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Svendbent's Photo Svendbent 04 Mar 2020

Hello

I have been playing wot, wows and wowp since launch. I must say the game that appeals to me the most is wowp, BUT, Why in the H*** are there allmost no new content , when compared to i.e. wot.

The 2 other games allmost allways has some kind of special, new missions etc, but in wowp, not so much. Why is this, somebody knows?  Or ar WG just trying to bore us out of an otherwise great game?

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maxram68's Photo maxram68 04 Mar 2020

Since you've been playing all 3 titles, I'm sure you also know that wowp most certainly has the smallest playerbase compared to the other two.

 

I guess WG is considered about the costs (...not the clan i'm with, we're not THAT important :trollface:...) associated with running an online game (development, hosting, maintenance, content creation, etc...).

I'm also guessing WG want to generate some kind of profit from each title - however, it's not possible to put much effort into this title given the small playerbase.

 

As you probably know, they made a (d*ck-)move in 2017 with the 2.0 release - more or less burning most of the existing (loyal) playerbase.

However, it was done in an honest/true attempt to resurrect wowp to past days of glory with >10k players online during peak-hours.

I know hindsight is 20/20, but look how that turned out...

...and - just to repeat previous statements in other threads: I actually like 2.x and find it both enjoyable and playable (...and frigging loved 1.x).

 

Regardless which one is the 'best' version (they're actually quite different in some apects), the fact remains that next to no profit (perhaps even showing red numbers each year, who knows...?) can be made in wowp (I'm guessing here).

 

Since little (or no) profit is made, I guess WG won't put much effort into actual development (maps, content etc.), and that missing development might keep some players away.

A kind of a catch 22 situation...

 

"Will they pull the plug completely on this title then...?", I hear you ask. 

My bet is: No, they will not. Not yet, at least. Wowp will even be kept on moderate life-support, if that's needed. 

...mainly becuase it would look rather silly not to have planes, if both ships and tanks from the WW2-era are available in other games...

...AND - and this is perhaps the most dangerous issue for WG: a well-known competitor has all 3...

 

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levlos's Photo levlos 06 Mar 2020

I would like also to point at something new,

 

Do not forget that Wargaming has a new hot toy on the bench, and that their resources are surely invested in it more than the old barely-making-it titles such as ours here :  https://playcaliber.eu/

 

Ewwwwww, a first person shooter. Yup, that is what we needed. More head-shots and weapon-porrn. Just look at me greasing my long and sleek Swiss automatic weapon. Makes me kind of horny. I will take a cold shower now.

 

<sigh>

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Frateras's Photo Frateras 06 Mar 2020

I'm glad we don't have this special missions any more. They simply caused too much bugs. I'm glad about a stable system and a slowly growing player base. The future will be an integration of Army, Airforce and Marine. 
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_TheNobleQ's Photo _TheNobleQ 06 Mar 2020

New content at regular intervals requires a committed, experienced and sizeable development team.  As of autumn last year, WoWP no longer has that.  In my opinion the game is now in a zombie phase, existing only to generate a little revenue at the lowest possible cost.  Unless WG has so far unrevealed plans to put a new development team in place I think you can expect next to no new content over and above what has been announced previously.  Even there I suspect much of that will not come to pass.
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atlasapl's Photo atlasapl 06 Mar 2020

If there are to be no further updates/content, I would be disappointed. But, the game as it stands today, despite the issues we are all aware of, is still enjoyable to me. If this is as good as its ever going to be, so be it.

I do hope that one day, wargaming see's the folly of putting all its eggs into the one 'WoT' basket, and then only catering for the established elite WoT players. Long term, that is not sustainable.

There is definitely a market for WoWP, but it needs marketing. The 'bitching 1.x fans' are far more of a deterrent to new players than seal clubbing can ever be.

Spend some money on marketing. If it brings in new players, then WG has the justification to support the game fully. Likewise if it doesn't, it has the justification for leaving it as is.
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jakub_czyli_ja's Photo jakub_czyli_ja 08 Mar 2020

View PostFrateras, on 06 March 2020 - 09:16 AM, said:

I'm glad we don't have this special missions any more. They simply caused too much bugs. I'm glad about a stable system and a slowly growing player base. The future will be an integration of Army, Airforce and Marine. 

What? Growing playerbase? Not really.

 

There won't be any integration, for multiple reasons.

 

OTOH WoWP has weekly missions that give tokens which can be changed to premium time - is such thing present in WoT or WoWS?

