Why playing World of warplane? or not
DrMiyu
27 May 2020
Hello guys,
I'm really new to this game (I'm on world of warship that I played for years now).
I only started like a bit more than a month ago (confinement).
I tried all the different type of airplane and the fighter is clearly my favorite.
I push to the Spit Fire 1 (so T5).
BUT I enjoyed the game until T3.
T4 and up are … a nightmare for me and I'll not push further for sure.
The purpose of this topic is to understand why I lost so fast the willing to progress in the game compare to Wows and share it with the developpement team because I think it's important the Strengh and the weakness to improve.
And may be I'm missing the essential …
So let me first tell you what I like.
- The maneuverability is very arcade and I like that it's super easy to take it. Your airplane are doing creasy stuff to shoot at your opponants
- I like that there are objectives and your airplanes are dedicated to specific task.
- The details of each airplane is impressive and I really enjoy spending time to look at all the details
- The possibility to just stick to the airplane that you love to make it progress is really great. It's doesn't "force" you to make progress and abandoned it like many other games (like World of warship).
- the customization is awesome of the painting and the enhancement of the gear is really great (and the calibration also).
- The impact of the crew and their skill on the aircraft behavior is also great and I enjoy more the dogfight.
- THe regularity is paying. If you do one run per day, At the end of the week you have a reward (I would prefere that it's 7 days in a raw rather than day of the week to be honest because if you miss one, you have to wait for the next turn)
What I don't like:
- At the beginning of the game, the tutorial doesn't give you enough tips to understand how to play. Telling that Fighter is focusing on kill airplane is not enough. I had to look on YouTube to understand the difference between nation like Japanese is more agile , German are speedy, … That they have 2 complitly different play style … I mean, it's not on YouTube that I should learn this.
- Objectif. It's also on YouTube that I found somebody explaining the difference between the Mine, the Airfield, the command center … and How to choose the objectif and the order to capture them. Once again, should be explain much more clearly in the game.
- Match Making and balance are terrible. This is for me what is really triggers me. This issue is explainable by 2 major issue up to now:
1- Because the players are not aware of the 2 first points, they just don't do what need to be done. How many time I see un accurate dogfight? or simply 3-4 planes staying on a little objectif to defend it when the airfield is left empty …
2- Player Distribution. Wargaming, please take care of the Player stats when distributing them in the teams. How is it possible to have 3 specialist airplanes (2 Premium fighters and non premium 1 multi role) with more of 15h of game with them in average in 1 team and none in the other one.
This explain the 0-400 result and the "NO FUN" game … Please review your match making.
- Last point, lack of stuff to do. I mean, except Deathmatch, there are no other scenarios ? No co-operation, vip, massive attack, survivor mode, sudden death match, Death Race … I mean you have everything to recreate Ohama Beach battle or the battle of England with waves of bombers to destroy with fighter that chase you where pilot need to coordinate to destroy objectives one after the other or have tactics …
- Objectif not realizable. Let's start with the "get token" mission where you need a T8 airplane … So if you don't have it (because you just start the game), too bad for you, you will not progress … Mission where they ask you to do 400 capture point but the progress bar maximum or your airplane T5 is 275 … Kill 200 airplanes bu it's not mentioned "PLAYER's" airplanes come on why not 2000 … heu wait I this is for the T10 maybe. This is not motivating.
In conclusion of a very frustrated player (Yes I know it), the game have a lot of potentials but the frustration is too present even more for a Daddy that only have 30 mins of "Do what ever you want honey" spend in playing per day :-P.
P.S.: I allowed myself the comparison with Wows because it's like the "same" family ;-)
GonerNL
27 May 2020
For someone who only played a short time, you managed to put your finger on all the problems and sore points !!
I've been playing for quite some time and getting more & more fed up with lots of stuff constantly being pointed out by players and not being fixed (or even looked at) by WG.
I do realize that WG can not fix everything ; most importantly the lack of team-work/play where most of the time the few other players and bots just do their own thing, either inspired by by the mission they're currently doing or what AI programming tells them to do. Ignoring strategy and common sense.
Result is that I also play more often on low and mid-tiers now ... where the problems seem to be more bearable.
Edited by GonerNL, 27 May 2020 - 12:33 PM.
apartclassic
27 May 2020
DrMiyu, on 27 May 2020 - 10:43 AM, said:
Hello guys,
(...)
P.S.: I allowed myself the comparison with Wows because it's like the "same" family ;-)
Thank you, that's very valuable input. We're used to be mulling over the same topics with the same folks, over and over - anyone new on this forum is always welcome. I enjoyed your post a lot, it's a different point of view than what we veterans are accustomed to. It's also something that we sorely lack, i.e. a newcomer's point of view. Much appreciated, and I wish you good time in WoWS, because the game deserves a lot more attention and praise despite the issues it has.
