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Nearing one year without any new content update

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levlos #21 Posted 02 June 2020 - 10:23 AM

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Sigh...

 

Those who state that the game has become more stable have a very low expectancy threshold. I played on windows 7 and 10, and currently experience a server disconnect at game initialization of about 10%. Meaning, about in game in 10 is screwed. This is hardly something any developer would be proud about, as it firmly puts the software into the alpha (not beta) category.

 

To put this into perspective, all space rockets have a 6% failure rate -some more (US antares, 20%, Soyuz 2a 14%), some less (Soyuz U, 3%). Even the notoriously troublesome Chinese Long March has a current 6% failure rate.

 

Meaning, it is less risky to launch a bloody rocket into space that start the game and expect it to work. Kudos on making an online game less viable than a giant liquid fuel bomb with a tiny payload (say, Jakub, that we haven't seen in a long time -hint hint) on top of it.

 

 

As for the new players -and it seems there is a ton of them lately-, they seem to enjoy themselves a lot, shooting at bunkers in their spitfires while their bum is lit on fire by everything around. If they get bored and quit the game, its not the game's fault, but theirs ("I bought a Me 262, and it is rubbish" -says the guys who shoots at tents during all the tier VIII game)


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Nescius_Y_I_Y #22 Posted 02 June 2020 - 11:04 AM

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View Postlevlos, on 02 June 2020 - 10:23 AM, said:

Those who state that the game has become more stable have a very low expectancy threshold. I played on windows 7 and 10, and currently experience a server disconnect at game initialization of about 10%. Meaning, about in game in 10 is screwed. This is hardly something any developer would be proud about, as it firmly puts the software into the alpha (not beta) category.

 

To put this into perspective, all space rockets have a 6% failure rate -some more (US antares, 20%, Soyuz 2a 14%), some less (Soyuz U, 3%). Even the notoriously troublesome Chinese Long March has a current 6% failure rate.

 

If we are to be objective, we must admit, that the stability of the game has improved. But I'm not saying "there are no problems". Still exists! But if we compare the situation a year ago and now, we have to say that there has been an improvement.

 

View Postlevlos, on 02 June 2020 - 10:23 AM, said:

As for the new players -and it seems there is a ton of them lately-, they seem to enjoy themselves a lot, shooting at bunkers in their spitfires while their bum is lit on fire by everything around. If they get bored and quit the game, its not the game's fault, but theirs ("I bought a Me 262, and it is rubbish" -says the guys who shoots at tents during all the tier VIII game)

 

The fact that new players cannot play a given game at the beginning at 100% and do stupid mistakes is one thing, but the problem is, that they meet at the beginning on the tier T1-T4 experienced players on excellent aircraft in a special configuration equipped with a 10+ pilot. As a result, the new players are in the hangar immediately without any chance. And we are losing potential new players, and that's what I wanted to say. Changing team making algorithm on T1-T4 give chance to new players receive positive feedback from this game. They will be able shot more planes, teams will be balanced and the game will be for them more funny and playable.

 

 



levlos #23 Posted 02 June 2020 - 12:12 PM

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View PostNescius_Y_I_Y, on 02 June 2020 - 01:04 PM, said:

[...]

The fact that new players cannot play a given game at the beginning at 100% and do stupid mistakes is one thing, but the problem is, that they meet at the beginning on the tier T1-T4 experienced players on excellent aircraft in a special configuration equipped with a 10+ pilot. As a result, the new players are in the hangar immediately without any chance. And we are losing potential new players, and that's what I wanted to say. Changing team making algorithm on T1-T4 give chance to new players receive positive feedback from this game. They will be able shot more planes, teams will be balanced and the game will be for them more funny and playable.

 

I agree that meeting veteran players at tier I or II is a bad thing -no fun or anything learnt- and should not happen. Being a 'noob' is not shame at all, it is even a privilege :) In the first tiers (1-4), you should be doing mistakes and learning from them while you still enjoy the game, it is evident ! I should say that tiers I to IV should be like a river of no-return: once you finish those, you should be unable or really dissuaded to get back there. It is like playing the tutorial in a game: you do it once (most don't even bother), nobody plays the tutorial again and again, right ? You don't need a 10-skill pilot to completely tear a new artificial anus to low tier players -just use your map awareness.