 

Since I don't play WoT nor WoWS - how WoWP' crates compare to WoWS containers (effort to achieve, drop values) and are anything alike in WoT?

 

Do premium tanks in WoT require more or less effort to achieve than XP-55 and Vampire in WoWP? Can these missions be skipped? Any way similar to WowP' tokens? Any such missions in WoWP?

 

Truth is that each title is on life support, for its own reasons, and it seems each studio does it on its own, without any overall vision nor plan.

 

WoWP is obvious - it's a failed game, tanks with wings didn't attract wide audience and further WG improvements managed to make the situation worse.

To avoid major PR failure (like: WG with WoWP lost against everybody knows what), they introduced daily missions (too expensive, screwed in 2.0), tokens, anniversary missions (too expensive, deleted in 2.0), some ridiculous marathons, finally version 2.0. Still no luck, but that's other story.

They can't really milk WoWP, so WoWP doesn't have much love in terms of efforts to develop new content. Just plain life support.

 

WoWS is on the edge. WG will do a lot to avoid WoWS going downwards WoWP' way, and at the same time WG will do a lot to not implement CW, for whatever reason. So they gradually add content encouraging to stay and play.

Personally not my game, so I can't tell more, what and how it works, maybe someone more familiar.

 

Surprisingly, WoT is on the life support, because is the only WG title that is successful, but loses players.

Few years ago there were 80-90k players on each EU server during prime time. Now maybe 2/3 of that ( https://stats.wotapi...tats/wot/eu/EU1 ). That happened after WG started aggressively milking WoT, and surprise, surprise, players tarted to leave.

As for me - it looks like WG has no idea why WoT succeeded, so they are doing more or less random moves to save the situation.

 

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KlausHetti's Photo KlausHetti 08 Mar 2020

I try to give some answers to your evalution in your text with bold letters.

 

View Postjakub_czyli_ja, on 08 March 2020 - 09:11 PM, said:

What? Growing playerbase? Not really.

Tell me please: How do you know?

 

There won't be any integration, for multiple reasons.

Ok, reasons! That's good!

 

OTOH WoWP has weekly missions that give tokens which can be changed to premium time - is such thing present in WoT or WoWS?

Hmm, this is a question - as you do not know details about WOT or WOWS

 

Since I don't play WoT nor WoWS - how WoWP' crates compare to WoWS containers (effort to achieve, drop values) and are anything alike in WoT?

Another question

 

Do premium tanks in WoT require more or less effort to achieve than XP-55 and Vampire in WoWP? Can these missions be skipped? Any way similar to WowP' tokens? Any such missions in WoWP?

... and another one!

 

Truth is that each title is on life support, for its own reasons, and it seems each studio does it on its own, without any overall vision nor plan.
Truth is ... how do you know? ... and it seems ...
Truth and seeming is kind of contrary regarding likelyhood, right?

 

WoWP is obvious - it's a failed game, tanks with wings didn't attract wide audience and further WG improvements managed to make the situation worse.
Obvious - ok, as you think but for me it is not visible because the facts that follow here are no facts.

 

To avoid major PR failure (like: WG with WoWP lost against everybody knows what), they introduced daily missions (too expensive, screwed in 2.0), tokens, anniversary missions (too expensive, deleted in 2.0), some ridiculous marathons, finally version 2.0. Still no luck, but that's other story.

They can't really milk WoWP, so WoWP doesn't have much love in terms of efforts to develop new content. Just plain life support.

How do you know how much money they earn with that WOWP business?

 

WoWS is on the edge. WG will do a lot to avoid WoWS going downwards WoWP' way, and at the same time WG will do a lot to not implement CW, for whatever reason. So they gradually add content encouraging to stay and play.

Personally not my game, so I can't tell more, what and how it works, maybe someone more familiar.

This is another game. I have no idea about that. Same as you, as you told us
 

Surprisingly, WoT is on the life support, because is the only WG title that is successful, but loses players.

Few years ago there were 80-90k players on each EU server during prime time. Now maybe 2/3 of that ( https://stats.wotapi...tats/wot/eu/EU1 ). That happened after WG started aggressively milking WoT, and surprise, surprise, players tarted to leave.

As for me - it looks like WG has no idea why WoT succeeded, so they are doing more or less random moves to save the situation.

That is another game, too you and me have no idea because we are not playing that.