I feel I need to correct you on a couple things though. Let's start with your last remark - yes, it's the same family, but a different development studio. Lesta (which is in charge of WoWS) seems to be a lot more lively and more busy with their title - the difference in content between WoWS and WoWP is striking. Perhaps it's because the difference in population, which translates to income difference, which in turn means Persha (in charge of WoWP) seems understaffed and a little absent from the game. I'm phrasing it this way only because you compared the titles - they are not really comparable in terms of content and attention. Hopefully this will change, with the latest influx of players here. I would hope Persha gets a good stimulus to get back on the offensive.
Learning curve in this title is very steep. WoWP is deceptive, it seems like an easy arcade game (and you did point out the easiness of playing it), but it has a lot under the surface. It's pretty complicated, even if looking simple from the first look. Learning the ropes here is a long process, and forum is immensely helpful. There is a lot of more or less hidden mechanics and stats here that the vast majority of the playerbase is either unaware of, or completely ignores - to their own loss, I'd say. Sector types and values are essential in this mode of the game, one needs to learn it to really start doing something more than just wiggling the mouse in a dogfight.
We are discussing MM since like forever. Not to repeat other threads and points already made - skill-based MM is a bad idea in WoWP, too easy to manipulate, too difficult to set on concrete principles. Enjoy the 1 tier difference in MM (as opposed to 2 tiers in other titles), and just play the game. Search the forum for MM topics, if you're really interested.
Indeed there's a lack of content, especially end-game content. Grinding in itself is a little unengaging, and once the grind is over you have to find your own goals. Usually it boils down to boosting WR, which leads to abusing game's mechanics, which leads to team composition as it is today, with anchored flights and/or bombers. More objectives provided by the devs would be great, as it is now we have some weekend specials and very very rarely special events (like other mods of the game or marathons for new/premium planes).
The game uses a rather specific and surprisingly precise language for missions. If it says 'aircraft', it usually means 'aerial targets' (anything that flies on the map) - as opposed to 'enemy team' (which means red planes from the other team - so no red defence planes or red bombers from the Attack Flight). Sometimes the descriptions are indeed a little cryptic and lacking more detailed/specific info. There are also cases of missions working completely unlike their stated description. I'm assuming you are playing a localized language version of WoWP, which also doesn't help at all. The ENG localization is a little messy, I can only imagine what other language versions look like. I agree though, more detailed and more precise mission descriptions would be usefull for newer players. Veterans are used to the lingo, we usually know what the game wants us to understand (though... mistakes happen...).
All in all, have a go at WoWP. Persist. Grab those daily and weekly bonuses, progress slowly, learn the game. Ultimately the game is a lot of fun, both in game terms and in aesthetical terms (i.e. it looks great). Good luck in the skies (ain't that the standard WoWP formulae though? See here, we soak the lingo over time).
Edited by apartclassic, 27 May 2020 - 04:56 PM.
zen_monk_
27 May 2020
Frateras
28 May 2020
DrMiyu, on 27 May 2020 - 10:43 AM, said:
Hello guys,
- Last point, lack of stuff to do. I mean, except Deathmatch, there are no other scenarios ? No co-operation, vip, massive attack, survivor mode, sudden death match, Death Race … I mean you have everything to recreate Ohama Beach battle or the battle of England with waves of bombers to destroy with fighter that chase you where pilot need to coordinate to destroy objectives one after the other or have tactics …
- Objectif not realizable. Let's start with the "get token" mission where you need a T8 airplane … So if you don't have it (because you just start the game), too bad for you, you will not progress … Mission where they ask you to do 400 capture point but the progress bar maximum or your airplane T5 is 275 … Kill 200 airplanes bu it's not mentioned "PLAYER's" airplanes come on why not 2000 … heu wait I this is for the T10 maybe. This is not motivating.
In conclusion of a very frustrated player (Yes I know it), the game have a lot of potentials but the frustration is too present even more for a Daddy that only have 30 mins of "Do what ever you want honey" spend in playing per day :-P.
P.S.: I allowed myself the comparison with Wows because it's like the "same" family ;-)
We got lots of events in the past, but after each event we got new bugs or old ones appeared again. I'm glad that Persha has learned that lesson, because that frustration is even bigger. We just got lots of new players because of Corona. It's not usual that two or three human players are on the rear seats behind the majority of bots in the game statistics. But WoW got it's own dynamic through competition. The bots have become better in the middle and higher tiers and even in the low tiers, there are specialists who might frustrate the new ones. It is a complicated situation especially because there are exceptions of each general statement about tactics, strategy or national characteristics of airplanes that can be formulated. So WoW tries to focus on the app. It's understandable I think.
apartclassic
28 May 2020
Frateras, on 28 May 2020 - 08:52 PM, said:
We got lots of events in the past, but after each event we got new bugs or old ones appeared again. I'm glad that Persha has learned that lesson, because that frustration is even bigger. We just got lots of new players because of Corona. It's not usual that two or three human players are on the rear seats behind the majority of bots in the game statistics. But WoW got it's own dynamic through competition. The bots have become better in the middle and higher tiers and even in the low tiers, there are specialists who might frustrate the new ones. It is a complicated situation especially because there are exceptions of each general statement about tactics, strategy or national characteristics of airplanes that can be formulated. So WoW tries to focus on the app. It's understandable I think.