 

Problem is that at tiers V, VI ,VII and even VIII, I recurrently meet players that still have no clue about what to do with their plane. Do they enjoy always being the last or next-to-last in the final score ? Do they enjoy being shot down 5 times while shooting at most one bot and capping zero bases in the process ? I do not know, and neither I know whether they will remain in the game or not. There are tips, videos and in-game help. Still, they completely ignore the basic tenants of the game. The fault completely rests with them, and even though their financial contribution will be eventually sorely missed, their team-skills will not. They are just random white noise.


- You can't shoot me! I have a very low threshold of death. My doctor says I can't have bullets enter my body at any time.-

- Handle these capsules with care. Dr. Noah's bacillus is highly contagious. This germ, when distributed in the atmosphere will make all women beautiful and destroy all men over 4'6."-

ApartClassic - 'may all your certainly illegitimate progeny suffer pox or at least perpetual flu'


GonerNL #24 Posted 02 June 2020 - 01:02 PM

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View Postlevlos, on 02 June 2020 - 01:12 PM, said:

I should say that tiers I to IV should be like a river of no-return: once you finish those, you should be unable or really dissuaded to get back there. 

 

The day they do that, I quit.

A lot of the REAL planes there like 109B, Hurri I, Buffalo etc etc are iconic and part of history !! More than the ridiculous prototype at high tiers.

To me the prop planes starting tier IV are much more interesting than jets and non-existing drawing board a/c. 

Just my personal opinion .. I do not want to scrap high tiers, I just don't like them as much as mid tiers.


Edited by GonerNL, 02 June 2020 - 02:22 PM.


Nescius_Y_I_Y #25 Posted 02 June 2020 - 01:38 PM

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View Postlevlos, on 02 June 2020 - 12:12 PM, said:

Problem is that at tiers V, VI ,VII and even VIII, I recurrently meet players that still have no clue about what to do with their plane. Do they enjoy always being the last or next-to-last in the final score ? Do they enjoy being shot down 5 times while shooting at most one bot and capping zero bases in the process ? I do not know, and neither I know whether they will remain in the game or not. There are tips, videos and in-game help. Still, they completely ignore the basic tenants of the game. The fault completely rests with them, and even though their financial contribution will be eventually sorely missed, their team-skills will not. They are just random white noise.

 

You're absolutely right. That's one of the reasons clans are. It is up to the experienced players in the clan to explain to the novices how the game works and what to do. I flied many times with new players in our clan, who have recorded 1000+ battles, but they didn't not know the subtle nuances of maps and capturing the sectors. Before I joined our clan, I had little than 50% win ratio, my friends in our clan explained me the aspects of the game and it was reflected in the win ratio. 

 



monis71 #26 Posted 02 June 2020 - 02:11 PM

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Recently started playing the game again after 2 years been away, they really changed the way of playing. The way once your dead the whole game is over as in wot and wows. Now you actually have a chanse to win by keeping the key area's which is quite a nice improvement.

 

Only the specialist planes can be made pretty OP, you have to do missions before acfually getting it which can take a while but it does make you play in a different way. I only wish that they implemented a bit better balance system between the planes, i would suggest to remove the specialist configuration as its giving other playing a huge advantage over the players that dont have it.



Frateras #27 Posted 02 June 2020 - 02:28 PM

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https://www.facebook.com/photo/?fbid=2862496517182517&set=a.833775520054637 Here the announce the update to 2.1.0. It's about the Server Client syncronisation. And I think that's better as a one week event.

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Nescius_Y_I_Y #28 Posted 02 June 2020 - 02:53 PM

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View PostFrateras, on 02 June 2020 - 02:28 PM, said:

https://www.facebook.com/photo/?fbid=2862496517182517&set=a.833775520054637 Here the announce the update to 2.1.0. It's about the Server Client syncronisation. And I think that's better as a one week event.

