that each time you were shot down, the Timer increased. Having an airfield, on the other hand, decreased the Timer. But now, those rules have been declared heresy in a (rather not recent) patch.

 

Still, when I get shot down the first time, my respawn timer's value may fluctuate between say 9 and 21 seconds. Why, I ask, why ?

Is anyone of you privy to the true and hidden mechanisms of the Holy Respawn Timer, or does it solely work in mysterious ways ?


- You can't shoot me! I have a very low threshold of death. My doctor says I can't have bullets enter my body at any time.-

- Handle these capsules with care. Dr. Noah's bacillus is highly contagious. This germ, when distributed in the atmosphere will make all women beautiful and destroy all men over 4'6."-


RoyalFlyingCorps #2 Posted 10 November 2019 - 10:15 AM

    Second Lieutenant

  • Advanced Member
  • 15420 battles
  • 1,064
  • [W___P] W___P
  • Member since:
    05-05-2016
A cat that thinks something other than itself is a god?  I've never encountered one of those.

Edited by RoyalFlyingCorps, 10 November 2019 - 10:15 AM.


CheefCoach #3 Posted 10 November 2019 - 10:54 AM

    Second Lieutenant

  • Conquest Member
  • 6615 battles
  • 1,164
  • [BBMM] BBMM
  • Member since:
    01-26-2012

It comes to ,,gates". After interval of time, game is letting everybody who is waiting for re-spawn, to re spawn. That is made to ensure that bots and players are coming in groups. 

If you die closer to gate time, your re-spawn time will be shorter. 

So ti depends on global time, and not on the time you get killed. 


https://stats-sig.eu/wowp/CheefCoach/ussr/xs/en/sig.png

levlos #4 Posted 10 November 2019 - 04:31 PM

    Master Sergeant

  • Advanced Member
  • 3846 battles
  • 64
  • [-IRON] -IRON
  • Member since:
    03-19-2017

Hello Coach,

 

Interesting theory. Got any hard data or developper's post to confirm it, please ? I am curious.

 

L.


- You can't shoot me! I have a very low threshold of death. My doctor says I can't have bullets enter my body at any time.-

- Handle these capsules with care. Dr. Noah's bacillus is highly contagious. This germ, when distributed in the atmosphere will make all women beautiful and destroy all men over 4'6."-


0berhessen #5 Posted 11 November 2019 - 06:39 AM

    Command Chief Master Sergeant

  • Advanced Member
  • 4437 battles
  • 796
  • [BBMM] BBMM
  • Member since:
    06-27-2016

View Postlevlos, on 10 November 2019 - 04:31 PM, said:

Hello Coach,

 

Interesting theory. Got any hard data or developper's post to confirm it, please ? I am curious.

 

L.


Not only you, i am curious too!

 

In previous game versions the respawn time increased with the number you have been shot.

I remember i once discussed with eekeeboo (back when he was still in the form here) if the respawn time is the same for bots and for humans.

 

But obviously they changed something.

What CheefCoach wrote makes sense somehow

 


There is an art to flying, or rather a knack. The knack lies in learning how to throw yourself at the ground and miss. ... Clearly, it is this second part, the missing, that presents the difficulties (Douglas Adams - Hitchhikers Guide to the Galaxy)

zen_monk_ #6 Posted 11 November 2019 - 06:55 AM

    First Lieutenant

  • Alpha Tester
  • 8236 battles
  • 2,616
  • [__] __
  • Member since:
    01-26-2012

Yes, changed.

 

Now we have fixed time slots for a team respawn. Couldn't be arsed to measure the exact time, but not more than 30 seconds in regular intervals. (might be 20, 25, but let's say it's 30). The counter starts from the start of the battle up to 30 seconds. If you crash, collide, got team killed, you'll respawn at 30 seconds from the start of the battle. The next respawn checkpoint is 60 seconds from the start, the next on 90 and so on... Depending on the exact moment you died it will look to you "now I have to wait mere 8 seconds, but the first time I died it was 14 seconds" but it all depends on the moment you died until the next respawn checkpoint for the entire team.


