Game improvements
icko_lazoski
20 Dec 2019
I have some propositions for game improvement, without making big effort for game developers.
Chances for wining with bomber is enormous compared to chances of winning with fighter or multirole .Bomber in one sweep across sector make 90% of points needed to capture sector, fighter or multirole need to kill 5 or more air defense airplanes to capture sector ,communication centers have only 3 air defense airplanes. Firepower of rear guns are absurd ,they have range of 1000 to 1300m for some pilots with lots of skill points while HF90 with 6x200mm have 820m so its absurd to even try to kill bomber if you don’t have full HP or broken engine or wounded pilot, they have far to great max airspeed to great chances of wounding pilots or making critical damage .Its absurd rear guns with 2x20mm to have more fire power than6x20 mm or 4x30mm.
So at this point more appropriate name for WOWP would be World of Bombers.
Radar have to great range making it useless in close combat situations with to many red dots in airfields make radar with adjustable range like in wowp1,9 or make range 2Km or bring back good old wowp1,9radar it was perfect.
And finally about sorties, In many games I had only 1 sortie while some other players have 5 or more .make fixed number of sorties 2 or 3 with 30 seconds time before entrance. Time for next sortie is to short for killing 2 pilots in flight ,I kill one pilot while I turn with second flight member the first one is back so its impossible to kill booth members of flight because time between sorties is to short.
I hope developers will make suggestions from No1 inWOWP 1,9.
Thanks for attention
Spartan_93
20 Dec 2019
1. When I compare XF-90 and EF-131 it says, that XF-90 have a maximum speed of 1150 km/h and EF-131 a topspeed of 900km/h. => XF-90 have a 27% higher topspeed.
2. You should know the attack angles of the backgunner. If you attack right from behind, they can use the complett range. But if you attack from the side, from above or from below you can minimise the taken damage from the backgunner.
Edited by Spartan_93, 20 December 2019 - 10:05 AM.
icko_lazoski
20 Dec 2019
if you try to kill full hp bomber only from sides or from above you need 3 minutes of time ,to long for 1 kill, with 1 or 3 kills you have smaller impact on game than regular bot ,bombers have very long boost time so no fighter can make close distance to make big damage on bomber
zen_monk_
20 Dec 2019
That's exactly why you need a HF with bigger guns and more hp.

There are many myths around, like the example given above about almighty XF-90 as a top bomber hunter, or Me Binary as bestest of the bestestest as a LF... while a top Sabre will kill it every time in 1 on 1 with both humans aware (not catching one engaged elsewhere and such)
Spartan_93
20 Dec 2019
icko_lazoski, on 20 December 2019 - 10:40 AM, said:
if you try to kill full hp bomber only from sides or from above you need 3 minutes of time ,to long for 1 kill, with 1 or 3 kills you have smaller impact on game than regular bot ,bombers have very long boost time so no fighter can make close distance to make big damage on bomber
Attack from side, get close and kill it with high hitratio.
And first you talk about heavy fighters, and now about light fighters?
Tempelhof__
20 Dec 2019
icko_lazoski, on 20 December 2019 - 08:34 AM, said:
...fighter or multirole need to kill 5 or more air defense airplanes to capture sector ,communication centers have only 3 air defense airplanes...
No. Fighters/Multirole have to kill 3 (in words three) air defence planes (thats the white ones) to cap a sector.
Same on Communication centers that are protected by 3 Fighters.
The Situation becomes different if the Sector is red. Then it might be 4 defend planes need to be killed to make the Sector your own.
Mind if you shoot an enemy (not defence plane) over a sector the Sector will switch MUCH faster!
icko_lazoski, on 20 December 2019 - 08:34 AM, said:
Yes if you talk about Tier10 and yes again if you talk about a human bomber.
But no in all other cases!
As People wrote: Try to change your attack angle, avoid full life human controlled bombers.
Personally i do not see a point to change something.
icko_lazoski, on 20 December 2019 - 08:34 AM, said:
I hope developers will make suggestions from No1 inWOWP 1,9.
Thanks for attention
This is my favourite part of your prayer... keep on hoping - but forget it.
Change your playstyle, this is all you can do.
Edit: checked your performance in the XF90 wich is really awesome: almost 12 kills/sortie - whats your point there?
Edited by 0berhessen, 20 December 2019 - 11:50 AM.
icko_lazoski
20 Dec 2019
houghtonbee
20 Dec 2019
icko_lazoski, on 20 December 2019 - 02:10 PM, said:
This is only really true at tier 10 (especially if you are in a tier 9 LF or MF, except the F94) in my experience, and possibly against the B32 and a fully upgraded B17G. The rest are flying cannon fodder unless they go stratospheric for any type of fighter if you attack them sensibly, with a decent reserve of hp and know when to disengage if you arent dealing enough damage compared to what you are receiving.
levlos
20 Dec 2019
The tier X bombers will probably have their annal gunner nerfed once they are done baiting gold-spenders that want to get them. Until then, watch the specialists get a bases in 4 seconds. Watch the average player get swatted like a fly.
For the record, a single 30mm hit from a Mig-15 could down a B-29 at around 2000 yards, outside of the defensive enveloppe of the bomber. Yes, the MEDIUM fighter's gun range was better than centralized-control defense HMG. Sigh.
If the bomber were so strong, then the wet dream of Giulio Douhet would have been a reality. Or the preposterous postulate of "the bomber will always get through" inspired by Well's The War In The Air" would also have worked. The later (awesome book) was written in 1907.
