←  Suggestions

Main page

»

Bring back the old game

Destoryer141's Photo Destoryer141 08 Nov 2020

HI everyone,

 

I surely can't be the only one who would love to see this game revert to the original format of 10 v 10 with none of these AI aircraft and land bases to capture? Unless I am? :P

 

I used to love this game as it was like World of Tanks (In that it was one team against the other, either capture the other flag or destroy the whole team to win). But since they added AI aircraft, land bases to capture by a points system and respawns, I don't find it fun anymore. It's hard to explain how it feels, but it kinda feels like they have lost loads of players so added AI aircraft in to make up numbers. Surely there are still thousands if not millions of active players still.

 

I understand they need to update the game to keep it 'new' and 'entertaining'. But World of Tanks's gameplay hasn't changed that much (They've added 3 different modes in) but that's really successful still.

 

I would suggest WG add different game modes. So from the menu you can select the following;

  • Classic - 10 v 10 (No AI aircraft or landbases to capture), simple 10 against 10 matchplay like they started with
  • Conquest - The current gameplay mode
  • Classic (MMO) - A massive gameplay mode with say 20 - 30 planes on each side using the 'Classic' system

 

I know it's hard to have the whole 'base capture' feature to a game where the objects are in the sky. But instead, you can have different weathers. So one fight might be in clear skys, the next game might be a really foggy day where you can only see a very short distance.

 

Anyway, these are some of the things I would LOVE to see in this game as this game is a brilliant 'plane game' with the graphics and range of aircrafts but the actual game modes let it down.

Quote

BravelyRanAway's Photo BravelyRanAway 08 Nov 2020

View PostDestoryer141, on 08 November 2020 - 09:09 PM, said:

I surely can't be the only one who would love to see this game revert to the original format of 10 v 10 with none of these AI aircraft and land bases to capture? Unless I am? :P

Yes, you're one of a few. I'd have no interest in waiting up to ten minutes for a game, infact, it was one of the reasons that I gave up as I don't have that much time to spend. A.I. is neccessary when the player numbers are so low and will remain until numbers of players improve.

Until then, your're......

Spoiler

 


Edited by BravelyRanAway, 08 November 2020 - 10:31 PM.
Quote

zen_monk_'s Photo zen_monk_ 08 Nov 2020

Back in the "good old days" I've just made my first tier X, IL-40p. Very happy, very excited to try it. Mid-evening.

 

Clicked Battle.

 

After 18 minutes the game started with just me and the single human enemy XP-90. He killed me in 30 seconds.

 

It was either to repeat another 20 minutes of waiting for dying in the next 30 seconds, or uninstalling the game. I uninstalled.

Quote

dreambill's Photo dreambill 09 Nov 2020

Well, they could "try" to ADD it as a second mode, filling empty spots with bots, (as they do now - or done in 1.9). No waiting to play this way.

The REAL problem is, IF it proves at least as popular as current meta then it will prove how poor designed and unsuccessful all this V2.0 is.

AND that is the reason why they killed the original (with its problems) and didn't keep it as a mode alongside. To avoid direct comparison.

Quote

dreambill's Photo dreambill 09 Nov 2020

 

View PostBravelyRanAway, on 08 November 2020 - 10:31 PM, said:

A.I. is neccessary when the player numbers are so low and will remain until numbers of players improve.

I think its obvious after all this years that conquest isn't the mode that will bring improvement to numbers of players.

A new (or more) mode combining the pros from both versions must be done if ever for this game to sustain some decent number of players.

If this is impossible, then I'd love to have the option to play the old failed game instead of the new failed one.


Edited by dreambill, 09 November 2020 - 11:49 AM.
Quote

zen_monk_'s Photo zen_monk_ 09 Nov 2020

No mate, they killed the old game for this:

 

 

You know these forumites, the loudest in "the old game was fantastic, much more popular" camp. And that popularity meant zilch to the company. If you remember, the sentence "...and you pay for playing?! Haw haw!" was used as an insult. So the popularity you mention is utterly meaningless for WG.

 

There was never any need for direct comparison, no one had that idea. They simply had enough, and went "Oh f*** you freeloaders, all of you!"

 

 

(don't get me wrong, you know well I would like that option too, but let's give this 'being more popular' the proper perspective)


Edited by zen_monk_, 09 November 2020 - 12:49 PM.
Quote

_TheNobleQ's Photo _TheNobleQ 09 Nov 2020

View Postdreambill, on 09 November 2020 - 11:21 AM, said:

Well, they could "try" to ADD it as a second mode, filling empty spots with bots, (as they do now - or done in 1.9). No waiting to play this way.

The REAL problem is, IF it proves at least as popular as current meta then it will prove how poor designed and unsuccessful all this V2.0 is.

AND that is the reason why they killed the original (with its problems) and didn't keep it as a mode alongside. To avoid direct comparison.

 

Your argument is, apparently, "a superior game was killed in order not to show up the inferiority of its replacement".  Never mind that Kislyi expressly stated that the first iteration of WoWP could not be called a success, which is why WG had a second try (and, in fairness, failed again as Kislyi has stated).

 

You do realise how daft your argument sounds, don't you?

 

It's my understanding that version 2 was built on top of the code for version 1.  If that's so, it would be next to impossible, without starting completely afresh, to bring back v1.9 as a "mode".   That's a shame; though I suspect the queue time problems would have meant it wasn't a popular mode, it would have been good to have the option.  Probably some would have preferred it and probably others would have preferred the version 2 game.  However, it seems very unlikely such a mode will ever be introduced.

