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Best planes for new players


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RoyalFlyingCorps #41 Posted 29 May 2020 - 06:52 AM

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View PostCheefCoach, on 24 May 2020 - 11:10 AM, said:

This is absolutely the worst advice. You will never learn how to play energy fighters in Yaks! The reason why you MUST fly German fighters is to LEARN how to fly planes that aren't turn fighters. If you start with turn fighters, you won't be able to play anything else, and you will always remain bad player. If you listen this advice you will play Spitfires to the remain of your life, and once you hit tier 8, you will quit the game! 

 

This is terrible advice for new players.  The intuitive playing style for almost all players is turn fighting.  Almost without exception the low tier aircraft are only good at turn fighting.  If you then adopt that style for the Bf 109s, you will lose persistently and badly; this is far more of a problem with respect to people quitting the game.  It's better to play Spitfires, Yak-1s and Japanese aircraft whilst you research on line how to play an aircraft like the Bf 109.  Then you should go onto the training rooms and practise playing this plane.  The same goes for American multiroles, American fighters, rigid Soviet multiroles, Soviet "high energy" fighters, bombers, ground attack aircraft and so on.  Don't fly these until you understand from resources outside of the game roughly what you should be doing and how it differs from turn fighting.

 

If you're thinking "why should I bother learning the other playing styles when turn fighting is so easy to understand?", the answer is — and I think this notion underpins the bad advice of the quoted poster, so to that extent he has something useful to say — that the further up the tiers you go, the less dominant turn fighting as a tactic becomes.  The tipping point is around the middle tiers; by the high tiers, whilst you can still have enjoyable games in planes good at turning, if you want to be effective and make important contributions to those games probably you'll have to have mastered at least one of the other playing styles.  Turn fighters have limited roles at high tiers.

To sum up; start with the intuitive turn fighting and keep at that in the low to middle tiers.  At the same time, as you start to progress, research effective playing styles for aircraft other than turn fighters and begin to practise them.  This will stand you in good stead in the later stages of the game.


Edited by RoyalFlyingCorps, 29 May 2020 - 07:02 AM.


Frateras #42 Posted 29 May 2020 - 07:20 AM

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When I compare The Spitfire with the Bf 109 in T5 the Spitfire got a better maneuverability, a better stability, less altitude and speed and the guns were less effective. Anyway the Bf109 lost many dogfights with the Spitfire. Since I play it with a thirteen skill pilot it's the best light fighter of that tier. But the Bf109 line was finished in T6, because of poor armament. (1x20mm and two 7xmm I suppose.) I bought a prem. Spitfire with German engine. So make your own experience ...

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zen_monk_ #43 Posted 29 May 2020 - 07:26 AM

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View PostFrateras, on 29 May 2020 - 08:20 AM, said:

Since I play it with a thirteen skill pilot it's the best light fighter of that tier.

 

NOTE: when see Frateras in Spit T5, approach only from far away and when he's engaged.


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CheefCoach #44 Posted 29 May 2020 - 08:08 AM

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View PostRoyalFlyingCorps, on 29 May 2020 - 07:52 AM, said:

 

This is terrible advice for new players.  The intuitive playing style for almost all players is turn fighting.  Almost without exception the low tier aircraft are only good at turn fighting.  If you then adopt that style for the Bf 109s, you will lose persistently and badly; this is far more of a problem with respect to people quitting the game...

 

There use to be tipping point around tier 6, but there isn't one any more. You can fly tier 10 Yak 30 as turn fighter same as you would tier 4 I-17. 

People who started with Spitfires tend to quit around time they reach tier 8-9, and they never learn how to play heavy fighters or energy fighters; or any attack plane or bomber to be honest. They stay in their Spitfire bubble until the rest of their days. Spitfires offers very little in term of learning how to play, and demand very little, so those players do very little in sense of advancement. 

What you are suggesting is not how humans are behaving.  They are not going to start to learn new styles after they played Supermarine line for hours. Habits are already established at that point, there is comfort zone, and folks tend to cling tight to their comfort zone. They will just try new planes, see how they are sluggish and quit them.

Few days ago, I played with this dude who used Me 410 as attack plane. He was convinced that is how he should play the plane because it have rockets. He just accepted the fact that he is getting killed, and just grind his way true the heavy fighter line. He learned that in tier 2, and keep caring the play-style until tier 6. There is something I call ,,Super Mario effect" in all WG games. It is when you fail you contribute that to the fact that you haven't practice enough, and not because it was stupid plan, so you keep doing it hoping when you practice enough outcome will be different. So: I don't want for new players to play intuitive; I want for them to learn the game, properly and from the start or to quit right away. So Messerschmidts are the way!


