Zen has a good point here. Veterans who already spent their money on prems and are unlikely to spend more - having 'everything' already - or players who vow not to spend a dime on the game are not exactly the kind of client any company has at heart. We may dislike it, but that's business. High turnaround of players who buy premium items is what benefits the company most. This can have a thicker or thinner layer of candy on it, but all boils down to the group that give company money for their product. You probably know well enough that nothing is 'for free' on the internet; time we veterans spend in WoWP is only a very distant factor for WG (as in, the more time we spend here, the less we do on other games/products/companies, thus giving WG some king of competitive edge on the market) - the real grease for this machine is selling in-game items for real money. That's why we are seeing all the bundles in premium shop, that's why we have a steady trickle of 'new' premium planes, that's why there is gold as special currency in this game. It's only natural for Victor to sit down with people from the accountant department, rather than with Community Managers or the like - if the title earns money, it's good, if not, they will be looking for ways to monetize it better. You know the drill, no point in me dwelling on it.
Personally I accept this, because there is no other choice (other than quitting the game alltogether). I know I am not the focal point for WG, and stopped being such quite some time ago (though there will still be offers that are supposed to squeeze some more money out of me and other veterans). However, when it comes to development plans or changes to game's mechanics, it is rather inevitable that they will be tailored to grab the attention of new players/customers, then make them buy stuff, before they too move on; game is supposed to keep them interested long enough to maximize the profit. Solutions like bots and respawn, for us are quality of life changes, but for the company they serve the purpose of keeping a paying playerbase at some reasonable level. Having the game already demoted to last priority of the trio, it's no wonder for me that whatever effort there is put into WoWP, is mostly centered around 'streamlining'. The other business model to ensure a steady income, thus facilitating keeping a bigger staff working on content etc, is monthly subscription model - and we all know how did that go for lots of titles. We have a 'f2p' model, with all the pros and cons; had the game been a bigger success, had there been a bigger paying playerbase, we would probably be in quite a different point right now. As it is, with relatively low population, there is only so much we can both ask for, and expect from the company. This isn't a charity, neither it is an indy title made by a group of aviation history buffs.
Edited by apartclassic, 01 January 2021 - 08:29 PM.