Sigh...
Those who state that the game has become more stable have a very low expectancy threshold. I played on windows 7 and 10, and currently experience a server disconnect at game initialization of about 10%. Meaning, about in game in 10 is screwed. This is hardly something any developer would be proud about, as it firmly puts the software into the alpha (not beta) category.
To put this into perspective, all space rockets have a 6% failure rate -some more (US antares, 20%, Soyuz 2a 14%), some less (Soyuz U, 3%). Even the notoriously troublesome Chinese Long March has a current 6% failure rate.
Meaning, it is less risky to launch a bloody rocket into space that start the game and expect it to work. Kudos on making an online game less viable than a giant liquid fuel bomb with a tiny payload (say, Jakub, that we haven't seen in a long time -hint hint) on top of it.
As for the new players -and it seems there is a ton of them lately-, they seem to enjoy themselves a lot, shooting at bunkers in their spitfires while their bum is lit on fire by everything around. If they get bored and quit the game, its not the game's fault, but theirs ("I bought a Me 262, and it is rubbish" -says the guys who shoots at tents during all the tier VIII game)