 

Christoph, really nice, great.


elias_the_great #29 Posted 02 June 2020 - 04:56 PM

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Personally i find funny and sad at the same time not wanting new content for a game because it will break it at the same time...its like not wanting to eat pizza because you ll get fat... Content gives you something to come back to,not nesseseraly new planes/lines. Quality of life improvements for the game is a content as well... Its not like i am looking forward to this dank tailess high tier american bomber so i can hop in and enjoy myself once again in WoWp...NO, its all the other things i want to see:

Like a revamp to the daily missions, leaderboeards, maybe a new european plane or two (these will sell like crazy in my opinion, specialy when you can pick the nation of the plane (if it was used by multiple countries)). Specialist 2...even though it will be a grindfest,its good to convert an all time favortie plane to something that plays differently... As for tier 10 bombers...they need to be looked at, but i dont see how they could be nerfed...In the end...i liked what bombers did to the meta...because we dont see so many skillfires anymore, but three new bomber lines with only one multirole line and half of a heavy line wasnt the way to go in terms of content...maybe the jap heavies should have been completed first.



Nescius_Y_I_Y #30 Posted 03 June 2020 - 11:14 AM

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View Postelias_the_great, on 02 June 2020 - 04:56 PM, said:

As for tier 10 bombers...they need to be looked at, but i dont see how they could be nerfed...

 

T10 bombers:

  • too long boost (50s), too high velocity (850km/h with boost)
  • long range fire of defending turrets (up 1300 m)
  • fast bomb reload (~26 secs), too powerfull bombs

and how "heroic bomberman" do his job?

  • flight with a full boost to the sector, if a fighter appears on the tail, shoot him before approaching its range - the bomber fired at 1300m, flies 850km / h, the fighter can open fire at the earliest from 800m, and does not have such a long boost to be enough catch up with the bomber. The result - the fighter is usually destroied before he could destroy the bomber
  • drop bombs and take over the sector immediately (no other plane can capture sector so fast)
  • drop with plane to the ground and respawn with full boost
  • repeat described above

So weakening the bomber on the T10 is easy:

  • longer bomb reload
  • shorter boost or disable full boost after respawn (boost reload will in time, without reset on respawn)
  • less fire range of defensive turrets


Aimless #31 Posted 03 June 2020 - 02:09 PM

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Hmm, I only have probems with bombers when I'm in a low alt plane, or when the bomber is protected by his flight buddy. The main problem are team mates completely ignoring enemy bombers, even if they have planes to fight them.

 

View Postmonis71, on 02 June 2020 - 02:11 PM, said:

Recently started playing the game again after 2 years been away, they really changed the way of playing.

 

I've met you several times. And I noticed you're doing a great job, my compliments :great:



Mariu #32 Posted 03 June 2020 - 05:53 PM

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View PostNescius_Y_I_Y, on 03 June 2020 - 11:14 AM, said:

 

T10 bombers:

  • too long boost (50s), too high velocity (850km/h with boost)
  • long range fire of defending turrets (up 1300 m)
  • fast bomb reload (~26 secs), too powerfull bombs

and how "heroic bomberman" do his job?

  • flight with a full boost to the sector, if a fighter appears on the tail, shoot him before approaching its range - the bomber fired at 1300m, flies 850km / h, the fighter can open fire at the earliest from 800m, and does not have such a long boost to be enough catch up with the bomber. The result - the fighter is usually destroied before he could destroy the bomber
  • drop bombs and take over the sector immediately (no other plane can capture sector so fast)
  • drop with plane to the ground and respawn with full boost
  • repeat described above

So weakening the bomber on the T10 is easy:

  • longer bomb reload
  • shorter boost or disable full boost after respawn (boost reload will in time, without reset on respawn)
  • less fire range of defensive turrets

 

I don't want to derail the thread with the T10 bomber discussion.

- I would argue to make the reload for other planes shorter would be a better way to approach this. The Su-10 has a reload of 70s, compare this to the IL-40P with 90s or the I-215 with 180s.

