CheefCoach, on 28 November 2020 - 11:12 AM, said:
My claim is as good as your's claim, except mine isn't fantasy. I use to be kid like you, dreaming of perfect MM, and than I had to grow up and start to accept and appreciate what I have, and to make reasonable suggestions.
And the difference is that I openly don't appreciate and barely accept current state.
It's WG' game, so they may do whatever they want with it, but one could think that their best interest is to attract as much players as possible, not throw them out because they may think that MM is rigged.
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The fact is, not my opinion, wish, or desire, that simple system to track down how often players played top or bottom tier, and balance those two out, (karma system), was removed because it was breaking down servers. There were way to many battles against bots. You might say that they could just add more server power, but that isn't economically sustainable. There aren't enough paying customers to cover those costs. And you want on top of that to rank players and expect that MM can go and find exact matches!? With this server population, that is just simply insane. They don't do that in WoT where server population is much larger.
The MM is as it is, because it is the only one that can be. There is no room to improve, karma system show that one in real example. It would either break the servers, or break queue times and and make everybody quits; which is exactly what I write down right on the start! Every reasonable person would understand this long time ago.
I can imagine a number of other explanations, not related to server load. Like for example reverse engineering, how that system exactly works - whether it's per plane, or per account. And if the latter, just determine when you are going to duffer, and switch to less important planes, and when you are going to be on top, go back again to ones you care, so you can exp more effectively.
WG removed queue view in WoT, to prevent something like that, so why not in WoWP? With any plausible explanation?
Yep, I'd like to see players ranked, because that would reduce amount of frustration - each player would get battles on his level. Starting with 2 groups at the beginning, because there aren't enough players. Even that could remove skill wall, which means better retention, which means more players. Which means more players for MM to work on, which means shorter waiting times. And more paying players.
There is plenty room to improve, there is no will to improve.