 


From my view it is right when Frateras says that we have a slowly growing player base.
Always in the main time there are more human players in the teams than 1 year ago.
If you check the threads in this forum you can find many samples for that.
But that is only a feeling. I have no facts. And I do not say that I have facts ... this is not the thruth ... it is a feeling.


Edited by KlausHetti, 08 March 2020 - 09:10 PM.
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jakub_czyli_ja's Photo jakub_czyli_ja 08 Mar 2020

View PostKlausHetti, on 08 March 2020 - 09:10 PM, said:

From my view it is right when Frateras says that we have a slowly growing player base.
Always in the main time there are more human players in the teams than 1 year ago.
If you check the threads in this forum you can find many samples for that.
But that is only a feeling. I have no facts. And I do not say that I have facts ... this is not the thruth ... it is a feeling.

 

Growing playerbase: https://drive.google...xOfGN96c4KO1Gyw - there may be a slight difference after introduction of weekly crates that require 3k PP battles, but it's only a feeling. WG was so kind that it turned off counters.

There may be a way to get better estimation of daily number of players by crosschecking archive data from HoF and https://stats.wotapi...tats/wowp/eu/EU , but I'm too lazy, and there wouldn't be much gain from that, because then there would still be people denying these numbers as a whole.

 

If you can't figure why World of Whatevers can't be merged not yourself (somehow I'm not surprised), tldr version: ships bend time (try to compute ship speed basing on distance traveled during the battle), planes bend altitude (and according to what I found on forum - speed/time as well, you can verify it yourself simply by computing speed indicated by HUD and distance travelled, Ive been too lazy, and altitude compression is enough to make WoWP/WoWS merger impossible).

WoWP planes in 2.0 are balanced for different game mode, so WoWP/WoT ccrossover would be ridiculous. 1.x was pretty much compatible with WoT (still not with WoWS).

Finally WG boss said they won't, because being a tank attacked by a plane sucks, and after that they added an airstrike consumable to WoT.

 

I don't know enough details for WoT and WoWS to compare them in detail, since I don't play them for a long time.

I know that there are premium tanks possible to grind after a set of missions, as for example Vampire in WoWP, but I've read that difficulty level of these missions had been changed few times since I tried to grind them.

I've also got a premium ship or two in WoWS for some missions, but I didn't play WoWS much longer than WoT, so don't know details about current status of various campaigns and missions and whatevers.

Maybe there are missions called daily missions in all games, but they may differ in details, in terms of effort required and rewards offered.

 

 

Having a bit of brain it's easy to figure out, that all games are on life support - developers don't add new content into game because they like to develop, but to attract and keep more playing and paying players. When players asked for something for years, without results, and suddenly it is being done, something happens in the corporation.

In case of WoWP, WoWP 2.0 itself is a proof that WoWP is on life support. Unless you have any other explanation why did 2.0 appeared.

Few years ago I've seen data, how much money an average player brings to WoT - you can google it by yourself.

Having Hall of Fame, I can estimate number of players, and multiplying these numbers, I can estimate how much players there are and how much (or rather - how few) money they bring.

Knowing developers salary, bureaus and servers costs, these figures simply don't balance to keep up with salaries for all people visible on YouTube WoWP movies.

Even multiplying number of players few times, and an average income from a player.

 

WoWS - same thing with adding new content. Numbers of players aren't optimistic as well: 42k players on average last day through all 4 servers barely beats one WoT EU server.

Contrary to you, I played some in WoWS, and then made a decision, that it's not my game. Long time ago.

 

WoT - they didn't turn off player counters, so numbers are visible for everybody. Obvious fact is that when player number falls down, income goes down as well, unless players start paying more to compensate players loses.

In case of WoT, average player income growth by 40% (plus inflation) isn't very likely, as WoT already had neat player monetization, much higher than other MMOs.

Milking cow gets skinnier, and there isn't anything instead around.

 

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KlausHetti's Photo KlausHetti 09 Mar 2020

At first - I do not care about any data relating to WOT or WOWS.
Maybe other people do but I'm not interested. 

 

Secondly - as you are somebody who has a bit of brain you should check your sources.
 

 

The server data about WOWP Server EU are old. Last date was Oct 12, 2017

 

There are still data of HoF put into a file with estimated player data?
After a short check I do not see the rule behind that.
My first impression is:
Basing on your estimated HoF data there is a slight increase looking on the data of the last 7 month.

 

Your question: Why did they switch to 2.x? You think this shows life support?
Jakub, use your brain, too!
To do this 2½ years ago there must have been expectations to win new users!
Otherwise no company would pay so much money if the expectation is only life support.

