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Matchmaking gone bezerk.


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ThinderChief #1 Posted 24 January 2020 - 08:35 AM

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Someone explains to me how one can shot down up to 14 aircraft and still lose by a fair margin, please?

 

Not the first time it happens, I have a good game, get above 10 kills, then end up with a defeat.

 

I'm new in this game, and my win rate is abysmal, I shouldn't be top of the chart for a starter so something is fundamentally wrong with matchmaking, my last game with a newly grind Yak 1, pilot still at 99% training, I score 11 kills, but what's worse, the second is 4140 points behind, which proves the unbalance.

 

The first time it happened to me I took a screenshot before leaving the game, it was my second sortie on the La-5, 14 kills and still a defeat, I didn't make too much of it until it happened again and again, so I wonder how matchmaking is pitting players because as a newbie I should be third or fourth at best... With a win.

 

I figured our strikers weren't that efficient so I also play a lot of multirole but it changes little.

 

Any suggestion W.G???

 

 

 

 



GonerNL #2 Posted 24 January 2020 - 09:07 AM

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There is some sort of newbie protection, but flying Yak-1 and La-5 I wouldn't call you a newbie  :unsure:

 

Just get used to the abysmal "balancing" of matchmaker, it is non-existent. More like match-fixing ...

Sometimes you end up in a team with all the higher tier specialists, HoF aces and superbots, sometimes they all end up in the other team. It's a lottery.

 

This is how WG claims it should work :

https://worldofwarplanes.eu/news/devblog_matchmaker_209/

 

 



CheefCoach #3 Posted 24 January 2020 - 10:06 AM

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Block Quote

 There is some sort of newbie protection, but flying Yak-1 and La-5 I wouldn't call you a newbie  :unsure:

 

There isn't any newbie protection any more, and I would call him newbie. Tier 1, 2 and 3 bots are newbie bots, and they act as trainer for new pilots. 

 

Block Quote

 

Just get used to the abysmal "balancing" of matchmaker, it is non-existent. More like match-fixing ...

Sometimes you end up in a team with all the higher tier specialists, HoF aces and superbots, sometimes they all end up in the other team. It's a lottery.

 

MM is just throwing in players, without of much criteria, and that is optimized for low queue times for battles and for as little number of battles as possible. So we aren't waiting long, and servers don't need to support great number of bots, but we are getting little s**** in term of top/bottom tier. 

 

Bots are as same as possible on both sides... human players aren't! When there is more humans, and more of them are bad players, there is greater chance for several of them to end up in your team. And there isn't much of carring in WoWp, and battles are very sensitive to single bad player in team. 


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FlyingDutchman69 #4 Posted 24 January 2020 - 10:08 AM

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this is not a game that you win if you shoot the most aircraft…   you win by capping sectors...  if you shoot 100 planes down outside caps you still will loose   This is not a case of bad mm, but crap playing

Edited by FlyingDutchman69, 24 January 2020 - 10:12 AM.


Ziptop #5 Posted 24 January 2020 - 10:18 AM

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It can happen like GonerNL has described, or in late night sessions where you are the only human in the battle it can also happen that red team get all the megabots and blue get pure noob-bots.

You would likely notice this as the game is unfolding though...

 

Then there is the other way, like this true story from this very morning...

 

At start it looked fairly well balanced, (tier spread and specialized aircraft) the game also started well, I took a couple of strategically more important sectors and then moved through noob mid on my way across the map to what at the time was my goal of the next most strategically important sector.

Noob mid had already fallen to red. The whole red team were there. 

It was a bloodbath. It was one of those battles where nobody paid any attention to me, so focused were they on whatever they were chasing....

I got perfect kill after perfect kill and noob mid fell. 

I moved on. At this point blue had all the important sectors and a good points advantage.

A little bit later we had all the sectors and a massive points advantage....and I was back at noob mid having too much fun. 

And that's when I stopped paying attention....

And when the timer ran out noob mid was the ONLY sector that blue had, that points advantage was all gone and the timer was just about to run out....for a close red win. :-( 



CheefCoach #6 Posted 24 January 2020 - 10:21 AM

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 Someone explains to me how one can shot down up to 14 aircraft and still lose by a fair margin, please?