Edited by zen_monk_, 11 November 2019 - 07:21 AM.

stats were invented by Satan himself to suck the carefree fun out of gaming                            


Discontinued #7 Posted 11 November 2019 - 09:36 AM

    Senior Master Sergeant

  • Advanced Member
  • 2521 battles
  • 439
  • Member since:
    06-16-2019

I have never died so I wouldn't know about this "respawn"

 


 

 

 "May cause the explode problem"


levlos #8 Posted 11 November 2019 - 09:58 AM

    Master Sergeant

  • Advanced Member
  • 3846 battles
  • 64
  • [-IRON] -IRON
  • Member since:
    03-19-2017

Ah-HA !

 

Well, that's a bummer. The mystery is unveiled but I am disappointed. I expected a convoluted and apocryphal concoction of quantum logic algorythms. Instead, we got a gravity-based clock. <sigh>

 

On the lighter side, I find this idea rather underwhelming. The randomness of the timer is un-needed. That (random) 20 seconds difference is an (random) eternity when you try to spawn back into a (random) close (did I say random?) game. Couldn't we just remove that random (again?) interval thing and just say have a fixed value for everyone ? I would venture as far as putting a different value for each class of airplane, depending on how close they were to the front-line. Here's the idea:

 

- Ground Attack: respawn: 5 seconds. They are both slow AND always close to the frontline. So, they come in faster.

- Multi-roles: 10 seconds. A little incentive to play them does not hurt.
- Fighters: 15 seconds. Short ranged, not very fast, and always on Combat Air Patrol.
- heavy fighters: 20 seconds. They are longer ranged (and faster), but are based further away, so its OK for them to take a little bit longer to appear

- bombers: about one hour and a half on odd days, square root of an eternity in Jerome Bosh's hell on even days. (about 30 seconds+, serves them right. Their air-bases are very far away, and bomber players play with half their brain anyway. No point in killing a tier X monster to just see it re-appear after 10 seconds). Cannot re-spawn on airfields: the runways are too small.

- recon aircraft... wait there are none. Could be fun though.

 

There it is.
What do you fellow pilots think ?

 

L.


Edited by levlos, 11 November 2019 - 09:59 AM.

- You can't shoot me! I have a very low threshold of death. My doctor says I can't have bullets enter my body at any time.-

- Handle these capsules with care. Dr. Noah's bacillus is highly contagious. This germ, when distributed in the atmosphere will make all women beautiful and destroy all men over 4'6."-


RoyalFlyingCorps #9 Posted 11 November 2019 - 10:24 AM

    Second Lieutenant

  • Advanced Member
  • 15420 battles
  • 1,064
  • [W___P] W___P
  • Member since:
    05-05-2016
Personally, I think no human player on the enemy team in a plane better than mine should be allowed to respawn.

blindfoId #10 Posted 11 November 2019 - 11:23 AM

    Command Chief Master Sergeant

  • Developer
  • 22 battles
  • 554
  • Member since:
    07-19-2018

View Postlevlos, on 10 November 2019 - 12:42 PM, said:

All hail to thee, fellow pilots !

 

I have a confession to make. It brings me puzzlement, frustration and sadness too. I have no bloody clue how the respawn Timer works. As any human being, I try hard to find a pattern, a reason, a logic in the timespan needed to respawn after I get shot down, but alas, nothing makes sense. I expect other things not to make sense: people's voting habits, a cat's impulses, humans that have faith in an invisible supreme being. All those things. But theTimer works in ways even more mysterious than a monotheistic cat about to vast a ballot vote.

 

In the olden days, the Timer made sense. The Timer had parted from the realm of magic and haruspicy (there). There were rules, written on marble tablets, that said that each time you were shot down, the Timer increased. Having an airfield, on the other hand, decreased the Timer. But now, those rules have been declared heresy in a (rather not recent) patch.

 

Still, when I get shot down the first time, my respawn timer's value may fluctuate between say 9 and 21 seconds. Why, I ask, why ?

Is anyone of you privy to the true and hidden mechanisms of the Holy Respawn Timer, or does it solely work in mysterious ways ?

