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BUGS in game - so strong bots


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Frantiszek_D_F_J #1 Posted 05 August 2020 - 10:25 PM

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I don't really know if it's special server settings or something else, but I have seen more than once a defense plane traversing the route from one sector to another <<< >>> and over the latter HE shoots me down, WHERE IT SHOULD NOT BE (no should fly there), but what I saw now is an INFLECTION, gentlemen from WG ............

20 seconds after base capture and defense plane shoots at me with 0 <> zero HP ..............

 

 

My HP goes down from 236 to 210 points from the defense plane with zero (0) HP after 20 secodns after  capture BASE .............
 

 

 

 

What combinations does WG do that when we don't even see it?

 

WG do you joke with the players !!!


Edited by Frantiszek_D_F_J, 05 August 2020 - 11:22 PM.


0berhessen #2 Posted 06 August 2020 - 05:42 AM

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Thats really strange, never experienced this... it was the Defence plane from the close Garrison??
There is an art to flying, or rather a knack. The knack lies in learning how to throw yourself at the ground and miss. ... Clearly, it is this second part, the missing, that presents the difficulties (Douglas Adams - Hitchhikers Guide to the Galaxy)

prawiejakzywiec666 #3 Posted 06 August 2020 - 06:18 AM

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Strange... I've also seen ADAs travelling way beyond their sectors for a kill. And we are talking about following a plane till a new sector.

chikken


Frantiszek_D_F_J #4 Posted 06 August 2020 - 11:16 AM

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Perhaps I misspelled myself. It wasn't a defense plane from another sector. It's just that this defense plane appears the moment it is captured - missile base capture (2 seconds later). It shows up and has zero HP. As if he didn't have an airplane's hit points. Ok maybe some bug. However, this plane 20 seconds after capturing the Missile Base SHOOTS at me. This is not a computer error, ONLY something wrong with the game. In addition, I get a few HP points from the plane. If I hadn't dodged, it would probably have taken more of my life.

I can understand when a garrison defense plane follows me to another base. OKAY. Maybe that's a cool handicap. However, I cannot understand the situation described above. A defense bot with zero HP appears on the map when this base is taken over and after 20 seconds it shoots at me, taking hit points. I guess that's something wrong.

 



0berhessen #5 Posted 10 August 2020 - 04:17 AM

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View PostFrantiszek_D_F_J, on 06 August 2020 - 11:16 AM, said:

Perhaps I misspelled myself. It wasn't a defense plane from another sector. It's just that this defense plane appears the moment it is captured - missile base capture (2 seconds later). It shows up and has zero HP. As if he didn't have an airplane's hit points. Ok maybe some bug. However, this plane 20 seconds after capturing the Missile Base SHOOTS at me. This is not a computer error, ONLY something wrong with the game. In addition, I get a few HP points from the plane. If I hadn't dodged, it would probably have taken more of my life.

I can understand when a garrison defense plane follows me to another base. OKAY. Maybe that's a cool handicap. However, I cannot understand the situation described above. A defense bot with zero HP appears on the map when this base is taken over and after 20 seconds it shoots at me, taking hit points. I guess that's something wrong.

 


If so thats a very rare occasion, i wouldnt mind it too much unless it happens every 2nd battle...


There is an art to flying, or rather a knack. The knack lies in learning how to throw yourself at the ground and miss. ... Clearly, it is this second part, the missing, that presents the difficulties (Douglas Adams - Hitchhikers Guide to the Galaxy)

Spuggy #6 Posted 14 August 2020 - 11:33 AM

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Just watched the video.

 

I don't believe the ADA was at "zero" HP. This happens to me a lot. When observing another plane (enemy/ADA) they can sometimes appear to have zero HP. Once I land a few hits their HP bar updates to what it should be (Almost always these planes have 100% HP until you land a hit).

 

It appears to be a bug. I think it may be client side. 

 

Reference ADA's applying damage after the sector has been flipped. Yep, that happens and I believe it is intentional. I have often been shot down post flipping a sector when on very low HP. Usually the AA gets me in that instance but it also can be an ADA. I think there is a 20 to 30 second "Danger Zone" timer applied to flipping so that it doesn't just appear to be an instantaneous flip. I imagine the ADA's are supposed to fall out of the sky at random times in this "danger zone" time to make it appear a little more realistic instead of them all doing a synchronous explode death spiral



apartclassic #7 Posted 14 August 2020 - 11:56 AM

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View PostSpuggy, on 14 August 2020 - 11:33 AM, said:

Just watched the video.

 

I don't believe the ADA was at "zero" HP. This happens to me a lot. When observing another plane (enemy/ADA) they can sometimes appear to have zero HP. Once I land a few hits their HP bar updates to what it should be (Almost always these planes have 100% HP until you land a hit).