 

Easy. Firstly 14 kills is really good game, but it isn't that special. I have lost with 20 kills, and win against 20 kills players. 

 

Number of kills is only indirectly relevant. Goal of the game (in conquest mode) is to get to X amount of points before enemy team by CAPTURING SECTORS. It is really important to properly chose what sectors you need to cap, when, and when you should stay and defend. 

 

Block Quote

 I'm new in this game, and my win rate is abysmal, I shouldn't be top of the chart for a starter so something is fundamentally wrong with matchmaking, my last game with a newly grind Yak 1, pilot still at 99% training, I score 11 kills, but what's worse, the second is 4140 points behind, which proves the unbalance.

 

Your win rate is bad because: 

1. You are not good player.Not at all with 1300 areal kills in 411 battles. 5 kills per battle in minimum when you are flying fighter. 

2. You push into high tiers way to soon before you were ready. You shouldn't buy any tier 2 until you unlock all tier 2s, and not buy any tier 3, until you unlock all of them. Tier 5 and above is HIGH tier. Tier 6 bots are veteran type, same as tier 10 ones. 

3. After 411 battles, you stile don't understand what is goal of the conquest mode. You are trying to out-shoot the game, and not to outplay it. 

4. You are blaming the match maker and game unbalance, which are certain sign of being really bad player. 


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FlyingDutchman69 #7 Posted 24 January 2020 - 10:25 AM

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new players also do not understand what sectors to cap:  first of all you have to cap mines then rocketbases, commandcenters, airfields and lastly Garrisons....   a lot of times a see what ziptop describes  a rush to the center often a airfield:facepalm:

CheefCoach #8 Posted 24 January 2020 - 10:25 AM

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 It can happen like GonerNL has described, or in late night sessions where you are the only human in the battle it can also happen that red team get all the megabots and blue get pure noob-bots.

 

Bots are same for both teams, as much as they can be. If you bring IL and other human bring heavy, obviously enemy team will have bot IL, and your team will have heavy bot. 

Of coerce, bots sometimes have good battles, and sometimes they haven't, but so do humans that they simulate. 

 


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CheefCoach #9 Posted 24 January 2020 - 10:32 AM

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View PostFlyingDutchman69, on 24 January 2020 - 11:25 AM, said:

new players also do not understand what sectors to cap:  first of all you have to cap mines then rocketbases, commandcenters, airfields and lastly Garrisons....   a lot of times a see what ziptop describes  a rush to the center often a airfield:facepalm:

 

First you need to cap rocketbase (military base), and hold it. Second priorities are mining plants and command centers (depend on what type of plane you are, map situation)... Command center can easily cap plant, but plant is producing more than 2 times of capture points. Than you go after airbases, than airstrips, and than garrison... but not if you fly in bomber. In bomber you go after garrisons before any airbase, or airstrip.  

 

There is benefit to the team to hold airbase or airstrip on the center, but it isn't crucial. There is also benefit in defending center point with fighter, and killing down the planes, but somebody else must go and do the caping. 


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GonerNL #10 Posted 24 January 2020 - 10:43 AM

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View PostCheefCoach, on 24 January 2020 - 11:25 AM, said:

Bots are same for both teams, as much as they can be. 

 

Not in my experience. It's part of the lottery.

Just look at the scores of bots after a battle ; sometimes best bots in one team score about 3K while on the other team top bots score 10K and get chevrons !!

Not that scores decide the outcome, as mentioned before. Had a match yesterday vs some really good pilots, huge scores, over 12K. But we - with 7K high scores - used better strategy and won !

 

The importance of sectors also differs per map. Normally I'd also say missile base, mining plant etc. But sometimes - especially on asymmetric maps - capturing a (central) airstrip can be very handy to be able for the team to spawn nearer the action and important targets.

 

 

 

 


Edited by GonerNL, 24 January 2020 - 10:51 AM.


CheefCoach #11 Posted 24 January 2020 - 10:52 AM

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View PostGonerNL, on 24 January 2020 - 11:43 AM, said:

 

Not in my experience. It's part of the lottery.