 

Technically you can respawn till the start of the Squal Line. Just keep in mind that there's a group respawn at the moment, every 15-30 seconds, depending on when your aircraft is destroyed. Group respawn counter starts at the beginning of the battle and respawns aircraft every 15 seconds, but (!) if your aircraft is destroyed when 14 (and less) seconds left till the current respawn, you'll have to wait till the next one (14+15=29 seconds). 



zen_monk_ #11 Posted 11 November 2019 - 11:34 AM

    First Lieutenant

  • Alpha Tester
  • 8236 battles
  • 2,616
  • [__] __
  • Member since:
    01-26-2012

View PostblindfoId, on 11 November 2019 - 12:23 PM, said:

 

Technically you can respawn till the start of the Squal Line. Just keep in mind that there's a group respawn at the moment, every 15-30 seconds, depending on when your aircraft is destroyed. Group respawn counter starts at the beginning of the battle and respawns aircraft every 15 seconds, but (!) if your aircraft is destroyed when 14 (and less) seconds left till the current respawn, you'll have to wait till the next one (14+15=29 seconds)


Thx!

 

That's the part I was missing, hence I stated ~30ish. But all the rest, I got it right :teethhappy:


stats were invented by Satan himself to suck the carefree fun out of gaming                            


levlos #12 Posted 11 November 2019 - 12:02 PM

    Master Sergeant

  • Advanced Member
  • 3846 battles
  • 64
  • [-IRON] -IRON
  • Member since:
    03-19-2017

View PostRoyalFlyingCorps, on 11 November 2019 - 10:24 AM, said:

Personally, I think no human player on the enemy team in a plane better than mine should be allowed to respawn.


You remind me of one of the Woody Allen's plots in Casino Royale of 1967, where James Bond's lesser-known, ill-regarded nephew, played by Woody Allen, is so jealous of his uncle's allure that he started up a supervillain club to kill off all the sexually attractive secret agents. He's also devised a biological weapon to make all women in the world look like godesses and to kill every man taller than 4'6".

 

That made me smile :)


Edited by levlos, 11 November 2019 - 12:04 PM.

- You can't shoot me! I have a very low threshold of death. My doctor says I can't have bullets enter my body at any time.-

- Handle these capsules with care. Dr. Noah's bacillus is highly contagious. This germ, when distributed in the atmosphere will make all women beautiful and destroy all men over 4'6."-


Renwor #13 Posted 11 November 2019 - 12:40 PM

    Second Lieutenant

  • Beta Tester
  • 2469 battles
  • 1,323
  • Member since:
    01-22-2013

View Postlevlos, on 11 November 2019 - 10:58 AM, said:

Ah-HA !

 

On the lighter side, I find this idea rather underwhelming. The randomness of the timer is un-needed. That (random) 20 seconds difference is an (random) eternity when you try to spawn back into a (random) close (did I say random?) game. Couldn't we just remove that random (again?) interval thing and just say have a fixed value for everyone ? I would venture as far as putting a different value for each class of airplane, depending on how close they were to the front-line. Here's the idea:

 

 

 

Actually, timer is not random, it is pretty fixed, regular, it's timer, therefore it is :)  It's your random dying causing all the confusion. Die regulary and you will not have the problem.

 

View PostblindfoId, on 11 November 2019 - 12:23 PM, said:

 

Technically you can respawn till the start of the Squal Line. Just keep in mind that there's a group respawn at the moment, every 15-30 seconds, depending on when your aircraft is destroyed. Group respawn counter starts at the beginning of the battle and respawns aircraft every 15 seconds, but (!) if your aircraft is destroyed when 14 (and less) seconds left till the current respawn, you'll have to wait till the next one (14+15=29 seconds). 

 

But (!) .... seriously blinfold? I really hope it doesn't meen what it looks like :sceptic:

 

On more practical, note, so that means respawn is always at least 15 seconds?  I would swear I saw times like 8-9sec. probably  the fuss of dying, animations atc. are eating up the precious seconds.


Edited by Renwor, 11 November 2019 - 12:43 PM.


 


Sidus_Preclarum #14 Posted 11 November 2019 - 03:53 PM

    Senior Master Sergeant

  • Advanced Member
  • 6634 battles
  • 319
  • Member since:
    09-15-2012

View PostRenwor, on 11 November 2019 - 01:40 PM, said:

 

 Die regulary and you will not have the problem.

Or better : don't die :p






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users