Quote

dreambill's Photo dreambill 10 Nov 2020

View PostRoyalFlyingCorps, on 09 November 2020 - 01:56 PM, said:

 

 

You miss understand me. There is not comparison what is best. Both modes failed to keep people. But as you said some prefer more the current meta, some the old one.

Would be nice to have in addition the "promised" Hard core mode, built on current platform that would be as close as possible to the old game. (No neutral faction - re spawns - bombers - sectors to cap).

I Know that the old game code cannot be supported in parallel with conquest.

Also I cannot understand why everybody mention Queue times. After 90 secs all vacant places could be filled with bots as in conquest (also as in 1.9)

 

The Holly grail could be a V3.0 built from good things from both versions, but this is impossible at the current state of just keeping the game on life support.

 


Edited by dreambill, 10 November 2020 - 04:46 PM.
Quote

_TheNobleQ's Photo _TheNobleQ 11 Nov 2020

I don't suppose we'll ever know why the WoWP team/Kirill Gladsky decided not to retain the version 1 style, just with added bots.  I hear that the game then was heaviily biased in favour of heavy BnZ style aircraft.  Perhaps that's why a more extensive revamp of the game was decided upon.
Quote

FotisK2000's Photo FotisK2000 11 Nov 2020

View PostRoyalFlyingCorps, on 11 November 2020 - 12:40 PM, said:

I don't suppose we'll ever know why the WoWP team/Kirill Gladsky decided not to retain the version 1 style, just with added bots.  I hear that the game then was heaviily biased in favour of heavy BnZ style aircraft.  Perhaps that's why a more extensive revamp of the game was decided upon.


And that is why you nerf certain heavy aircraft like you did in 2.0. You make corrections. You don't completely scrap a whole game which was quite solid in my opinion. And just to point out that bots had been added to 1.9 leading to very low queue time. Wish this promised mode close to 1.9 had materialized. Many people would have been happier all around.


Edited by FotisK2000, 11 November 2020 - 08:30 PM.
Quote

_TheNobleQ's Photo _TheNobleQ 12 Nov 2020

I agree that it would have been good to retain a version 1 mode.  I'm going to guess that Kislyi, having publicly declared version 1 wasn't a success, instructed Gladsky to overhaul the game thoroughly in the hope that it would be more successful.  Well, that didn't work either, even if you can see some of the ideas in version 2 have been taken over into, for example, Front Lines mode in WoT.  If WoT and WoWS were in their growth, rather than decline, phases perhaps a Kislyi awash with cash would have a third go at planes and ask for the provision of a version 1 mode.  Unfortunately, I think that's rather unlikely.  Probably all the version 1 afficianodos are going to have to accept that version of the game is lost permanently and the rest of us that version 2's considerable defects (bad match making, overpowered top tier aircraft, &c.) will not be remedied.
Edited by RoyalFlyingCorps, 12 November 2020 - 06:08 AM.
Quote

Frateras's Photo Frateras 21 Nov 2020

What I'm missing in 2.0 are the giant maps with lots of ground targets for AAs and HFs, because even a Stuka could make points there when all the fighters were busy in a giant cloud far away,
Quote

LT_WERNER_MERZ's Photo LT_WERNER_MERZ 08 Dec 2020

Frateras, 

man...I cant even imagine a game where there are 2 stuka configurations and none of them ahs bombs. The Stuka represented here in its last/late config is a Tank Destroyer.

Sorry WG but having a Stuka with NO BOMBS is like having a Vatticanno Square with no signs of a Pope....

Quote

ironmikess's Photo ironmikess 31 Dec 2020

i hate this version of the game..., who needs resources and else crap? this is a flying game !! DOGHFIGHTING ! so you can see who can fly or not!! 

old game version was just FINE, why make it crap ...???? its not worth to set time on this game just now..! deleting hole game..!!

Quote

zen_monk_'s Photo zen_monk_ 31 Dec 2020

Bye.
Quote

BravelyRanAway's Photo BravelyRanAway 31 Dec 2020

View Postzen_monk_, on 31 December 2020 - 03:29 PM, said:

Bye.

So....it was mild steel and not iron.:hiding:

Quote

rjmark9's Photo rjmark9 23 Feb 2021

View PostFrateras, on 21 November 2020 - 08:06 AM, said:

What I'm missing in 2.0 are the giant maps with lots of ground targets for AAs and HFs, because even a Stuka could make points there when all the fighters were busy in a giant cloud far away,

 

So true... times when a IL-2 could make Thunder almost every game. When you had to balance the aggression with fear of being killed (cause that's all folks).When ramming was a last ditch manoeuvre and always fatal.

 

Now we have respawn, but still you only get rewarded with medals if you complete the task without getting killed. GAA have been relegated to "also ran's". Ever tried to get an Efimov?

 

Its easy to score a bunch of pointless points and some missions even encourage camping over sectors while the game is lost elsewhere.

 

I do remember the total imbalance of 1.9 at high tiers so thats been taken care of (EF 131 aside). Its just the shear boredom of the game thats putting me off now. So many "nearly" moments. 

 

Remember the less fortunate in 1.9 were the AI , humans were cheaper than writing code - cannon fodder for the elite. Better to have a game where you get a respawn once (anyone can make a mistake) and get rid of the ADA, who are they supposed to be anyway? The you will split up the teams if they want to retain the bases they have capped. There will still be OTT planes that have no basis in reality but thats WG for you.

 

Oh yes, a Stuka with bombs and no heavy cannon - sounds like a bad idea. Once the bombs are delivered it just an awkward plane that gets hammered by the first fighter it encounters.

 

Bots can still work to make wait times shorter but make the humans the same type/tier. In the wee hours its still 1v1 with 14 bots per side. 

 

 

 

Quote