In reality, just as the British had to switch to night and area bombing after their Hampdens, Blenheims and Whitleys got thoroughly spanked during daylight attacks, the US Air Force also grounded its entire B-29 fleet after they met the Mig-15 and lost 6 of them in a sortie. To counter the risks of interception and the hopeless vulnerabiity of isolated bombers, the US Air Force adopted the 'Box' tactic: they were several groups of 18 planes (2 or 3) that would pool their defensive armament to keep off the Germans (up to 700 HMGs per box, mind you).
Here, it is "you see a single bomber moving is a straight line ? You fly a plane designed solely for bomber interception, armed to the teeth and with 1000+ HP ? If the bomber has wings, just avoid it and let it capture 6 bases in the game".
<Sigh>
Sidus_Preclarum
20 Dec 2019
zen_monk_, on 20 December 2019 - 12:05 PM, said:
There are many myths around, like the example given above about almighty XF-90 as a top bomber hunter, or Me Binary as bestest of the bestestest as a LF... while a top Sabre will kill it every time in 1 on 1 with both humans aware (not catching one engaged elsewhere and such)
Why would the XF-90 even accept that fight, though? ![]()
BravelyRanAway
20 Dec 2019
levlos, on 20 December 2019 - 07:02 PM, said:
In reality, just as the British had to switch to night and area bombing after their Hampdens, Blenheims and Whitleys got thoroughly spanked during daylight attacks, the US Air Force also grounded its entire B-29 fleet after they met the Mig-15 and lost 6 of them in a sortie. To counter the risks of interception and the hopeless vulnerabiity of isolated bombers, the US Air Force adopted the 'Box' tactic: they were several groups of 18 planes (2 or 3) that would pool their defensive armament to keep off the Germans (up to 700 HMGs per box, mind you).
The grounding of the US B-29 fleet happened in the Korean War around 1951.
Regarding the MiG.......
Keen to thaw Anglo-Soviet relations, British Prime Minister Clement Attlee invited Soviet scientists and engineers to the Rolls-Royce jet facility to learn how the superior British engines were made. Attlee further offered to license production to the USSR—after exacting a solemn promise that the engines would be utilized only for non-military purposes. The offer stunned the Americans, who protested loudly. And the Soviets? Russian aviation historian and Ukrainian native Ilya Grinberg says, “Stalin himself couldn’t believe it. He said, ‘Who in their right mind would sell anything like this to us?’ ” Grinberg, a professor of technology at the State University of New York at Buffalo, points out that the presence in the delegation of Artem Mikoyan himself—the “Mi” in MiG—should have been a tip-off to what in fact ensued: The Rolls-Royce samples shipped to the USSR in 1946 were promptly installed into MiG-15 prototypes and successfully flight-tested. By the time the fighter was ready for mass production, the Soviets had reverse-engineered the Nene; their copy was designated the Klimov RD-45. When the British objected to the violation of their licensing agreement, says Grinberg, “the Russians just told them ‘Look, we incorporated a few changes. Now it qualifies as our own original design.’ ”
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zen_monk_
20 Dec 2019
ThinderChief
24 Jan 2020
Considering that some players have a tendency to camp on one cap which forces the opposite team to take the fight to them, only to be slaughtered because they are most often outnumbered, I would suggest a much higher reward to attacking aircraft.
I've been on both side of those furballs and it's a turkey shoot, totally unfair, it's a team-based game, you can't always count on your strikers to be able to take the center but if this happens, with numbers and support from the bots, you'll make impossible to the attacking team to capture it. Nothing new there, campers are all seen in other W.G games.
So based on the number of defenders, players and bots, a descending point count while it would be the opposite for the attacking one, this way players would be more inclined to attack and not camp waiting for the other team to show up, most of the time in a non-coordinated way.
_TheNobleQ
28 Jan 2020
ThinderChief
04 Feb 2020
RoyalFlyingCorps, on 28 January 2020 - 07:52 AM, said:
Agreed. There is far too much camping in this game, it's not only ridiculous, it also forces one team to take the fight to the other, so campers can take them down one by one and score their high number of skills easily, not to mention having to deal with the bots, some of them emulates the headbutting habits of some players, it's not only unfair, it's anti-game pure and simple...
I'd suggest giving twice more points to attacking teams than the defending ones, this way, no camping, and teams would be forced to run after the next cap for the taking, more dynamic in the game, more offensive play. all benefits and players' skills would be put forward instead of stupid camping tactics.
Right now I grind the Ta 152 flying the Fw 190 D which is already some sort of a sniper due to its firepower, if you can aim properly you kill targets fast.
But it doesn't mean I'll be camping on center cap waiting for targets to pick up, my idea is to support my strikers and take caps, using the strong points of my aircrafts.
Camping is typical of W.G games because of the way they are structured, developers can change that, and should, because right now it takes away games from players who's skills are not lower.
Ziptop
13 Feb 2020
If you are going to camp anywhere do it over the most strategically important sector your team has taken. (Mining plant for example)
After all, Ground Attackers and Bombers likely died winning it for the team. Honour their sacrifice by defending it!
Better still, fly top cover for those ground attackers when they go to the Mining Plant. If red team know what they are doing there are red aircraft (including light fighters) there that you can shoot at. This will hopefully stop them shooting at your own ground attackers long enough to flip the sector.


