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Quick sanity check about researching the I...

Dhansak's Photo Dhansak 04 Mar 2020

I am currently playing both the IL8 and IL 10 with a view to getting enough xp between them to research the IL20. However I have never done the dual route to a plane before - I just assumed that you could contribute from the xp pool accumulating for both the "source" planes.

 

Does it in fact work like that? I hope that the game does not insist on either the IL 8 or IL 10 having to have the full research cost individually for the T8. Main sadness would be the xp gathered so far on one of the planes that could have been used to accelerate crew training!

 

Fingers crossed...

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zen_monk_'s Photo zen_monk_ 04 Mar 2020

Nope, sorry.
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Dhansak's Photo Dhansak 04 Mar 2020

Aarggh - thanks for the info.  Wish I had noticed my false assumption earlier - doh....
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RoyalFlyingCorps's Photo RoyalFlyingCorps 06 Mar 2020

Worse, if you research it with one of the aircraft and were halfway towards it with the other, you either have the XP stuck there or have to spend gold to convert it to free XP.
Edited by RoyalFlyingCorps, 06 March 2020 - 11:52 AM.
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Dhansak's Photo Dhansak 06 Mar 2020

Indeed - I was so irritated I did the conversion to free XP. Won't do that again lol .. on the other hand, I also won't make the dual research mistake again either. I have earmarked the free xp purchased to go towards the big gun on the IL20 when I get there. Live and learn!
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RoyalFlyingCorps's Photo RoyalFlyingCorps 06 Mar 2020

Fortunately, dual routes to one aircraft aren’t common.
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Aimless's Photo Aimless 06 Mar 2020

See it that way: You will always be in need of skilled pilots. So unless playing an IL is painful for you, you have two planes to stack up crew XP the easy way  :)
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Dhansak's Photo Dhansak 06 Mar 2020

Thankfully I have so far really enjoyed playing the IL line. I plan to put the IL8 crew in the IL 20 and will keep the IL 10 - so it's all good in spite of my brain burp! 
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Dhansak's Photo Dhansak 19 Mar 2020

Hi All

 

Finally unlocked the IL 20 today :)  - my first tech tree T8.

 

I have had one battle in it (all armament and ordnance unlocked) - I think it will be glorious!  However after playing the IL 10 for so long I found myself targeting overhead fighters when passing through a newly captured zone - oops. Will not apply that behaviour to this plane again lol.

 

I have a query re the aircraft cockpit  equipment slot though. I see a couple of choices that are new to me. Obviously ignoring the Gsuit, my choice is between crew protection (Cockpit Armour), better concealment (Navigational Radio) and better forward firing weapon accuracy (SIght).

 

I have transferred my IL 8 crew over - pilot has Demolition and Protection expert skills; Gunner has the Crit Hit and 20% chance of  injury reduction skills.

 

I would be interested to find out about your experiences with and recommendations for the Cockpit equipment slot.   Thanks!

 

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GonerNL's Photo GonerNL 19 Mar 2020

I started out with cockpit armor, but when the navigational radio was introduced, I switched to that.

https://worldofwarplanes.eu/news/update_2_0_11_6/

 

Navigational Radio Equipment — enhances aircraft concealment and increases its view range from +5% up to +14.6%, decreases the pilot's resistance to injuries from 3% up to 11.4% depending on the quality and calibration degree. Gives additional bonuses when upgraded: increases concealment, firing accuracy, view range, and resistance to AA guns' damage. Mounted in the Cockpit slot. Available to purchase using credits. Can be mounted only on aircraft of period III.

 

Because the IL-20 is slow, I always try to sneak up on sectors by flying very low, no boost, using terrain cover etc. Also using seasonal camo. Together with the nav radio It seems to be working ... of course some maps are useless for sneak attacks, as there is no cover at all.


Edited by GonerNL, 19 March 2020 - 12:44 PM.
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Dhansak's Photo Dhansak 19 Mar 2020

Thanks GonerNL - sounds interesting for sure. I too try the sneaky approach with GA in general so this could be useful - hopefully very useful.

