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speed bug


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madScientist404 #1 Posted 07 March 2020 - 02:05 AM

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so I got the XF-90 and I figured it was made to go fast so I will optimize it for speed. After alot of dice rolling, random calibrating and pilot skill upgrades I managed to get the boost speed to 1364. Just to find out it is of no use. I can boost all I want but when I hit my maximum diving speed of 1200 in horizontal flight (!!) it will not accelerate any further no matter what I do. Forget about that 1364. I'll never reach it. The same thing is going on with the F2H. I managed to get it to a boost speed of 1129, but it never gets past 1100, because my maximum diving speed is 1100. How can the maximum diving speed be smaller than the maximum boost speed anyway. In a dive gravity is supposed to help me to accelerate on top of my engine thrust. And why is the maximum diving speed the limit for the maximum boost speed in horizontal flight ? Looks to me they got things mixed up. So now to optimally make use of all skill points, calibrations and reassemblees  I have to re-configure my XF-90 (although I suspect this is a bug and the case for all planes) in such a way the boost speed is exactly equal to the maximum diving speed and put the remaining pilot skills, reassemblees and calibrations into manoevrability. What I don't want to do because it's a XF-90.  

blindfoId #2 Posted 09 March 2020 - 01:49 PM

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Hello madScientist404,

 

You cannot exceed maximum diving speed in-game, it's not a bug. I suppose you know about the phenomenon called flutter. Basically, flutter is an oscillation that can lead to aircraft destruction. There's a particular speed (for each aircraft it's specific) at which an aircraft simply starts to fall apart. The structure (wings, airframe) cannot stand the aerodynamic loads. Thus, special flight test help to establish the maximum demonstrated dive speed (Vdf), maximum operating speed (Vmo) and never-exceed speed (Vne). In real life though, each pilot decides on his own whether he risks or not to exceed the never-exceed speed. In-game, you simply cannot do that, your maximum aircraft speed is limited to its never-exceed speed (= maximum dive speed), as after exceeding that limit your aircraft would simply become unstable and be destroyed.



madScientist404 #3 Posted 09 March 2020 - 03:12 PM

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hello blindfold,

 

I know in real life the plane's structural strength limits how fast you can go. It's a good thing the game takes this into account. But it should warn me somehow when my boost speed exceeds my maximum diving speed. Because now  I "invested" in calibrations, pilot skills and reassemblies to make the plane go faster. Finally I managed to get a boost speed of 1364 kph. But that extra 164 kph is useless because I can never exceed my diving speed of 1200. Maybe it's not a bug, but it is atleast misleading i can get my boost speed to 1364 kph while my maximum diving speed of 1200 limits how fast I can really go.

 



RoyalFlyingCorps #4 Posted 09 March 2020 - 04:41 PM

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Well, that is a point.  Fruitlessly expending credits on improvements that turn out to be unavailable is not likely to please a player, is it?

GonerNL #5 Posted 11 March 2020 - 08:43 AM

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View PostblindfoId, on 09 March 2020 - 02:49 PM, said:

as after exceeding that limit your aircraft would simply become unstable and be destroyed.

 

But collisions at high speed where one plane is completely destroyed and the other stays almost undamaged are OK ??  :amazed:

So far for realism ...

 



nitemare_gary #6 Posted 11 March 2020 - 12:34 PM

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If this restricting feature was removed and players could exceed the safe limits that could be exerted on an airframe, it would be fun to see players exploding as they tried to escape a pursuer.

Then on the other hand this would make an interesting addition to the game. A point at which a plane started to shake, then lose HP and take critical damage as it went to fast. To further this the sound barrier could also be added.

There would be a warning, like the collision alert one, but saying "approaching maximum speed" or something like that.

 


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madScientist404 #7 Posted 14 March 2020 - 11:32 PM

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Another reason why this is mistake in the game is that in real life it would make no sense to design an airplane (like the XF-90) and put an engine in it that cannot be used to its full potential. If you are bound to a maximum speed of 1200 kph you would put in a lighter engine instead so you could make the airframe lighter to improve maneuvrability or fuel consumption.

Does anybody know whether this issue is also the case with the Me 262 HgIII for example ? I don't have that plane myself .

 



jakub_czyli_ja #8 Posted 15 March 2020 - 01:08 AM

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1200 km/h is a speed of sound (close enough, depending on temperature and pressure), and long time ago it was stated as the max speed that plane can reach but not exceed in WoWP.

It's like a smoothbore gun in WoT - a no-go.



madScientist404 #9 Posted 15 March 2020 - 02:42 AM

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yes, the speed of sound in air is 343 m/s (=1234 kph) if you treat air as an ideal gas which is a good approximation. It's fine with me supersonic speed is a no-go in WoWP. But the point here is, you don't put an engine in a plane that is capable of reaching 1364 kph when the maximum speed the plane can reach is 1200 kph. If you design a plane that can only reach sub-sonic speed because otherwise its wings will break or because of flutter, Why would you put in an engine capable of reaching 1364 kph ? I mean you don't put a jetengine on a spitfire with the instruction not to exceed your maximum diving speed of 800 kph :facepalm:. Then make it possible to choose another engine so you can put in a lighter one. But that's not possible either when you are a specialist.

 

 



jakub_czyli_ja #10 Posted 15 March 2020 - 09:00 AM

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I guess, those who developed the whole specialization thing, didn't thought about such corner case.

 

And it may be possible only for very few planes, so although it would be very nice to get maneuverability increase over speed increase over 1200 km/h, I doubt they'll do anything with that.



Ziptop #11 Posted 16 March 2020 - 05:30 AM

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I know this is an arcade rather than sim but I've often felt it would indeed be fun to see people tear the wings off their planes when exceeding the structural limits...

 

That would add some spice to dogfights....and probably result in some spicy posts in the forum.






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