 

But I'm tired of that ... and it is your brain

  • think what you want
  • but check your sources before talking about facts
  • and do not underestimate the brains of others.  
     
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_TheNobleQ's Photo _TheNobleQ 09 Mar 2020

Chaps, i record the number of players in every battle I play and I can tell you there has been an increase in the number of players, despite the high tiers having been ruined by the German and Soviet bombers.  However, it’s not a big increase and I suspect it’s way below the targets WG set for the (now much depleted) WoWP team.

Since World Of Tanks and World Of Warplanes run on different engines integrating the two would take a massive development effort.  I very seriously doubt that’s going to happen.

 

I really like World Of Warplanes, so much so that I’ve beavered away and acquired all 296 aircraft that are currently available in the game.  Yet, as much as I like it, it still feels amateurish - more so now that most of the development team has gone - compared to World Of Tanks.  I think it’s fair to say that v2.0 wasn’t the success WG hoped it would be and that the game is now on life support.


Edited by RoyalFlyingCorps, 09 March 2020 - 03:33 PM.
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jakub_czyli_ja's Photo jakub_czyli_ja 10 Mar 2020

View PostKlausHetti, on 09 March 2020 - 12:17 AM, said:

At first - I do not care about any data relating to WOT or WOWS.
Maybe other people do but I'm not interested. 

 

Secondly - as you are somebody who has a bit of brain you should check your sources.
 

The server data about WOWP Server EU are old. Last date was Oct 12, 2017

 

There are still data of HoF put into a file with estimated player data?
After a short check I do not see the rule behind that.
My first impression is:
Basing on your estimated HoF data there is a slight increase looking on the data of the last 7 month.

I gave that site as a source of online players for WoT and WoWS.

For WoWP the best available source s Hall of Fame, and it shows that there are less and less regular players. Only events save situation a bit, but not much.

For me it looks like a number of players goes down, and then is pumped up by some event - spikes are WoWP birthday at Noveber 18th and Christmas with missions for Yak-7. Other than that - number of players well below the worst level of 1.x, varying between 4.5k and 5k, quite probably a product of previous and current weekend event, like 3 crates for St. Valentine Day and Stalvart event with another crate. Without such bribes - fall.

It doesn't happen only on EU server, RU server has similar changes.

 

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 Your question: Why did they switch to 2.x? You think this shows life support?
Jakub, use your brain, too!
To do this 2½ years ago there must have been expectations to win new users!
Otherwise no company would pay so much money if the expectation is only life support.

Of course that 2.0 was to get new users.

Somehow it turns out to be bigger failure than 1.x, measuring both games the same way.

 

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 But I'm tired of that ... and it is your brain

  • think what you want
  • but check your sources before talking about facts
  • and do not underestimate the brains of others. 

Currently I have no expectations from WoWP, since for years most changes had negative outcome, and major issues weren't fixed.

I just do daily 3kPP battle, doesn't matter won or lost, and get the crate at Sunday (this is also funny thing - you need to log and play whole week, it can't be like Friday to Thursday). If weekend mission is reasonable, I do it.

 

Weekend events show a lot - usually they are next to being useless, prizes aren't worth the effort. Sometimes it's the opposite - few hundreds of gold, premium planes.

Like Christmas - it was like WoWP crew had to pump statistics at the end of year, then fall down, then again small bump with crates that drop gold.

It was my plan since the beginning - I realized that WoWP is so bad, that WG will have to bribe players to play it, to avoid PR disaster.

There were gems before initial release (that was delayed for a month, so there were more gems than anticipated), that gave me some 6 months of premium account for WoT. After that there were some more easy gold, squadrons (and really nice mistake when prizes were given), some free gold for premiums. Tons of free exp with anniversary missions (gone :(). tokens and possibility to get free premium account (highly reduced in 2.0). Now there are crates.

As for WG' greed, quite nice moves for a free loader like me - this is life support without aggressive like in WoT.

 

Which facts I gave were inaccurate?

 

I expect people to be able to read and understand.

 

 

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Jacoob75's Photo Jacoob75 25 Mar 2020

Why WoW and WoS got a free premium account but WoWP did not?
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GonerNL's Photo GonerNL 25 Mar 2020

Because Wowp does not have it's own gold and premium as I understand. It's shared with tanks and warships :unsure:

But the "Claim a gift" event more or less gives you the same as premium.

 

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