 

Don't know how impacting  the other two options would be. Would accuracy help the 57mm firing at buildings from max range - seems unlikely?  Don't know how often the pilot gets hurt in this plane either. I will have to fly the aircraft for awhile and see if either of these are an issue....

 

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zen_monk_'s Photo zen_monk_ 19 Mar 2020

...then again, some of us would say: guns. Max them out as much as you can, max their precision - they fly wonky trajectories so all the improvement there helps.

 

My IL-20 pilot has 7 skill points - Marksman 1+2, and Demolition. And in cockpit it's a Sight.

 

You can't make it bullet proof. You will get hit anyway, damaged/wounded. With a protection setup you will lessen the chances a bit but you won't eliminate them. So make yourself as lethal as possible and go agressive. That's my mantra. Debatable, each has it's own approach, but these are my 2C and they served me well all this time.

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Dhansak's Photo Dhansak 19 Mar 2020

zen_monk_   - like the approach!  With your MM 1&2 pilot plus Sight do you engage air targets too - or does it mainly weigh in with ground targets? 
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Vladinir_Shotitov's Photo Vladinir_Shotitov 19 Mar 2020

I would go with zen on this one - max range, max accuracy.  You will be able to snipe all but the biggest hard targets (I sometimes throttle right back to give max firing time) in one pass - I've managed to flip a cap without using a single bomb or rocket on occasion.  To directly answer one of your questions - accuracy definitely helps the 57mm at any range.  If firing from long range, move immediately on to the next building after engaging the first; your hit won't register until after you've fired the next shot, and on a weak target it will inevitably be a kill.  Air targets - I've had some success, but usually against bot GA a/c.  Deflection is a major concern, so head-on or tail-on is best.  Your tail gunner can provide excellent entertainment against even proficient humans if they enter the rear cone, but beware allowing humans to get below.  I usually approach from really low to avoid nasty surprises from the deep 6 (o'clock position).

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zen_monk_'s Photo zen_monk_ 19 Mar 2020

View PostDhansak, on 19 March 2020 - 03:39 PM, said:

zen_monk_   - like the approach!  With your MM 1&2 pilot plus Sight do you engage air targets too - or does it mainly weigh in with ground targets? 

 

Of course, down there you'll meet your colleagues from the red team :teethhappy: And a careless fighter - watch the moment when they overshoot - goes pop instantly.
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Dhansak's Photo Dhansak 19 Mar 2020

Thanks Vladinir and zen - this sounds too much fun not to try :)    Don't have MM on my pilot yet - but will give it a spin!

 

 

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GonerNL's Photo GonerNL 19 Mar 2020

I use long barrels on all my GA ... the farther away I can start hitting AA, the better.

(but that comes only after specialization)


Edited by GonerNL, 19 March 2020 - 03:06 PM.
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Dhansak's Photo Dhansak 19 Mar 2020

Yep - I have put the long barrels on the IL 20 too (not spec though).

 

My first battle was a T7/8 - woohoo

My second battle was T8/9 - ouch - died many times to T9 fighters - very quickly too....  this will take some getting used to...

Subsequent battles will have to wait for tomorrow (will pack anaesthetic).

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Frateras's Photo Frateras 11 Apr 2020

I think most bots aren't able to shoot down an AA or they don't even try to. Even with planes which should  fly above 2000 meters I'm forced to go down because a singele AA can capture a base in a minute or two.
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Ziptop's Photo Ziptop 11 Apr 2020

Demolition, Marksman1, Engine Guru and Protection Expert. 

(With Sight, Long range gun barrels, Reload speed hardpoints, reinforced airframe and reinforced skin.)

 

I found it a bit of a struggle before it was specced. If I had to do it over again I might leave the Protection Expert until later because it didn't feel like it did anything

At some point the gunner gained a fair bit of skill and kept things away a bit more and then once Specced it became a monster. 

 

Future upgrades (training) will flip a coin between more speed and more accuracy. - in truth I find the gunsight and Marksman1 deliver pretty good results but it would be great to get places sooner. Also quite interested by Battle Tested -20% pilot injury 

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