Faeltercarb, on 16 August 2020 - 08:47 PM, said:
Okay. At the moment I have a Virpil Alpha Constellation and Warbird base on order that should be delivered soon. So I'm using a Logitech Extreme 3D Pro in the meantime with a Virpil MongoosT-50 CM 2 throttle. Sure, using the Extreme 3D Pro alone is possible but it means remapping all of the controls and, interestingly, everything feels so much better and more responsive going through the Joystick Gremlin software. I've pruned down buttons that don't make sense or add value and maybe that helps the response.
But my understanding is that the Virpil Warbird base cannot be piugged into the throttle or vice versa to eliminate the double USB connectors. And neither does Virpil software give you any such options. So Joystick Gremlin may be a necessary addition.
Ok, i am starting to really see the need for a dedicated thread for this but to get you started....
WoWP is an old game and it does not seem to handle axes (and sometimes buttons) with the same designation but on different controllers as well as other games. (IL-2 for example handles this just fine.)
What I found with vJoy/Gremlin etc was that I could not inhibit axes and even if I thought they were inhibited the game would still detect them which might lead to double input.
So, on your CM2 throttle there you have loads of axes and the game might be translating the trim lever axis as rudder input (for example)
What I did was create a "default" profile (export it and save it somewhere safe.)
Then I created a WoWP profile where I've actually set the UD of all the extra axes that have non-use in WoWP to "service" in the Virpil software. (I exported this too with a sensible name.)
You will have to do something similar with the Constellation Alpha as the "brake lever" is designated a slider in its default profile I think and that conflicts with throttle position. I like to use the lever for stuff so I changed it to an axis ID that the game has no conflicts with - not in front of main rig right now so I can't tell you what any of these settings were for sure but hopefully you get the picture.
I'm guessing you have overcome the 32 button limitation on the throttle by splitting that into multiple devices in Gremlin? - I did this in Virpil software also but they will temporarily remove support for it until they figure a better way to handle that. (Can't remember what version I'm using, not too old and still supports the device split.)
Alpha on the WarBRD with regular springs and AviSim soft centre has quite a pull at the extremes. I measured 1kg at full deflection. This is great for more realistic simulation where throwing the stick around madly will stall you out etc but WoWP is a bit more arcade than that. I've got some cosmosim cams on order and I'm scoping around for lighter custom springs - and that truly is the strength of kit at this end of the market...it's highly customisable.
That said, I'm still very fond of my old T-50 and T-50 base. (original and still going strong) which I have tuned to very light throw forces indeed and the simpler array of input buttons actually was just right for simpler games like WOWP.
I will get around to throwing together some sort of dedicated post about all this at some point but wierdly, for the first time in months I have a project away from home so I'm out travelling all week and playing from a laptop on hotel WiFi with my old T-16000 whenever that is possible...