Just look at the scores of bots after a battle ; sometimes best bots in one team score about 3K while on the other team top bots score 10K and get chevrons !!

Not that scores decide the outcome, as mentioned before. Had a match yesterday vs some really good pilots, huge scores, over 12K. But we - with 7K high scores - used better strategy and won !

 

 

 

 

Back in pre 2.0 we have mod that show the type of bots (newbie, soldier, veteran), and bots on both sides were same in 98% of the time. The number of points can be explained differently: one bot maybe had better RNG outcome, wasn't killed by human for example, or there wasn't human near to him that was stealing its kills, or it just had better map situation (didn't had to attack heavily defended cap for example)... And I said that bots have good and bad battles, as we all do. 


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prawiejakzywiec666 #12 Posted 24 January 2020 - 12:24 PM

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View PostThinderChief, on 24 January 2020 - 08:35 AM, said:

Someone explains to me how one can shot down up to 14 aircraft and still lose by a fair margin, please?

 

Not the first time it happens, I have a good game, get above 10 kills, then end up with a defeat.

 

I'm new in this game, and my win rate is abysmal, I shouldn't be top of the chart for a starter so something is fundamentally wrong with matchmaking, my last game with a newly grind Yak 1, pilot still at 99% training, I score 11 kills, but what's worse, the second is 4140 points behind, which proves the unbalance.

 

The first time it happened to me I took a screenshot before leaving the game, it was my second sortie on the La-5, 14 kills and still a defeat, I didn't make too much of it until it happened again and again, so I wonder how matchmaking is pitting players because as a newbie I should be third or fourth at best... With a win.

 

I figured our strikers weren't that efficient so I also play a lot of multirole but it changes little.

 

Any suggestion W.G???

 

 

 

 

 

I can explain you this - no problem.

1. You have completely NO CLUE ABOUT THE GAME.

2. Your WR (winrate) is less than 40%. I know only ONE ACTIVE PLAYER with the similar achievement (take a look on my signature - yes it is him - "the chosen one").

3. If you think you DESERVE TO WIN just by killing everything around - YOU ARE WRONG!

4. You have to play this game like chess with some arcade features (shooting).

5. It is all about capping sectors and holding them as long as you can. By experience you will know which sectors are important to cap and why. Hint: you may cap sectors or defend them ONLY if you shoot down planes in the sector. 

6. If you fly everywhere and shoot to everything do not expect to win.

7. Buying premium aircrafts will not upgrade your playstyle (you have XP-50 but you don't know how to fly it).

8. Watch some YT videos - VeeBat or other players in order to UNDERSTAND what to do in a certain type of plane.

9. If you still cannot understand the basics - write me a pm and I will try to help you.

 

Do not take it personally.

Regards


chikken


Aimless #13 Posted 24 January 2020 - 01:03 PM

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I wouldn't say the MM is working flawlessly. However, one extremely underrated aspect about this game and how to win battles is the tactical part of it. WoWP isn't only about shooting down as many planes as possible. Enemies just respawn after death. And they cap bases all over the place. Something many many players haven't realized yet.

Mournfull #14 Posted 24 January 2020 - 01:18 PM

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View PostFlyingDutchman69, on 24 January 2020 - 10:08 AM, said:

this is not a game that you win if you shoot the most aircraft…   you win by capping sectors...  if you shoot 100 planes down outside caps you still will loose   This is not a case of bad mm, but crap playing

 

This is exactly the reason.

Also by your own logic a Player on the other side got a better score with 5 chevrons to your 3 which shows he was shooting planes down in areas where he either defended or captured.



TotalEgal #15 Posted 24 January 2020 - 02:25 PM

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Last week I had a bot game (no player except me) with EF131 and lost with 19700 pts. All "my" bots below 3k pts while red had 2x 11k pts. The bases were captured back faster than I could reload...

I'm so unlucky without a wingman



BravelyRanAway #16 Posted 24 January 2020 - 02:36 PM

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You did a fair whack of killing over friendly bases....you got capture points at the start of the game and then sat back.  Yes, you can win by killing all the opposing team, but killing 11 is no where near what's needed to use up their respawn allocations.