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Frateras #45 Posted 29 May 2020 - 03:33 PM

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Come on In T6 the Bf 109 got no firepower because the wing MGs killed the maneuverabilty. So they had to vanish. To much weight and bad aerodynamic for that little fighter. In T7 they put the 30 mm  in the propeller hub. (I always wondered how thy have cooled the propeller gun. The amo must be there where the engine is expected to be.) So there are two very different speed of projectiles which makes it complicated to approach an enemy from the side and there is a good chance to slip between the bullets. The T8 is no 109 any more but together with the Bf 109 E - T5 the best of the line which starts in T4 where it might be the best LF.

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jakub_czyli_ja #46 Posted 02 June 2020 - 07:57 PM

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Funny that you talk about thing, that either is not gonna work, or bare I-5 is enough.

 

Starting from the latter - I-5 - one battle per day, 3k PP regardless win or lose, a crate once a week. Maybe some gold, maybe some premium time, no investment. Simple as that.

 

Farming tokens - version minimum - epics at tier IV - getting 150 for a month of premium - good time of trying. Getting 18 for hangar slot is an achievement.

 

Getting them from weekly mission - crapload of time to do a mission, as missions are designed to be such. Some 20 battles times 3 for 10 tokens. And planes able o do the mission are required.

 

At some point it turns out that effective farming tokens (including developing an account to be able to) for other games leaves very little time to consume goods farmed in WoWP.

 

So I suggest to stick with I-5.

 

There is also possibility to farm free exp. IMO barely effective, as up to a certain tier amount of exp farmed at the same time in WoT (plus free exp) will be much higher than pure free exp farmed in WoWP. Finally at higher tiers multiplier kicks in, but it still requires a considerable time investment.

For such I'd pick Nazi GAA reached through 109Z, although it might change after US tier VIII+ bombers happen to be introduced.



apartclassic #47 Posted 03 June 2020 - 12:15 AM

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To shorten this thing up a little: Spitfire and all Turn-and-Burn thing is fun up to mid tiers (because most planes are the turning type then), and it's an easy way into the game; at higher tiers balance shifts towards energy fighting and Boom-and-Zoom in various flavours. If one wants 'just to play the game' and have casual fun - Spitfire it should be, no questions asked. If one intends to stay longer, take some challenges, and is willing to - as RAF wrote - utilize outside resources to learn something, 109 line is a good choice. It really depends on personal preference and personal plans for this game, because there is no 'best' plane, nor 'best' tactics (sorry, should be taktik agains every plane). Some things are easier, and called meta, some are more demanding (and in my personal opinion more rewarding). Pick your poison, mate.

 

Also, a shameless bump, re Me410 played as GAA - http://forum.worldofwarplanes.eu/index.php?/topic/53513-quickstart-guide-to-2110


Edited by apartclassic, 03 June 2020 - 12:16 AM.

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levlos #48 Posted 03 June 2020 - 09:48 AM

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I find tons of sound advice here, great discussion guys !

 

Too bad nobody makes a video of it all, with a suave voice-over like Dezgamez. A video is worth a zillion words, especially for those who are typography-challenged.

 

The video could have a quick intro about what the game is about (Like ApartClassic did), then stuff about the interface, then the step-by-step learning (turn-and-burn, energy fighting, strategy) and a swift conclusion about what follows next (Ground attack, multi-roles, etc etc). Is anybody up to it ? :)


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CheefCoach #49 Posted 03 June 2020 - 10:47 AM

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Because it is highly unlikely that somebody would read it. Tutorials need to be inside of the game, and some of them are inside of the game. Also when we started the game, up to the ,,new" 2.0 , there was in-game tutorial with 5 stages. 

 

Things I would write of the bat for the new players, and this is quite short is:

 

Sector Priority

Sectors have priority. Military base is priority number 1. Command center is priority 2A, and mining plant is priority 2B. Airbase is priority 3A, airstrip 3B and garrison is priority 3C. If you are in bomber 3B and 3C are reversed, so airstrip is the last priority. If you are turn base fighter, airbase on center have higher priority, and if you are in attack plane airbase on center is dead last priority. If enemy have strong team, airbase on center is also last priority; if they want to make it their little kingdom, leave them and by pass them by capping everything else. 

 

Bot quality

Bots have 3 categories:

-novice with low skill and stock planes (tier 1, 2 and 3),

-soldiers with some skills and fully upgraded planes (tier 4 and 5),

-veterans with max skills and fully upgrade planes (tier 6 and above),

so new players need to be aware that things will get tough and they will get tough sooner rather than later. So if you play fighter and in for example tier 3 you can't kill 5 plane regularly with fighter, don't bother buying tier 4. And don't forget that daily missions will drag the best players to some ungodly low tiers, and seeing the best players on the server on tier 1 or tier 4 isn't surprising. 