Again and again that old myth - there are NO specialist bots or whatever. Within a period ALL bots have the same skill level. ALL period 1 bots are Amateurs, ALL period 2 bots are Experienced, ALL period 3 bots are Veterans. I hope it's just a misphrased sentence of yours, or I misunderstood, but if you really mean that about the bots - please do not spread false information. The bots have been changed a while back to that simpler model I just described.
Edited by apartclassic, 28 May 2020 - 09:11 PM.
Ato_sato
29 May 2020
GonerNL
29 May 2020
Until you give 'm a 37mm .. then they turn into one-shot sniper überbots.
KlausHetti
29 May 2020
For the Newbies:
If I am not sure about which of the posts in a thread like this are the most trustwothy posts
then I can simply check the WOWP experiance behind the different gamers.
Go to this website: https://worldofwarplanes.eu/
Click the <COMMUNITY> and then <COMPARE PLAYERS> button
Enter the names of the gamers who posted and compare them
Sometimes you struggle but after short time you know how to add gamers.
Then you can come to a list like that:

... with this table or another one you may choose you can simply say who is the most trustworthy of the people who wrote in the thread.
PS: Do not add me - I am a notorious liar!
andrew3142
29 May 2020
Hi
As mentioned above, it’s good to get a new perspective (and see new players), so welcome!
I would say that it is worth persevering - I came from WOT and mainly started because this is a great way to earn free exp (and a fair amount of gold) but stayed because I find it far less frustrating (37mm armed bots notwithstanding) and a MUCH less toxic environment
Admittedly, when I started we did not have specialist aircraft but at least you now know when you are up against experienced players (who shouldn’t be at Tier 1!)
Good luck
GonerNL
29 May 2020
Vladinir_Shotitov
29 May 2020
I have to give huge credit to all those contributors for whom English is not the first language. Perhaps (and I acknowledge I'm putting words in another contributor's 'mouth' here) the use of the word 'credible' might have been more appropriate than 'trustworthy'.
Kudos to all the WoWP folk not from the anglophone region who not only talk gooder Inglish than what I does, but also frequently hand portions of my anatomy to me on a plate on the virtual battlefield.
KlausHetti
29 May 2020
And this difference can even be more or less in english than in german language - I dunno!
Nevertheless in this case I think it is stick by with this higher level.
@GonerNL,
yes, experiance is a factor.
But you do not need to look at the amount of battles, look at average values.
And for the medals ... yes sure ... most of the medals need a special good performance.
If a gamer can perform in a way that he will get many medals then he knows what he is talking about.
zen_monk_
29 May 2020
GonerNL, on 29 May 2020 - 01:10 PM, said:
So, experience, or the number of battles/medals alone, makes someone trustworthy ... ? ![]()
Nah, of course not.
When did experience counted for anything? Especially if the guy is:
- the best player on EU server - never exploiting flights, never abusing anchoring, never flies meta OP but underdogs and other planes we vomit on. And in them makes insane scores and records. I will repeat, insane feats.
- when the guy have dozen times more, even hundreds of times more of a certain medal than you (or me, of course)
- when he's always more than willing to share his knowledge of the intricacies of game mechanic, bot behavior, what to do with what class/plane, the works - always helpful...
...of course he's not trustworthy/reliable source.
Only Average Joes like me or you know and should be listened, right?
TotalEgal
30 May 2020
Hi there, the last days I tried warships, just out of curiosity. And what should I say, nearly the same issues you have with planes I have with ships.
FlyingDutchman69
30 May 2020
Ziptop
09 Jun 2020
DrMiyu, on 27 May 2020 - 11:43 AM, said:
- Match Making and balance are terrible. This is for me what is really triggers me. This issue is explainable by 2 major issue up to now:
1- Because the players are not aware of the 2 first points, they just don't do what need to be done. How many time I see un accurate dogfight? or simply 3-4 planes staying on a little objectif to defend it when the airfield is left empty …
2- Player Distribution. Wargaming, please take care of the Player stats when distributing them in the teams. How is it possible to have 3 specialist airplanes (2 Premium fighters and non premium 1 multi role) with more of 15h of game with them in average in 1 team and none in the other one.
This explain the 0-400 result and the "NO FUN" game … Please review your match making.
- Objectif not realizable. Let's start with the "get token" mission where you need a T8 airplane … So if you don't have it (because you just start the game), too bad for you, you will not progress … Mission where they ask you to do 400 capture point but the progress bar maximum or your airplane T5 is 275 … Kill 200 airplanes bu it's not mentioned "PLAYER's" airplanes come on why not 2000 … heu wait I this is for the T10 maybe. This is not motivating.
@Blindfold
Some very good points well made here by a player who is new to the game.