"We don't stop playing because we grow old, we grow old because we stop playing".G.B.Shaw


Frantiszek_D_F_J #17 Posted 24 January 2020 - 03:12 PM

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In my opinion, the number of BOOT assault aircraft and bombers should be reduced in the game to one stormtrooper and one bomber. This will have a greater impact on the game through other types of aircraft.

Edited by Renamed_user_987654321, 24 January 2020 - 03:15 PM.


houghtonbee #18 Posted 24 January 2020 - 04:49 PM

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View PostRenamed_user_987654321, on 24 January 2020 - 04:12 PM, said:

In my opinion, the number of BOOT assault aircraft and bombers should be reduced in the game to one stormtrooper and one bomber. This will have a greater impact on the game through other types of aircraft.

 

 

I'm getting to the stage where I'd like to see bot bombers and gaa removed entirely, and mm either matches human gaa and bombers equally or puts the bots in HF where they might actually have some use in countering human bombers especially. It's game-killing watching 2 or three bots in those ac types fly uselessly around a cap zone achieving practically nothing while humans cap them in seconds, capturing mines is totally beyond them for the most part (and I'm talking about all tiers, the 'veteran' bots at tier 8+ is another WG myth).



ThinderChief #19 Posted 24 January 2020 - 10:14 PM

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 Thanks all for your advises.

 

A couple of points I'd like to answer: I have noticed several times that (as I stated) our striker weren't cutting it, so I also play multiroles, in fact, I play 58% of my games with them vs 37% with fighters, iI still have to improve in destoyign ground targets.

 

Heavy fighters? Frankly, I don't have the hang of them, plus I dont like using bombs, my SAITEK Cyborg has a rotative stick for yaw control, I find it difficult to aim bombs properly, so that rules out good performances with planes which cannot fire rockets, like the XP-50, the Mosquito suits me better but then I really prefer more maneuvrable to faster, at the moment I focuse on the Yak-1 line and I'll stick with the Yak-7 for ground attack for this reason.

 

Then I use premiums to train pilots more than for any other reason, I figured that pilot skills, as for all W.G games, made a lot of difference in this game, so I'm working on them and using premiums makes sense to me.

 

When I first played the La-5, I was struggling with mediocre guns, I should have said "my first sortie with fully grinded LaaG-5", and it makes a lot of difference, one thing I havent really figured out yet is situation awareness, how to spot (and see) the guy on your 6, eventually I'll sort this out, I already improved a bit by usian the V hotkey, rear view is a bit mediocre I think, I wish I could program my stick for rear-up view. 

 

I fully understand the importance of caping and defending caps as I played W.G games before, what I am complaining about and the reason why I play more multirole is the fact that the strikers and fighters in many of the teams I played with did not understand their role, fighters not supporting their strikers, strikers failing to destroy AA and other important ground targets etc, so the Yak-7 and FAU-1 are my favourite in this line.

 

I'm a fairly good shot, bot at long erange and with high angle of deflection, so good guns are helping a lot, one important point is that you don't have the luxury to spend hours pounding a target to get it down, some weapons are peashoters, but for example with the Hurricane Mk II and 4 x 20 mm, it is a lot easier, I learned to shot with short burst so as not overheating them, then again, skills will help a lot.

 

You mentioned grinding too fast, well, people research aircrafts they like, which is what I did, and i did not want to spend too much time a lower tiers which i find a lot easier to play of course.

 

Good to know about Defense aircrafts... Anyway thanks for your tips and advises. 

 

 

 

 

 

 


Edited by ThinderChief, 24 January 2020 - 10:16 PM.


Frantiszek_D_F_J #20 Posted 24 January 2020 - 11:53 PM

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And this is the issue. Allies, but also opponents must - understand that they do not understand - what a plane should do. I ignore the situation when the overtaken bomber does what it does in the movie ;-)

 

 

Sorry, but this is probably a higher level of knowledge of the game.

 


Edited by Renamed_user_987654321, 24 January 2020 - 11:56 PM.





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