 

It appears to be a bug. I think it may be client side. 

 

Reference ADA's applying damage after the sector has been flipped. Yep, that happens and I believe it is intentional. I have often been shot down post flipping a sector when on very low HP. Usually the AA gets me in that instance but it also can be an ADA. I think there is a 20 to 30 second "Danger Zone" timer applied to flipping so that it doesn't just appear to be an instantaneous flip. I imagine the ADA's are supposed to fall out of the sky at random times in this "danger zone" time to make it appear a little more realistic instead of them all doing a synchronous explode death spiral

 

It's not exactly like that. There is a short - not more than 5 seconds, for sure, even shorter probably but I didn't time it precisely - period of time after flipping a sector, in which server 'wipes' it. It destroys all ground targets left, and then explodes any ADA left; then the sector is in 'locked' state, and all is respawned when it unlocks. During this short period ADA are still there, and still able to do damage. The ADA alive after flipping a sector actually do explode all at the same time, even if it's 2 or 3 seconds after the actual flip - and it certainly is intentional.

 

ADA with 0 hp are a bug, obviously. Most often it's because of synchro issues, and if you see such 0 hp planes, it usually means more issues in that battle (capping progress not updating for your client, timer stopped for your client etc). It seems to be rare and usually affecting one player (so even if you have that bug, other players in your battle should not; if they do, it's a clear sign server has bugged out). The best thing to do is to relog, allowing the server to re-synch with your client. You can relog during battle (Alt+F4 and log back in immediately, into the same battle - beware though, might bring you back to a corrupted session anyway) or after the battle. Also, there seem to be server clusters; if one is to log out and wait for about 15 minutes, chances are relogging will connect to a different cluster, possibly with lower ping/latency/synchro issues.


You have reached your quota of positive votes for the day

 


Spuggy #8 Posted 20 August 2020 - 12:23 PM

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View Postapartclassic, on 14 August 2020 - 11:56 AM, said:

 

It's not exactly like that. There is a short - not more than 5 seconds, for sure, even shorter probably but I didn't time it precisely - period of time after flipping a sector, in which server 'wipes' it. It destroys all ground targets left, and then explodes any ADA left; then the sector is in 'locked' state, and all is respawned when it unlocks. During this short period ADA are still there, and still able to do damage. The ADA alive after flipping a sector actually do explode all at the same time, even if it's 2 or 3 seconds after the actual flip - and it certainly is intentional.

 

ADA with 0 hp are a bug, obviously. Most often it's because of synchro issues, and if you see such 0 hp planes, it usually means more issues in that battle (capping progress not updating for your client, timer stopped for your client etc). It seems to be rare and usually affecting one player (so even if you have that bug, other players in your battle should not; if they do, it's a clear sign server has bugged out). The best thing to do is to relog, allowing the server to re-synch with your client. You can relog during battle (Alt+F4 and log back in immediately, into the same battle - beware though, might bring you back to a corrupted session anyway) or after the battle. Also, there seem to be server clusters; if one is to log out and wait for about 15 minutes, chances are relogging will connect to a different cluster, possibly with lower ping/latency/synchro issues.

 

I disagree. But only a little.

 

I have noticed that objects (ground targets and ADA's) do more or less synchronous explode roughly 5 seconds after flip.

 

However, ADA's and AAA guns that are engaged tend to live a little longer. Perhaps the code requires them to finish a "task" before going explodie.

 

So AAA that is shooting at you and has just begun a "cycle" of "shooty the baddy" needs to finish this task cycle before going explodie. Same applies to ADA.

 

This is purely anecdotal and my perception of time during high stressful dynamic moments in game may seem a little longer than they actually are.

After all, my army instructors always taught me to double the time from the recommended time when self administering morphine or atropine. Simply because if you are injecting yourself with that poison you're likely gonna be in a bit of a panic and counting to 10 may end up being "one, two, TEN!"

 

 

 

 


GonerNL #9 Posted 20 August 2020 - 01:41 PM

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View PostSpuggy, on 20 August 2020 - 01:23 PM, said:

However, ADA's and AAA guns that are engaged tend to live a little longer. Perhaps the code requires them to finish a "task" before going explodie.

 

you could be right about the ADA ; I noticed that when you're shooting at an ADA and the base flips, hits keep registering but as soon as you lose him, he will self-destruct. I think you also get points for ADA and GT that you were destroying/damaging after the base flip.

 


Edited by GonerNL, 20 August 2020 - 01:42 PM.


Ziptop #10 Posted 20 August 2020 - 02:57 PM

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I think that the "unfinished routine" theory probably holds true. 

Seems to be the same for things you are in the process of destroying also. Almost as if there is an extended window of opportunity to finish the job. 






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