 

Ordinance

Whatever appartclassic is telling you, if you are new player, don't put in rockets and bombs on multi-role and heavy fighters. He is trained professional and knows how to use them, and you are not, and you don't. Ordinance will slow you down, when you can't afford to be slowed down, and you will make stupid rookie mistakes. You will help nobody if you hit the ground or if defense pick you up like pinata. 

 

Capping

If you cap with PvE group (light fighters, multi fighters and heavy fighters) you go high and go after heavy bots first. Don't attack first one, dodge hi and attack the wing-men; otherwise he will be on your tail while you attack the first one. On that altitude light bots have trouble to get up initially, so you will have time. After you kill heavy bots, go and kill light ones, and only then you can use ordinance. If you are in heavy fighter with a lot of firepower, like Beufighter, you can go head on with heavy bot. 

If you cap with bomber, in low tiers, go after high altitude AA guns first (the ones that have house shape symbol). 

If you are in attack plane be aware that ground targets are consist of cluster of armored and unarmored sections. Go into training room and figure it out plan with guns, rockets and bombs how to make sure you destroy entire GT cluster. You want to use minimal time and minimal number of rockets and bombs. Playing attack planes effectively requires planing and math. Like this sector have those ground targets that gives that much points; I have this much rockets and bombs; I need this much points to cap; so I have plan to attack this, this...GT and to cap the base. Pay attention to damaged ground targets, and finish them off.  

 

Altitude

This is reason why you should play with Me 109! With every plane except attack planes, you want to go to the up altitude zone. So little above optimal altitude. When you do that in 109 (and other high altitude fighters and heavies), you will have several key advantages:

1. Most of enemy planes can't and will not be at your altitude so you will be safe. 

2. You can target heavy fighters and open the road for friendly bombers. Bomber bots are more efficient than other bots to cap sectors. More sectors, better win chance. 

3. You can also target enemy bombers and deny enemy caps. 

4. You can pick low flying target, dive to it, shot, and go back up into higher altitude. This is boom and zoom tactic, and it is important to learn it. 

5.. You can more easily cap sectors, because you can attack heavy bots from above. 

Those are all very important stuff that you can't learn flying Spitfires. There is also one more nice advantages of that line, tier 10 is awesome in that line. Also you can learn how to use MG, cannons and big guns on this line. 

 

Bot Control

Bots are responding to some commands. If you ask them to attack sector, or defend sector, or to be your wing-man or to clear your tail. If there is free bot nearby, and it is able to help, it will help. 

 


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andrew3142 #50 Posted 03 June 2020 - 11:12 AM

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If people are interested in watching some tutorials and aircraft reviews, I would suggest Veebat’s channel (NA Server)

https://www.youtube.com/channel/UC4NsfUUOP8Nh-D_GFf6HB6g

 

He has a 12 video Beginners Guide and lots of aircraft reviews (mainly high tier but a fair number of mid tier)

I haven’t watched the beginners guide but the reviews are pretty good (IMHO)



crzyhawk #51 Posted 06 June 2020 - 05:35 PM

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View PostRoyalFlyingCorps, on 29 May 2020 - 06:52 AM, said:

 

This is terrible advice for new players.  The intuitive playing style for almost all players is turn fighting.  Almost without exception the low tier aircraft are only good at turn fighting.  If you then adopt that style for the Bf 109s, you will lose persistently and badly; this is far more of a problem with respect to people quitting the game.  It's better to play Spitfires, Yak-1s and Japanese aircraft whilst you research on line how to play an aircraft like the Bf 109.  Then you should go onto the training rooms and practise playing this plane.  The same goes for American multiroles, American fighters, rigid Soviet multiroles, Soviet "high energy" fighters, bombers, ground attack aircraft and so on.  Don't fly these until you understand from resources outside of the game roughly what you should be doing and how it differs from turn fighting.

 

If you're thinking "why should I bother learning the other playing styles when turn fighting is so easy to understand?", the answer is — and I think this notion underpins the bad advice of the quoted poster, so to that extent he has something useful to say — that the further up the tiers you go, the less dominant turn fighting as a tactic becomes.  The tipping point is around the middle tiers; by the high tiers, whilst you can still have enjoyable games in planes good at turning, if you want to be effective and make important contributions to those games probably you'll have to have mastered at least one of the other playing styles.  Turn fighters have limited roles at high tiers.

To sum up; start with the intuitive turn fighting and keep at that in the low to middle tiers.  At the same time, as you start to progress, research effective playing styles for aircraft other than turn fighters and begin to practise them.  This will stand you in good stead in the later stages of the game.


