Noticed that matches become much more interesting when there is a balance in the total amount of battles fought between the humans in both teams.
If, say, you have 4 humans per team with 5,000 battles each, no matter what the planes, they tend to be fairly interesting and disputed battles.
Just came out of a game where one team with 4 people not reaching 1,000 battles each, facing a team with one player with 8,000 teaming with another with 4,000, plus another with 12,000 and your humble servant with his 6,000....
<4,000 vs >30,000, guess the outcome?
A very boring 0:800, a pain for all involved, albeit thankfully short. Number one in the winning team makes 5,000 points...
Even more painful is it when one is thrown in a team with people with 40, 200 and 300 battles, facing a team with 4 players with 10,000+ played each. Happened to me this morning, being the only players specialized vs 4 others... a royal pain.
As a metric for the matchmaking, I think it would improve the gaming experience a lot if players were distributed to face humans of equal experience... and let ability decide the outcome?
WG, could this be incorporated into the current (un)matchmaking system?