- Here I would suggest to approach the celling for most planes. The reason a bomber can out run and shot down most planes is that they are often enough in yellow or red alltitude. So the bomber with it high celling has the better cards. That also would solve the issue with the turrets where I would argue that the range is not so much of a issue but the critical hit to engine as this will make you a sitting duck when you are already at high alltitude with reduced engine power.



RoyalFlyingCorps #33 Posted 05 June 2020 - 05:41 AM

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^ It's never a good idea to try to counter an OP aircraft by making others OP.  World Of Tanks exemplifies that with the way ever-increasing amounts of armour on new tanks has forced buffs to older tanks that have become uncompetitive.  These buffs do not restore balance to the game.

Edited by RoyalFlyingCorps, 05 June 2020 - 05:43 AM.


levlos #34 Posted 05 June 2020 - 06:47 AM

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View PostMariu, on 03 June 2020 - 07:53 PM, said:

[...]

- I would argue to make the reload for other planes shorter would be a better way to approach this. The Su-10 has a reload of 70s, compare this to the IL-40P with 90s or the I-215 with 180s.[...]

 

When I pilot the IL-40 or 40P, the reload is fine: I am never out of ordnance over targets. Even if I am , the guns are so powerful I have plenty of time to kill the soft targets before the rockets, say, are back online. What the Il-40P lacks is speed -it is also what makes reload even less relevant. But it is a matter of balance: you cannot have both speed, powerful ordnance and a capacity to capture a base in one pass -oh no, wait, you do when you pilot a EF-131.

 

What should be balanced is the one-pass capacity: if you force the bomber to make a second pass (or loiter until it reloads), it will be more vulnerable to heavies (so they will craft a better angle, as Skill4tu would say) and it will generate more gameplay.

 

As for content, we should really press for Wargaming to release the B-29, the YB-49 and the B-36 peacemaker into the high tiers. It will give us more to moan about :) Oh, and don't forget the Nakajima G10N Fugaku, the Victory Bomber, the Arado E.555, the Horten H.XVIII, the Focke-Wulf Ta-400, the Daimler-Benz Project C carrier-aircraft, the A-9/A-10 rocket and of course the the Sanger orbital bomber for those wanting an experience akin to the EBR-105.

 

Soooooo much fun to be had :)


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Mariu #35 Posted 06 June 2020 - 09:57 AM

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View PostRoyalFlyingCorps, on 05 June 2020 - 05:41 AM, said:

^ It's never a good idea to try to counter an OP aircraft by making others OP.  World Of Tanks exemplifies that with the way ever-increasing amounts of armour on new tanks has forced buffs to older tanks that have become uncompetitive.  These buffs do not restore balance to the game.

 

Mind would my suggestion make the other planes OP? You could argue that a faster reload on a GAA might make them OP to capture bases and if you count ultimate equipment in that I proberly agree. But also part of my argument was to give a better alltitude performance to LF and MRF (with also better bomb reload) so they could get better to bombers. Meaning more possible guns on them, have to be more careful with their approach.



crzyhawk #36 Posted 06 June 2020 - 04:47 PM

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View PostNescius_Y_I_Y, on 02 June 2020 - 11:04 AM, said:

they meet at the beginning on the tier T1-T4 experienced players on excellent aircraft in a special configuration equipped with a 10+ pilot.

 

Really, you shouldn't be able to specialize or gain the benefit of high tier pilots in tiers 1-3.  I shouldn't need to drop my P-51H pilot into my tricked out XP-31 in order to play those low tiers if I want to.


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Ziptop #37 Posted 07 June 2020 - 03:33 AM

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View Postlevlos, on 02 June 2020 - 11:23 AM, said:

Sigh...

 

As for the new players -and it seems there is a ton of them lately-, they seem to enjoy themselves a lot, shooting at bunkers in their spitfires while their bum is lit on fire by everything around. If they get bored and quit the game, its not the game's fault, but theirs ("I bought a Me 262, and it is rubbish" -says the guys who shoots at tents during all the tier VIII game)

 

sigh indeed.

 

sigh...







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