This.  IMO, you should fly the RAF lines first.  They're all solid to excellent.  As a newcomer they will give you success, and being successful is key.  You can learn energy management once you're hooked into the game.  Play spitfires, be successful and have fun.  Once you think you've got things figured out, then move to 109s and start to obliterate things.  if you start out with Messerschmitts, you're going to get wrecked, not have fun, and quit.


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zen_monk_ #52 Posted 06 June 2020 - 07:25 PM

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View Postcrzyhawk, on 06 June 2020 - 06:35 PM, said:


This.  IMO, you should fly the RAF lines first.  They're all solid to excellent.  As a newcomer they will give you success, and being successful is key.  You can learn energy management once you're hooked into the game.  Play spitfires, be successful and have fun.  Once you think you've got things figured out, then move to 109s and start to obliterate things.  if you start out with Messerschmitts, you're going to get wrecked, not have fun, and quit.

 

This.

 

Simple and true, all points.


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bug #53 Posted 06 June 2020 - 09:39 PM

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Agree. UK light fighters are easy and good for most players. Fun to play as well as good turners they are competitive allround fighters.



CheefCoach #54 Posted 06 June 2020 - 10:51 PM

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I knew players who started with Spitfires, and guess what, they don't play this game any more. 
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Ziptop #55 Posted 07 June 2020 - 02:32 AM

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I'll throw my hat in the ring here...

 

For this project I will be nominating planes that I feel fight well not just at their own tier, but also at the tier above. 

 

T1>4 = Bf 109 B      A solid gun platform that can also hold it's own in the tier above, doesn't require as much finesse as some might claim ;-) 

T5>7 = Spoiled for choice but mine would be either the Ki-84 or Spitfire IX

T8     = I think the OP should definitely be looking at the Spit XIV for this, especially if following the Spit line for the T5>7 plane.

 

The Spits are easy and forgiving to fly, but the first 2 could really do with more speed or firepower, I find that the Spit line really starts to shine with the T7 Spit IX



FlyingDutchman69 #56 Posted 07 June 2020 - 09:25 AM

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it really doesnot matter what plane is best for newbies...   one has to explain to them the mechanics of the game  so that they dont shoot groundtargets with their bf 109's  or attack Garrisons in their bombers while there is a mine also

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GonerNL #57 Posted 07 June 2020 - 10:04 AM

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I would avoid Spits like the plague ... IMHO they make lazy pilots.

Better start up the Japanese Ki line or Soviet La ; more of a challenge trying to stay alive.

 

And yes, I fly and flew Spits - and will be flying them for the coming event pt. I - but doing well in other planes just feels more rewarding in a way.


Edited by GonerNL, 07 June 2020 - 10:10 AM.


apartclassic #58 Posted 07 June 2020 - 10:29 AM

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Some of you seem to be missing the point. We are talking about new players. Some of them will be looking for challenge, or for various reasons might decide to start in a more difficult manner; 109 or other planes mentioned are, in my opinion, for such people. However, for the majority of newer players or casual players, 'difficult' is the key word. The least difficult to play is definitely Spitfire - jack of all trades at low/mid levels. There is nothing demanding with this plane, one can fly it without being concerned about energy retention, gun overheating, optimum altitude or speed etc. This is the easiest plane to fly by far, because of good healthpool, good armament, good speed, good altitude, good agility. All it takes is just wiggling the mouse. And before somebody starts picking on this yet again, please read again: new players. People who have a rather vague idea about WoWP concepts and implementations, about plane balance and about various tactics. As with every single plane suggested here, Spits do take an effort to master - but unlike other planes, Spits are very forgiving. Yes, they are habit-forming, and yes, they can make people do the 'wrong' stuff - but so can any other plane. Spitfires have a much wider comfort zone, especially for newbies.

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Ziptop #59 Posted 07 June 2020 - 02:24 PM

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View Postapartclassic, on 07 June 2020 - 11:29 AM, said:

The least difficult to play is definitely Spitfire - jack of all trades at low/mid levels. There is nothing demanding with this plane, one can fly it without being concerned about energy retention, gun overheating, optimum altitude or speed etc. This is the easiest plane to fly by far, because of good healthpool, good armament, good speed, good altitude, good agility. 

 

Spot on, but as there isn't a Spit at T4 the choice has got to be the 109 B

It's the strongest plane in the game at its tier spread. At T3 it is a monster and it can still fight well at T5 even for a newer/casual player. As an added bonus it has a broad selection of crew training paint. 



RoyalFlyingCorps #60 Posted 08 June 2020 - 04:57 PM

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That's not really the case.  A well-built Bristol 146 is pretty much the equivalent of a Spitfire at tier 4; but it has to be well-built.  Ask Invader_From_Mars, who has a beast of a Bristol 146.,




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